Coral Ruins Map

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This article is about the variant of Coral Ruins Map from the most recent map series in which it appeared. For other variants, see § Map variants.

Coral Ruins Map does not exist in the current map series (Necropolis) for the Atlas of Worlds. In permanent leagues, an existing Coral Ruins Map can be used in the Map DeviceMap DeviceHideout ItemCreates an object in your hideout2 Variations, but it cannot be influenced by the Eldritch Horrors or witnessed by The Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.

[view] [edit]Coral Ruins MapMap Level: 74
Map Tier: 7
Guild Character: Á
Thrust above the waves, still teeming
with horrors from the depths.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 73
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Coral Ruins
Map area
No Waypoint
IdMapWorldsCoralRuins
Act11
Area level74
BossesCaptain Tanner Lightfoot
Area type tagsbeach, swamp
Tagsmap, area_with_water, cannot_be_twinned, einharmaps, reef_area, map_area_with_open_water, ocean_area, ruined_area, map_drops_can_upgrade_to_citadel
The Shaper: Thrust above the waves, still teeming with horrors from the depths.

Coral Ruins Map is a map area.

Layout


Encounters

Boss

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

No area id given.

Unique versions

There are currently no unique items for this base item type.


Version history

Version Changes
3.16.0
  • This map has been removed from the Atlas.
  • This map can no longer drop.
  • You can still use your existing maps in the Map Device.
  • You can trade your existing maps to vendors. You will receive other maps that are still in the Atlas.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.