Cage Map: Difference between revisions

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Revision as of 19:13, 10 November 2021

This article is about the variant of Cage Map from the most recent map series in which it appeared. For other variants, see § Map variants.

Cage Map does not exist in the current map series (Necropolis) for the Atlas of Worlds. In permanent leagues, an existing Cage Map can be used in the Map DeviceMap DeviceHideout ItemCreates an object in your hideout2 Variations, but it cannot be influenced by the Eldritch Horrors or witnessed by The Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor. Module Error: No results found for item using search term "page = Cage Map (Necropolis)" Cage Map is a map area.

Layout

Map is a long and winding corridor with a few dead ended branches along its length. Roughly midway along its length, the coils of the map's corridors come into contact, though you cannot cross this gap. The boss arena lies at the end of the map corridor.


Encounters

Boss

Executioner Bloodwing (based on Justicar Casticus)

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

No area id given.

Unique versions

There are currently no unique items for this base item type.


Version history

Version Changes
3.16.0
  • This map has been removed from the Atlas.
  • This map can no longer drop.
  • You can still use your existing maps in the Map Device.
  • You can trade your existing maps to vendors. You will receive other maps that are still in the Atlas.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.