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* If you use five third-tier Talismans at a Stone Circle, you summon a portal to an area where you can fight [[Rigwald, the Wolven King]]. He is possessed by a special fourth-tier Talisman that has two random Talisman properties.
* If you use five third-tier Talismans at a Stone Circle, you summon a portal to an area where you can fight [[Rigwald, the Wolven King]]. He is possessed by a special fourth-tier Talisman that has two random Talisman properties.
* There are 12 new Unique Items that can be found in the Talisman leagues, including four that only drop from Rigwald himself. These items are detailed in a later section of the patch notes below.
* There are 12 new Unique Items that can be found in the Talisman leagues, including four that only drop from Rigwald himself. These items are detailed in a later section of the patch notes below.
* The new challenge leagues include a set of 32 new [[challenge]]s. You will receive a piece of the exclusive Rigwald's Armour Set for each eight challenges completed. This armour set is only awarded during the Talisman challenge leagues.
* The new challenge leagues include a set of 32 new [[challenge]]s. You will receive a piece of the exclusive Rigwald's Armour Set for each seven challenges completed. This armour set is only awarded during the Talisman challenge leagues.
* From the eighteenth challenge onwards and for every second challenge after that, you receive pieces of a Talisman Totem Pole decoration that can be displayed in your hideout. The Totem Pole permanently displays how many of the Talisman challenges you completed during these leagues.
* From the eighteenth challenge onwards and for every second challenge after that, you receive pieces of a Talisman Totem Pole decoration that can be displayed in your hideout. The Totem Pole permanently displays how many of the Talisman challenges you completed during these leagues.


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===New Features===
===New Features===
* You can now have two [[pet]]s out at once. The Reclaim Pet button above the microtransaction stash can be used to reclaim one or both of them.
* You can now have two [[pet]]s out at once. The Reclaim Pet button above the microtransaction stash can be used to reclaim one or both of them.
* Maps found in mission subareas of maps are now allocated to the maker of the original map.
* Maps found in [[mission areas|mission subareas]] of [[map]]s are now allocated to the maker of the original map.
* More options have been added for abandoning Master Missions. The "Abandon Mission" talk option is now available even if you haven't received the mission. You can now also talk to other Masters in your hideout and they too will have an "Abandon Mission" option if any daily portal is open.
* More options have been added for abandoning [[Master]] Missions. The "Abandon Mission" talk option is now available even if you haven't received the mission. You can now also talk to other Masters in your hideout and they too will have an "Abandon Mission" option if any daily portal is open.
* Being muted globally no longer prevents you talking in Guild Chat.
* Being muted globally no longer prevents you talking in Guild Chat.
* Jewels and Vaal fragments are now allocated to players in the various item allocation modes.
* [[Jewel]]s and [[Vaal Fragment|Vaal fragment]]s are now allocated to players in the various item allocation modes.
* Enemies ignited by skills that have a Ghostflame microtransaction effect now visually burn with Ghostflame fire.
* Enemies ignited by skills that have a [[Ghostflame]] microtransaction effect now visually burn with Ghostflame fire.
* You can now type /reset_xp in chat to reset the experience-per-hour estimation tool.
* You can now type /reset_xp in chat to reset the experience-per-hour estimation tool.
* Added support for liquid armour as an impact sound type (for Water Elementals and similar monsters).
* Added support for liquid armour as an impact sound type (for Water Elementals and similar monsters).
* We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.
* We've made performance improvements to [[ground effect]]s. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.


===General Balance Changes===
===General Balance Changes===
* Characters now get 6 mana per level instead of 4.
* Characters now get 6 [[mana]] per level instead of 4.
* Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. Previously it scaled down to no damage at maximum range. This affects both the support gem and the Keystone.
* [[Point Blank]] now has less of a penalty to ranged damage, scaling down to 50% of normal damage. Previously it scaled down to no damage at maximum range. This affects both the support gem and the Keystone.
* We have changed the way that bonuses from non-flask items (notably several unique belts) applied while drinking a flask work. Previously, these worked by augmenting each flask to give it the associated bonus effect. This meant they would be wasted if using multiple flasks, because flask bonus effects don't stack. Now, these are treated as conditional bonuses that are in effect as long as any of your flasks are active, similar to "on low life" bonuses. This means they are no longer buff-like flask effects that are modified by flask effect modifiers. These are now worded as "[effect] while using a Flask" to make the new behaviour more clear. Local "during Flask Effect" bonuses on flasks themselves are unaffected by this change.
* We have changed the way that bonuses from non-[[flask]] items (notably several unique belts) applied while drinking a flask work. Previously, these worked by augmenting each flask to give it the associated bonus effect. This meant they would be wasted if using multiple flasks, because flask bonus effects don't stack. Now, these are treated as conditional bonuses that are in effect as long as any of your flasks are active, similar to "on [[low life]]" bonuses. This means they are no longer buff-like flask effects that are modified by flask effect modifiers. These are now worded as "[effect] while using a Flask" to make the new behaviour more clear. Local "during Flask Effect" bonuses on flasks themselves are unaffected by this change.
* Spells that reduce movement speed now do so with a new debuff called "Hinder". You can only have one Hinder effect on you at once, so multiple movement-slowing spells will not stack. This is currently used on Abyssal Cry and the new Wither skill.
* Spells that reduce [[movement speed]] now do so with a new debuff called "[[Hinder]]". You can only have one Hinder effect on you at once, so multiple movement-slowing spells will not stack. This is currently used on Abyssal Cry and the new Wither skill.
* Rather than dealing the damage of the highest hit (as Ignite does), poison can now have multiple stacks. This means that every hit counts, rather than just the occasional big hit. This also lets it scale much better towards end-game, and differentiates it from other damage-over-time effects.
* Rather than dealing the damage of the highest hit (as [[Ignite]] does), [[poison]] can now have multiple stacks. This means that every [[hit]] counts, rather than just the occasional big hit. This also lets it scale much better towards end-game, and differentiates it from other damage-over-time effects.
* Poison can now only be applied by Chaos and Physical damage. This is for both thematic reasons, and to have it act as a reward for builds that have less of a focus on auras and elemental supports for damage boosts.
* Poison can now only be applied by [[Chaos damage|Chaos]] and [[Physical damage]]. This is for both thematic reasons, and to have it act as a reward for builds that have less of a focus on auras and elemental supports for damage boosts.
* These poison changes are also reflected in monsters.
* These poison changes are also reflected in monsters.


