Damage: Difference between revisions

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Damage is the process at which a player or monster's life or energy shield is reduced.

Damage reduction only affects physical damage. The other four damage types each have their own resistance value (e.g. "Fire resistance") which is viewable in the character sheet. Resistances reduce damage taken, and are normally capped at 75%. However, there are passives and items that can increase maximum resistances to allow for values higher than 75%.

If a passive does not specify whether it affects weapon or spell damage, it will affect both.

This page focuses on damage being dealt by the player. For information on how the elements affect him, see status ailments and resistances. For information on when damage is applied see, receiving damage.

Damage Sources

All damage instances have exactly one damage source. Modifiers which apply specifically to one source never apply to the others. There are currently four damage sources:[1]

Attack Damage

Attack damage, or any damage instance caused by a weapon or unarmed. "Attack" is not a generic term for any offensive ability.

Spell Damage

Main article: Spell Damage

Spell damage, or any damage instance whose damage range is defined by the skill itself.

Secondary Damage

Secondary damage is direct damage that is neither a spell nor an attack and as such does not benefit from modifiers to those things. As secondary damage is not an attack or spell it cannot be evaded, blocked, spell blocked, dodged or spell dodged.[2] Secondary damage still benefits from all modifiers where applicable, some examples being cast speed modifiers, elemental damage modifiers, and area of effect modifiers.

On a skill gem, the Cast keyword indicates that a skill deals all or part secondary damage. The following skill gems deal secondary damage:

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Detonate Dead". Please choose only one of the following ids:
    DetonateDeadRoyale - Deals (10-105) to (15-158) Fire Damage, Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life, +(0-0.2) metres to radius, Base radius is 2.2 metres (page)
    DetonateDead - Deals (15-798) to (22-1197) Fire Damage, Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life, Base radius is (2.2-2.6) metres (page)
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Bear Trap". Please choose only one of the following ids:
    IzaroDaemonBearTrap - Deals (12-1017) to (18-1423) Physical Damage, Trap lasts +30 seconds, Throw up to (2-4) additional Traps (page)
    BearTrap - Deals (16-1447) to (22-2026) Physical Damage, Traps do not Trigger at the end of their Duration, Trap lasts 4 seconds, Base duration is 3.00 seconds, Locks enemy in place, Enemies take 25% increased Damage from Trap or Mine Hits, Enemies have 80% less Movement Speed when the Debuff starts (page)
  • Infernal Blow's explosion
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Explosive Arrow". Please choose only one of the following ids:
    BanditExplosiveArrow - Base duration is 1.00 seconds, Explosion deals (7-764) to (10-1146) Base Fire Damage per Fuse Charge, +0.2 metres to Explosion Radius per Explosive Arrow on Target (page)
    ExplosiveArrow - Base duration is 1.00 seconds, Explosion deals 50% less Base Damage, Explosion will have (47-522) to (71-783) added Fire Damage, +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres, Explosion deals 6% more Damage with Hits per Explosive Arrow on Target, Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target, Maximum 20 Explosive Arrows stuck in an Enemy (page)
    's explosion

Damage over Time

Main article: Damage over time

Damage over time (DoT) refers to damage inflicted continuously over a period of time. Unlike the other three damage sources, damage over time does not hit.[3]

Damage Types

A hit can be composed of several types of damage, but each type of damage has modifiers applied to it seperately from other types in the same hit. Damage over time effects always consist of exactly one damage type. All damage must have exactly one type; there is no such thing as "typeless" or "multi-typed" damage.

Keywords that are based on damage types are dynamic based on the damage types that a hit consists of. For example, supporting Incinerate with Module Error: No skills found with q_where = skill.active_skill_name="Added Chaos Damage" effectively causes all hits dealt by that skill to have the Chaos damage keyword. Currently there are 5 types of damage:

