User:Evil4Zerggin/Keyword table: Difference between revisions
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>Evil4Zerggin (→Other) |
>BotK2 (Replacing sl with il) |
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(8 intermediate revisions by one other user not shown) | |||
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! Skill !! Use !! Element !! AoE !! Duration !! Projectile !! Other | ! Skill !! Use !! Element !! AoE !! Duration !! Projectile !! Other | ||
|- | |- | ||
| {{ | | {{il|Anger}} || Spell || Fire || {{Yes}} || || || Aura | ||
|- | |- | ||
| {{ | | {{il|Clarity}} || Spell || || {{Yes}} || || || Aura | ||
|- | |- | ||
| {{ | | {{il|Determination}} || Spell || || {{Yes}} || || || Aura | ||
|- | |- | ||
| {{ | | {{il|Discipline}} || Spell || || {{Yes}} || || || Aura | ||
|- | |- | ||
| {{ | | {{il|Grace}} || Spell || || {{Yes}} || || || Aura | ||
|- | |- | ||
| {{ | | {{il|Haste}} || Spell || || {{Yes}} || || || Aura | ||
|- | |- | ||
| {{ | | {{il|Hatred}} || Spell || Cold || {{Yes}} || || || Aura | ||
|- | |- | ||
| {{ | | {{il|Purity of Elements}} || Spell || || {{Yes}} || || || Aura | ||
|- | |- | ||
| {{ | | {{il|Purity of Fire}} || Spell || Fire || {{Yes}} || || || Aura | ||
|- | |- | ||
| {{ | | {{il|Purity of Ice}} || Spell || Cold || {{Yes}} || || || Aura | ||
|- | |- | ||
| {{ | | {{il|Purity of Lightning}} || Spell || Lightning || {{Yes}} || || || Aura | ||
|- | |- | ||
| {{ | | {{il|Vitality}} || Spell || Cold || {{Yes}} || || || Aura | ||
|- | |- | ||
| {{ | | {{il|Wrath}} || Spell || Lightning || {{Yes}} || || || Aura | ||
|- | |- | ||
| {{ | | {{il|Herald of Ash}} || Cast || Fire || {{Yes}} || || || | ||
|- | |- | ||
| {{ | | {{il|Enduring Cry}} || Spell || || {{Yes}} || || || | ||
|- | |- | ||
| {{ | | {{il|Immortal Call}} || Spell || || || {{Yes}} || || | ||
|- | |- | ||
| {{ | | {{il|Molten Shell}} || Spell || Fire || {{Yes}} || {{Yes}} || || | ||
|- | |- | ||
| {{ | | {{il|Arctic Armour}} || Spell || Cold || || {{Yes}} || || | ||
|- | |- | ||
| {{ | | {{il|Blood Rage}} || Spell || Chaos || || {{Yes}} || || | ||
|- | |||
| {{il|Herald of Ice}} || Cast || Cold || {{Yes}} || || || | |||
|- | |||
| {{il|Herald of Thunder}} || Cast || Lightning || {{Yes}} || || || | |||
|- | |||
| {{il|Righteous Fire}} || Cast || Fire || {{Yes}} || || || | |||
|- | |||
| {{il|Tempest Shield}} || Cast || Lightning || || || || | |||
|} | |} | ||
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! Skill !! Use !! Element !! AoE !! Duration !! Projectile !! Other | ! Skill !! Use !! Element !! AoE !! Duration !! Projectile !! Other | ||
|- | |- | ||
| {{ | | {{il|Cleave}} || Attack, Melee || || {{Yes}} || || || | ||
|- | |||
| {{il|Dominating Blow}} || Attack, Melee || || || {{Yes}} || || Minion | |||
|- | |||
| {{il|Glacial Hammer}} || Attack, Melee || Cold || || || || | |||
|- | |||
| {{il|Ground Slam}} || Attack, Melee || || {{Yes}} || || || | |||
|- | |||
| {{il|Heavy Strike}} || Attack, Melee || || || || || | |||
|- | |||
| {{il|Infernal Blow}} || Attack, Melee || Fire || || || || | |||
|- | |||
| {{il|Leap Slam}} || Attack, Melee || || {{Yes}} || || || Movement | |||
|- | |||
| {{il|Lightning Strike}} || Attack, Melee || Lightning || || || {{Yes}} || | |||
|- | |||
| {{il|Molten Strike}} || Attack, Melee || Fire || {{Yes}} || || {{Yes}} || | |||
|- | |||
| {{il|Heavy Strike}} || Attack, Melee || || || || || | |||
|- | |||
| {{il|Static Strike}} || Attack, Melee || Lightning || {{Yes}} || {{Yes}} || || | |||
|- | |||
| {{il|Sweep}} || Attack, Melee || || {{Yes}} || || || | |||
|- | |||
| {{il|Barrage}} || Attack, Bow || || || || {{Yes}} || | |||
|- | |||
| {{il|Burning Arrow}} || Attack, Bow || Fire || || || {{Yes}} || | |||
|- | |||
| {{il|Cyclone}} || Attack, Melee || || {{Yes}} || || || Movement | |||
|- | |||
| {{il|Desecrate}} || Spell || Chaos || {{Yes}} || {{Yes}} || || | |||
|- | |||
| {{il|Detonate Dead}} || Cast || Fire || {{Yes}} || || || | |||
|- | |||
| {{il|Double Strike}} || Attack, Melee || || || || || | |||
|- | |||
| {{il|Dual Strike}} || Attack, Melee || || || || || | |||
|- | |||
| {{il|Elemental Hit}} || Attack, Bow, Melee || Fire<br/>Cold<br/>Lightning || || || || | |||
|- | |||
| {{il|Ethereal Knives}} || Spell || || || || {{Yes}} || | |||
|- | |||
| {{il|Explosive Arrow}} || Attack, Bow || Fire || {{Yes}} || {{Yes}} || {{Yes}} || | |||
|- | |||
| {{il|Flicker Strike}} || Attack, Melee || || || || || Movement | |||
|- | |- | ||
| {{ | | {{il|Frenzy}} || Attack, Bow, Melee || || || || {{Yes}} || Movement | ||
|- | |- | ||
| {{ | | {{il|Ice Shot}} || Attack, Bow || Cold || {{Yes}} || {{Yes}} || {{Yes}} || | ||
|- | |- | ||
| {{ | | {{il|Lightning Arrow}} || Attack, Bow || Lightning || {{Yes}} || || {{Yes}} || | ||
|- | |- | ||
| {{ | | {{il|Poison Arrow}} || Attack, Bow || Chaos || {{Yes}} || {{Yes}} || {{Yes}} || | ||
|- | |- | ||
| {{ | | {{il|Puncture}} || Attack, Bow, Melee || || {{Yes}} || || {{Yes}} || | ||
|- | |- | ||
| {{ | | {{il|Reave}} || Attack, Melee || || {{Yes}} || || || | ||
|- | |- | ||
| {{ | | {{il|Rain of Arrows}} || Attack, Bow || || {{Yes}} || || {{Yes}} || | ||
|- | |- | ||
| {{ | | {{il|Spectral Throw}} || Attack || || || || {{Yes}} || | ||
|- | |- | ||
| {{ | | {{il|Split Arrow}} || Attack, Bow || || || || {{Yes}} || | ||
|- | |- | ||
| {{ | | {{il|Tornado Shot}} || Attack, Bow || || || || {{Yes}} || | ||
|- | |- | ||
| {{ | | {{il|Flicker Strike}} || Attack, Melee || || || || || Movement | ||
|- | |- | ||
| {{ | | {{il|Viper Strike}} || Attack, Melee || Chaos || || {{Yes}} || || | ||
|- | |- | ||
| {{ | | {{il|Whirling Blades}} || Attack, Melee || || || || || Movement | ||
|- | |- | ||
| {{ | | {{il|Arc}} || Spell || Lightning || || || || Chaining | ||
|- | |- | ||
| {{ | | {{il|Arctic Breath}} || Spell || Cold || {{Yes}} || {{Yes}} || {{Yes}} || | ||
|- | |- | ||
| {{ | | {{il|Ball Lightning}} || Spell || Lightning|| {{Yes}} || || {{Yes}} || | ||
|- | |- | ||
| {{ | | {{il|Cold Snap}} || Spell || Cold || {{Yes}} || || || | ||
|- | |- | ||
| {{ | | {{il|Discharge}} || Spell || Fire<br/>Cold<br/>Lightning || {{Yes}} || || || | ||
|- | |- | ||
| {{ | | {{il|Fireball}} || Spell || Fire || {{Yes}} || || {{Yes}} || | ||
|- | |- | ||
