Double Strike: Difference between revisions
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|metadata_id = Metadata/Items/Gems/SkillGemDoubleStrike | |metadata_id = Metadata/Items/Gems/SkillGemDoubleStrike | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|dexterity_percent = 100 | |dexterity_percent = 100 | ||
|gem_tags = Attack, Melee, Strike, Physical | |gem_tags = Attack, Melee, Strike, Physical | ||
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|level7_damage_effectiveness = 106 | |level7_damage_effectiveness = 106 | ||
|level7_damage_multiplier = 106.5 | |level7_damage_multiplier = 106.5 | ||
|level7_stat_text = Adds 13 to 20 Physical Damage against Bleeding Enemies | |level7_stat_text = Adds 13 to 20 Physical Damage against Bleeding Enemies | ||
|level7_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level7_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level7_stat1_value = 13 | |level7_stat1_value = 13 | ||
|level7_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level7_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level7_stat2_value = 20 | |level7_stat2_value = 20 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
|level8_damage_effectiveness = 109 | |level8_damage_effectiveness = 109 | ||
|level8_damage_multiplier = 109.1 | |level8_damage_multiplier = 109.1 | ||
|level8_stat_text = Adds 17 to 25 Physical Damage against Bleeding Enemies | |level8_stat_text = Adds 17 to 25 Physical Damage against Bleeding Enemies | ||
|level8_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level8_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level8_stat1_value = 17 | |level8_stat1_value = 17 | ||
|level8_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level8_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level8_stat2_value = 25 | |level8_stat2_value = 25 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
|level9_damage_effectiveness = 112 | |level9_damage_effectiveness = 112 | ||
|level9_damage_multiplier = 111.6 | |level9_damage_multiplier = 111.6 | ||
|level9_stat_text = Adds 20 to 30 Physical Damage against Bleeding Enemies | |level9_stat_text = Adds 20 to 30 Physical Damage against Bleeding Enemies | ||
|level9_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level9_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level9_stat1_value = 20 | |level9_stat1_value = 20 | ||
|level9_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level9_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level9_stat2_value = 30 | |level9_stat2_value = 30 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
|level10_damage_effectiveness = 114 | |level10_damage_effectiveness = 114 | ||
|level10_damage_multiplier = 114.2 | |level10_damage_multiplier = 114.2 | ||
|level10_stat_text = Adds 25 to 37 Physical Damage against Bleeding Enemies | |level10_stat_text = Adds 25 to 37 Physical Damage against Bleeding Enemies | ||
|level10_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level10_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level10_stat1_value = 25 | |level10_stat1_value = 25 | ||
|level10_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level10_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level10_stat2_value = 37 | |level10_stat2_value = 37 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
|level11_damage_effectiveness = 117 | |level11_damage_effectiveness = 117 | ||
|level11_damage_multiplier = 116.8 | |level11_damage_multiplier = 116.8 | ||
|level11_stat_text = Adds 30 to 44 Physical Damage against Bleeding Enemies | |level11_stat_text = Adds 30 to 44 Physical Damage against Bleeding Enemies | ||
|level11_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level11_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level11_stat1_value = 30 | |level11_stat1_value = 30 | ||
|level11_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level11_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level11_stat2_value = 44 | |level11_stat2_value = 44 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
|level12_damage_effectiveness = 119 | |level12_damage_effectiveness = 119 | ||
|level12_damage_multiplier = 119.4 | |level12_damage_multiplier = 119.4 | ||
|level12_stat_text = Adds 35 to 53 Physical Damage against Bleeding Enemies | |level12_stat_text = Adds 35 to 53 Physical Damage against Bleeding Enemies | ||
|level12_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level12_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level12_stat1_value = 35 | |level12_stat1_value = 35 | ||
|level12_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level12_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level12_stat2_value = 53 | |level12_stat2_value = 53 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
|level13_damage_effectiveness = 122 | |level13_damage_effectiveness = 122 | ||