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===Map Balance Changes===
===Map Balance Changes===
* Areas created by Vaal Fragments in map devices are now two levels higher.
* Areas created by [[Vaal Fragment]]s in map devices are now two levels higher.
* The Terrace and Mine maps now generate with better pathing and more consistent layouts.
* The [[Terrace]] and [[Mine]] maps now generate with better pathing and more consistent layouts.
* The Volcano map has been updated to be more open and to contain more monsters.
* The [[Volcano]] map has been updated to be more open and to contain more monsters.
* Sallazzang (the Terrace Map boss) no longer performs its "machine gun ethereal knives" skill, as it was unfair to players. Sallazang instead spawns more devourers. This boss is now much easier than it was before but is still entertaining to encounter. Tier Seven maps were underplayed and this was one of the factors.
* [[Sallazzang]] (the Terrace Map boss) no longer performs its "machine gun ethereal knives" skill, as it was unfair to players. Sallazang instead spawns more devourers. This boss is now much easier than it was before but is still entertaining to encounter. Tier Seven maps were underplayed and this was one of the factors.
* Shock and Horror (the Torture Chamber boss), now has her totems die when she dies. Her spawn no longer create lightning storms when they die.
* [[Shock and Horror]] (the Torture Chamber boss), now has her totems die when she dies. Her spawn no longer create lightning storms when they die.


===Monster Balance Changes===
===Monster Balance Changes===
* The rare resistance aura mods will no longer occur on monsters before level 40.
* The rare resistance aura mods will no longer occur on monsters before level 40.
* A short instance-wide cooldown has been added to many monster skills. Monsters with "bursty" skills have had this cooldown applied to reduce player deaths from fast, hard-to-predict damage. This includes skills such as Leap Slam, Flicker Strike, Shield Charge, Lightning Warp and Arctic Breath. Most of the affected skills are appropriate as initiation skills, but are not ideal when many monsters perform them simultaneously.
* A short instance-wide cooldown has been added to many monster skills. Monsters with "bursty" skills have had this cooldown applied to reduce player deaths from fast, hard-to-predict damage. This includes skills such as Leap Slam, Flicker Strike, Shield Charge, Lightning Warp and Arctic Breath. Most of the affected skills are appropriate as initiation skills, but are not ideal when many monsters perform them simultaneously.
* After fixing a bug that caused the bleed from Atziri's puncture skill to do negligible damage, you should expect to take more bleed damage from her spear puncture attacks. It now deals around deals 12 times more damage when not moving and 2.5 times as much damage when moving.
* After fixing a bug that caused the bleed from [[Atziri]]'s puncture skill to do negligible damage, you should expect to take more bleed damage from her spear puncture attacks. It now deals around deals 12 times more damage when not moving and 2.5 times as much damage when moving.
* Torchoak Grove, the unique Vakali Totem from Kaom's Dream has had a variety of bug fixes and reductions to damage in order to reduce his unreasonable lethality.
* [[Torchoak Grove]], the unique Vakali Totem from Kaom's Dream has had a variety of bug fixes and reductions to damage in order to reduce his unreasonable lethality.
* Nightwane (the unique Voll's Vanguard monster in The Dried Lake) and the Mirage of Bones have had their life halved. Visual changes have been made to make them and their clones larger, so they stand out from normal monsters in the area. AI changes have been made to Mirage of Bones to make him less clone-spammy. You should be able to identify him better by the fact he moves more frequently.
* [[Nightwane]] (the unique Voll's Vanguard monster in The Dried Lake) and the [[Mirage of Bones]] have had their life halved. Visual changes have been made to make them and their clones larger, so they stand out from normal monsters in the area. AI changes have been made to Mirage of Bones to make him less clone-spammy. You should be able to identify him better by the fact he moves more frequently.
* Kall Foxfly, the unique Shadow Archer in The Riverways, has had his damage reduced. His Cruel and Merciless Lightning Arrow attacks have been further reduced in damage.
* [[Kall Foxfly]], the unique Shadow Archer in The Riverways, has had his damage reduced. His Cruel and Merciless Lightning Arrow attacks have been further reduced in damage.
* Vaal Fallen and Colossal Vaal Fallen monsters no longer always get critical strikes, but will now always inflict status ailments. The damage has been increased to compensate.
* [[Vaal Fallen]] and [[Colossal Vaal Fallen]] monsters no longer always get critical strikes, but will now always inflict status ailments. The damage has been increased to compensate.
* Monsters that use the Summon Raging Spirit skill now have their own dedicated version so that it can be balanced separately. There have been various rebalances, but in general it has been made stronger at high levels.
* Monsters that use the {{sl|Summon Raging Spirit}} skill now have their own dedicated version so that it can be balanced separately. There have been various rebalances, but in general it has been made stronger at high levels.
* Rakango monsters now appear in maps less frequently.
* [[Rakango]] monsters now appear in maps less frequently.
* Volcanic Golems can now appear in maps.
* [[Volcanic Golem]]s can now appear in maps.


===Master Balance Changes===
===Master Balance Changes===
* Zana's limited-portal missions have been changed. Upon speaking to Zana, the quest tracker on the right says "Don't die or leave Zana's Map". This reminder will stay with you inside the map. Zana will now open one portal per player in the area OR per player in your party, whichever is greater. If you leave Zana's map, you cannot re-enter it, even if there are still portals up. If you die or leave Zana's map, you fail the mission. Entering map subareas doesn't count as leaving the mission.
* [[Zana]]'s limited-portal missions have been changed. Upon speaking to Zana, the quest tracker on the right says "Don't die or leave Zana's Map". This reminder will stay with you inside the map. Zana will now open one portal per player in the area OR per player in your party, whichever is greater. If you leave Zana's map, you cannot re-enter it, even if there are still portals up. If you die or leave Zana's map, you fail the mission. Entering map subareas doesn't count as leaving the mission.
* The Warbands Zana mod is now available at Zana level 7 and costs 12 Chaos Orbs.
* The [[Warbands]] Zana mod is now available at Zana level 7 and costs 12 Chaos Orbs.
* The Tempest Zana mod is now available at Zana level 6 and costs 6 Chaos Orbs.
* The [[Tempest]] Zana mod is now available at Zana level 6 and costs 6 Chaos Orbs.