| {{ | | {{il|Firestorm}} || Spell || Fire || {{Yes}} || {{Yes}} || || | ||
|- | |- | ||
| {{ | | {{il|Flameblast}} || Spell || Fire || {{Yes}} || || || | ||
|- | |- | ||
| {{ | | {{il|Flame Surge}} || Spell || Fire || {{Yes}} || || || | ||
|- | |- | ||
| {{ | | {{il|Freezing Pulse}} || Spell || Cold || {{Yes}} || || {{Yes}} || | ||
|- | |- | ||
| {{ | | {{il|Frost Wall}} || Spell || Cold || || {{Yes}} || || | ||
|- | |- | ||
| {{ | | {{il|Glacial Cascade}} || Spell || Cold || {{Yes}} || || || | ||
|- | |- | ||
| {{ | | {{il|Ice Nova}} || Spell || Cold || {{Yes}} || || || | ||
|- | |- | ||
| {{ | | {{il|Ice Spear}} || Spell || Cold || || || {{Yes}} || | ||
|- | |- | ||
| {{ | | {{il|Incinerate}} || Spell || Fire || || || {{Yes}} || | ||
|- | |- | ||
| {{ | | {{il|Kinetic Blast}} || Attack || || {{Yes}} || || {{Yes}} || | ||
|- | |- | ||
| {{ | | {{il|Lightning Tendrils}} || Spell || Lightning || {{Yes}} || || || | ||
|- | |- | ||
| {{ | | {{il|Lightning Warp}} || Spell || Lightning || {{Yes}} || {{Yes}} || || Movement | ||
|- | |- | ||
| {{ | | {{il|Power Siphon}} || Attack || || || || {{Yes}} || | ||
|- | |- | ||
| {{ | | {{il|Shock Nova}} || Spell || Lightning || {{Yes}} || || || | ||
|- | |- | ||
| {{ | | {{il|Spark}} || Spell || Lightning || || {{Yes}} || {{Yes}} || | ||
|- | |- | ||
| {{ | | {{il|Storm Call}} || Spell || Lightning || {{Yes}} || {{Yes}} || || | ||
|} | |} |
Latest revision as of 09:32, 31 March 2018
Auras and buffs
Skill | Use | Element | AoE | Duration | Projectile | Other |
---|---|---|---|---|---|---|
AngerAngerAura, Spell, AoE, Fire Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casts an aura that adds fire damage to the attacks and spells of you and your allies.+(0-1.9) metres to radius You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Attacks You and nearby allies deal (16-109) to (23-155) additional Fire Damage with Spells Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Fire | ✓ |
Aura | ||
ClarityClarityAura, Spell, AoE Level: (1-20) Reservation: (34-279) Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 10Casts an aura that grants mana regeneration to you and your allies.+(0-1.9) metres to radius You and nearby Allies Regenerate (2.9-33) Mana per second Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | ✓ |
Aura | |||
DeterminationDeterminationAura, Spell, AoE, Physical Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants armour to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (179-2051) additional Armour You and nearby allies gain (40-49)% more Armour Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | ✓ |
Aura | |||
DisciplineDisciplineAura, Spell, AoE Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants additional energy shield and increased energy shield recharge rate to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (60-217) additional Energy Shield You and nearby Allies gain 30% increased Energy Shield Recharge Rate Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | ✓ |
Aura | |||
GraceGraceAura, Spell, AoE Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants evasion to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (227-2575) additional Evasion Rating You and nearby allies gain (20-29)% more Evasion rating Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | ✓ |
Aura | |||
HasteHasteAura, Spell, AoE Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.+(0-1.9) metres to radius You and nearby allies gain (10-16)% increased Movement Speed You and nearby allies gain (15-24)% increased Attack Speed You and nearby allies gain (15-24)% increased Cast Speed Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | ✓ |
Aura | |||
HatredHatredAura, Spell, AoE, Cold Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants extra cold damage based on physical damage to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (16-25)% of Physical Damage as Extra Cold Damage You and nearby allies deal (14-18)% more Cold Damage Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Cold | ✓ |
Aura | ||
Purity of ElementsPurity of ElementsAura, Spell, AoE Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.+(0-1.9) metres to radius You and nearby allies gain +(20-34)% to all Elemental Resistances You and nearby allies are Immune to all Elemental Ailments Additional Effects From 1-20% Quality: You and nearby allies gain +(0.25-5)% to all Elemental ResistancesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | ✓ |
Aura | |||
Purity of FirePurity of FireAura, Spell, AoE, Fire Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants fire resistance to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (22-41)% additional Fire Resistance You and nearby allies gain (0-4)% additional maximum Fire Resistance Additional Effects From 1-20% Quality: You and nearby allies gain (0.5-10)% additional Fire ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Fire | ✓ |
Aura | ||
Purity of IcePurity of IceAura, Spell, AoE, Cold Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants cold resistance to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (22-41)% additional Cold Resistance You and nearby allies gain (0-4)% additional maximum Cold Resistance Additional Effects From 1-20% Quality: You and nearby allies gain (0.5-10)% additional Cold ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Cold | ✓ |
Aura | ||
Purity of LightningPurity of LightningAura, Spell, AoE, Lightning Level: (1-20) Reservation: 35% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that grants lightning resistance to you and your allies.+(0-1.9) metres to radius You and nearby allies gain (22-41)% additional Lightning Resistance You and nearby allies gain (0-4)% additional maximum Lightning Resistance Additional Effects From 1-20% Quality: You and nearby allies gain (0.5-10)% additional Lightning ResistancePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Lightning | ✓ |
Aura | ||
VitalityVitalityAura, Spell, AoE Level: (1-20) Reservation: (28-233) Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 10Casts an aura that grants life regeneration to you and your allies.+(0-1.9) metres to radius You and nearby Allies Regenerate (10-193.2) Life per second Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Cold | ✓ |
Aura | ||
