Map:Cells Map (War for the Atlas): Difference between revisions

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Revision as of 09:19, 27 December 2017

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. This map is based on The Crematorium area.

Layout

It's a large complex area of corridors and cells with many dead ends.

Encounters

Boss

The boss doesn't have an arena. She's in a large room with square columns located on the edge of the map.

Megaera, based on Fire Fury.

  • Casts Module Error: Too many skills found with q_where = skill.active_skill_name="Firestorm". Please choose only one of the following ids:
    KaomWarriorFireStorm - Base duration is (1.20-1.50) seconds, Deals (2-243) to (3-365) Fire Damage, 25% chance to Ignite enemies, One impact every (0.15-0.12) seconds, Base radius is 1 metre (page)
    ProphecyFireStorm - Base duration is (1.20-1.50) seconds, Deals (2-84) to (3-126) Fire Damage, 25% chance to Ignite enemies, One impact every (0.12-0.10) seconds, Base radius is 1 metre (page)
    with duration increased to around 8 second.
  • Throws Fire Bombs.
  • Summons Molten Skeletons.

Strategy

Because of the extreme duration of her Firestorm, Megaera can create a deadly zone by casting it multiple times. Most of her damage can be avoided with Decoy Totems or by taking the fight to another spot when too many Firestorms stack in one place. A barred wall limits movement along one of the walls in her cell, but can be bypassed with skills such as Lightning Warp. Molten Skeletons deal Fire damage and burn ground on death or when they expire. In maps that increase boss' casting speed or area of effect, as well as twinned maps, increasing maximum fire resistance might be required. Leaving doors around the area closed and using movement skills to get to the other side can ensure an escape route.

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

ItemDrop
Level
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit,
lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring
Corrupted
The others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
68
Lingering RemnantsLingering Remnants16Vaal Temple Map
Item Level: 83
Corrupted
Never dying, yet not living,
Endlessly they wander
beneath the harvest moon.
78
The Chains that BindThe Chains that Bind11Six-Link Body ArmourScarier than any criminal is an innocent man in chains, for when he breaks free, his revenge will be justified.38
The Encroaching DarknessThe Encroaching Darkness8Map
Corrupted
No matter where your dreams take you, Nightmare follows close behind.
73
The GamblerThe Gambler5Divination Card"I don't believe in karma. If it were real, I would never win."68
The NurseThe Nurse8The DoctorWe tried to tell him to get his head checked.30
The PenitentThe Penitent5Unset RingFirst, I gave my wealth, and we went hungry. Next, I gave my land, and we were homeless. Then, I gave my family, and I was alone. Last, I gave my eyes, and all I could dream was mine.68
The SoulThe Soul9Soul Taker"Most people only have one. I'm a bit of a hoarder."68
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.33
The TrialThe Trial7Map
Map Tier: 15
Corrupted
You cannot journey to new lands until you have the courage to leave the safety of home.
73
The WardenThe Warden4Amulet
Corrupted
Brutus' first innovation as Lord Incarcerator was a weighted chain around every neck so that his prisoners would forever bow to him.
23
The Dungeon MasterThe Dungeon Master7Belt
Double-Influenced Item
"So desperate was I for control, I turned my entire world into a prison. Now you will share in my agony."
68

Item acquisition

Cells Map is drop disabled.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.