===Skill Damage Effectiveness Changes===
===Skill Damage Effectiveness Changes===
* Various skills have had their damage effectiveness values increased. This is the ratio of how much they are affected by Support Gems. These skills are: Shock Nova (from 50% to 60%), Lightning Warp (from 50% to 60%), Fire Nova Mine (from 20% to 30%), Magma Orb (from 80% to 125%) and Shockwave Totem (from 50% to 60%).
* Various skills have had their [[damage effectiveness]] values increased. This is the ratio of how much they are affected by Support Gems. These skills are: {{sl|Shock Nova}} (from 50% to 60%), {{sl|Lightning Warp}} (from 50% to 60%), {{sl|Fire Nova Mine}} (from 20% to 30%), {{sl|Magma Orb}} (from 80% to 125%) and {{sl|Shockwave Totem}} (from 50% to 60%).


===Spell Skill Balance Changes===
===Spell Skill Balance Changes===
* Many spells have had their base damage increased at higher levels, to bring their power in line with attacks and to reward the risks of spellcasting.  
* Many spells have had their base damage increased at higher levels, to bring their power in line with attacks and to reward the risks of spellcasting.  
* The following spells have had their damage increased by around 20% higher at level 20: Arc, Ball Lightning, Ethereal Knives, Fire Trap, Firestorm, Flame Surge, Flameblast, Freezing Pulse, Glacial Cascade, Lightning Tendrils, Lightning Warp, Magma Orb and Storm Call.
* The following spells have had their damage increased by around 20% higher at level 20: {{sl|Arc}}, {{sl|Ball Lightning}}, {{sl|Ethereal Knives}}, {{sl|Fire Trap}}, {{sl|Firestorm}}, {{sl|Flame Surge}}, {{sl|Flameblast}}, {{sl|Freezing Pulse}}, {{sl|Glacial Cascade}}, {{sl|Lightning Tendrils}}, {{sl|Lightning Warp}}, {{sl|Magma Orb}} and {{sl|Storm Call}}.
* In addition to having more damage, Arc now increases in number of chains more often as it levels up. At level 20, it chains seven times. Previously this was five.
* In addition to having more damage, {{sl|Arc}} now increases in number of chains more often as it levels up. At level 20, it chains seven times. Previously this was five.
* Ethereal Knives, in addition to its damage buff, now gains 1% projectile speed per gem level over 1.
* {{sl|Ethereal Knives}}, in addition to its damage buff, now gains 1% projectile speed per gem level over 1.
* Freezing Pulse, in addition to its damage buff, now gains 1% projectile speed per gem level over 1.
* {{sl|Freezing Pulse}}, in addition to its damage buff, now gains 1% projectile speed per gem level over 1.
* Magma Orb, in addition to its damage buff, gains an additional chain at level 10, and another at level 21.
* {{sl|Magma Orb}}, in addition to its damage buff, gains an additional chain at level 10, and another at level 21.
* Fire Nova Mine damage has been increased by around 35%.
* {{sl|Fire Nova Mine}} damage has been increased by around 35%.
* Flame Surge damage has been increased by around 20% at all levels.
* {{sl|Flame Surge}} damage has been increased by around 20% at all levels.
* Flame Totem cast speed has been reduced from 200ms to 250ms. Flame Totem now does 25% less damage at Level 1, up to 24% more damage at Level 20. When combined with the cast speed changes, this now does 40% less DPS at level 1, up to 0% at level 21. It does more damage at levels 22 and beyond.
* {{sl|Flame Totem}} cast speed has been reduced from 200ms to 250ms. Flame Totem now does 25% less damage at Level 1, up to 24% more damage at Level 20. When combined with the cast speed changes, this now does 40% less DPS at level 1, up to 0% at level 21. It does more damage at levels 22 and beyond.
* Ice Nova damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20.
* {{sl|Ice Nova}} damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20.
* Searing Bond damage has been increased by 10%. It now grants an additional totem without drawbacks.
* {{sl|Searing Bond}} damage has been increased by 10%. It now grants an additional totem without drawbacks.
* Incinerate is no longer affected by Spell Echo, as was intended in 2.0.0. Incinerate now only adds 50% more damage for each stage, down from 100% more damage. Incinerate's damage has been increased by 15% at level 1 and reduced by approximately 8% at level 20.
* {{sl|Incinerate}} is no longer affected by Spell Echo, as was intended in 2.0.0. Incinerate now only adds 50% more damage for each stage, down from 100% more damage. Incinerate's damage has been increased by 15% at level 1 and reduced by approximately 8% at level 20.
* Shockwave Totem damage has been increased by 20% at level one, up to an increase of 10% by level 20.
* {{sl|Shockwave Totem}} damage has been increased by 20% at level one, up to an increase of 10% by level 20.
* Shock Nova damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20.
* {{sl|Shock Nova}} damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20.
* Spark damage has been increased in damage by 10%, and starts at 4 projectiles, increasing by an additional one at levels 9, 17 and 25.
* Spark}} damage has been increased in damage by 10%, and starts at 4 projectiles, increasing by an additional one at levels 9, 17 and 25.
* Skills which detonate corpses (such as Detonate Dead, Abyssal Cry and Infernal Blow) have had their radius increased by 22%.
* Skills which detonate corpses (such as {{sl|Detonate Dead}}, {{sl|Abyssal Cry}} and {{sl|Infernal Blow}}) have had their radius increased by 22%.
* Righteous Fire's radius has been increased by 60%.
* {{sl|Righteous Fire}}'s radius has been increased by 40%.
* Storm Call's radius has been increased by 25%
* {{sl|Storm Call}}'s radius has been increased by 25%
* Glacial Cascade's radius has been increased by 25%.
* {{sl|Glacial Cascade}}'s radius has been increased by 25%.


