Sanctum league
This article describes new Path of Exile content released in version 3.20.0. Information may be missing or incorrect.
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Release version | 3.20.0 |
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Release date | 2022-12-09 19:00:00 UTC |
Links | Official Page |
In the Sanctum challenge league, you'll discover The Forbidden Sanctum, an ancient Templar enclave hidden beneath the Fellshrine Ruins. Abandoned for a long time, it is now controlled by a malevolent entity. You must explore it, uncover its secrets, and deal with the evil that lurks within..
Sanctum League is a challenge league. It was launched on December 9, 2022 (UTC), alongside the Forbidden Sanctum expansion and Version 3.20.0 patch.
League Mechanic
Upon entering the Sanctum, you'll uncover a map that reveals a few of the rooms ahead of you. Sparse details of the room and its rewards are shown, so you must plan carefully as each mistake will dwindle your resolve. When your resolve runs out, your Sanctum run ends. Each time you enter the Sanctum, you will seek to push yourself farther than before through its four floors.
The Sanctum's rooms hold many secrets. Some contain ancient fountains you can rest at to restore a portion of your resolve. Others will curse you with an affliction, hindering your progress. These afflictions stack up as you explore deeper and deeper within the Sanctum. You can also receive boons, blessings that help you overcome the Sanctum's dangers. Each time you enter the Sanctum, you will encounter a unique layout that you must assess and adapt to as you explore.
Inside the Sanctum, you will find gold coins called Aureus, a currency that the Templar used for commerce. It's stored in treasure chests and falls from slain monsters. Although these coins belong to the Sanctum and will not leave with you, they can be traded with a merchant who you may encounter from time to time. Spend your Aureus wisely as it can be used to purchase a crucial boon when the time is right.
The sinister powers controlling the Sanctum will occasionally present you with an Accursed Pact. These pacts offer you a powerful benefit with a dangerous cost. Although the Pact will tempt you greatly, you must choose with care. The result of your choice could signal the end of your time in the Sanctum or be the turning point in your success.
Many rooms in the Sanctum will offer you a choice of currency items. You can take the reward now or leave it behind, with the promise of an even larger reward later. Deferring your reward to the end of the current floor or even the end of the entire Sanctum escalates it with great risk. If you run out of resolve before reaching this goal, you lose everything you gambled. Do you believe in yourself enough to take the risk and potentially reap a massive reward? Or do you play it safe and leave with what you have?
As you explore the Sanctum, you'll discover a special altar that Templar Relics can be placed on. These relics make you more powerful in the Sanctum and persist from run to run. Their continued power is the key to making it deeper into the Sanctum's vaults each time you enter. As you accumulate more relics, you'll need to make decisions around which ones most benefit you and arrange the Altar accordingly.
You may also uncover Sanctified Relics, a very rare type that directly affects your character's build. You may use only one of these, but its benefits stay with you beyond the Sanctum walls and bestow the Templars' power on you as you journey through Wraeclast.
The Forbidden Sanctum is home to many bosses, including random miniboss encounters, bosses at the end of each floor and an ultimate showdown against the entity that controls the Sanctum. These fights yield valuable rewards including Relics, piles of Aureus coins, masses of experience, new Unique Items and more.