WrathWrathAura, Spell, AoE, Lightning Level: (1-20) Reservation: 50% Mana Cooldown Time: 1.20 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 36Requires Level 24Casts an aura that adds lightning damage to the attacks of you and your allies, and makes your spells deal more lightning damage.+(0-1.9) metres to radius You and nearby allies deal (2-16) to (37-248) additional Lightning Damage with Attacks You and nearby allies deal (15-21)% more Spell Lightning Damage Additional Effects From 1-20% Quality: (2-40)% increased Area of EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Lightning | ✓ |
Aura | ||
Herald of AshHerald of AshSpell, AoE, Fire, Herald, Duration Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 10Requires Level 16Grants a buff providing fire damage based on your physical damage. While you have this buff, if you kill an enemy, other enemies near them will be burned based on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Base duration is 4.00 seconds (0-38)% more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of Overkill Damage Additional Effects From 1-20% Quality: Base burning damage is an additional (0.25-5)% of Overkill DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Cast | Fire | ✓ |
|||
Enduring CryEnduring CryWarcry, AoE, Duration Level: (1-20) Cost: (13-19) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 sec AoE Radius: 60Requires Level 10Performs a warcry, taunting all nearby enemies to attack the user and granting endurance charges. Gives a brief burst of life regeneration, as well as a buff which grants resistances and physical damage reduction based on your endurance charges.Base duration is 2.00 seconds Regenerate (120-1976) Life over 1 second (0-38)% increased Warcry Speed Buff grants 2% additional Physical Damage Reduction per Endurance Charge Buff grants +2% to all Elemental Resistances per Endurance Charge Counts total Power of Enemies in Range Gain 1 Endurance Charge per 5 Power Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | ✓ |
||||
Immortal CallImmortal CallSpell, Duration, Guard Level: (1-20) Cost: (21-36) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 34Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.Base duration is 1.00 seconds 20% increased Buff Duration per Endurance Charge removed This Skill's Cooldown does not recover during its effect (25-34)% less Elemental Damage taken (25-35)% less Physical Damage taken 15% less Physical Damage taken per Endurance Charge removed Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | ✓ |
||||
Molten ShellMolten ShellSpell, AoE, Duration, Fire, Physical, Guard Level: (1-20) Cost: (8-12) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 15Requires Level 4Applies a buff that adds to your armour, and can take some of the damage from hits for you before being depleted. When the buff expires or is depleted, the skill deals reflected damage to enemies around you based on the total damage that was taken from the buff. Shares a cooldown with other Guard skills.Base duration is 3.00 seconds This Skill's Cooldown does not recover during its effect Buff grants +(50-858) to Armour 75% of Damage from Hits is taken from the Buff before your Life or Energy Shield Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000 Reflects (100-3000)% of Damage taken from Buff as Fire Damage when Buff expires or is depleted Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Fire | ✓ |
✓ |
||
Arctic ArmourArctic ArmourSpell, Duration, Cold Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from Hits while stationary Buff grants (11-20)% less Fire Damage taken from Hits while stationary Chill Enemy for 0.5 seconds when Hit, reducing their Action Speed by 30% Buff grants Immunity to Freeze Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect DurationPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Cold | ✓ |
|||
Blood RageBlood RageSpell, Duration, Physical Level: (1-20) Cost: (12-29) Life Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds Grants (5-15)% increased Attack Speed 1.2% of Attack Physical Damage Leeched as Life You take 4% of your Maximum Life per second as Physical Damage You take 4% of your Maximum Energy Shield per second as Physical Damage 25% chance to gain a Frenzy Charge on Kill Additional Effects From 1-20% Quality: Grants (0.25-5)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Chaos | ✓ |
|||
Herald of IceHerald of IceSpell, AoE, Cold, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Effectiveness of Added Damage: 80%Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be Reflected Base radius is 1.2 metres Buff grants (4-38) to (5-56) Added Attack Cold Damage Buff grants (4-38) to (5-56) Added Spell Cold Damage Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Cast | Cold | ✓ |
|||
Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Storm Hits an Enemy every 0.25 Seconds Creates a storm when you Kill a Shocked Enemy Buff grants (2-19) to (7-76) Added Attack Lightning Damage Buff grants (2-19) to (7-76) Added Spell Lightning Damage Additional Effects From 1-20% Quality: Storms Hit Enemies with (1-20)% increased FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Cast | Lightning | ✓ |
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Righteous FireRighteous FireSpell, AoE, Fire Level: (1-20) Cooldown Time: 0.30 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.Deals 70% of your Maximum Life as Base Fire Damage per second Deals 70% of your Maximum Energy Shield as Base Fire Damage per second You Burn for 90% of your Maximum Life per second as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2.3) metres Additional Effects From 1-20% Quality: Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Cast | Fire | ✓ |
|||
Tempest ShieldTempest ShieldSpell, Lightning, Chaining Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage Chains +1 Times Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield Buff grants Immunity to Shock Additional Effects From 1-20% Quality: (2-40)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Cast | Lightning |
Curses
Mines
Minions
Totems
Traps
Triggers
Other
Skill | Use | Element | AoE | Duration | Projectile | Other |
---|---|---|---|---|---|---|