===Minion Skill Balance Changes===
===Minion Skill Balance Changes===
* Dominating Blow mana cost has been reduced substantially. The attack now deals 125% of base damage at level 1, increasing to 155.4% at level 20. Minions created by it now deal 35% less damage at all levels.
* {{sl|Dominating Blow}} mana cost has been reduced substantially. The attack now deals 125% of base damage at level 1, increasing to 155.4% at level 20. Minions created by it now deal 35% less damage at all levels.
* Zombies now attack faster. They also now have an area of effect slam skill and 30% greater stun threshold.
* [[Zombies]] now attack faster. They also now have an area of effect slam skill and 30% greater stun threshold.
* Summon Raging Spirits duration has been increased from 3.5 seconds to 5 seconds. The mana cost has been reduced from 6 to 5 at level one and reduced from 15 to 12 at level 20. The cast speed has been reduced to 500ms from 800ms. The damage dealt by Raging Spirits has been substantially reworked and is lower at high levels. Raging Spirits are now more likely to target enemies who are attacked by fewer Raging Spirits, except when enemies are close to the caster.
* {{sl|Summon Raging Spirit}}'s duration has been increased from 3.5 seconds to 5 seconds. The mana cost has been reduced from 6 to 5 at level one and reduced from 15 to 12 at level 20. The cast speed has been reduced to 500ms from 800ms. The damage dealt by Raging Spirits has been substantially reworked and is lower at high levels. Raging Spirits are now more likely to target enemies who are attacked by fewer Raging Spirits, except when enemies are close to the caster.
* The penalties to the life and energy shield of Summoned Spectres have been halved at all levels.
* The penalties to the life and energy shield of Summoned [[Spectre]]s have been halved at all levels.


===Melee Attack Skill Balance Changes===
===Melee Attack Skill Balance Changes===
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. Increasing the level of the gem does not increase the mana cost of the skill. Dominating Blow still increases in mana cost, as the mana is also paying for the minions.
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. Increasing the level of the gem does not increase the mana cost of the skill. {{sl|Dominating Blow}} still increases in mana cost, as the mana is also paying for the minions.
* Cleave now gains increased area of effect radius of 1% for each level after the first.
* {{sl|Cleave}} now gains increased area of effect radius of 1% for each level after the first.
* There was a display bug that caused Cyclone to show the wrong DPS value and attack speed. We have fixed this bug, so you'll now notice the visual DPS almost double and the attack speed on the gem shoot up a lot. In addition, we have reduced the damage of Cyclone by around 10% and have reduced the damage of its initial hit.
* There was a display bug that caused {{sl|Cyclone}} to show the wrong DPS value and attack speed. We have fixed this bug, so you'll now notice the visual DPS almost double and the attack speed on the gem shoot up a lot. In addition, we have reduced the damage of Cyclone by around 10% and have reduced the damage of its initial hit.
* Frost Blades has been improved from 2 additional projectiles at all levels to 4 additional projectiles at level 1 and 7 additional projectiles at level 20. It has also been increased from +14 weapon range at all levels to +18 weapon range at level 1 and +21 weapon range at level 20. It now gains 1% projectile speed per level after the first (19% at Level 20) and its base projectile speed has been increased by 25%.
* {{sl|Frost Blades}} has been improved from 2 additional projectiles at all levels to 4 additional projectiles at level 1 and 7 additional projectiles at level 20. It has also been increased from +14 weapon range at all levels to +18 weapon range at level 1 and +21 weapon range at level 20. It now gains 1% projectile speed per level after the first (19% at Level 20) and its base projectile speed has been increased by 25%.
* Ground Slam now gains increased area of effect radius of 1% for each level after the first.
* {{sl|Ground Slam}} now gains increased area of effect radius of 1% for each level after the first.
* Lightning Strike has been substantially reworked. It is now a Dexterity Gem that starts at player level 12. It shoots five projectiles at level 1, increasing as it levels. Its damage has been increased. It went from dealing 70% of base damage to 75% of base damage.
* {{sl|Lightning Strike}} has been substantially reworked. It is now a Dexterity Gem that starts at player level 12. It shoots five projectiles at level 1, increasing as it levels. Its damage has been increased. It went from dealing 70% of base damage to 75% of base damage.
* Spectral Throw has also had its damage increased. It went from dealing 38% of base damage to 45% of base damage at level one. At level 20 it went from dealing 64.6% of base damage to 75.4% of base damage.
* {{sl|Spectral Throw}} has also had its damage increased. It went from dealing 38% of base damage to 45% of base damage at level one. At level 20 it went from dealing 64.6% of base damage to 75.4% of base damage.
* Wild Strike's damage has been increased by a flat 10% at all levels. Wild Strike now grants two additional projectiles at all levels. The radius of the Wild Strike explosion has been increased by 9% (from 22 to 24).
* {{sl|Wild Strike}}'s damage has been increased by a flat 10% at all levels. Wild Strike now grants two additional projectiles at all levels. The radius of the Wild Strike explosion has been increased by 9% (from 22 to 24).
* Vaal Ground Slam now requires 50% more souls per use, and can only store three uses. The area of effect radius bonus has been reduced from 30% to 20%.
* {{sl|Vaal Ground Slam}} now requires 50% more souls per use, and can only store three uses. The area of effect radius bonus has been reduced from 30% to 20%.
* Viper strike now applies poison on hit and has a 100% chance to do so. Viper Strike now has 25% of its physical damage converted to chaos (instead of 10% physical added as chaos). Poisons applied by Viper Strike have a base duration of 8 seconds (up from 7 seconds). The Base Damage of Viper Strike has been increased from 100% to 130% at level 1, and from 122.8% to 160.4% at level 20.
* {{sl|Viper Strike}} now applies poison on hit and has a 100% chance to do so. Viper Strike now has 25% of its physical damage converted to chaos (instead of 10% physical added as chaos). Poisons applied by Viper Strike have a base duration of 8 seconds (up from 7 seconds). The Base Damage of Viper Strike has been increased from 100% to 130% at level 1, and from 122.8% to 160.4% at level 20.
* Sweep's radius has been reduced by 8%.
* {{sl|Sweep}}'s radius has been reduced by 8%.


