Keyword: Difference between revisions
Bloonpauper (talk | contribs) (→Spell) |
Bloonpauper (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
'''Keywords''' are words or phrases | '''Keywords''' are words or phrases with [[Path of Exile]]-specific mechanical significance. When appearing in [[modifier]] text, they are always capitalized. For words with everyday meanings, like "double", "triple", and "[[recently]]", capitalized instances are keywords and follow strict in-game definitions, while uncapitalized instances refer to the everyday definition. | ||
==Damage types== | ==Damage types== | ||
Line 52: | Line 52: | ||
*Double damage is [[hit]]-only and does not apply to [[Ailment]] damage or [[Damage over time]]. | *Double damage is [[hit]]-only and does not apply to [[Ailment]] damage or [[Damage over time]]. | ||
*Triple damage overrides double damage; a hit that does triple damage will never also do double damage. | *Triple damage overrides double damage; a hit that does triple damage will never also do double damage. | ||
==Debuffs== | |||
==Keystones== | ==Keystones== |
Revision as of 21:03, 11 November 2023
Keywords are words or phrases with Path of Exile-specific mechanical significance. When appearing in modifier text, they are always capitalized. For words with everyday meanings, like "double", "triple", and "recently", capitalized instances are keywords and follow strict in-game definitions, while uncapitalized instances refer to the everyday definition.
Damage types
Physical damage
Physical damage is a type of damage. Physical damage is the only type of damage that can inflict impale, bleed, and Corrupted Blood. Along with chaos damage, it is one of two types of damage that can inflict poison. The default attack deals physical damage while unarmed and all weapon basetypes deal physical damage. Physical damage is mitigated by physical damage reduction.
Lightning damage
Lightning damage is a type of elemental damage. Lightning damage is the only type of damage that can inflict shock. Sap is lightning damage's alternate ailment. Lightning damage is characterized as having the greatest damage variance of any damage type. Lightning damage is mitigated by lightning resistance.
Cold damage
Cold damage is a type of elemental damage. Cold damage is the only type of damage that can inflict chill and freeze. Brittle is cold damage's alternate ailment. Cold damage is characterized as having the same damage variance as fire damage, but less then lightning damage. Cold damage is mitigated by cold resistance.
Fire damage
Fire damage is a type of elemental damage. Fire damage is the only type of damage that can inflict ignite. Scorch is fire damage's alternate ailment. Fire damage is characterized as having the same damage variance as cold damage, but less then lightning damage. Fire damage is mitigated by fire resistance.
Chaos damage
Chaos damage is a type of damage. Along with physical damage, chaos damage is one of two types of damage that can inflict poison. Chaos damage is characterized as being more difficult to mitigate (chaos resistance is characterized as being rarer than other types of resistance) than any other type of damage but also the least commonly-dealt type of damage.
Damage sources
All damage originates from one of four sources.
Attack
Attacks are a category of skills characterized by the attacker trying to hit their target with their weapon, while unarmed, or with projectiles fired directly from their weapon (bows and wands). If the damage does not involve an attacker trying to hit with any of the previous methods, it is an attack. Attacks have a chance to be evaded, determined by the defender's evasion rating and the attacker's accuracy. Unlike spells, attacks will always try to deal damage.
Spell
Spells are all skills that are not attacks. They do not involve the attacker trying to hit their target with their weapon, while unarmed, or with projectiles fired directly from their weapon (bows and wands). Unlike attacks, many spells do not deal damage. Spell damage cannot miss.
Secondary
Secondary damage is a category of damage characterized by being difficult to scale due to being neither attack nor spell damage. Explosions, damage dealt by heralds, and self-damage through items like Heartbound LoopHeartbound Loop
Moonstone RingRequires Level 20+(15-25) to maximum Energy ShieldRegenerate (10-15) Life per second
(20-40)% increased Mana Regeneration Rate
Minions have 15% increased maximum Life
Minions have 10% increased Area of Effect
350 Physical Damage taken on Minion DeathWhen the axe finally fell, Seryl shared his pain,
and the last thought that flickered through his
fading mind was her broken, shattered scream. and Scold's BridleScold's Bridle
Mind CageEnergy Shield: (73-84)Requires Level 65, 138 Int(80-100)% increased Spell Damage
15% reduced Cast Speed
+(30-60) to maximum Mana
Your Skills deal you 400% of Mana Spent on Upfront Skill Mana Costs as Physical Damage"The sharper the pain, the sharper the mind.