|level13_damage_multiplier = 121.9 | |level13_damage_multiplier = 121.9 | ||
|level13_stat_text = Adds 42 to 63 Physical Damage against Bleeding Enemies | |level13_stat_text = Adds 42 to 63 Physical Damage against Bleeding Enemies | ||
|level13_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level13_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level13_stat1_value = 42 | |level13_stat1_value = 42 | ||
|level13_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level13_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level13_stat2_value = 63 | |level13_stat2_value = 63 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
|level14_damage_effectiveness = 125 | |level14_damage_effectiveness = 125 | ||
|level14_damage_multiplier = 124.5 | |level14_damage_multiplier = 124.5 | ||
|level14_stat_text = Adds 49 to 74 Physical Damage against Bleeding Enemies | |level14_stat_text = Adds 49 to 74 Physical Damage against Bleeding Enemies | ||
|level14_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level14_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level14_stat1_value = 49 | |level14_stat1_value = 49 | ||
|level14_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level14_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level14_stat2_value = 74 | |level14_stat2_value = 74 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
|level15_damage_effectiveness = 127 | |level15_damage_effectiveness = 127 | ||
|level15_damage_multiplier = 127.1 | |level15_damage_multiplier = 127.1 | ||
|level15_stat_text = Adds 58 to 86 Physical Damage against Bleeding Enemies | |level15_stat_text = Adds 58 to 86 Physical Damage against Bleeding Enemies | ||
|level15_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level15_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level15_stat1_value = 58 | |level15_stat1_value = 58 | ||
|level15_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level15_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level15_stat2_value = 86 | |level15_stat2_value = 86 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
|level16_damage_effectiveness = 130 | |level16_damage_effectiveness = 130 | ||
|level16_damage_multiplier = 129.7 | |level16_damage_multiplier = 129.7 | ||
|level16_stat_text = Adds 67 to 101 Physical Damage against Bleeding Enemies | |level16_stat_text = Adds 67 to 101 Physical Damage against Bleeding Enemies | ||
|level16_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level16_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level16_stat1_value = 67 | |level16_stat1_value = 67 | ||
|level16_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level16_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level16_stat2_value = 101 | |level16_stat2_value = 101 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
|level17_damage_effectiveness = 132 | |level17_damage_effectiveness = 132 | ||
|level17_damage_multiplier = 132.3 | |level17_damage_multiplier = 132.3 | ||
|level17_stat_text = Adds 78 to 117 Physical Damage against Bleeding Enemies | |level17_stat_text = Adds 78 to 117 Physical Damage against Bleeding Enemies | ||
|level17_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level17_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level17_stat1_value = 78 | |level17_stat1_value = 78 | ||
|level17_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level17_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level17_stat2_value = 117 | |level17_stat2_value = 117 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
|level18_damage_effectiveness = 135 | |level18_damage_effectiveness = 135 | ||
|level18_damage_multiplier = 134.8 | |level18_damage_multiplier = 134.8 | ||
|level18_stat_text = Adds 91 to 136 Physical Damage against Bleeding Enemies | |level18_stat_text = Adds 91 to 136 Physical Damage against Bleeding Enemies | ||
|level18_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level18_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level18_stat1_value = 91 | |level18_stat1_value = 91 | ||
|level18_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level18_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level18_stat2_value = 136 | |level18_stat2_value = 136 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
|level19_damage_effectiveness = 137 | |level19_damage_effectiveness = 137 | ||
|level19_damage_multiplier = 137.4 | |level19_damage_multiplier = 137.4 | ||
|level19_stat_text = Adds 101 to 152 Physical Damage against Bleeding Enemies | |level19_stat_text = Adds 101 to 152 Physical Damage against Bleeding Enemies | ||
|level19_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level19_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level19_stat1_value = 101 | |level19_stat1_value = 101 | ||