Physical Damage

Main article: Physical damage

Physical damage is usually dealt by attacks but can also come from some spells, like Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Cascade". Please choose only one of the following ids:
MonsterGlacialCascadeTotemBossStrMission - Deals (1-16) to (1-24) Physical Damage, Deals (2-29) to (2-44) Cold Damage, (0-40)% increased Cast Speed, Causes +(6-11) Bursts (page)
MineBatAbyssVomitCascade - Deals (1-53) to (2-82) Physical Damage, Deals (3-98) to (4-150) Cold Damage, Causes +5 Bursts (page)
, Module Error: Too many skills found with q_where = skill.active_skill_name="Ethereal Knives". Please choose only one of the following ids:
WraithEtherealKnives - Deals (192-692) to (288-1038) Physical Damage, Deals 15% less Damage, 25% reduced Cast Speed, 25% increased Projectile Speed, Fires 9 additional Projectiles (page)
MonsterEtherealKnives - Deals (24-625) to (36-937) Physical Damage, 20% less Cast Speed, (0-25)% increased Projectile Speed, Fires 9 additional Projectiles (page)
, Module Error: Too many skills found with q_where = skill.active_skill_name="Blade Vortex". Please choose only one of the following ids:
BladeVortexRoyale - Deals (1-14) to (2-21) Physical Damage, Base duration is 4.00 seconds, +(0-0.1) metres to radius, +35% increased Hit Rate for each blade, 35% more Damage for each blade, Can have up to 10 active spinning blades, 10% increased Critical Strike Chance for each blade (page)
ExileDuelistBladeVortex - Deals (2-114) to (3-172) Physical Damage, Skills Repeat an additional (3-5) Times, Base duration is 5.00 seconds, (25-65)% increased Cast Speed, Can have up to 5 active spinning blades (page)
, Module Error: Too many skills found with q_where = skill.active_skill_name="Bladefall". Please choose only one of the following ids:
IzaroDaemonBladefall - Deals (16-1521) to (23-2282) Physical Damage, +5 Volleys, 5% less Damage per Volley (page)
ExileWitchBladefall - Deals (16-1521) to (23-2282) Physical Damage, +5 Volleys, 5% less Damage per Volley (page)
, and Module Error: Too many skills found with q_where = skill.active_skill_name="Shockwave Totem". Please choose only one of the following ids:
MonsterShockwaveTotem - Deals (1-61) to (3-114) Physical Damage, Knocks Enemies Back on Hit, Base radius is 2.4 metres (page)
TempestDaemonShockwave - Deals (11-3464) to (20-5773) Physical Damage, Knocks Enemies Back on Hit, Skills Repeat an additional 2 Times, 100% increased Cast Speed, Base radius is 2.4 metres (page)
. Most sources of life leech and mana leech only apply to physical attack damage when determining how much life or mana is gained. Many passive attack skills only increase physical damage, especially those which apply to a specific weapon type.

Fire Damage

Main article: Fire damage

Dealing a critical strike with fire damage inflicts the ignite status ailment. Fire damage has its own unique term for damage over time called burning damage that applies exclusively to fire damage over time effects.

Cold Damage

Main article: Cold damage

Hitting an enemy with cold damage can inflict the chill status ailment, while dealing a critical strike with cold damage can inflict the freeze status ailment.

Lightning Damage

Main article: Lightning damage

Dealing a critical strike with lightning damage can inflict the shock status ailment. Lightning damage has a greater damage range than other damage types---it tends to deal 10-190% of the average damage, instead of 80-120% as with other damage types.

Chaos Damage

Main article: Chaos damage

Chaos damage ignores energy shield, reducing life directly. Notably, while the poison status ailment is associated with chaos damage it is not inflicted when dealing a critical strike with chaos damage.

Other Keywords

Beyond source and type, there are several other ways to classify damage which are best referred to by their generic name Keywords. In the case of a damage instance triggered by a parent skill (such as ignite), these modifiers are all inherited from the triggering hit. See keywords for more information.

Area

Certain skills have an Area of Effect (AoE for short) and can affect multiple enemies or allies at once.

Elemental

Elemental Damage modifiers affect all types of elemental damage (Fire, Cold and Lightning). Chaos damage is not considered elemental.

Melee

Melee damage is a category of damage exclusive to the attack damage source; in the case of damage instances who inherit keywords from a parent skill (such as ignite or Puncture's bleed) the melee keyword is not inherited.

Mine

Mines are skills which are laid at the characters location and detonated by a separate command.

Minion

Modifiers to minion damage function as a generic damage modifier granted to the minion. This means it will apply to all damage dealt regardless of source, type, or keywords.

Projectile

Note that skills with the bow keyword are considered to implicitly be projectiles.