Minimap Icons
New items
Base items
Unique items
Item | Stats | ||
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FiresongFiresong Crimson Jewel+(10-15)% to Fire Resistance Modifiers to Ignite Duration on you apply to all Elemental AilmentsWithin a firestorm, the Thane commands the flames Emblazoned by glory and the song of the First Ones For the master of fire fears nothing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | +(10-15)% to Fire Resistance Modifiers to Ignite Duration on you apply to all Elemental Ailments | ||
Immutable ForceImmutable Force Crimson JewelLimited to: 1(500-1000)% increased Stun and Block RecoveryHow simple a power, on which empires turn, when one man stands firm and says, "I refuse."Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | (500-1000)% increased Stun and Block Recovery | ||
Rational DoctrineRational Doctrine Cobalt Jewel<Three random synthesis implicit modifiers>You have Consecrated Ground around you while stationary if Strength is your highest Attribute 25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute Effects of Consecrated Ground you create Linger for 4 seconds Effects of Profane Ground you create Linger for 4 secondsLogic wanes in shining faith, and in rationalism, ardour dims Thus, the cynic and the zealot are divided But can they not be one and the same?Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | <Three random synthesis implicit modifiers>You have Consecrated Ground around you while stationary if Strength is your highest Attribute 25% chance to create Profane Ground on Critical Strike if Intelligence is your highest Attribute Effects of Consecrated Ground you create Linger for 4 seconds Effects of Profane Ground you create Linger for 4 seconds | ||
StormshroudStormshroud Viridian Jewel+(10-15)% to Lightning Resistance Modifiers to Chance to Avoid being Shocked apply to all Elemental AilmentsThe true secret of the elements is that all are one and the same.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | +(10-15)% to Lightning Resistance Modifiers to Chance to Avoid being Shocked apply to all Elemental Ailments | ||
The Balance of TerrorThe Balance of Terror Cobalt JewelLimited to: 1+(10-15)% to all Elemental Resistances <2 random curse modifiers>Fellshrine stood as a holy bastion opposite the Chamber of Sins, and all that it represented. For one to rise, the other must fall.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | +(10-15)% to all Elemental Resistances
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WitchbaneWitchbane Cobalt Jewel+(5-15) to Intelligence When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex DurationIn darkest night, 'neath waxen moon A witch snatches a boy from his room. He wards off her hexes The witch he perplexes And so becomes part of her stew.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | +(5-15) to Intelligence When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to Curses for remaining Hex Duration | ||
Doedre's TongueDoedre's Tongue Lapis AmuletRequires Level 24+(20-30) to Intelligence+(20-25)% to all Elemental Resistances (20-25)% chance to Freeze, Shock and Ignite Cursed Enemies cannot inflict Elemental Ailments on YouMaligaro did the cutting... at her request. In the new void, a malevolent power emerged. | +(20-30) to Intelligence+(20-25)% to all Elemental Resistances (20-25)% chance to Freeze, Shock and Ignite Cursed Enemies cannot inflict Elemental Ailments on You | ||
NimisNimis Topaz RingRequires Level 48+(20-30)% to Lightning Resistance+(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directionsToo much of something is bad enough; too much of nothing is just as tough. | +(20-30)% to Lightning Resistance+(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions | ||
AnathemaAnathema Moonstone RingRequires Level 49+(15-25) to maximum Energy Shield+(30-40) to Intelligence (10-15)% increased Cast Speed (10-20)% chance to gain a Power Charge when you Cast a Curse Spell Your Curse Limit is equal to your maximum Power ChargesEnraged by the incompetence of mortals The demon-lord opens a gateway Unleashing a litany of pain upon the world. | +(15-25) to maximum Energy Shield+(30-40) to Intelligence (10-15)% increased Cast Speed (10-20)% chance to gain a Power Charge when you Cast a Curse Spell Your Curse Limit is equal to your maximum Power Charges | ||
Original SinOriginal Sin Amethyst RingRequires Level 52+(17-23)% to Chaos ResistanceAll Elemental Damage Converted to Chaos Damage Nearby Enemies' Chaos Resistance is 0Innocence rose to godhood not on inspired faith, but on the vilification and hatred of another. | +(17-23)% to Chaos ResistanceAll Elemental Damage Converted to Chaos Damage Nearby Enemies' Chaos Resistance is 0 | ||
