Castle Ruins Map: Difference between revisions

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<section begin="version history" />
<section begin="version history" />
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.5.0}}
{{Version history table row|3.5.0}}
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
{{VersionHistoryRow|3.1.0}}
{{Version history table row|3.1.0}}
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{VersionHistoryRow|2.4.0}}
{{Version history table row|2.4.0}}
* Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
* Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
* (Not in patch note) Name changed from Village Ruin Map to Castle Ruins Map.
* (Not in patch note) Name changed from Village Ruin Map to Castle Ruins Map.
* (Not in patch note) [[Leif, the Swift-Handed]] replacing [[Gnar, Eater of Carrion]] and [[Stonebeak, Battle Fowl]] as the map boss
* (Not in patch note) [[Leif, the Swift-Handed]] replacing [[Gnar, Eater of Carrion]] and [[Stonebeak, Battle Fowl]] as the map boss
{{VersionHistoryRow|2.0.0}}
{{Version history table row|2.0.0}}
* Introduced to the game.
* Introduced to the game.
|}
|}
<section end="version history" />
<section end="version history" />
{{Navbox maps}}
{{Navbox maps}}

Revision as of 11:52, 31 December 2020

Template:Current map version infobox Module Error: No results found for item using search term "page = Castle Ruins Map (Necropolis)" Castle Ruins Map is a map area.

Layout


Encounters

Boss

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

No area id given. Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
2.0.0
  • Introduced to the game.