Map:The Putrid Cloister (War for the Atlas): Difference between revisions

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{{Item unique versions}}
{{Item unique versions}}
 
==Other versions==
* {{il|page=The Putrid Cloister (Atlas of Worlds)|name=The Putrid Cloister (Atlas of Worlds)}}
==Supporter attribution==
==Supporter attribution==
The Putrid Cloister was created by supporter [http://www.pathofexile.com/account/view-profile/Antnee Antnee].<ref name="Supporter" />
The Putrid Cloister was created by supporter [http://www.pathofexile.com/account/view-profile/Antnee Antnee].<ref name="Supporter" />

Revision as of 19:00, 5 March 2018

Lua error in Module:Item2/core at line 500: The "class_id" parameter is required.. The Putrid Cloister (War for the Atlas) is a unique Museum MapMuseum MapMap Level: 76
Map Tier: 9
Guild Character: (
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
.

Layout

Indoors. Based on The Library.

Encounters

Boss

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

No area id given.

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Unique versions

There are currently no unique items for this base item type.

Other versions

  • The Putrid Cloister (Atlas of Worlds)The Putrid Cloister
    Museum Map
    Map Level: 79
    Map Tier: 12
    Guild Character: Õ
    Item Quantity: +90%
    Item Rarity: +45%
    Players are Cursed with Vulnerability
    Players are Cursed with Conductivity
    Players are Cursed with Flammability
    Players are Cursed with Frostbite
    Players are Cursed with Despair
    Unique Boss drops divination cards
    Please take out your blades,
    your whips, and your spikes.
    Class is now in session.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.

Supporter attribution

The Putrid Cloister was created by supporter Antnee.[1]

Version history

Version Changes
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.

References

  1. Antnee83 (September 1, 2016). "Take out your blades, your whips and your spikes. Class is now in session.". Path of Exile subreddit. Retrieved September 1, 2016.