Deadeye

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Deadeye
A woman can change the world with a single, well-placed arrow.
This page is about the Ascendancy class. For the Ascendant passive, see Deadeye (Ascendant passive).

The Deadeye is an Ascendancy class for Rangers.

Overview

The Deadeye is an offense-oriented class that focuses on projectile damage and area of effect. This class is obviously suited for bow attacks but most of its modifiers apply to any sort of projectile, meaning most projectile attacks (such as those fired from Wands) and some spell projectiles also benefit from them.

Passive skills

Minor skills

This class has the following minor passive skills:

NameStats
Projectile Damage, Accuracy
10% increased Projectile Damage
10% increased Global Accuracy Rating [1] [2]
Projectile Damage, Attack Speed
10% increased Projectile Damage
5% increased Attack Speed [1] [2]
Projectile Damage, Critical Strike Chance
10% increased Projectile Damage
10% increased Critical Strike Chance [1] [2]
Projectile Damage, Mark Cast Speed
10% increased Projectile Damage
Mark Skills have 25% increased Cast Speed [1]
Projectile Damage, Mirage Archer Duration
10% increased Projectile Damage
15% increased Mirage Archer Duration [1] [2]
Projectile Damage, Projectile Speed
10% increased Projectile Damage
10% increased Projectile Speed [1] [2]

Notable skills

The class has the following notable passive skills:

This article describes historical game content.

Powerful Precision
Ascendancy Notable Passive Skill
Projectiles have 100% increased Critical Strike Chance against Targets they Pierce
Projectiles Pierce 3 additional Targets
Projectiles Pierce all nearby Targets

Powerful Precision was a notable Ascendancy passive skill for the Deadeye. It grants projectiles additional pierce targets and unlimited pierce against nearby enemies. It also grants increased critical strike chance on projectiles that pierce.

Version history

Skill Modifiers Prerequisite Preceding Passive
Version Changes
3.13.0
  • Removed from the game
3.2.0
  • Removed Attack Projectiles Return to You after hitting targets.
  • Added Projectiles Pierce 3 additional Targets.
3.0.0
  • Skill now grants Projectiles Pierce Nearby Enemies, and 100% increased Critical Strike Chance for Piercing Projectiles.
  • It no longer grants chance to Pierce that slowly drops based on the distance the Projectiles travel, or increased Projectile Critical Strike Chance based on Arrow Pierce Chance.
2.3.0
  • Added Attack Projectiles Return to You after hitting targets.
2.2.0
  • Added to the game.

Projectile Damage, Critical Strike Chance

Focal Point
Ascendancy Notable Passive Skill
75% increased Effect of your Marks
25% less Damage taken from other Enemies near your Marked Enemy
Your Mark Transfers to another Enemy when Marked Enemy dies [1]

Focal Point is a notable Ascendancy passive skill for the Deadeye. It grants increased mark effect, causes marked targets to transfer the mark to another enemy when they die, and cause other enemies near the marked enemy to deal less damage to you.

Ruthless mode

Focal Point (Ruthless)
Ascendancy Notable Passive Skill
10% more Damage taken from other Enemies near your Marked Enemy
20% less Damage taken from Marked Enemy

Focal Point in Ruthless mode does not grant mark effect or cause your marks to transfer to another enemy when a marked enemy dies. It also causes you to take more damage from enemies near the marked enemy, but instead take less damage from the marked enemy.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] No longer provides "75% increased Effect of your Marks" or "Your Mark Transfers to another Enemy when Marked Enemy dies" in Ruthless. It now provides "10% more Damage taken from other Enemies near your Marked Enemy" (25% less in non-Ruthless), and "20% less Damage taken from Marked Enemy."
3.17.0
  • The Deadeye Focal Point Ascendancy Passive Skill no longer has "Marks you inflict are not removed from Dying Enemies". Instead, it now has "Your Mark transfers to another Enemy when Marked Enemy dies".
3.13.0
  • Renamed from Fast and Deadly to Focal Point and reworked.[1]
3.7.0
  • Now grants 50% more Accuracy Rating (previously doubled Accuracy Rating).
3.2.0
  • Removed 30% increased Projectile Speed.
  • Added Accuracy Rating is Doubled and 100% increased Blink Arrow and Mirror Arrow Cooldown Recovery Speed
2.2.0
  • Added to the game.

References

  1. Bex_GGG (January 11, 2021). "Reworked and Changed Ascendancy Classes in Path of Exile: Echoes of the Atlas". Path of Exile Forums. Retrieved January 12, 2021.

Projectile Damage, Attack Speed

For the Deadeye ascendancy passive skill, see Far Shot (Ascendancy passive).

Far Shot is a keyword that scales the damage of projectile attacks with respect to the distance the projectile has travelled, reducing damage initially then increasing damage after covering a long distance.

It can be found as a modifier on various items as well as an Ascendancy passive skill of the same name. The Far Shot modifier grants Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther.

Monsters also have a variation of Far Shot which scales differently.