===Projectile Attack Skill Balance Changes===
===Projectile Attack Skill Balance Changes===
* Blink and Mirror Arrow clones now show as the player they are impersonating on the minimap.
* {{sl|Blink Arrow}} and {{sl|Mirror Arrow}} clones now show as the player they are impersonating on the minimap.
* Burning Arrow's base damage has been increased from 130% to 150% at level 1 and 160.4% to 184.2% at level 20.
* {{sl|Burning Arrow}}'s base damage has been increased from 130% to 150% at level 1 and 160.4% to 184.2% at level 20.
* Tornado Shot's base damage has been increased by a flat 10% at all levels.
* {{sl|Tornado Shot}}'s base damage has been increased by a flat 10% at all levels.
* Ice Shot's chilled ground duration is now 1.5 seconds at all levels.
* {{sl|Ice Shot}}'s chilled ground duration is now 1.5 seconds at all levels.
* The number of additional arrows that Split Arrow grants at level 20 has been reduced from 8 to 6. It still starts at four additional arrows at level 1, with the levels in between interpolated.
* The number of additional arrows that {{sl|Split Arrow}} grants at level 20 has been reduced from 8 to 6. It still starts at four additional arrows at level 1, with the levels in between interpolated.
* Barrage damage has been increased from 40% to 50% of base damage at level one. At level 20, it now has been increased from dealing 47.6% to 61.4% of base damage.
* {{sl|Barrage}} damage has been increased from 40% to 50% of base damage at level one. At level 20, it now has been increased from dealing 47.6% to 61.4% of base damage.
* Lightning Arrow's base damage has been increased by a flat 10% at all levels. The mana cost at level one has been reduced to from 8 to 7.
* {{sl|Lightning Arrow}}'s base damage has been increased by a flat 10% at all levels. The mana cost at level one has been reduced to from 8 to 7.
* Poison Arrow has been renamed to Caustic Arrow as part of the poison changes. The damage of this skill has been increased by around 37% at level 1, but reduced by around 42% by level 20. This reduction is more than compensated for by supporting the skill with the new supports. Caustic Arrow's mana costs have been increased, from 5 to 8 at level one, and from 13 to 16 at level 20.
* {{sl|Poison Arrow}} has been renamed to Caustic Arrow as part of the poison changes. The damage of this skill has been increased by around 37% at level 1, but reduced by around 42% by level 20. This reduction is more than compensated for by supporting the skill with the new supports. Caustic Arrow's mana costs have been increased, from 5 to 8 at level one, and from 13 to 16 at level 20.
* Power Siphon has had its base damage increased by a flat 5% at all levels.
* {{sl|Power Siphon}} has had its base damage increased by a flat 5% at all levels.
* Rain of Arrows has had its base damage increased by a flat 10% at every level. Its quality bonus has been changed back to Area of Effect radius, after being damage throughout 2.0.0. The mana cost has been reduced, from 9 to 7 at level one and from 12 to 11 at level 20.
* {{sl|Rain of Arrows}} has had its base damage increased by a flat 10% at every level. Its quality bonus has been changed back to Area of Effect radius, after being damage throughout 2.0.0. The mana cost has been reduced, from 9 to 7 at level one and from 12 to 11 at level 20.
* Ice Shot's radius has been increased by 9%.
* {{sl|Ice Shot}}'s radius has been increased by 9%.


===Support Gem Balance Changes===
===Support Gem Balance Changes===
* Melee Splash now applies to a significantly larger area, has no penalty on its primary hit, and increases in radius as the gem levels up.
* {{sl|Melee Splash}} now applies to a significantly larger area, has no penalty on its primary hit, and increases in radius as the gem levels up.


===Passive Skill Tree Changes===
===Passive Skill Tree Changes===
* The Ranger and Shadow sections of the passive skill tree have been substantially reworked. The Ranger's tree changes have made pathing more efficient as well as being more friendly to all attack builds. The Shadow's tree changes have improved support for builds using the newly introduced skill gems.
* The [[Ranger]] and [[Shadow]] sections of the [[passive skill tree]] have been substantially reworked. The Ranger's tree changes have made pathing more efficient as well as being more friendly to all attack builds. The Shadow's tree changes have improved support for builds using the newly introduced skill gems.
* Poison passive skills (and groups of skills) have been added to support other poison changes included in this update.
* [[Poison]] passive skills (and groups of skills) have been added to support other poison changes included in this update.
* Bleed and degeneration passive skills (and groups of skills) have been improved and added to improve degeneration builds as well as bleed-specific builds.
* [[Bleed]] and degeneration passive skills (and groups of skills) have been improved and added to improve degeneration builds as well as bleed-specific builds.
* Area of Effect skills have been reworked, with the net result being less area of effect available in the tree. As mentioned above, the damage of those skills has been raised.
* [[Area of Effect]] skills have been reworked, with the net result being less area of effect available in the tree. As mentioned above, the damage of those skills has been raised.
* Leech passives for melee have been substantially buffed, and some now offer leech for all attack damage, not just physical attacks.
* [[Leech]] passives for melee have been substantially buffed, and some now offer leech for all attack damage, not just physical attacks.
* Adder's Touch now only grants a chance to poison, rather than poisoning with every hit.
* [[Adder's Touch]] now only grants a chance to poison, rather than poisoning with every hit.
* Elemental Dominion has been changed to Occultist's Dominion and grants spell damage rather than elemental spell damage.
* [[Elemental Dominion]] has been changed to Occultist's Dominion and grants spell damage rather than elemental spell damage.