A curious paradox."
- Shavronne of Umbra are secondary damage.
Damage over time
Damage over time is damage inflicted continuously over a period of time. Unlike damage from all other sources, damage over time cannot hit. All damage over time effects are a kind of debuff.
Double damage and triple damage
Double damage and triple damage are keywords, following strict in-game definitions instead of their everyday meanings.
- Chance to deal double/triple damage is additive.
- Additional % chance exceeding 100% has no effect.
- The damage increases are applied after all other modifiers.
- Double damage is hit-only and does not apply to Ailment damage or Damage over time.
- Triple damage overrides double damage; a hit that does triple damage will never also do double damage.
Debuffs
Keystones
The names of all keystone passive skills on the passive skill tree are keywords and their respective modifiers function identically to their passive tree counterparts. For example, Grelwood ShankGrelwood Shank
Eternal SwordOne Handed Sword
Physical Damage: (116.85-129.15) to (193.8-214.2)
Critical Strike Chance: 5.00%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.1 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage
(15-20)% increased Attack Speed
80% increased Armour while stationary
Skills fire 2 additional Projectiles if you've been Hit Recently
Point Blank
Iron Reflexes while stationaryThrough countless seasons they stand, stoic,
Each season leaving its mark;
a memory written in fibrous flesh.'s modifier Point Blank grants the same bonuses as allocating Point Blank. Multiple instances of the same keystone do not stack.
Keyword-exclusive effects
Some keystone-like effects are exclusive to keyword modifiers and cannot be found on the passive skill tree. Some of these effects appear as monsters modifiers.
Keyword | Source |
---|---|
Far Shot | The FledglingThe Fledgling Lacquered HelmetArmour: (345-465) Evasion: (345-465)Requires Level 51, 57 Str, 57 Dex(150-200)% increased Armour and Evasion (30-50)% increased Projectile Speed (30-50)% increased Projectile Damage Projectiles cannot collide with Enemies in Close Range Far ShotThe single well-placed arrow that changes the world must be preceded by ten thousand practice shots., Beltimber BladeBeltimber Blade Eternal SwordOne Handed Sword Physical Damage: (116.85-129.15) to (193.8-214.2) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 1.1 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement Skill Recently Far ShotBy wind and wing they are carried, Their fates not theirs to control, Yet the fates of others dragged in their wake., Lioneye's GlareLioneye's Glare Imperial BowBow Physical Damage: (100.8-129) to (394.8-453) Critical Strike Chance: 5.00% Attacks per Second: (1.59-1.74)Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack Skills(180-200)% increased Physical Damage Adds (7-14) to (24-34) Physical Damage (10-20)% increased Attack Speed +(80-100) to maximum Mana Hits can't be Evaded Far Shot"See without doubt, slay without hesitation." - Marceus Lioneye of Sarn, Far Shot, Implicit modifiers of various monsters |
Everlasting Sacrifice | Mahuxotl's MachinationMahuxotl's Machination Steel Kite ShieldChance to Block: 26% Armour: (146-167) Energy Shield: (30-35) Movement Speed: -3%Requires Level 46, 60 Str, 60 IntCorrupted Soul Divine Flesh Eternal Youth Everlasting Sacrifice Immortal Ambition Vaal PactThe Banished Architect sought to employ all the darkest secrets of the Vaal... at the same time. |
