Temple Map: Difference between revisions
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>Neokowloon |
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==Version history== | ==Version history== | ||
{{VersionHistoryTable}} | {{VersionHistoryTable}} | ||
{{VersionHistoryRow|3.6.0}} | |||
* {{il|page=Temple Map (Synthesis)}} replaced {{il|page=Temple Map (Betrayal)}} | |||
{{VersionHistoryRow|3.5.0}} | {{VersionHistoryRow|3.5.0}} | ||
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas. | * The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas. | ||
* Many map bosses have also shifted around. Some have been retired and replaced! | * Many map bosses have also shifted around. Some have been retired and replaced! | ||
* {{il|page=Temple Map (Betrayal)}} replaced {{il|page=Temple Map (War for the Atlas)}} | |||
{{VersionHistoryRow|3.1.0}} | {{VersionHistoryRow|3.1.0}} | ||
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked. | * The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked. | ||
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time. | * The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time. | ||
* | * {{il|page=Temple Map (War for the Atlas)}} replaced {{il|page=Temple Map (Atlas of Worlds)}} | ||
* (undocumented) [[Jorus, Sky's Edge]] replaced [[Riftwalker]] as map boss | |||
{{VersionHistoryRow|2.4.0}} | |||
* {{il|page=Temple Map (Atlas of Worlds)}} replaced {{il|page=Temple Map (The Awakening)}} | |||
{{VersionHistoryRow|2.0.0}} | |||
* {{il|page=Temple Map (The Awakening)}} replaced {{il|page=Temple Map (Original)}} | |||
{{VersionHistoryRow|?}} | |||
* Introduced to the game | |||
|} | |} | ||
<section end="version history" /> | <section end="version history" /> | ||
{{Navbox maps}} | {{Navbox maps}} |
Revision as of 20:56, 22 April 2019
Template:Current map version infobox Module Error: No results found for item using search term "page = Temple Map (Necropolis)" Temple Map is a map area.
Layout
The map is a large area of interconnected walkways and rooms, with the player start always located in the south east, and the portal to the separate boss arena always positioned in the north east.
Encounters
Boss
Jorus, Sky's Edge, based on Dawn, Harbinger of Solaris.
- Uses melee attacks
- Channels Scorching Ray
- Summons randomly moving vertical beams dealing fire damage over time
- Casts Bladefall. In the impact area of the skill, several animated two handed swords rise from the ground and start attacking the player.
Boss video
Items found in this area
The following drop-restricted items can drop in this area.
No area id given. Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.
Unique versions
There are currently no unique items for this base item type.
Version history
Version | Changes |
---|---|
3.6.0 |
|
3.5.0 |
|
3.1.0 |
|
2.4.0 |
|
2.0.0 |
|
Unknown |
|