CleaveCleaveAttack, AoE, Physical, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 80% of base Attack Damage: (125-237)% of base Effectiveness of Added Damage: (125-237)% AoE Radius: 20The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.When Dual Wielding, Deals 60% Damage from each Weapon combined (2-75) to (3-113) Added Attack Physical Damage +(0-1) metre to radius Additional Effects From 1-20% Quality: +0.1 metres to radius per Nearby Enemy, up to a maximum of +1 metrePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Melee | ✓ |
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Dominating BlowDominating BlowAttack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)%Requires Level 28Attacks enemies with a melee strike, applying a debuff for a short duration. If a non-unique enemy dies while affected by the debuff, the enemy's corpse will be consumed and a Sentinel of Dominance with the same rarity, prefix and suffix modifiers will be summoned for a longer secondary duration.Base duration is 1.00 seconds Base secondary duration is 20.00 seconds Maximum 9 Summoned Normal Sentinels of Dominance Maximum 3 Summoned Magic Sentinels of Dominance Maximum 1 Summoned Rare Sentinel of Dominance 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Melee | ✓ |
Minion | |||
Glacial HammerGlacial HammerAttack, Melee, Strike, Cold Level: (1-20) Cost: 5 Mana Attack Damage: (165-269)% of base Effectiveness of Added Damage: (165-269)%Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.25% chance to Freeze enemies 100% of Physical Damage Converted to Cold Damage Every third successive strike Freezes enemies as though dealing (200-390)% more Damage +0.2 metres to Melee Strike Range 35% increased Duration of Cold Ailments (10-29)% increased Effect of Cold Ailments Adds (2-75) to (3-113) Cold Damage against Chilled Enemies Additional Effects From 1-20% Quality: Every third successive strike Freezes enemies as though dealing (5-100)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Melee | Cold | ||||
Ground SlamGround SlamAttack, AoE, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 90% of base Attack Damage: (115-188)% of base Effectiveness of Added Damage: (115-188)% AoE Radius: 35Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold +(0-1) metre to radius Deals up to (40-49)% more Damage with Hits to closer targets Additional Effects From 1-20% Quality: Deals up to +(1-20)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Melee | ✓ |
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Heavy StrikeHeavy StrikeAttack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (195-313)% of base Effectiveness of Added Damage: (195-313)%Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Knocks Enemies Back on Hit 25% reduced Enemy Stun Threshold +0.2 metres to Melee Strike Range (20-39)% chance to deal Double Damage Additional Effects From 1-20% Quality: (1-20)% chance to deal Double DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Melee | |||||
Infernal BlowInfernal BlowAttack, AoE, Melee, Strike, Fire, Duration Level: (1-20) Cost: 6 Mana Attack Damage: (104-166)% of base Effectiveness of Added Damage: (104-166)% AoE Radius: 15Requires Level 12Attacks with your weapon, applying a charged debuff to enemies hit by your strike, and an uncharged debuff to any other enemies hit. Upon reaching 6 charges, expiring, or the enemy's death, the charged debuff is removed to damage that and other surrounding enemies. Enemies with either debuff explode when they die, damaging other surrounding enemies. Damage from this explosion cannot be reflected. Requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 0.80 seconds (5-75) to (8-113) Added Fire Damage Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life 60% of Physical Damage Converted to Fire Damage Base radius is 2.4 metres Base explosion radius is 1.8 metres Debuff deals 66% of Damage per Charge Additional Effects From 1-20% Quality: Debuff deals +(0.5-10)% of Damage per ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Melee | Fire | ||||
Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Melee | ✓ |
Movement | |||
Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning Level: (1-20) Cost: 6 Mana Attack Damage: (135-225)% of base Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Fires 3 Projectiles Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Melee | Lightning | ✓ |
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Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire Level: (1-20) Cost: 6 Mana Attack Damage: (110-185)% of base Effectiveness of Added Damage: (110-185)% Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage Fires 4 Projectiles 60% of Physical Damage Converted to Fire Damage +(0.2-0.6) metres to Melee Strike Range Projectiles deal 50% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Projectiles deal (0.5-10)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Melee | Fire | ✓ |
✓ |
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Heavy StrikeHeavy StrikeAttack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 85% of base Attack Damage: (195-313)% of base Effectiveness of Added Damage: (195-313)%Attacks enemies with a forceful blow, knocking them back. Requires a Mace, Sceptre, Axe, Sword or Two-Handed Weapon.Knocks Enemies Back on Hit 25% reduced Enemy Stun Threshold +0.2 metres to Melee Strike Range (20-39)% chance to deal Double Damage Additional Effects From 1-20% Quality: (1-20)% chance to deal Double DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Melee | |||||
Static StrikeStatic StrikeAttack, Melee, Strike, AoE, Duration, Lightning, Chaining Level: (1-20) Cost: 6 Mana Attack Damage: (110-188)% of base Effectiveness of Added Damage: (110-188)% AoE Radius: 19Requires Level 12Attack with a melee weapon, gaining static energy for a duration if you hit an enemy. While you have static energy, you'll frequently hit a number of nearby enemies with beams, dealing attack damage.50% of Physical Damage Converted to Lightning Damage Base duration is 3.00 seconds Beams Hit Enemies every (0.40-0.32) seconds Chains +1 Times Beams deal 40% less Damage (4-6) maximum Beam Targets Additional Effects From 1-20% Quality: (1-20)% increased Beam frequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Melee | Lightning | ✓ |