Totem

Modifiers to totem damage function as a generic damage modifier granted to the totem. This means it will apply to all damage dealt regardless of source, type, or keywords.

Trap

Modifiers to trap damage function as a generic damage modifier granted to the trap. This means it will apply to all damage dealt regardless of source, type, or keywords.

Unarmed

Main article: Unarmed

Unarmed damage is a subcategory of Melee Damage and therefore inherits damage modifiers from the Melee and Attack keywords.

Weapon-specific Keywords

Weapon-specific keywords are derivatives of the Attack damage source and therefore are not inherited by damage instances who inherit keywords from a parent skill (such as ignite, puncture's bleed, or Poison Arrow's poison cloud).

Generic Modifiers

Damage modifiers that have no restrictions or specifications are commonly referred to as generic damage modifiers. These modifiers are potent since they will apply to all damage dealt by the modified skill regardless of source, type, or keywords.

Reflected damage

Main article: Damage reflection

Unique Items and Skills

List of items and skills that increase damage whatever the source:

  • Summon Flame Golem
  • Bated BreathBated Breath
    Chain Belt
    Requires Level 22+(9-20) to maximum Energy Shield+(15-25) to Intelligence
    10% increased Damage
    +(20-30) to maximum Energy Shield
    20% increased maximum Energy Shield
    50% increased Energy Shield Recharge Rate
    At knifepoint, a moment's hesitation means death.
  • Berek's PassBerek's Pass
    Two-Stone Ring
    Requires Level 20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
    Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
    +(30-40) to maximum Energy Shield
    30% increased Damage while Ignited
    +5000 to Armour while Frozen
    "From Frost's ice-bound pass
    Berek taunted and jeered
    Until furious Flame scaled the mountain
    Berek escaped through the thaw
    And Frost's tortured moans."
    - Berek and the Untamed
    - while Ignited.
  • BroadstrokeBroadstroke
    Heavy Quiver
    Requires Level 5Adds 1 to 4 Physical Damage to Attacks30% increased Global Physical Damage
    (10-15)% reduced Enemy Stun Threshold
    (20-30)% increased Stun Duration on Enemies
    Seeing only foot soldiers, the Sarn Knights cast aside
    their heavy shields... and paid dearly for their mistake.
  • Daresso's PassionDaresso's Passion
    Estoc
    One Handed Sword
    Physical Damage: (51-59) to (90-100)
    Elemental Damage: (30-38) to (40-50)
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.50
    Weapon Range: 1.4 metres
    Requires Level 43, 140 Dex+25% to Global Critical Strike MultiplierAdds (30-38) to (40-50) Physical Damage
    Adds (30-38) to (40-50) Cold Damage
    20% reduced Frenzy Charge Duration
    25% chance to gain a Frenzy Charge on Kill
    (60-80)% increased Damage while you have no Frenzy Charges
    It doesn't matter how well the young swordsman trains.
    All form and finesse are forgotten when blood first hits the ground.
    - while you don't have any Frenzy Charges.
  • Doedre's ScornDoedre's Scorn
    Lunaris Circlet
    Energy Shield: (141-168)Requires Level 39, 83 Int+2 to Level of Socketed Curse Gems
    +(20-30) to Intelligence
    +(100-120) to maximum Energy Shield
    Adds 37 to 71 Chaos Damage for each Curse on the Enemy
    Curse Skills have (30-50)% increased Skill Effect Duration
    A scar of the flesh you'll never forget,
    A scar of the mind you'll never remember.
    - per Curse on Enemy.
  • Doon CuebiyariDoon Cuebiyari
    Vaal Sceptre
    Sceptre
    Physical Damage: 37-70
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.40
    Weapon Range: 1.1 metres
    Requires Level 64, 113 Str, 113 Int32% increased Elemental DamageSocketed Gems are Supported by Level 30 Iron Will
    +(50-70) to Strength
    (15-18)% increased Cast Speed
    +(20-30) to maximum Mana
    1% increased Damage per 8 Strength when in Main Hand
    1% increased Armour per 16 Strength when in Off Hand
    My Iron heart will beat when yours is rust.
    I take your Strength, your power, your lust.
    By Iron Will alone I set my mind in motion.
    Through endless storms of fervent devotion.
    - when in Main Hand.
  • Dying BreathDying Breath
    Iron Staff
    Warstaff
    Physical Damage: 14-42
    Critical Strike Chance: 6.40%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    Requires Level 13, 27 Str, 27 Int+18% Chance to Block Attack Damage while wielding a Staff18% increased Cast Speed
    18% increased maximum Mana
    18% increased Area of Effect of Aura Skills
    18% increased Area of Effect of Hex Skills
    Nearby Enemies have 18% increased Effect of Curses on them
    Nearby allies gain 18% increased Damage
    18% increased effect of Non-Curse Auras from your Skills
    The whispers of the dead