Battlemage | Nycta's LanternNycta's Lantern Crystal SceptreSceptre Physical Damage: (87.5-105) to (130-156) Elemental Damage: (76-98) to (161-176) Critical Strike Chance: 6.50% Attacks per Second: 1.25 Weapon Range: 1.1 metresRequires Level 41, 59 Str, 85 Int30% increased Elemental Damage(150-200)% increased Physical Damage Adds (76-98) to (161-176) Fire Damage 50% increased Light Radius BattlemageLeft in her tomb by the lynch mob, the flame inside still blazed bright after her death, and so did hers., Martyr of InnocenceMartyr of Innocence Highborn StaffStaff Physical Damage: 48-145 Elemental Damage: (315-360) to (450-540) Critical Strike Chance: 6.50% Attacks per Second: 1.15 Weapon Range: 1.3 metresRequires Level 52, 89 Str, 89 Int+18% Chance to Block Attack Damage while wielding a StaffGrants Level 15 Vengeance Skill +(12-16)% Chance to Block Attack Damage while wielding a Staff 100% increased Fire Damage Adds (315-360) to (450-540) Fire Damage Battlemage Damage Penetrates 15% of Fire Resistance if you have Blocked Recently Immune to Freeze and Chill while IgnitedYou have been found guilty. Let the fires cleanse you of your sins., DisintegratorDisintegrator Maelström StaffWarstaff Physical Damage: (291-311) to (417-447) Critical Strike Chance: 6.80% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a StaffAdds (220-240) to (270-300) Physical Damage +1 to Maximum Siphoning Charges per Elder or Shaper Item Equipped 25% chance to gain a Siphoning Charge when you use a Skill Adds (12-14) to (15-16) Physical Damage to Attacks and Spells per Siphoning Charge Gain 4% of Non-Chaos Damage as extra Chaos Damage per Siphoning Charge 1% additional Physical Damage Reduction from Hits per Siphoning Charge 0.2% of Damage Leeched as Life per Siphoning Charge Take 150 Physical Damage per Second per Siphoning Charge if you've used a Skill Recently BattlemageBlurred is the boundary between creator and destroyer., Cadigan's CrownCadigan's Crown Runic CrownWard: (164-189)Requires Level 68, 66 Str, 66 Dex, 66 IntNever deal Critical Strikes BattlemageCadigan the Third ruled dispassionately through the iron might of artifice., Instruments of Virtue |
Conflux (various elemental ailments) | Beacon of Madness (Fire and Lightning Resistance), Leadership's PriceLeadership's Price Onyx AmuletRequires Level 68+(10-16) to all Attributes+(-3-3)% to maximum Fire Resistance +(-3-3)% to maximum Cold Resistance +(-3-3)% to maximum Lightning Resistance You have Scorching Conflux, Brittle Conflux and Sapping Conflux while your two highest Attributes are equal Cannot Ignite, Chill, Freeze or ShockCorrupted"Remain poised. Remain balanced. Keep all the emotions of a lifetime caged. Let only your enemies see the truth of your rage.", You have [Shocking/Chilling/Igniting] Conflux for 3 seconds every 8 seconds Hunter helmet modifiers |
Hex Reflection | Atziri's ReflectionAtziri's Reflection Golden BucklerChance to Block: 25% Evasion: (991-1221) Energy Shield: (180-200) Movement Speed: -3%Requires Level 68, 130 Dex6% increased Movement Speed+(40-60) to Intelligence (180-200)% increased Evasion Rating +(180-200) to maximum Energy Shield +(20-30)% to all Elemental Resistances Hex Reflection Unaffected by Curses (15-20)% increased Effect of your Curses"At last, my beauty is beyond reproach." - Atziri, Queen of the Vaal, Blasphemer's Grip, Doedre-related monsters, Atziri while holding her mirror |
Far Shot
Far Shot grants Projectile Attack Hits deal 20% less Damage to targets at the start of their movement, dealing up to 60% more Damage to targets as the projectile travels farther.
Everlasting Sacrifice
Everlasting Sacrifice grants When you reach full Energy Shield, Sacrifice all Energy Shield to gain +5% to all Maximum Resistances for 4 seconds.
Battlemage
Battlemage grants Gain Added Spell Damage equal to the Damage of Your Main Hand Weapon.
Conflux
Conflux grants All of your damage [elemental ailment]s. Variants of conflux include Igniting Conflux (ignite), Chilling Conflux (chill), Shocking Conflux (shock), Elemental Conflux (shock, chill, & ignite), Scorching Conflux (scorch), Brittle Conflux (brittle), and Sapping Conflux (sap). Note that, despite being an elemental ailment, freeze has no associated type of conflux.
Hex Reflection
Hex Reflection causes hexes inflicted upon the hexed to be reflected back to the hexer.
Skill gems
The names of all skill gems are keywords.
Recently
Recently is a keyword. As a keyword, it always refers to the last 4 seconds.
Version history
Version | Changes |
---|---|
2.2.0 |
|
Unknown |
|