Villa Map: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Vinibot
Line 1: Line 1:
{{Current map version infobox}}
{{Current map version hatnote}}
{{Itembox|page=Villa Map ({{Current map series}})}}
{{Itembox|page=Villa Map ({{Current map series}})}}
{{{description|'''Villa Map''' is a [[map]] [[area]].}}}
{{{description|'''Villa Map''' is a [[map]] [[area]].}}}

Revision as of 02:04, 23 May 2021

This article is about the variant of Villa Map from the most recent map series in which it appeared. For other variants, see § Map variants.

Module Error: No results found for item using search term "page = Villa Map (Necropolis)" Villa Map is a map area.

Layout

Has three main regions. Begging as a long network of halls, take the stairs to a circular garden area. The garden itself then leads to another group of hallways which end with a balcony overlooking said garden. From there, a portal leads to the boss arena.


Encounters

Boss

The High Templar, Based on the first form of Dominus

Stay out of Totems's Cold Beam as well as Shocking Ground. When channelling his Lightning beam run in a circle around the boss. Avoid 'Touch of God' slam - it will most likely one shot you.

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

No area id given. Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
1.0.0
  • Introduced to the game.