Sandstorm VisageSandstorm Visage Necromancer CircletEnergy Shield: (165-224)Requires Level 54, 112 Int(8-10)% increased Cast Speed (200-250)% increased Energy Shield Ignore Stuns while Casting Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon Cannot deal Critical Strikes with AttacksA fell wind brings death. | (8-10)% increased Cast Speed (200-250)% increased Energy Shield Ignore Stuns while Casting Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon Cannot deal Critical Strikes with Attacks | ||
The Winds of FateThe Winds of Fate Foul StaffWarstaff Physical Damage: (520-585) to (968-1089) Critical Strike Chance: 6.10% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 55, 94 Str, 94 Int+18% Chance to Block Attack Damage while wielding a Staff(700-800)% increased Physical Damage +100% to Global Critical Strike Multiplier 75% of Physical Damage converted to a random Element 25% of Physical Damage Converted to Chaos Damage Maximum Critical Strike Chance is 50% Non-Critical Strikes deal no DamageLife... Death... The whim of the cosmos. | +18% Chance to Block Attack Damage while wielding a Staff(700-800)% increased Physical Damage +100% to Global Critical Strike Multiplier 75% of Physical Damage converted to a random Element 25% of Physical Damage Converted to Chaos Damage Maximum Critical Strike Chance is 50% Non-Critical Strikes deal no Damage | ||
Oriath's EndOriath's End Bismuth FlaskLasts 8.50 Seconds Consumes 15 of 40 Charges on use +35% to all Elemental ResistancesRequires Level 56(20-40)% increased Charge Recovery Enemies you Kill during Effect have a (20-30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random ElementEnnui prevailed, until inspiration sparked a mote of flame, kindled by fury and all in his path were obliterated.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | (20-40)% increased Charge Recovery Enemies you Kill during Effect have a (20-30)% chance to Explode, dealing a tenth of their maximum Life as Damage of a Random Element | ||
Entropic DevastationEntropic Devastation Assassin's MittsEvasion: (208-307) Energy Shield: (42-62)Requires Level 58, 45 Dex, 45 IntGrants Call of Steel (100-150)% increased Evasion and Energy Shield (30-50)% increased Effect of Impales inflicted with Spells Critical Strikes with Spells inflict ImpaleA legion of lives claimed by the shards of obliterated worlds. | Grants Call of Steel (100-150)% increased Evasion and Energy Shield (30-50)% increased Effect of Impales inflicted with Spells Critical Strikes with Spells inflict Impale | ||
Wilma's RequitalWilma's Requital Solaris CircletEnergy Shield: (180-238)Requires Level 59, 122 Int+(300-500) to Accuracy Rating (200-250)% increased Energy Shield Increases and Reductions to Cast Speed apply to Attack Speed (20-30)% increased Elemental Damage with Attack Skills Ancestral BondBold and beautiful, a castaway, Hemmed and hawed, for her to stay Oh, what I'd give for one more day For she's the one that got away - Franklin | +(300-500) to Accuracy Rating (200-250)% increased Energy Shield Increases and Reductions to Cast Speed apply to Attack Speed (20-30)% increased Elemental Damage with Attack Skills Ancestral Bond | ||
ProgenesisProgenesis Amethyst FlaskLasts (4.23-8.78) Seconds Consumes (28-31) of 65 Charges on use +35% to Chaos ResistanceRequires Level 60(20-10)% reduced Charges per use (-35-35)% increased Duration When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds insteadThey were bred in a cosmic ocean of raw creation. Feasting and drinking of the milk of the mother, they fought to the death for every last drop.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters. | (20-10)% reduced Charges per use (-35-35)% increased Duration When Hit during effect, 25% of Life loss from Damage taken occurs over 4 seconds instead | ||
DawnstriderDawnstrider Vaal GreavesArmour: (220-253)Requires Level 62, 117 Str+(80-100) to maximum Life 30% increased Movement Speed 100% increased Effect of Buffs your Ancestor Totems grant while Active Buffs from Active Ancestor Totems Linger for 4 seconds Maximum 1 Buff from an Active Ancestor Totem at a timeIn a void strewn with incandescent stardust, the emissary of flame traverses interplanetary space consuming the knowledge of fallen civilisations. | +(80-100) to maximum Life 30% increased Movement Speed 100% increased Effect of Buffs your Ancestor Totems grant while Active Buffs from Active Ancestor Totems Linger for 4 seconds Maximum 1 Buff from an Active Ancestor Totem at a time | ||