✓ |
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SweepSweepAttack, AoE, Physical, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (170-281)% of base Effectiveness of Added Damage: (170-281)% AoE Radius: 26Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.Knocks Enemies Back on Hit (5-75) to (8-113) Added Attack Physical Damage +(0-0.4) metres to radius Additional Effects From 1-20% Quality: +(0.02-0.4) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Melee | ✓ |
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BarrageBarrageAttack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)%Requires Level 12After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.Fires 5 Projectiles Fires Projectiles sequentially Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Bow | ✓ |
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Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow Level: (1-20) Cost: (7-12) Mana Attack Speed: 70% of base Attack Damage: (200-300)% of base Effectiveness of Added Damage: (200-300)% Projectile Speed: 3260Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies 25% chance to Ignite enemies 100% of Physical Damage Converted to Fire Damage Additional Effects From 1-20% Quality: (1-20)% more Damage with IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Bow | Fire | ✓ |
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CycloneCycloneAttack, AoE, Movement, Channelling, Physical, Melee Level: (1-20) Cost: 2 Mana Attack Speed: 300% of base Attack Damage: (44-59)% of base Effectiveness of Added Damage: (44-59)% AoE Radius: 1.6Requires Level 28Channel this skill to move towards a targeted location while spinning constantly attacking enemies in an area around you. While channelling this skill, you cannot be knocked back.(5-28) to (8-42) Added Attack Physical Damage 10% increased Area of Effect per 0.1 metre additional Melee Strike Range 30% less Movement Speed Additional Effects From 1-20% Quality: (0.5-10)% more Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Melee | ✓ |
Movement | |||
DesecrateDesecrateSpell, AoE, Duration, Chaos Level: (1-20) Cost: (11-26) Mana Cast Time: 0.60 secRequires Level 16Desecrates the ground, summoning corpses and dealing chaos damage to all enemies in the area. The corpses will be chosen from the monsters in the current area and any Spectres that have existed in this instance.Deals (8.2-294) Base Chaos Damage per second Base duration is 4.00 seconds Spawns 5 corpses Spawns corpses up to Level (20-100) Maximum of 10 corpses allowed Additional Effects From 1-20% Quality: (1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Chaos | ✓ |
✓ |
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Detonate DeadDetonate DeadSpell, AoE, Fire Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 160% AoE Radius: 22Requires Level 4Targets a corpse, and deals spell damage to enemies around the corpse, as well as causing the corpse to explode, dealing fire damage. The explosion is not affected by modifiers to spell damage and cannot be reflected.Deals (15-798) to (22-1197) Fire Damage Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life Base radius is (2.2-2.6) metres Additional Effects From 1-20% Quality: (0.75-15)% chance to detonate an additional corpsePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Cast | Fire | ✓ |
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Double StrikeDouble StrikeAttack, Melee, Strike, Physical Level: (1-20) Cost: 5 Mana Attack Speed: 80% of base Attack Damage: (91-140)% of base Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies Additional Effects From 1-20% Quality: (1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Melee | |||||
Dual StrikeDual StrikeCritical, Attack, Melee, Strike Level: (1-20) Cost: 5 Mana Attack Speed: 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.100% more Critical Strike Chance against Enemies that are on Full Life 60% more Damage with Hits and Ailments against Enemies that are on Full Life Additional Effects From 1-20% Quality: +(1.5-30)% more Damage with Hits and Ailments against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Melee | |||||
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow Level: (1-20) Cost: (7-11) Mana AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of other Damage Types (30-49)% chance to Freeze, Shock and Ignite Base radius is 1 metre 80% more Area Radius against Enemies affected by an Ailment of the chosen Element 10% more Damage per Elemental Ailment on the Enemy Additional Effects From 1-20% Quality: +(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Bow, Melee | Fire Cold Lightning |
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Ethereal KnivesEthereal KnivesSpell, Projectile, Physical Level: (1-20) Cost: (5-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220% Projectile Speed: 1300Fires an arc of knives outwards in front of the caster which deal physical damage.Deals (7-949) to (10-1423) Physical Damage Fires (10-13) Projectiles Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | ✓ |
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Explosive ArrowExplosive ArrowAttack, Projectile, AoE, Duration, Fire, Bow Level: (1-20) Cost: (8-10) Mana Projectile Speed: 3260 AoE Radius: 15Requires Level 28Fires an arrow which will stick into an enemy or wall, and then explode, dealing area damage around it, either after a duration or when the maximum number of arrows stuck to that target is reached. If an enemy has multiple Explosive Arrows stuck in them, the first one to explode will consume the others, adding their damage to its explosion.Base duration is 1.00 seconds Explosion deals 50% less Base Damage Explosion will have (47-522) to (71-783) added Fire Damage +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres Explosion deals 6% more Damage with Hits per Explosive Arrow on Target Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target Maximum 20 Explosive Arrows stuck in an Enemy Additional Effects From 1-20% Quality: +(0.1-2) Maximum Explosive Arrows stuck in an EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Bow | Fire | ✓ |