|level19_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level19_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level19_stat2_value = 152 | |level19_stat2_value = 152 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = 140 | |level20_damage_effectiveness = 140 | ||
|level20_damage_multiplier = 140 | |level20_damage_multiplier = 140 | ||
|level20_stat_text = Adds 113 to 169 Physical Damage against Bleeding Enemies | |level20_stat_text = Adds 113 to 169 Physical Damage against Bleeding Enemies | ||
|level20_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level20_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level20_stat1_value = 113 | |level20_stat1_value = 113 | ||
|level20_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level20_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level20_stat2_value = 169 | |level20_stat2_value = 169 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = 143 | |level21_damage_effectiveness = 143 | ||
|level21_damage_multiplier = 142.6 | |level21_damage_multiplier = 142.6 | ||
|level21_stat_text = Adds 121 to 181 Physical Damage against Bleeding Enemies | |level21_stat_text = Adds 121 to 181 Physical Damage against Bleeding Enemies | ||
|level21_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level21_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level21_stat1_value = 121 | |level21_stat1_value = 121 | ||
|level21_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level21_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level21_stat2_value = 181 | |level21_stat2_value = 181 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = 145 | |level22_damage_effectiveness = 145 | ||
|level22_damage_multiplier = 145.2 | |level22_damage_multiplier = 145.2 | ||
|level22_stat_text = Adds 130 to 195 Physical Damage against Bleeding Enemies | |level22_stat_text = Adds 130 to 195 Physical Damage against Bleeding Enemies | ||
|level22_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level22_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level22_stat1_value = 130 | |level22_stat1_value = 130 | ||
|level22_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level22_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level22_stat2_value = 195 | |level22_stat2_value = 195 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = 148 | |level23_damage_effectiveness = 148 | ||
|level23_damage_multiplier = 147.7 | |level23_damage_multiplier = 147.7 | ||
|level23_stat_text = Adds 139 to 209 Physical Damage against Bleeding Enemies | |level23_stat_text = Adds 139 to 209 Physical Damage against Bleeding Enemies | ||
|level23_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level23_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level23_stat1_value = 139 | |level23_stat1_value = 139 | ||
|level23_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level23_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level23_stat2_value = 209 | |level23_stat2_value = 209 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = 150 | |level24_damage_effectiveness = 150 | ||
|level24_damage_multiplier = 150.3 | |level24_damage_multiplier = 150.3 | ||
|level24_stat_text = Adds 149 to 224 Physical Damage against Bleeding Enemies | |level24_stat_text = Adds 149 to 224 Physical Damage against Bleeding Enemies | ||
|level24_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level24_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level24_stat1_value = 149 | |level24_stat1_value = 149 | ||
|level24_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level24_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level24_stat2_value = 224 | |level24_stat2_value = 224 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = 153 | |level25_damage_effectiveness = 153 | ||
|level25_damage_multiplier = 152.9 | |level25_damage_multiplier = 152.9 | ||
|level25_stat_text = Adds 160 to 239 Physical Damage against Bleeding Enemies | |level25_stat_text = Adds 160 to 239 Physical Damage against Bleeding Enemies | ||
|level25_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level25_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level25_stat1_value = 160 | |level25_stat1_value = 160 | ||
|level25_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level25_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level25_stat2_value = 239 | |level25_stat2_value = 239 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = 155 | |level26_damage_effectiveness = 155 | ||
|level26_damage_multiplier = 155.5 | |level26_damage_multiplier = 155.5 | ||
|level26_stat_text = Adds 171 to 256 Physical Damage against Bleeding Enemies | |level26_stat_text = Adds 171 to 256 Physical Damage against Bleeding Enemies | ||