The Broken CenserThe Broken Censer Tome RelicRequires Level 64The Herald of the Scourge drops 2 additional Forbidden Tomes Rooms are unknown on the Sanctum Map Cannot be used with Forbidden Tomes below level 75 This item is destroyed when applied to a SanctumUnmodifiable"His followers were too small in number to spark divinity, so he turned to a greater power: hatred. He vilified his brother, sparking zealotry, and the change finally began." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run | The Herald of the Scourge drops 2 additional Forbidden Tomes Rooms are unknown on the Sanctum Map Cannot be used with Forbidden Tomes below level 75 This item is destroyed when applied to a SanctumUnmodifiable | ||
The First CrestThe First Crest Coffer RelicRequires Level 64This item is destroyed when applied to a Sanctum Aureus Coins are converted to <3 variants> upon defeating the Herald of the ScourgeUnmodifiable"In pursuit of divinity, he tried many times to found a religion. Few followed his initial symbols and proverbs. He needed something greater. A symbol none could deny." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run | This item is destroyed when applied to a Sanctum
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The Gilded ChaliceThe Gilded Chalice Processional RelicRequires Level 64Duplicates up to 4 random Offer Rewards upon defeating the Herald of the Scourge Cannot recover Resolve Cannot be used with Forbidden Tomes below level 75 This item is destroyed when applied to a SanctumUnmodifiable"He took the newcomers' symbol and made it his own. Finally, they flocked to him. Finally, he had the power and wealth he so desired." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run | Duplicates up to 4 random Offer Rewards upon defeating the Herald of the Scourge Cannot recover Resolve Cannot be used with Forbidden Tomes below level 75 This item is destroyed when applied to a SanctumUnmodifiable | ||
The Hour of DivinityThe Hour of Divinity Censer RelicRequires Level 64Duplicates up to 2 random Offer Rewards upon defeating the Herald of the Scourge Cannot have Boons This item is destroyed when applied to a SanctumUnmodifiable"They ascended together, one unwillingly. The vilified became black as coal, and the lauded, golden. After a lifetime of ambition, he finally had his heart's desire. It only cost him his brother." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run | Duplicates up to 2 random Offer Rewards upon defeating the Herald of the Scourge Cannot have Boons This item is destroyed when applied to a SanctumUnmodifiable | ||
The Night LampThe Night Lamp Urn RelicRequires Level 64The Herald of the Scourge drops an additional Forbidden Tome No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis This item is destroyed when applied to a SanctumUnmodifiable"The newcomers were terrified of fire. He used their fear to control them, to lay the seeds of unquestioning faith. He claimed only his god could protect them." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run | The Herald of the Scourge drops an additional Forbidden Tome No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis This item is destroyed when applied to a SanctumUnmodifiable | ||
The Original ScriptureThe Original Scripture Papyrus RelicRequires Level 64The Herald of the Scourge drops the Original Sin Cannot have Inspiration Maximum Resolve is 1 Cannot be used with Forbidden Tomes below level 83 This item is destroyed when applied to a SanctumUnmodifiable"It's all here. The lie at the core of my faith. Maxarius was not the first chosen of Innocence. Maxarius was Innocence himself. A charlatan, a liar, and a power-seeker." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run | The Herald of the Scourge drops the Original Sin Cannot have Inspiration Maximum Resolve is 1 Cannot be used with Forbidden Tomes below level 83 This item is destroyed when applied to a SanctumUnmodifiable | ||
The Second SacramentThe Second Sacrament Candlestick RelicRequires Level 64The Herald of the Scourge deals 100% more Damage The Herald of the Scourge takes 70% less Damage The Herald of the Scourge drops the Winds of Fate Cannot be used with Forbidden Tomes below level 83 This item is destroyed when applied to a SanctumUnmodifiable"He took many of his people's traditions and gilded them, hollowed them. They rejected his new religion, and he and his followers were forced to depart the mountains for lands unknown." - Lycia, the HereticPlace this item on the Relic Altar at the start of each Sanctum run | The Herald of the Scourge deals 100% more Damage The Herald of the Scourge takes 70% less Damage The Herald of the Scourge drops the Winds of Fate Cannot be used with Forbidden Tomes below level 83 This item is destroyed when applied to a SanctumUnmodifiable | ||
