|inventory_icon = Conservatory Map (War for the Atlas)
|inventory_icon = Conservatory Map (War for the Atlas)
}}
}}
'''{{PAGENAME}}''' is a [[map]] [[area]].
'''{{PAGENAME}}''' is a [[map]] [[area]] based on the tileset from [[The Bath House]].
==Layout==
==Layout==
Much like the act zone the map is based on, the layout is a large sprawl of interconnected rooms.
==Encounters==
==Encounters==
===Boss===
===Boss===
Line 31:
Line 33:
===Boss video===
===Boss video===
{{Map item drops}}
{{#ev:youtube|I8Z6dedenUQ|400}}{{Map item drops}}
{{Item acquisition}}
{{Item acquisition}}
{{Item unique versions}}
{{Item unique versions}}
Revision as of 23:20, 27 December 2017
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..Conservatory Map (War for the Atlas) is a maparea based on the tileset from The Bath House.
Brotherhood in ExileBrotherhood in Exile5One With Nothing CorruptedSeeking shelter from the night, in the warmth of the run-down inn, erstwhile foes put aside the fight, to bond over whiskey and gin.
68
Her MaskHer Mask4Sacrifice FragmentTo her beauty you submit, lest your neck the great Queen slit.
23
HopeHope5Prismatic Ring CorruptedThe others succumbed to madness and depravity, but Lori fought on. Alone in the darkness, she could still see the dull light of hope's distant dawn.
The Lord of CelebrationThe Lord of Celebration4Sceptre of Celebration Shaper ItemThough they were a pack of elite combatants, the Emperor's royal guards were not ready to face one of his notorious parties.
80
The OpulentThe Opulent5Ring Item Level:100Wealth can, in fact, buy happiness.
23
The Tinkerer's TableThe Tinkerer's Table55x FossilTrying to bring your vision to life is enough to drive you mad.
33
The TrialThe Trial7Map Map Tier:15 CorruptedYou cannot journey to new lands until you have the courage to leave the safety of home.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.