===Bug Fixes===
===Bug Fixes===
* Fixed a bug where some of the larger pets would follow your character too closely.
* Fixed a bug where some of the larger [[pet]]s would follow your character too closely.
* Fixed a bug where Shift-Attack worked incorrectly with Movement skills.
* Fixed a bug where Shift-Attack worked incorrectly with [[Movement skill]]s.
* Fixed a bug where Nightmare Manifest (the Malformation boss) would move to the edge of maps, making her beam unavoidable.
* Fixed a bug where [[Nightmare Manifest]] (the Malformation boss) would move to the edge of maps, making her beam unavoidable.
* Fixed a bug where Headhunter could cause proximity shields to last indefinitely.
* Fixed a bug where {{il|Headhunter}} could cause proximity shields to last indefinitely.
* Fixed a bug where Malachai could be culled before his third heart was destroyed.
* Fixed a bug where [[Malachai]] could be culled before his third heart was destroyed.
* Fixed a bug where some passive skills converted by the Fireborn and Cold Steel Unique Jewels did not work for unarmed builds.
* Fixed a bug where some passive skills converted by the {{il|Fireborn}} and {{il|Cold Steel}} Unique Jewels did not work for unarmed builds.
* Fixed a bug where Molten Shell could be applied multiple times via Spell Echo.
* Fixed a bug where {{sl|Molten Shell}} could be applied multiple times via Spell Echo.
* Fixed issues with Malachai's red orb projectile skill when used in maps with increased cast speed.
* Fixed issues with [[Malachai]]'s red orb projectile skill when used in maps with increased cast speed.
* Fixed a bug where some Tempest effects lasted longer on minions than on players.
* Fixed a bug where some [[Tempest]] effects lasted longer on minions than on players.
* Fixed a bug where Shield Charge did not break breakables.
* Fixed a bug where {{sl|Shield Charge}} did not break breakables.
* Fixed a variety of bugs where the Vaal Oversoul could get into states where he would not target close enemies.
* Fixed a variety of bugs where the [[Vaal Oversoul]] could get into states where he would not target close enemies.
* Fixed a bug where the PvP daily mission could disappear from the quest tracker.
* Fixed a bug where the [[PvP]] daily mission could disappear from the quest tracker.
* Fixed a bug where item allocation on daily missions would not be set to a player's default when they started a mission while not in a party.
* Fixed a bug where item allocation on daily missions would not be set to a player's default when they started a mission while not in a party.
* Fixed a bug where you could not type numbers bigger than 9 in the currency unstack window.
* Fixed a bug where you could not type numbers bigger than 9 in the currency unstack window.
* Fixed a bug where chaos degeneration damage could wrap around, changing large damage to very small damage.
* Fixed a bug where chaos degeneration damage could wrap around, changing large damage to very small damage.
* Fixed a bug where chests in the Hall of Grandmasters could cause desync.
* Fixed a bug where chests in the {{il|Hall of Grandmasters}} could cause desync.
* Fixed a bug where the Death's Oath aura dealt too little damage to monsters and too much damage to players.
* Fixed a bug where the {{il|Death's Oath}} aura dealt too little damage to monsters and too much damage to players.
* Fixed various problems where armour pieces visibly clipped on Templars.
* Fixed various problems where armour pieces visibly clipped on [[Templar]]s.
* Fixed a bug where Fairgraves' footprints could appear on top of fog.
* Fixed a bug where [[Fairgraves]]' footprints could appear on top of fog.
* Fixed issues with Maramoa's audio related to the Lost in Love quest.
* Fixed issues with [[Maramoa]]'s audio related to the Lost in Love quest.
* The text for the master option that removes crafting mods has been updated to reflect that it removes all master mods, not just one.
* The text for the master option that removes crafting mods has been updated to reflect that it removes all [[master]] mods, not just one.
{{blockquote bottom}}
{{blockquote bottom}}



Revision as of 15:25, 10 December 2015

Version History
2.0.5d
December 4, 2015
2.1.0
December 11, 2015

Patch notes

These are the official patch notes for version 2.1.0 released by Grinding Gear Games.[1]

Important Note

  • Due to substantial balance changes, every existing character has been granted an optional full passive reset. To use this, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

Support for Brazilian Portuguese

  • We have launched in Brazil! Path of Exile is now optionally available in Brazilian Portuguese. Brazilian users can play on servers in São Paulo which are part of the existing Path of Exile realm.
  • Path of Exile now supports multiple languages on the same realm. You can select the language either in the launcher or the in-game options screen. We plan to release other languages next year.
  • We now support multiple languages of chat channels and public parties. You can set your default language for chat and public parties in the options independently of your client language.
  • Please respect the language of public parties and global chat channels. If you use the wrong language, you may be muted by a moderator.
  • You can temporarily enter a global or trade chat channel in another language by using a chat command. Append the name of the language to the channel name. "/global 1 en" or "/global 1 english" ("br", "pt" and "portuguese" work also).

Talisman Challenge Leagues

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and climb the ladder!
  • With 2.1.0, both the Standard and Hardcore challenge leagues are variations of the Talisman challenge league. They have the same core mechanics but slightly different items available.
  • In the Talisman challenge leagues, monsters have been possessed by ancient Ezomyte Talismans. These monsters are indicated by green Talisman symbols over their heads. The Talismans grant them additional strength and properties in battle. Killing one of these monsters allows you to claim its Talisman for yourself.
  • There are several tiers of Talismans, each with many different types available. There are some base types specific to the Standard version of the league and some specific to the Hardcore version of the League.
  • All Talismans have extremely powerful implicit mods, but spawn in a corrupted state so that they can't be crafted. You can use sets of five different Talismans of the same tier at special Stone Circles to summon a monster possessed by a higher-tier Talisman. The rarity of the output Talisman is selected at random from the five input ones.
  • If you use five third-tier Talismans at a Stone Circle, you summon a portal to an area where you can fight Rigwald, the Wolven King. He is possessed by a special fourth-tier Talisman that has two random Talisman properties.
  • There are 12 new Unique Items that can be found in the Talisman leagues, including four that only drop from Rigwald himself. These items are detailed in a later section of the patch notes below.
  • The new challenge leagues include a set of 32 new challenges. You will receive a piece of the exclusive Rigwald's Armour Set for each seven challenges completed. This armour set is only awarded during the Talisman challenge leagues.
  • From the eighteenth challenge onwards and for every second challenge after that, you receive pieces of a Talisman Totem Pole decoration that can be displayed in your hideout. The Totem Pole permanently displays how many of the Talisman challenges you completed during these leagues.