Annihilation's ApproachAnnihilation's Approach Dragonscale BootsArmour: (193-278) Evasion: (193-278)Requires Level 65, 62 Str, 62 DexGrants Level 20 Approaching Flames Skill (60-100)% increased Armour and Evasion 30% increased Movement Speed Cannot be Chilled Cannot be Frozen Take 6000 Fire Damage per Second while Flame-Touched Gain Adrenaline when you become Flame-Touched Lose Adrenaline when you cease to be Flame-TouchedPray that the flames find fascination, for the true end follows when the great eye closes. | Grants Level 20 Approaching Flames Skill (60-100)% increased Armour and Evasion 30% increased Movement Speed Cannot be Chilled Cannot be Frozen Take 6000 Fire Damage per Second while Flame-Touched Gain Adrenaline when you become Flame-Touched Lose Adrenaline when you cease to be Flame-Touched | ||
EchoforgeEchoforge Infernal SwordTwo Hand Sword Physical Damage: 62-129 Chaos Damage: (600-650) to (750-800) Critical Strike Chance: 5.00% Attacks per Second: (1.13-1.57) Weapon Range: 1.3 metresRequires Level 67, 113 Str, 113 Dex30% increased Chaos DamageAdds (600-650) to (750-800) Chaos Damage (-16-16)% increased Attack Speed +(-200-200) to maximum Life Your Chaos Damage can Shock (-40-40)% increased Area of Effect for Attacks Deal no Physical or Elemental DamageWitness the emergence of a new cosmic power. | 30% increased Chaos DamageAdds (600-650) to (750-800) Chaos Damage (-16-16)% increased Attack Speed +(-200-200) to maximum Life Your Chaos Damage can Shock (-40-40)% increased Area of Effect for Attacks Deal no Physical or Elemental Damage |
Challenges and rewards
The Sanctum league includes 40 optional challenges. Completing them awards the following cosmetic items:
Challenges | Reward |
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4 | Victorious GlovesVictorious GlovesGloves SkinChanges the appearance of any equipped gloves to the Victorious Gloves. (Tier 1) |
6 | Victorious BootsVictorious BootsBoots SkinChanges the appearance of any equipped boots to the Victorious Boots. (Tier 1) |
8 | Victorious HelmetVictorious HelmetHelmet SkinChanges the appearance of any equipped helmet to the Victorious Helmet. (Tier 1) |
10 | Victorious Body ArmourVictorious Body ArmourArmour SkinChanges the appearance of any equipped body armour to the Victorious Body Armour. (Tier 1) |
12 | Victorious GlovesVictorious GlovesGloves SkinChanges the appearance of any equipped gloves to the Victorious Gloves. (Tier 2) |
14 | Victorious BootsVictorious BootsBoots SkinChanges the appearance of any equipped boots to the Victorious Boots. (Tier 2) |
16 | Victorious HelmetVictorious HelmetHelmet SkinChanges the appearance of any equipped helmet to the Victorious Helmet. (Tier 2) |
18 | Victorious Body ArmourVictorious Body ArmourArmour SkinChanges the appearance of any equipped body armour to the Victorious Body Armour. (Tier 2) |
22 | Sanctum Challenger TrophySanctum Challenger TrophyHideout ItemCreates an object in your hideout8 Variations |
20 | Victorious GlovesVictorious GlovesGloves SkinChanges the appearance of any equipped gloves to the Victorious Gloves. (Tier 3) |
22 | Victorious BootsVictorious BootsBoots SkinChanges the appearance of any equipped boots to the Victorious Boots. (Tier 3) Sanctum Challenger TrophySanctum Challenger TrophyHideout ItemCreates an object in your hideout8 Variations |
24 | Victorious HelmetVictorious HelmetHelmet SkinChanges the appearance of any equipped helmet to the Victorious Helmet. (Tier 3) |
25 | Sanctum Challenger TrophySanctum Challenger TrophyHideout ItemCreates an object in your hideout8 Variations |
26 | Victorious Body ArmourVictorious Body ArmourArmour SkinChanges the appearance of any equipped body armour to the Victorious Body Armour. (Tier 3) |
28 | Sanctum Challenger TrophySanctum Challenger TrophyHideout ItemCreates an object in your hideout8 Variations |
29 | Victorious GlovesVictorious GlovesGloves SkinChanges the appearance of any equipped gloves to the Victorious Gloves. (Tier 4) |
31 | Sanctum Challenger TrophySanctum Challenger TrophyHideout ItemCreates an object in your hideout8 Variations |
32 | Victorious BootsVictorious BootsBoots SkinChanges the appearance of any equipped boots to the Victorious Boots. (Tier 4) |
34 | Sanctum Challenger TrophySanctum Challenger TrophyHideout ItemCreates an object in your hideout8 Variations |
35 | Victorious HelmetVictorious HelmetHelmet SkinChanges the appearance of any equipped helmet to the Victorious Helmet. (Tier 4) |
37 | Sanctum Challenger TrophySanctum Challenger TrophyHideout ItemCreates an object in your hideout8 Variations |
38 | Victorious Body ArmourVictorious Body ArmourArmour SkinChanges the appearance of any equipped body armour to the Victorious Body Armour. (Tier 4) |
40 | Sanctum Challenger TrophySanctum Challenger TrophyHideout ItemCreates an object in your hideout8 Variations |
League Artwork
League artwork from the Forbidden Sanctum presskit:[1]
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League artwork
Version history
Version | Changes |
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3.20.0 |
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