Mechanics

The projectile has a maximum damage penalty of 20% less near the start of travel (up to 10 units), then linearly scales to a maximum damage increase of 60% more at 70 units.[1]

It is important to note that damage scaling is done with respect to the total distance the projectile has travelled, not its current distance from the point of origin.[2] If the projectile changes direction—as is the case with Spectral ThrowSpectral ThrowAttack, Projectile
Level: (1-20)
Cost: (5-8) Mana
Attack Speed: 110% of base
Attack Damage: (80-125)% of base
Effectiveness of Added Damage: (80-125)%
Projectile Speed: 1000
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Additional Effects From 1-20% Quality:
Projectiles that have Pierced deal (0.5-10)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
—distance travelled continues to increase as the projectile returns to its point of origin. Projectiles that travel in multiple segments (such as Arrow Nova Support) include the payload distance in the damage penalty.[3]

Distance Multiplier
0 0.8
10 0.8
25 1.0
70+ 1.6

See also the mechanically similar Point Blank.

Interactions

Attacks only

The Far Shot effect only works with attack projectiles. This includes projectile portions of melee weapon attacks such as Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%
Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Fires 3 Projectiles

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
's and Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-185)% of base
Effectiveness of Added Damage: (110-185)%
Projectile Speed: 750
Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
Fires 4 Projectiles
60% of Physical Damage Converted to Fire Damage
+(0.2-0.6) metres to Melee Strike Range
Projectiles deal 50% less Damage with Hits and Ailments

Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and Ailments
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
's projectiles. It does not affect spells.

Fork, pierce and chain

A projectile which pierces, chains or forks is still considered the same projectile, and its total travel distance is used.

Point Blank

Point Blank and Far Shot are multiplicative with each other and can make damage more consistent by counteracting each other's damage penalties.

The Purple Graph shows the damage scaling Interaction between Point Blank and Far Shot.

Projectile speed

Projectile speed has no impact on the distances at which Far Shot's multiplier affects damage.

Longshot

Longshot functions similar to Far Shot, but has a smaller distance range (35-70), has no negative scaling, and instead grants increased Damage instead of more Damage.

Ascendant's Deadeye Ascendancy Notable also scales similarly.

On Enemies

Far Shot is also used as a monster modifier. It is used by Retchs, Maelströms, Voidbearers, as well as some unique monsters. These modifiers likely use a similar damage scaling, starting at 0% more.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
BetrayalUpgradeMonsterFarShot_130% increased Projectile Damage (Hidden)
Deals up to -30% less Damage at minimum Range (Hidden)
MonsterFarShotDisplay1N/A
MonsterFarShotPenaltyOnly1Deals up to -30% less Damage at minimum Range (Hidden)
MonsterFarShotPenaltyOnly601Deals up to -60% less Damage at minimum Range (Hidden)
MonsterFarShotPenaltyOnly801Deals up to -80% less Damage at minimum Range (Hidden)
MonsterGreaterFarShot140% increased Projectile Damage (Hidden)
Deals up to -80% less Damage at minimum Range (Hidden)
MonsterLesserFarShot120% increased Projectile Damage (Hidden)
Deals up to -60% less Damage at minimum Range (Hidden)

Related unique items

The following unique items are related to Far Shot:

ItemBase ItemRequired levelStats
The FledglingThe Fledgling
Lacquered Helmet
Armour: (345-465)
Evasion: (345-465)
Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion
(30-50)% increased Projectile Speed
(30-50)% increased Projectile Damage
Projectiles cannot collide with Enemies in Close Range
Far Shot
The single well-placed arrow that changes the world must be preceded by ten thousand practice shots.
Lacquered Helmet51(150-200)% increased Armour and Evasion
(30-50)% increased Projectile Speed
(30-50)% increased Projectile Damage
Projectiles cannot collide with Enemies in Close Range
Far Shot
Beltimber BladeBeltimber Blade
Eternal Sword
One Handed Sword
Physical Damage: (116.85-129.15) to (193.8-214.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.1 metres
Requires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
By wind and wing they are carried,
Their fates not theirs to control,
Yet the fates of others dragged in their wake.
Eternal Sword66+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Evasion Rating while moving
Skills fire 2 additional Projectiles if you've used a Movement Skill Recently
Far Shot
Lioneye's GlareLioneye's Glare
Imperial Bow
Bow
Physical Damage: (100.8-129) to (394.8-453)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.74)
Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage
Adds (7-14) to (24-34) Physical Damage
(10-20)% increased Attack Speed
+(80-100) to maximum Mana
Hits can't be Evaded
Far Shot
"See without doubt, slay without hesitation."
- Marceus Lioneye of Sarn
Imperial Bow66(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage
Adds (7-14) to (24-34) Physical Damage
(10-20)% increased Attack Speed
+(80-100) to maximum Mana
Hits can't be Evaded
Far Shot

Passive skills

NameStats
Longshot
Projectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets
30% increased Projectile Speed [1]

Ascendancy passives

Ascendancy
Class
NameStats
Ascendant
Deadeye
Projectiles gain Damage as they travel farther, dealing up
to 50% increased Damage with Hits to targets
Skills fire an additional Projectile
25% increased Effect of your Marks
You and nearby Allies have Tailwind [1]
Deadeye
Far Shot
Far Shot
Projectile Barrages have no spread [1]

Version history

Version Changes
3.13.0
  • The Far Shot keyword now causes your projectiles to deal 20% less damage at very close range (previously no penalty), up to 60% more at a range of 70 or greater (previously 30% more).
3.0.0
  • Added a new keyword -- Far Shot: Projectile Attacks gain Damage as they travel farther, dealing up to 30% more Damage to targets.
1.0.0
  • Some monsters now have "Far Shot" causing them to do less damage to closer targets and more damage to farther away targets.