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Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Additional Effects From 1-20% Quality: (0.5-10)% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Melee | Movement | ||||
FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow Level: (1-20) Cost: 10 Mana Attack Damage: (115-135)% of base Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge 5% more Attack Speed per Frenzy Charge Additional Effects From 1-20% Quality: +(0.1-2)% more Attack Damage per Frenzy Charge +(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Bow, Melee | ✓ |
Movement | |||
Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (130-174)% of base Effectiveness of Added Damage: (130-174)% Projectile Speed: 3260 AoE Radius: 23 / 10Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage 60% of Physical Damage Converted to Cold Damage Base radius is 2.4 metres Chills Enemies as though dealing (100-195)% more Damage Additional Effects From 1-20% Quality: (4-80)% increased Area of Effect anglePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Bow | Cold | ✓ |
✓ |
✓ |
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Lightning ArrowLightning ArrowAttack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260Requires Level 12Fires a charged arrow which damages enemies by causing them to be struck by a bolt of lightning, which also damages a number of surrounding enemies.50% of Physical Damage Converted to Lightning Damage (1-9) to (13-179) Added Lightning Damage Hits up to 3 additional enemies near the target Shocks Enemies as though dealing (100-290)% more Damage Additional Effects From 1-20% Quality: Hits up to (0.1-2) additional enemies near the targetPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Bow | Lightning | ✓ |
✓ |
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Caustic ArrowCaustic ArrowAttack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 AoE Radius: 20Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. Enemies standing on the caustic ground take chaos damage over time.Deals (8.8-1927.1) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect +(0-0.6) metres to radius 60% of Physical Damage Converted to Chaos Damage Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Bow | Chaos | ✓ |
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✓ |
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PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow Level: (1-20) Cost: 6 Mana Attack Speed: 70% of base Attack Damage: (134-164)% of base Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding Causes Bleeding Additional Effects From 1-20% Quality: +(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Bow, Melee | ✓ |
✓ |
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ReaveReaveAttack, AoE, Melee Level: (1-20) Cost: 6 Mana Attack Damage: (170-250)% of base Effectiveness of Added Damage: (170-250)% AoE Radius: 20Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages +(0-0.2) metres to radius 50% more Area of Effect for each stage Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Melee | ✓ |
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Rain of ArrowsRain of ArrowsAttack, AoE, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (48-60)% of base Effectiveness of Added Damage: (48-60)% AoE Radius: 24Requires Level 12Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.Fires (18-22) Arrows Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Bow | ✓ |
✓ |
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Spectral ThrowSpectral ThrowAttack, Projectile Level: (1-20) Cost: (5-8) Mana Attack Speed: 110% of base Attack Damage: (80-125)% of base Effectiveness of Added Damage: (80-125)% Projectile Speed: 1000Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path. Additional Effects From 1-20% Quality: Projectiles that have Pierced deal (0.5-10)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack | ✓ |
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Split ArrowSplit ArrowAttack, Projectile, Physical, Bow Level: (1-20) Cost: (6-10) Mana Attack Speed: 110% of base Attack Damage: (100-119)% of base Effectiveness of Added Damage: (100-119)% Projectile Speed: 3260Fires multiple arrows at different targets.(1-56) to (2-85) Added Attack Physical Damage Fires (5-9) Arrows Additional Effects From 1-20% Quality: Fires +(0.2-4) ArrowsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Bow | ✓ |
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Tornado ShotTornado ShotAttack, Projectile, Bow Level: (1-20) Cost: (10-12) Mana Attack Speed: 80% of base Attack Damage: (100-120)% of base Effectiveness of Added Damage: (100-120)%Requires Level 28Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.Fires 3 secondary Projectiles Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Bow | ✓ |
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Flicker StrikeFlicker StrikeAttack, Melee, Strike, Movement, Duration Level: (1-20) Cost: 10 Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Attack Speed: 120% of base Attack Damage: (142-210)% of base Effectiveness of Added Damage: (142-210)%Requires Level 10Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.Base duration is 3.00 seconds 10% increased Attack Speed per Frenzy Charge 15% chance to gain a Frenzy Charge on Hit Buff grants 20% increased Movement Speed Additional Effects From 1-20% Quality: (0.5-10)% chance to gain a Frenzy Charge on HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Melee | Movement | ||||
Viper StrikeViper StrikeAttack, Duration, Melee, Strike, Chaos Level: (1-20) Cost: 5 Mana Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting poison which will be affected by modifiers to skill duration. If dual wielding, will strike with both weapons. Requires a claw, dagger or sword.30% less Attack Speed if Dual Wielding Each Weapon Hits separately if Dual Wielding, dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to Poison on Hit Additional Effects From 1-20% Quality: Base duration is (0.05-1) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Melee | Chaos | ✓ |