|level26_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level26_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level26_stat1_value = 171 | |level26_stat1_value = 171 | ||
|level26_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level26_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level26_stat2_value = 256 | |level26_stat2_value = 256 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = 158 | |level27_damage_effectiveness = 158 | ||
|level27_damage_multiplier = 158.1 | |level27_damage_multiplier = 158.1 | ||
|level27_stat_text = Adds 183 to 274 Physical Damage against Bleeding Enemies | |level27_stat_text = Adds 183 to 274 Physical Damage against Bleeding Enemies | ||
|level27_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level27_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level27_stat1_value = 183 | |level27_stat1_value = 183 | ||
|level27_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level27_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level27_stat2_value = 274 | |level27_stat2_value = 274 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = 161 | |level28_damage_effectiveness = 161 | ||
|level28_damage_multiplier = 160.6 | |level28_damage_multiplier = 160.6 | ||
|level28_stat_text = Adds 196 to 293 Physical Damage against Bleeding Enemies | |level28_stat_text = Adds 196 to 293 Physical Damage against Bleeding Enemies | ||
|level28_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level28_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level28_stat1_value = 196 | |level28_stat1_value = 196 | ||
|level28_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level28_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level28_stat2_value = 293 | |level28_stat2_value = 293 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = 163 | |level29_damage_effectiveness = 163 | ||
|level29_damage_multiplier = 163.2 | |level29_damage_multiplier = 163.2 | ||
|level29_stat_text = Adds 209 to 314 Physical Damage against Bleeding Enemies | |level29_stat_text = Adds 209 to 314 Physical Damage against Bleeding Enemies | ||
|level29_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level29_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level29_stat1_value = 209 | |level29_stat1_value = 209 | ||
|level29_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level29_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level29_stat2_value = 314 | |level29_stat2_value = 314 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = 166 | |level30_damage_effectiveness = 166 | ||
|level30_damage_multiplier = 165.8 | |level30_damage_multiplier = 165.8 | ||
|level30_stat_text = Adds 223 to 335 Physical Damage against Bleeding Enemies | |level30_stat_text = Adds 223 to 335 Physical Damage against Bleeding Enemies | ||
|level30_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level30_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level30_stat1_value = 223 | |level30_stat1_value = 223 | ||
|level30_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level30_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level30_stat2_value = 335 | |level30_stat2_value = 335 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = 167 | |level31_damage_effectiveness = 167 | ||
|level31_damage_multiplier = 167.1 | |level31_damage_multiplier = 167.1 | ||
|level31_stat_text = Adds 231 to 346 Physical Damage against Bleeding Enemies | |level31_stat_text = Adds 231 to 346 Physical Damage against Bleeding Enemies | ||
|level31_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level31_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level31_stat1_value = 231 | |level31_stat1_value = 231 | ||
|level31_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level31_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level31_stat2_value = 346 | |level31_stat2_value = 346 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = 168 | |level32_damage_effectiveness = 168 | ||
|level32_damage_multiplier = 168.4 | |level32_damage_multiplier = 168.4 | ||
|level32_stat_text = Adds 239 to 358 Physical Damage against Bleeding Enemies | |level32_stat_text = Adds 239 to 358 Physical Damage against Bleeding Enemies | ||
|level32_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level32_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level32_stat1_value = 239 | |level32_stat1_value = 239 | ||
|level32_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level32_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level32_stat2_value = 358 | |level32_stat2_value = 358 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = 170 | |level33_damage_effectiveness = 170 | ||
|level33_damage_multiplier = 169.7 | |level33_damage_multiplier = 169.7 | ||
|level33_stat_text = Adds 247 to 370 Physical Damage against Bleeding Enemies | |level33_stat_text = Adds 247 to 370 Physical Damage against Bleeding Enemies | ||