    Carry wisdom for the living,
    If you are willing to give your life
    To listen.
    - you and Ally.
  • FencoilFencoil
    Gnarled Branch
    Staff
    Physical Damage: 9-19
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.30
    Weapon Range: 1.3 metres
    +18% Chance to Block Attack Damage while wielding a StaffSocketed Gems are Supported by Level 8 Trap
    (40-50)% increased Global Damage
    (10-20)% increased maximum Life
    (10-20)% increased maximum Mana
    You've no reason for fear when you're a root in a fen
    - Old Ezomyte saying.
  • Gang's MomentumGang's Momentum
    Legion Boots
    Armour: (270-336)
    Energy Shield: (54-70)
    Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield
    +(50-60)% to Fire Resistance
    25% increased Movement Speed
    (10-15)% chance to Ignite
    (25-40)% increased Damage with Hits and Ailments against Ignited Enemies
    Become one with the unstoppable flame.
    - against Ignited Enemies.
  • HeadhunterHeadhunter
    Leather Belt
    Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
    +(40-55) to Dexterity
    +(50-60) to maximum Life
    (20-30)% increased Damage with Hits against Rare monsters
    When you Kill a Rare monster, you gain its Modifiers for 60 seconds
    "A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is."
    - Lavianga, Advisor to Kaom
    - against Rare Monsters.
  • Hidden PotentialHidden Potential
    Viridian Jewel
    Limited to: 1(20-25)% increased Damage for each Magic Item EquippedCorruptedThe difference between the master and his apprentice
    is what they see when they look at the same block of wood.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    - for each Magic Item you have equipped.
  • Hyaon's FuryHyaon's Fury
    Legion Sword
    One Handed Sword
    Physical Damage: 53-98
    Elemental Damage: 1 to (550-650)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.28-1.32)
    Weapon Range: 1.1 metres
    Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingAdds 1 to (550-650) Lightning Damage
    (7-10)% increased Attack Speed
    1% increased Damage taken per Frenzy Charge
    (15-20)% increased Lightning Damage per Frenzy Charge
    20 Life gained on Kill per Frenzy Charge
    Plays Wolf Call sound on Kill (Hidden)
    "Hyaon the 'Red Wolf'
    Howling mad
    Cloaked in blood
    A banner to his legion
    A terror to his foes."
    - Garivaldi, Chronicler to the Empire
    - per Frenzy Charge.
  • Le Heup of AllLe Heup of All
    Iron Ring
    Requires Level 24Adds 1 to 4 Physical Damage to Attacks+(10-30) to all Attributes
    (10-30)% increased Damage
    (10-30)% increased Rarity of Items found
    +(10-30)% to all Elemental Resistances
    Existence is infinite
    A weave of the living and dead
    Beyond the understanding
    Of the many mortal threads
  • Leer CastLeer Cast
    Festival Mask
    Evasion: (77-88)
    Energy Shield: (17-19)
    Requires Level 28, 33 Dex, 33 Int+(20-30) to Dexterity
    25% reduced Damage
    +(60-100) to maximum Life
    +(60-100) to maximum Mana
    You and nearby allies gain 50% increased Damage
    For none of us are as cruel as all of us.
    - for you and Ally.
  • Maligaro's RestraintMaligaro's Restraint
    Chain Belt
    Requires Level 44+(9-20) to maximum Energy ShieldAdds 1 to (30-50) Lightning Damage to Attacks
    100% increased Shock Duration on you
    Shocks you cause are reflected back to you
    60% increased Damage while Shocked
    15% increased Movement Speed while Shocked
    "Our genius will pave the way forward.
    May all who are worthy be improved!"
    - Inquisitor Maligaro
    - while Shocked.
  • Maloney's NightfallMaloney's Nightfall
    Vile Arrow Quiver
    Requires Level 55Gain (10-15)% of Physical Damage as Extra Chaos Damage10% increased Attack Speed
    +(50-70) to maximum Life
    +(12-16)% to Chaos Resistance
    (8-10) to (14-16) Added Physical Damage with Bow Attacks
    25% chance to create a Smoke Cloud when Hit
    (40-60)% increased Damage with Hits and Ailments against Blinded Enemies
    Fear not the dark, the song of night,
    Hear not the arch, the falling cry.
    My giving sun, fight no more,
    Rest alone, my grand nightfall.
    - against Blind Enemies.
  • Natural HierarchyNatural Hierarchy
    Rotfeather Talisman
    Talisman Tier: 3
    Requires Level 44
    (25-35)% increased Damage(10-15)% increased Global Physical Damage
    (25-30)% increased Fire Damage
    (20-25)% increased Cold Damage
    (15-20)% increased Lightning Damage
    (30-35)% increased Chaos Damage
    CorruptedJust as the rat cowers before the dog
    and the dog cowers before Man,
    so too should we cower before the First Ones
    and pray we never learn of what comes next.
  • RedbeakRedbeak
    Rusted Sword
    One Handed Sword
    Physical Damage: 9-22.5
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.71