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Whirling BladesWhirling BladesAttack, Movement, Travel, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)%Requires Level 10Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords. Cannot be supported by Multistrike.When Dual Wielding, Deals 75% Damage from each Weapon combined +0.6 seconds to Attack Time Additional Effects From 1-20% Quality: (0.5-10)% increased Attack SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack, Melee | Movement | ||||
ArcArcSpell, Chaining, Lightning Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120%Requires Level 12An arc of lightning reaches from the caster to a targeted enemy and chains to other enemies, but not immediately back. Each time the arc chains, it will also chain a secondary arc to another enemy that the main arc has not already hit, which cannot chain further.Deals (6-198) to (32-1122) Lightning Damage Chains +(4-7) Times 15% more Damage with Hits and Ailments for each remaining Chain Additional Effects From 1-20% Quality: Chains +(0.05-1) TimesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Lightning | Chaining | |||
Creeping FrostCreeping FrostSpell, Projectile, Duration, AoE, Cold Level: (1-20) Cost: (7-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 120% Projectile Speed: 844 AoE Radius: 12Requires Level 12Fire an icy projectile that bursts on impact or when reaching the targeted area, dealing area damage and creating a chilling area that deals cold damage over time. This area will creep across the ground towards nearby enemies until its duration expires.Deals (11-568) to (16-847) Cold Damage Base duration is 5.00 seconds Deals (18.4-2225.7) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is 1.5 metres Base secondary radius is 1.8 metres Can have up to 10 Chilling Areas Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Cold | ✓ |
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✓ |
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Ball LightningBall LightningSpell, Projectile, AoE, Lightning Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22Requires Level 28Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.Deals (2-32) to (47-617) Lightning Damage Base radius is 1.8 metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Lightning | ✓ |
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Cold SnapCold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 320% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Cold | ✓ |
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DischargeDischargeSpell, AoE, Fire, Cold, Lightning, Nova Level: (1-20) Cost: (13-25) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 0.75 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 600% AoE Radius: 30Requires Level 28Discharge all the character's charges to deal elemental damage to all nearby monsters.Deals (69-639) to (206-1918) base Lightning Damage per Power Charge removed Deals (110-1023) to (165-1535) base Fire Damage per Endurance Charge removed Deals (110-1023) to (165-1535) base Cold Damage per Frenzy Charge removed 60% less Damage with Ailments Base radius is 3 metres 15% more Area of Effect per Charge removed Additional Effects From 1-20% Quality: (0.5-10)% chance to deal Damage without removing ChargesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Fire Cold Lightning |
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FireballFireballProjectile, Spell, AoE, Fire Level: (1-20) Cost: (6-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 370% Projectile Speed: 1040 AoE Radius: 9Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage 25% chance to Ignite enemies Base radius is (0.9-1.4) metres Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Fire | ✓ |
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FirestormFirestormSpell, AoE, Duration, Fire Level: (1-20) Cost: (13-25) Mana Cast Time: 0.75 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 80%Requires Level 28Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.Base duration is 1.40 seconds Deals (23-361) to (35-541) Fire Damage One impact every 0.15 seconds Base radius is 1.3 metres First Impact has 100% more Area of Effect First Impact deals 325% more Damage with Hits and Ailments Maximum 3 Firestorms at a time Additional Effects From 1-20% Quality: Base radius is (0.01-0.2) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Fire | ✓ |
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FlameblastFlameblastSpell, AoE, Fire, Channelling Level: (1-20) Cost: (4-7) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 90%Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage 50% chance to Ignite enemies 165% more Spell Damage for each stage 60% more Damage with Ailments for each stage 10 maximum Stages +0.3 metres to radius per Stage Additional Effects From 1-20% Quality: +(0.05-1) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Fire | ✓ |
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Flame SurgeFlame SurgeSpell, AoE, Fire, Duration Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% AoE Radius: 30Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds Deals (26-832) to (40-1247) Fire Damage (50-88)% more Damage with Hits against Burning enemies Cannot Ignite +(0-9) to Area of Effect length Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy Additional Effects From 1-20% Quality: +(1-20)% more Damage with Hits against Burning enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Fire | ✓ |
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Freezing PulseFreezing PulseSpell, Projectile, Cold Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 330% Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Cold | ✓ |
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Frost WallFrost WallSpell, Duration, Cold Level: (1-20) Cost: (9-33) Mana Cooldown Time: 3.00 sec Can Store 3 Use(s) Cast Time: 0.50 secRequires Level 4Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back.Deals (8-462) to (12-693) Cold Damage Base duration is (3.00-4.90) seconds 0.15 seconds between appearance of Wall sections Wall will be (2.8-5.6) meters long Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Cold | ✓ |