New Microtransactions

New Bow Skills

  • Added a new Dexterity Skill Gem - Module Error: No skills found with q_where = skill.active_skill_name="Shrapnel Shot": Fires an arrow that pierces through enemies. Arrows are fired with such force that they create a burst of lightning, damaging all enemies in a cone in front of the archer.
  • Added a new Dexterity Skill Gem - Module Error: Too many skills found with q_where = skill.active_skill_name="Blast Rain". Please choose only one of the following ids:
    AutonomousBlastRainTrap - Base duration is 12.00 seconds, Fires 4 additional Arrows, 50% of Physical Damage Converted to Fire Damage (page)
    BlastRainUltimatum - Deals (-50-20)% more Damage, 95% reduced Projectile Speed, Fires 4 additional Arrows, 50% of Physical Damage Converted to Fire Damage (page)
    : Fires an arrow up in the air, which splits and rains down in a series of four explosions over an area. The explosions will always overlap on the targeted area.
  • Added a new Dexterity Skill Gem - Module Error: Too many skills found with q_where = skill.active_skill_name="Siege Ballista". Please choose only one of the following ids:
    TalismanT1SiegeBallista - +4 to maximum number of Summoned Totems, Projectiles Pierce all Targets, Totem lasts 8 seconds, Summons a Totem which uses this Skill, 33% less Attack Speed (page)
    SiegeBallistaRoyale - Arrows Pierce (6-7) additional Targets, +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Summons a Ballista Totem which uses this Skill (page)
    : Summons a totem that attacks with piercing arrows. It attacks slowly, but deals increased damage.

New Physical Damage Spells

  • Added a new Dexterity Skill Gem - Module Error: Too many skills found with q_where = skill.active_skill_name="Blade Vortex". Please choose only one of the following ids:
    BladeVortexRoyale - Deals (1-14) to (2-21) Physical Damage, Base duration is 4.00 seconds, +(0-0.1) metres to radius, +35% increased Hit Rate for each blade, 35% more Damage for each blade, Can have up to 10 active spinning blades, 10% increased Critical Strike Chance for each blade (page)
    ExileDuelistBladeVortex - Deals (2-114) to (3-172) Physical Damage, Skills Repeat an additional (3-5) Times, Base duration is 5.00 seconds, (25-65)% increased Cast Speed, Can have up to 5 active spinning blades (page)
    : An ethereal blade spins around you for a duration, repeatedly damaging enemies that it passes through.
  • Added a new Dexterity Skill Gem - Module Error: Too many skills found with q_where = skill.active_skill_name="Bladefall". Please choose only one of the following ids:
    IzaroDaemonBladefall - Deals (16-1521) to (23-2282) Physical Damage, +5 Volleys, 5% less Damage per Volley (page)
    ExileWitchBladefall - Deals (16-1521) to (23-2282) Physical Damage, +5 Volleys, 5% less Damage per Volley (page)
    : Ethereal weapons rain from the sky, dealing damage to enemies in a sequence of five volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap.

New Chaos Damage Spells

  • Added a new Intelligence/Dexterity Skill Gem - Module Error: Too many skills found with q_where = skill.active_skill_name="Contagion". Please choose only one of the following ids:
    ExileContagion - Deals (2.5-149.8) Base Chaos Damage per second, Base duration is 5.00 seconds, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Base radius is 2 metres (page)
    Contagion - Deals (3.5-235.9) Base Chaos Damage per second, Base duration is 5.00 seconds, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Base radius is 1.7 metres, Spreads when affected Enemy dies (page)
    : Unleashes a vile contagion on enemies, dealing chaos damage over time. If an enemy dies while affected by Contagion, it spreads to other enemies.
  • Added a new Intelligence/Dexterity Skill Gem - Module Error: Too many skills found with q_where = skill.active_skill_name="Essence Drain". Please choose only one of the following ids:
    ExileShadowEssenceDrain - Deals (3-696) to (4-1093) Chaos Damage, Deals (2.6-662.4) Base Chaos Damage per second, Base duration is 2.50 seconds, (0-15)% increased Projectile Speed, Fires 2 additional Projectiles (page)
    EssenceDrainRoyale - Deals (6-82) to (9-124) Chaos Damage, Deals (20.8-285.9) Base Chaos Damage per second, Base duration is 2.00 seconds, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Regenerate +0.30% of Debuff Damage as Life (page)
    : Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.
  • Added a new Intelligence Skill Gem - Module Error: Too many skills found with q_where = skill.active_skill_name="Wither". Please choose only one of the following ids:
    DropBearBossWither - Base duration is 0.50 seconds, Base secondary duration is 4.00 seconds, (20-28)% reduced Movement Speed, 15% increased Chaos Damage taken (page)
    LunarisGuardGloomElementalWither - Base duration is 0.50 seconds, Base secondary duration is 4.00 seconds, (20-28)% reduced Movement Speed, 5% increased Chaos Damage taken (page)
    : Casts a debilitating effect on enemies in an area, Hindering their movement and applying a stacking debuff that increases the Chaos Damage they take.

New Support Gems

  • Added a new Intelligence Support Gem - Module Error: No skills found with q_where = skill.active_skill_name="Blasphemy": Converts your curses to auras, applying them to nearby monsters without manual intervention.
  • Added a new Intelligence Support Gem - Module Error: No skills found with q_where = skill.active_skill_name="Controlled Destruction": Reduces the critical strike chance of supported skills but causes them to do more spell damage.
  • Added a new Dexterity/Intelligence Support Gem - Module Error: No skills found with q_where = skill.active_skill_name="Void Manipulation": Reduces the elemental damage of supported skills but causes them to do more chaos damage.
  • Added a new Dexterity Support Gem - Module Error: No skills found with q_where = skill.active_skill_name="Rapid Decay": Reduces the duration of supported skills but causes them to do to more damage over time.
  • Added a new Dexterity Support Gem - Module Error: No skills found with q_where = skill.active_skill_name="Poison": Causes supported skills to poison enemies on hit and increases their poison damage.