    Weapon Range: 1.1 metres
    40% increased Global Accuracy Rating100% increased Damage when on Low Life
    50% increased Physical Damage
    Adds 2 to 6 Physical Damage
    10% increased Attack Speed
    +(20-30) to maximum Life
    Grants 2 Life per Enemy Hit
    As battle calms, blood turns to rust.
    - on Low Life.
  • Spine of the First ClaimantSpine of the First Claimant
    Iron Sceptre
    Sceptre
    Physical Damage: (54-64.8) to (80-96)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.16-1.21)
    Weapon Range: 1.1 metres
    Requires Level 20, 38 Str, 38 Int14% increased Elemental Damage(100-140)% increased Physical Damage
    40% increased Damage with Hits against Frozen Enemies
    +(25-35)% to Cold Damage over Time Multiplier
    (30-50)% increased Cold Damage
    (5-10)% increased Attack Speed
    (4-8)% increased Cast Speed
    5% chance to Freeze
    Thousands gazed upon the doors of the great labyrinth,
    at an Eternal Champion in steel and gold,
    The first to challenge its treacherous traps.
    To mark the occasion, Izaro had the Champion's remains gilded.
    - against Frozen Enemies.
  • Self-FlagellationSelf-Flagellation
    Viridian Jewel
    Limited to: 1(10-20)% increased Damage per Curse on you
    An additional Curse can be applied to you
    CorruptedBeg for forgiveness.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    - per Curse on you.
  • Steppan EardSteppan Eard
    Sorcerer Boots
    Energy Shield: (106-160)Requires Level 67, 123 Int+(20-30) to maximum Energy Shield
    (50-80)% increased Energy Shield
    30% increased Movement Speed
    20% increased Movement Speed on Shocked Ground
    50% increased Damage on Burning Ground
    Regenerate 2% of Life per second on Chilled Ground
    Unaffected by Desecrated Ground
    To fight an enemy on their lands is a tactical mistake.
    Make those lands your own, and the mistake becomes theirs.
    - on Burning Ground.
  • Taryn's ShiverTaryn's Shiver
    Maelström Staff
    Warstaff
    Physical Damage: 71-147
    Critical Strike Chance: 6.80%
    Attacks per Second: 1.25
    Weapon Range: 1.3 metres
    Requires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff(50-60)% increased Spell Damage
    (40-50)% increased Cold Damage
    (10-20)% increased Cast Speed
    +2 to Level of all Cold Spell Skill Gems
    8% chance to Freeze
    Enemies Frozen by you take 20% increased Damage
    Shed by the winged beast of night,
    A scaly frost-encrusted thorn.
    All who feel its wintry light
    Shiver in pain at the frozen dawn.
    - Enemies Frozen by you take 20% increased Damage.
  • The Blood DanceThe Blood Dance
    Sharkskin Boots
    Evasion: (145-171)Requires Level 44, 79 Dex+(30-40) to Dexterity
    20% increased Movement Speed
    2% increased Movement Speed per Frenzy Charge
    4% reduced Attack and Cast Speed per Frenzy Charge
    Regenerate 0.8% of Life per second per Frenzy Charge
    (20-30)% chance to gain a Frenzy Charge on Kill
    (20-30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
    Gore Footprints
    "Sharks thrash and swirl
    To the pounding drum of their frenzied hearts
    As they dance in the waters red."
    -Lavianga, Guardian of the Karui Way
    - against Enemies on Low Life per Frenzy Charge.
  • The Broken CrownThe Broken Crown
    Prophet Crown
    Armour: (358-516)
    Energy Shield: (131-214)
    Requires Level 63, 85 Str, 62 IntSocketed Gems are supported by Level 20 Cast on Death
    +(10-15) to all Attributes
    20% increased Damage when on Low Life
    (60-100)% increased Armour and Energy Shield
    +(50-70) to maximum Energy Shield
    20% reduced Mana Regeneration Rate
    +(43-61)% to Chaos Resistance
    Every rule has an exception.
    - when on Low Life.
  • Module Error: More than one result found for item using search term "item_name = The Dark Seer". Try using the page parameter instead
  • The TamingThe Taming
    Prismatic Ring
    Requires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
    +(20-30)% to all Elemental Resistances
    30% increased Elemental Damage
    10% chance to Freeze, Shock and Ignite
    30% increased Elemental Damage with Attack Skills
    "Moon after moon did Berek make fools
    Of the great and Untamed Three
    Until malice for a Brother
    Slew the hatred of the Other
    And Berek did hunt
    Alone and free."
    - Berek and the Untamed
    - per Freeze, Shock and Ignite on Enemy.
  • Valako's SignValako's Sign
    Topaz Ring
    Requires Level 38+(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies
    20% increased Lightning Damage
    +(20-40) to maximum Mana
    1% of Damage Leeched as Life against Shocked Enemies
    25% chance to Shock
    A gift from Valako,
    appointing Kiloava as the Herald of War.
    A title Kaom claimed when he ended Kiloava's bloodline.
    - against Shock Enemies.