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Glacial CascadeGlacial CascadeSpell, AoE, Cold, Physical Level: (1-20) Cost: (10-20) Mana Cast Time: 0.60 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 65%Requires Level 28Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the next burst.Deals (21-300) to (32-450) Physical Damage Knocks Enemies Back on Hit 100% of Physical Damage Converted to Cold Damage Cannot Knockback Unique Enemies more than once per second Final Burst Deals 200% more Damage Final Burst has 100% more Area of Effect Final Burst cannot Knockback Causes 4 Bursts Additional Effects From 1-20% Quality: Final Burst Deals +(2.5-50)% more DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Cold | ✓ |
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Ice NovaIce NovaSpell, AoE, Cold, Nova Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 230% AoE Radius: 30Requires Level 12A circle of ice expands from the caster.Deals (23-988) to (34-1481) Cold Damage Base radius is (2.6-3) metres Additional Effects From 1-20% Quality: Base radius is (0.015-0.3) metresPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Cold | ✓ |
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Ice SpearIce SpearCritical, Spell, Projectile, Cold Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 130% Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage Fires 2 Projectiles Second form has 600% increased Critical Strike Chance Second form has +(30-49)% to Critical Strike Multiplier Second form has 300% more Projectile Speed Additional Effects From 1-20% Quality: Second form has +(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Cold | ✓ |
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IncinerateIncinerateSpell, Fire, Channelling, AoE Level: (1-20) Cost: (2-4) Mana Cast Time: 0.20 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 50%Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage 25% more Damage with Hits and Ailments for each stage 100% increased angle per stage, up to 300% Final wave always Ignites 8 maximum Stages +(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres Final wave deals 500% more Damage with Hits Final wave deals 250% more Damage with Ignite Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Fire | ✓ |
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Kinetic BlastKinetic BlastAttack, Projectile, AoE Level: (1-20) Cost: (15-16) Mana Attack Damage: (140-155)% of base Effectiveness of Added Damage: (140-155)% AoE Radius: 14Requires Level 28Fires a projectile from a Wand that causes a series of area explosions in a secondary radius around its point of impact, each damaging enemies.Kinetic Blast creates 4 additional explosions 35% less Area Damage Base explosion radius is 1.4 metres Base secondary radius is 2 metres Additional Effects From 1-20% Quality: Kinetic Blast creates (0.05-1) additional explosionsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack | ✓ |
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Lightning TendrilsLightning TendrilsCritical, Spell, AoE, Lightning, Channelling Level: (1-20) Cost: (1-5) Mana Cast Time: 0.23 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 130% AoE Radius: 22While you channel this skill, it releases pulses of electrical energy, dealing lightning damage in a semicircular area in front of you.Deals (1-75) to (6-1420) Lightning Damage Releases a Stronger Pulse every 3 Pulses Stronger Pulses always Critically Strike Base radius is (2.4-3.1) metres Additional Effects From 1-20% Quality: +(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Lightning | ✓ |
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Lightning WarpLightning WarpSpell, AoE, Duration, Movement, Lightning, Travel Level: (1-20) Cost: (9-26) Mana Cast Time: 0.70 sec Critical Strike Chance: 5.00% Effectiveness of Added Damage: 90% AoE Radius: 16Requires Level 10Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.Deals (1-51) to (19-965) Lightning Damage +(0-0.4) metres to radius (30-49)% reduced Duration Can queue up to 50 uses Additional Effects From 1-20% Quality: (1-20)% increased Cast SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Lightning | ✓ |
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Power SiphonPower SiphonCritical, Attack, Projectile Level: (1-20) Cost: (7-11) Mana Attack Damage: (140-159)% of base Effectiveness of Added Damage: (140-159)%Requires Level 12Fires your wand to fire a single projectile each at a number of nearby enemies, granting you a power charge if an enemy is killed by, or soon after, the hit.Fires a Projectile at up to (4-7) targets Modifiers to number of Projectiles instead apply to number of targets fired at Culling Strike 20% chance to gain a Power Charge when Projectile Hits a Rare or Unique Enemy 10% more Critical Strike Chance per Power Charge +20% to Critical Strike Multiplier per Power Charge Additional Effects From 1-20% Quality: +(0.5-10)% to Critical Strike Multiplier per Power ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Attack | ✓ |
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Shock NovaShock NovaSpell, AoE, Lightning, Nova Level: (1-20) Cost: (12-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% AoE Radius: 26 / 14Requires Level 28Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.Deals (34-537) to (101-1610) Lightning Damage +10% to Maximum Effect of Shock Ring always Shocks Additional Effects From 1-20% Quality: +(0.5-10)% to Maximum Effect of ShockPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Lightning | ✓ |
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SparkSparkSpell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% Projectile Speed: 420Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage Base duration is 2.00 seconds Fires (4-8) Projectiles Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Lightning | ✓ |
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Storm CallStorm CallSpell, AoE, Duration, Lightning Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 250%Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage Base duration is 1.50 seconds +(0-0.6) metres to radius Additional Effects From 1-20% Quality: (0.75-15)% chance for Lightning to Strike the Marker when CastPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. |
Spell | Lightning | ✓ |
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