Arcade Map

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Revision as of 18:25, 19 January 2022 by Vinibot (talk | contribs) (→‎top: New functionality for Template:Item infobox allows the most recent version of a map to be queried using the name of the map.)
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This article is about the variant of Arcade Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Arcade MapMap Level: 69
Map Tier: 2
Guild Character: +
We create so that some part
of us may remain after death.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition
Drop level: 68
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Arcade
Map area
No Waypoint
IdMapWorldsArcade
Act11
Area level70
BossesHerald of Ashes
Herald of Thunder
Area type tagsurban
Tagsmap, einharmaps, marketplace_area, ruined_area, city_home_map, map_drops_can_upgrade_to_fortress
The Shaper: We create so that some part of us may remain after death.
Vaal Side AreasNeglected Cellar (MapSideArea3_8)
We create so that some part of us may remain after death.

Arcade Map is a map area.

Layout

Like the act zone it is based upon, this map is a large area of ruined market stalls, creating a web of narrow passageways and many obstacles. Dead ends occur very infrequently only. There is no separate boss arena, instead, they are waiting in a medium sized room branching off from the map edge. The floor around the bosses is marked with sand spirals.

Encounters

Boss

Two unique ribbon sentinels, based on the fire and lightning unique ribbons in the Solaris Temple. Killing one causes the other to enrage and gain a new skill.

Herald of Ashes, based on Flame Sentinel

Herald of Thunder, based on Galvanic Ribbon

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

No area id given.

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Unique versions

There are currently no unique items for this base item type.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Most existing maps have been revamped to have more balanced monster composition, layouts, boss fights and rewards.
0.10.1
  • Introduced to the game.