List of items and skills that lower damage of all types:

Ascendancy classes

Notable Passives that increase damage whatever the source:

 "Headsman" (Hits deal 100% increased Damage against Enemies that are on Low Life)

"Bane of Legends" (40% increased Damage against Rare and Unique Enemies)
"Brutal Fervor" (30% increased Damage while Leeching)
 "Painforged" (Gain 35% increased Damage if you've taken no Damage from Hits for 4 seconds)

"Gratuitous Violence" (25% increased Damage against Bleeding Enemies)
"Blood in the Eyes" (25% increased Damage against Bleeding Enemies)
  • Champion class that have notable passives:
 "Inspirational" (You and nearby Allies deal 30% increased Damage)

"First to Strike, Last to Fall" (30% increased Damage when not on Low Life)
"Worthy Foe" (Enemies you Taunt take 15% increased Damage)
 "Born in the Shadows" (30% increased Damage against Blinded Enemies)
 "Unyielding" (20% increased Damage while you have Fortify)

"Unrelenting" (4% increased Damage per Endurance Charge)
 "Cloaked in Savagery" (20% increased Damage if you've taken a Savage Hit in the past 4 seconds)
 "Spirit Eater" (You and your Minions gain 30% increased Damage for 4 seconds when you Consume or Destroy a corpse)

"Commander of Darkness" (Auras you Cast grant 4% increased Damage to you and Allies)
 "Pious Path" (30% increased Damage while on Consecrated Ground)
 "Pursuit of Faith" (4% increased Damage per Enemy Killed by you or your Totems in the last 4 seconds)

References

  1. Bex_GGG (December 22, 2015). "Recent Community Questions Answered!". Official Path of Exile Forums. Retrieved December 23, 2015.
  2. Daniel_GGG (June 11, 2014). "perpetus beartrap question". Official Path of Exile Forums. Retrieved February 10, 2016.
  3. Mark_GGG (February 21, 2016). "GGG, can we get some answers on Conversion please?". Path of Exile Forums. Retrieved February 21, 2016.