|level33_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level33_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level33_stat1_value = 247 | |level33_stat1_value = 247 | ||
|level33_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level33_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level33_stat2_value = 370 | |level33_stat2_value = 370 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = 171 | |level34_damage_effectiveness = 171 | ||
|level34_damage_multiplier = 170.9 | |level34_damage_multiplier = 170.9 | ||
|level34_stat_text = Adds 255 to 382 Physical Damage against Bleeding Enemies | |level34_stat_text = Adds 255 to 382 Physical Damage against Bleeding Enemies | ||
|level34_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level34_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level34_stat1_value = 255 | |level34_stat1_value = 255 | ||
|level34_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level34_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level34_stat2_value = 382 | |level34_stat2_value = 382 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = 172 | |level35_damage_effectiveness = 172 | ||
|level35_damage_multiplier = 172.2 | |level35_damage_multiplier = 172.2 | ||
|level35_stat_text = Adds 263 to 395 Physical Damage against Bleeding Enemies | |level35_stat_text = Adds 263 to 395 Physical Damage against Bleeding Enemies | ||
|level35_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level35_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level35_stat1_value = 263 | |level35_stat1_value = 263 | ||
|level35_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level35_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level35_stat2_value = 395 | |level35_stat2_value = 395 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = 174 | |level36_damage_effectiveness = 174 | ||
|level36_damage_multiplier = 173.5 | |level36_damage_multiplier = 173.5 | ||
|level36_stat_text = Adds 272 to 408 Physical Damage against Bleeding Enemies | |level36_stat_text = Adds 272 to 408 Physical Damage against Bleeding Enemies | ||
|level36_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level36_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level36_stat1_value = 272 | |level36_stat1_value = 272 | ||
|level36_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level36_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level36_stat2_value = 408 | |level36_stat2_value = 408 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = 175 | |level37_damage_effectiveness = 175 | ||
|level37_damage_multiplier = 174.8 | |level37_damage_multiplier = 174.8 | ||
|level37_stat_text = Adds 281 to 421 Physical Damage against Bleeding Enemies | |level37_stat_text = Adds 281 to 421 Physical Damage against Bleeding Enemies | ||
|level37_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level37_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level37_stat1_value = 281 | |level37_stat1_value = 281 | ||
|level37_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level37_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level37_stat2_value = 421 | |level37_stat2_value = 421 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = 176 | |level38_damage_effectiveness = 176 | ||
|level38_damage_multiplier = 176.1 | |level38_damage_multiplier = 176.1 | ||
|level38_stat_text = Adds 290 to 435 Physical Damage against Bleeding Enemies | |level38_stat_text = Adds 290 to 435 Physical Damage against Bleeding Enemies | ||
|level38_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level38_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level38_stat1_value = 290 | |level38_stat1_value = 290 | ||
|level38_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level38_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level38_stat2_value = 435 | |level38_stat2_value = 435 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = 177 | |level39_damage_effectiveness = 177 | ||
|level39_damage_multiplier = 177.4 | |level39_damage_multiplier = 177.4 | ||
|level39_stat_text = Adds 300 to 449 Physical Damage against Bleeding Enemies | |level39_stat_text = Adds 300 to 449 Physical Damage against Bleeding Enemies | ||
|level39_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level39_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level39_stat1_value = 300 | |level39_stat1_value = 300 | ||
|level39_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level39_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level39_stat2_value = 449 | |level39_stat2_value = 449 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = 179 | |level40_damage_effectiveness = 179 | ||
|level40_damage_multiplier = 178.7 | |level40_damage_multiplier = 178.7 | ||