References

ru:Дальний выстрел

Projectile Damage, Accuracy

Endless Munitions
Ascendancy Notable Passive Skill
Skills fire 2 additional Projectiles [1]

Endless Munitions is a notable Ascendancy passive skill for the Deadeye. It adds two additional projectiles to all skills.

Ruthless mode

Endless Munitions (Ruthless)
Ascendancy Notable Passive Skill
Skills fire 2 additional Projectiles

Endless Munitions in Ruthless mode is unchanged.

Version history

Version Changes
3.13.0
  • Now grants Skills fire 2 additional Projectiles (up from 1).
  • No longer grants 50% increased Area of Effect.
  • No longer grants +200 to Accuracy Rating.


3.1.0
  • No longer grants 50% increased Area of Effect.
    • Instead, it now grants 50% increased Area of Effect of Area Skills.


2.6.0
  • No longer grants 20% increased Radius of Area Skills.
    • Instead, it now grants 50% increased Area of Effect of Area Skills.


2.2.0
  • Added to the game.

ru:Нескончаемые боеприпасы

Far Shot Projectile Damage, Accuracy

Ricochet
Ascendancy Notable Passive Skill
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain [1]

Ricochet is a notable Ascendancy passive skill for the Deadeye. It lets chaining skills chain one extra time and gives projectiles a chance to chain while colliding with terrain. Note that the projectile must have a chain remaining, and an enemy within chaining range to be able to chain off of terrain.

Ruthless mode

Ricochet (Ruthless)
Ascendancy Notable Passive Skill
Skills Chain +1 times
Projectiles have 30% chance to be able to Chain when colliding with terrain

Ricochet in Ruthless mode is unchanged.

Version history

Version Changes
3.13.0
  • Projectiles no longer deal more damage for each remaining chain. Instead, projectiles now have a 30% chance to chain while colliding with terrain.
3.2.0
  • Added Projectiles deal 10% more Damage for each remaining Chain.
2.2.0
  • Added to the game.


See also

  • Ulaman's GazeUlaman's Gaze
    Searching Eye Jewel
    AbyssRequires Level 40+(10-20) to Dexterity
    Projectiles have 4% chance to be able to Chain when colliding with terrain per
    Searching Eye Jewel affecting you, up to a maximum of 20%
    The Sovereign of the Well seeks dominion over the light.Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , which provides a similar chance for projectiles to chain off of terrain

Far Shot Projectile Damage, Attack Speed

Rupture
Debuff
Ruptured targets take 25% more Damage from Bleeding, and Bleeding on them expires 25% more quickly, for 3 seconds. Up to 3 Ruptures can affect a target

Rupture is a debuff that causes the affected target to take 25% more damage from bleeding. It also causes bleeding on the affected target to expire 25% more quickly.

Mechanics

Up to 3 stacks can apply to both damage from bleeding and expiration rate.

Passive skills

These passive skills are related to rupture:

Ascendancy
Class
NameStats
Deadeye
Rupturing
Critical Strikes which inflict Bleeding also inflict Rupture [1]

Version history

Version Changes
3.13.0
  • Introduced to the game as debuff.
  • The existing passive skill Rupture was renamed to Rupturing, which inflicts this debuff

Projectile Damage, Critical Strike Chance

Gathering Winds
Ascendancy Notable Passive Skill
Gain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force
You and nearby Allies have Tailwind [1]

Gathering Winds is a notable Ascendancy passive skill for the Deadeye.

Gathering Winds grants permanent Tailwind to the player (Tailwind increases Action Speed by 8%), and grants an aura-like effect for nearby allies. Using any skill grants one Gale Force, a temporary stackable buff that grants 15% increased effect of Tailwind per stack to the player only.

Each instance of Gale Force lasts for 4 seconds, and the player can have a maximum of 10 Gale Force. Gaining Gale Force will not refresh existing stacks' durations.

Ruthless mode

Gathering Winds (Ruthless)
Ascendancy Notable Passive Skill
Gain 1 Gale Force when you use a Skill
15% increased Effect of Tailwind on you per Gale Force
You and nearby Allies have Tailwind

Gathering Winds in Ruthless mode is unchanged.

Version history

Version Changes
3.14.0
3.13.0
  • Reworked.
Now grants permanent tailwind for the player and nearby allies, and the increased tailwind effect on skill use has been strengthened and renamed as Gale Force. No longer grants evasion rating while the player has tailwind.
3.2.0
  • Added to the game.

Projectile Damage, Attack Speed

Version history

Version Changes
3.2.0
2.3.0