High above the crashing surf of Wraeclast, shrouded in the fog and ceaseless driving rain, stands an imposing structure. No one remembers who built it, and it is known among the island's inhabitants simply as "The Prison". Throughout the ages, as various tribes and societies have risen to power on Wraeclast, they have always locked their criminals deep inside The Prison's formidable stone walls. The ancient fortress keeps its prisoners and countless secrets locked far away. Sometimes, on cold, still nights, you can hear the tortured wailing of the doomed souls still trapped within its confines.
Every jail needs a warden, and The Prison is no exception. Though the job has been held by countless men over the ages, anyone living today can only recall one name: Brutus. He was the overseer of The Prison when Wraeclast's old men were just children, and he is the overseer to this day. Mothers get their children to behave by telling them that Brutus will come to see them. He is Wraeclast's Boogeyman.
Brutus ran The Prison with a legendary cruel streak. Under his stewardship, not a single soul escaped its soaring walls, and men were terrified at the prospect of a term inside. Alas, even great, terrible men cannot conquer the ravages of time, and as Brutus' years drew to a close, he became steadily more deranged and dangerous. He began to invite practitioners of dark, fel arts to The Prison to experiment on his captives, and eventually, in a desperate bid to extend his own waning life, he allowed them to experiment on him.
For days the halls of The Prison echoed with Brutus' awful shrieking, and when it was over, he was transformed into a hideous, hulking mutant. As the Necromancers crowded around to witness the results of their twisted endeavor, Brutus burst free from his bonds and descended on them with savagery. Their aged, frail bodies offered little resistance to his assault, and within moments the chamber was drenched in Necromancer blood. Brutus then tore through the entire level of the prison, leaving none alive in his merciless rampage.
When word of the slaughter reached the lower levels, the remaining guards made the only choice left to them. They barred the gates, locking the monster in the topmost level of The Prison. It did not take long for Brutus to realize he was trapped, and in his mad rage to escape, he pounded his mighty fists into a raw meaty pulp on the jail walls. So far, the gates have held, and Brutus remains sealed away, unable to inflict further carnage. Time has not diminished his anguish, and woe be unto anyone foolish enough to engage him in combat.
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Brutus hits are slow but hard. Pay attention to his movement, when he starts his ground slam attack, do your best to dodge it. He can also pull you in with his chain, and although this ability can hit his allies, it will not damage them. As the fight progresses Brutus starts using spike traps and calls for reinforcements from caged skeletons that are hanging from the ceiling.
But he doesn't have much health. A skill with damage over time, such as Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage
Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. will take care of him pretty easily.
Achievements
Killing Brutus grants you an achievement:
Name
Description
Mercy Killing
Kill Brutus, Warden of Axiom Prison.
Map Variants
Penitentiary Incarcerator, a stronger and faster version of Brutus is featured in the Dungeon MapDungeon MapMap Level: 74 Map Tier: 7 Guild Character: 3A penitentiary for those who are not penitent is nothing more than an inn for the evil.Travel to this Map by using it in a personal Map Device. Maps can only be used once.. The spiked ground's area of effect has also been increased.
Maker of Mires, boss of Hallowed GroundHallowed Ground Cemetery MapMap Level: 71 Map Tier: 4 Guild Character: Ð Item Quantity: +100% Item Rarity: +100%Unique Boss drops 3 additional Maps Unique Boss gives 2000% increased Experience 0.5 FlaskCharges recovered every 3 seconds +(-2-2) to Monster Level of AreaSome dead have long envied the living. When given the chance, they take from us what they can. So we offer our suffrage. In return, they give only suffering.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Text and Speech
Brutus is voiced by New Zealand actor, Damien Caine.
Videos
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Current post 3.15.0 Brutus:
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1.2.0 to 3.14.3c Brutus:
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Pre 1.2.0 Brutus:
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Gallery
The warden of Axiom prison, Brutus (GGG promotional image)
Related items
Brothers in ArmsBrothers in ArmsTwo men, transformed into monsters, fight together to hold the gate.You will encounter Brutus and Kole deep in Axiom Prison, and slay them both.Right-click to add this prophecy to your character.
Related unique items
Item
Stats
Flavour Text
Brutus' Lead SprinklerBrutus' Lead Sprinkler Ritual SceptreSceptre Physical Damage: (34.8-40.8) to (91.2-97.2) Critical Strike Chance: (7.80-8.40)% Attacks per Second: (1.38-1.44) Weapon Range: 1.1 metresRequires Level 28, 51 Str, 51 Int16% increased Elemental Damage20% increased Physical Damage Adds (8-13) to (26-31) Physical Damage 30% increased Fire Damage (15-20)% increased Attack Speed (30-40)% increased Critical Strike Chance Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength"A sprinkle of liquid encouragement is often required to garnish the perfect confession." - Brutus, Warden of Axiom
"A sprinkle of liquid encouragement is often required to garnish the perfect confession." - Brutus, Warden of Axiom
Shavronne's RevelationShavronne's Revelation Moonstone RingRequires Level 30+(15-25) to maximum Energy Shield+(60-75) to Intelligence Right ring slot: You cannot Regenerate Mana Right ring slot: Regenerate 6% of Energy Shield per second Right ring slot: +250 to maximum Mana Left ring slot: You cannot Recharge or Regenerate Energy Shield Left ring slot: Regenerate 40 Mana per Second Left ring slot: +250 to maximum Energy Shield"Shavronne held Sanity in her right hand and Revelation in her left. Brutus chose the left hand." - Kadavrus, Surgeon to the Umbra
+(15-25) to maximum Energy Shield+(60-75) to Intelligence Right ring slot: You cannot Regenerate Mana Right ring slot: Regenerate 6% of Energy Shield per second Right ring slot: +250 to maximum Mana Left ring slot: You cannot Recharge or Regenerate Energy Shield Left ring slot: Regenerate 40 Mana per Second Left ring slot: +250 to maximum Energy Shield
"Shavronne held Sanity in her right hand and Revelation in her left. Brutus chose the left hand." - Kadavrus, Surgeon to the Umbra
"I don't always have a flame handy when a fresh delinquent walks through our gates." - Brutus, Warden of Axiom
Shavronne's PaceShavronne's Pace Scholar BootsEnergy Shield: (46-60)Requires Level 32, 59 Int+(20-30) to Intelligence (100-140)% increased Energy Shield (150-200)% increased Stun and Block Recovery 15% increased Movement Speed 20% increased Movement Speed when on Full LifeShavronne raced to Brutus' side, her last hope against the Karui tide.
We have rebalanced various monsters found throughout Act One to make them more dangerous. Note, the balance changes made to Act One Bosses and monsters also apply to their Endgame Map versions.
Monster life has been increased by roughly 46% at level 1, tapering down to the same amount of life at level 84. Some bosses and monsters in Act 1, such as Hillock and Oozeback have had their life reduced to partially counteract this change.
Improved the early-game experience. Fights in the first three Acts will be tougher but more responsive, involved and dynamic. This includes fights against basic monsters!
The Merveil, Brutus and Vaal Oversoul fights now lock the door behind you for the duration of the fight, so that players aren't able to retreat to the linked area. Portals are still allowed.