|level40_stat_text = Adds 309 to 464 Physical Damage against Bleeding Enemies | |level40_stat_text = Adds 309 to 464 Physical Damage against Bleeding Enemies | ||
|level40_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level40_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level40_stat1_value = 309 | |level40_stat1_value = 309 | ||
|level40_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level40_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level40_stat2_value = 464 | |level40_stat2_value = 464 | ||
|level1_dexterity_requirement = 0 | |level1_dexterity_requirement = 0 | ||
|level1_experience = 0 | |level1_experience = 0 |
Revision as of 14:39, 15 November 2021
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-140)% of base
Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemDoubleStrike
Double Strike is a melee attack that performs two fast attacks on a target enemy with the player's melee weapon(s). It deals bonus physical damage against bleeding enemies.
Skill functions and interactions
- Multiple Hits: This attack hits twice, activating gain on hit twice, and giving two opportunities to activate chance-based effects such as blind, knockback, stun, and elemental status ailments. It does not, however, have two chances to crit. If one hit is a crit, the other will also be a crit.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Phys dmg against Bleeding | Range | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|
1 | 1 | 0 | 91% | 91% | 3 to 5 | N/A | 0 | 0 |
2 | 2 | 0 | 94% | 93.6% | 3 to 5 | N/A | 70 | 70 |
3 | 4 | 16 | 96% | 96.2% | 4 to 6 | N/A | 308 | 378 |
4 | 7 | 22 | 99% | 98.7% | 6 to 8 | N/A | 1554 | 1932 |
5 | 11 | 31 | 101% | 101.3% | 8 to 11 | N/A | 6667 | 8599 |
6 | 16 | 41 | 104% | 103.9% | 10 to 16 | N/A | 26047 | 34646 |
7 | 20 | 50 | 106% | 106.5% | 13 to 20 | N/A | 49725 | 84371 |
8 | 24 | 58 | 109% | 109.1% | 17 to 25 | N/A | 95714 | 180085 |
9 | 28 | 67 | 112% | 111.6% | 20 to 30 | N/A | 169595 | 349680 |
10 | 32 | 75 | 114% | 114.2% | 25 to 37 | N/A | 283759 | 633439 |
11 | 36 | 83 | 117% | 116.8% | 30 to 44 | N/A | 453996 | 1087435 |
12 | 40 | 92 | 119% | 119.4% | 35 to 53 | N/A | 703128 | 1790563 |
13 | 44 | 100 | 122% | 121.9% | 42 to 63 | N/A | 1061223 | 2851786 |
14 | 48 | 109 | 125% | 124.5% | 49 to 74 | N/A | 2065870 | 4917656 |
15 | 52 | 117 | 127% | 127.1% | 58 to 86 | N/A | 2507110 | 7424766 |
16 | 56 | 125 | 130% | 129.7% | 67 to 101 | N/A | 5798936 | 13223702 |
17 | 60 | 134 | 132% | 132.3% | 78 to 117 | N/A | 15083919 | 28307621 |
18 | 64 | 142 | 135% | 134.8% | 91 to 136 | N/A | 27792735 | 56100356 |
19 | 67 | 148 | 137% | 137.4% | 101 to 152 | N/A | 43869739 | 99970095 |
20 | 70 | 155 | 140% | 140% | 113 to 169 | N/A | 242081556 | 342051651 |
21 | 72 | 159 | 143% | 142.6% | 121 to 181 | N/A | N/A | N/A |
22 | 74 | N/A | 145% | 145.2% | 130 to 195 | N/A | N/A | N/A |
23 | 76 | N/A | 148% | 147.7% | 139 to 209 | N/A | N/A | N/A |
24 | 78 | N/A | 150% | 150.3% | 149 to 224 | N/A | N/A | N/A |
25 | 80 | N/A | 153% | 152.9% | 160 to 239 | N/A | N/A | N/A |
26 | 82 | N/A | 155% | 155.5% | 171 to 256 | N/A | N/A | N/A |
27 | 84 | N/A | 158% | 158.1% | 183 to 274 | N/A | N/A | N/A |
28 | 86 | N/A | 161% | 160.6% | 196 to 293 | N/A | N/A | N/A |
29 | 88 | N/A | 163% | 163.2% | 209 to 314 | N/A | N/A | N/A |
30 | 90 | N/A | 166% | 165.8% | 223 to 335 | N/A | N/A | N/A |
31 | 91 | N/A | 167% | 167.1% | 231 to 346 | N/A | N/A | N/A |
32 | 92 | N/A | 168% | 168.4% | 239 to 358 | N/A | N/A | N/A |
33 | 93 | N/A | 170% | 169.7% | 247 to 370 | N/A | N/A | N/A |
34 | 94 | N/A | 171% | 170.9% | 255 to 382 | N/A | N/A | N/A |
35 | 95 | N/A | 172% | 172.2% | 263 to 395 | N/A | N/A | N/A |
36 | 96 | N/A | 174% | 173.5% | 272 to 408 | N/A | N/A | N/A |
37 | 97 | N/A | 175% | 174.8% | 281 to 421 | N/A | N/A | N/A |
38 | 98 | N/A | 176% | 176.1% | 290 to 435 | N/A | N/A | N/A |
39 | 99 | N/A | 177% | 177.4% | 300 to 449 | N/A | N/A | N/A |
40 | 100 | N/A | 179% | 178.7% | 309 to 464 | N/A | N/A | N/A |
Item acquisition
Double Strike can drop anywhere.
Recipes
Double Strike can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
In addition, Double Strike is the starting skill gem for Duelist. It drops after killing the first monster of the game, Hungry Corpse.
Related helmet enchantments
The following helmet enchantments affect Double Strike.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Alternate skill effects
Double Strike has the following alternate skill effects:
Item | Effect(s) |
---|---|
Prismatic Double Strike EffectPrismatic Double Strike EffectSkill Gem EffectYour Double Strike becomes a Prismatic Effect. | Your Double Strike becomes a Prismatic Effect. |
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.15.0 |
|
3.7.0 |
|
2.4.0 |
|
2.1.0 |
|
1.0.2b |
|
0.10.2 |
|
0.9.12qq |
|
0.9.9d |
|
0.9.9c |
|
0.9.3 | |
0.8.0 |
|