Cemetery Map: Difference between revisions

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>BotK2
(Removed redirect to Cemetery Map (Betrayal))
>Neokowloon
(→‎Version history: 3.1, 3.5, 3.9 changes)
Line 22: Line 22:
==Version history==
==Version history==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.9.0}}
* The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
* Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
{{VersionHistoryRow|3.5.0}}
{{VersionHistoryRow|3.5.0}}
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
* (not in patch notes) Maps now shuffles each leagues.
{{VersionHistoryRow|3.1.0}}
{{VersionHistoryRow|3.1.0}}
* Added 32 new maps including two new Unique maps.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* (not in patch notes) Bosses of Cemetery Map had swapped to [[Graveyard Map]]. Cemetery Map now has [[Erebix, Light's Bane]] as map boss
{{VersionHistoryRow|2.4.0}}
{{VersionHistoryRow|2.4.0}}
* Introduction of [[Atlas of Worlds (expansion)|Atlas of Worlds]] map series
* Introduction of [[Atlas of Worlds (expansion)|Atlas of Worlds]] map series

Revision as of 03:08, 1 January 2020

Template:Current map version infobox Module Error: No results found for item using search term "page = Cemetery Map (Necropolis)" Cemetery Map is a map area.

Layout


Encounters

Boss

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

No area id given. Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.9.0
  • The Atlas of Worlds has been reworked. You now start at the centre and will work your way outwards as you explore a new storyline.
  • Added a new mechanic - Watchstones: These can only be obtained by defeating one of the new Atlas bosses. They can be used to raise the tier of all maps in a particular region of the Atlas, causing all maps of those base types to drop at the new higher tier.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
  • (not in patch notes) Maps now shuffles each leagues.
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
  • (not in patch notes) Bosses of Cemetery Map had swapped to Graveyard Map. Cemetery Map now has Erebix, Light's Bane as map boss
2.4.0
2.0.0
Unknown
  • Introduced to the game