New Unique Jewels - Threshold Jewels

New Unique Items for Talisman Challenge Leagues

New Unique Items

New Divination Cards

  • The Warlord: A set of six can be redeemed for a level 83 Six-Link Coronal Maul.
  • The Demoness: A set of five can be redeemed for the Death's Hand Unique Sceptre.
  • The Traitor: A set of four can be redeemed for a corrupted Unique Wand.
  • The Offering: A set of eight can be redeemed for the Shavronne's Wrappings Unique Armour.
  • Lost Worlds: A set of eight can be redeemed for a Tier 15 Map.
  • The Lord in Black: A set of six can be redeemed for a magic level 83 Ring of Bameth.
  • A Mother's Parting Gift: A set of six can be redeemed for the Fertile Mind Unique Jewel.
  • The Body: A set of four can be redeemed for a Unique Body Armour.
  • Turn The Other Cheek: A set of three can be redeemed for a Corrupted Pacifism Unique Jewel.
  • Glimmer of Hope: A set of eight can be redeemed for a Unique Gold Ring.
  • The Ethereal: A set of seven can be redeemed for a Six-Link Vaal Regalia.

New Content

New Features

  • You can now have two pets out at once. The Reclaim Pet button above the microtransaction stash can be used to reclaim one or both of them.
  • Maps found in mission subareas of maps are now allocated to the maker of the original map.
  • More options have been added for abandoning Master Missions. The "Abandon Mission" talk option is now available even if you haven't received the mission. You can now also talk to other Masters in your hideout and they too will have an "Abandon Mission" option if any daily portal is open.
  • Being muted globally no longer prevents you talking in Guild Chat.
  • Jewels and Vaal fragments are now allocated to players in the various item allocation modes.
  • Enemies ignited by skills that have a Ghostflame microtransaction effect now visually burn with Ghostflame fire.
  • You can now type /reset_xp in chat to reset the experience-per-hour estimation tool.
  • Added support for liquid armour as an impact sound type (for Water Elementals and similar monsters).
  • We've made performance improvements to ground effects. They now use considerably less bandwidth and server resources. Disconnections or lockstep stuttering near ground effects should occur far less often.

General Balance Changes

  • Characters now get 6 mana per level instead of 4.
  • Point Blank now has less of a penalty to ranged damage, scaling down to 50% of normal damage. Previously it scaled down to no damage at maximum range. This affects both the support gem and the Keystone.
  • We have changed the way that bonuses from non-flask items (notably several unique belts) applied while drinking a flask work. Previously, these worked by augmenting each flask to give it the associated bonus effect. This meant they would be wasted if using multiple flasks, because flask bonus effects don't stack. Now, these are treated as conditional bonuses that are in effect as long as any of your flasks are active, similar to "on low life" bonuses. This means they are no longer buff-like flask effects that are modified by flask effect modifiers. These are now worded as "[effect] while using a Flask" to make the new behaviour more clear. Local "during Flask Effect" bonuses on flasks themselves are unaffected by this change.
  • Spells that reduce movement speed now do so with a new debuff called "Hinder". You can only have one Hinder effect on you at once, so multiple movement-slowing spells will not stack. This is currently used on Abyssal Cry and the new Wither skill.
  • Rather than dealing the damage of the highest hit (as Ignite does), poison can now have multiple stacks. This means that every hit counts, rather than just the occasional big hit. This also lets it scale much better towards end-game, and differentiates it from other damage-over-time effects.
  • Poison can now only be applied by Chaos and Physical damage. This is for both thematic reasons, and to have it act as a reward for builds that have less of a focus on auras and elemental supports for damage boosts.
  • These poison changes are also reflected in monsters.

Item Balance Changes

  • Surgeon's Flasks now have a chance to gain a charge on critical strike, rather than being unconditional. Old flasks are unmodified.
  • The required and drop level of resistance and item find rings has changed from level 12. Sapphire RingsSapphire RingRequires Level 8+(20-30)% to Cold Resistance appear from level 8, Topaz RingsTopaz RingRequires Level 12+(20-30)% to Lightning Resistance from level 12, Ruby RingsRuby RingRequires Level 16+(20-30)% to Fire Resistance from level 16 and Gold RingsGold RingRequires Level 20(6-15)% increased Rarity of Items found from level 20.
  • Early-game Bows have had their levels and damage changed:
    • The damage of Crude BowsCrude BowBow
      Physical Damage: 5-13
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.40
      has been increased from 4-9 to 5-13.
    • The damage of Short BowsShort BowBow
      Physical Damage: 6-16
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.50
      Requires Level 5, 26 Dex
      has been increased from 4-13 to 6-16.
    • The damage of Long BowsLong BowBow
      Physical Damage: 8-33
      Critical Strike Chance: 6.00%
      Attacks per Second: 1.30
      Requires Level 9, 38 Dex
      has been increased from 6-23 to 6-25. Their level has been reduced from 10 to 9.
    • The damage of Composite BowsComposite BowBow
      Physical Damage: 16-34
      Critical Strike Chance: 6.00%
      Attacks per Second: 1.30
      Requires Level 14, 53 Dex
      has been increased from 11-26 to 12-26. Their level has been reduced from level 15 to level 14.
    • Recurve BowsRecurve BowBow
      Physical Damage: 15-45
      Critical Strike Chance: 6.70%
      Attacks per Second: 1.25
      Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier
      have been reduced from level 20 to level 18. Their damage has been reduced from 12-36 to 11-34.
    • Bone BowsBone BowBow
      Physical Damage: 15-45
      Critical Strike Chance: 6.50%
      Attacks per Second: 1.40
      Requires Level 23, 80 Dex
      have been reduced from level 24 to level 23. Their damage has been reduced from 12-37 to 12-36.
  • Serrated Arrow QuiversSerrated Arrow QuiverRequires Level 4Adds 1 to 4 Physical Damage to Attacks now drop at level 5 and have a level requirement of 5.
  • The Blood DanceThe Blood Dance
    Sharkskin Boots
    Evasion: (145-171)Requires Level 44, 79 Dex+(30-40) to Dexterity
    20% increased Movement Speed
    2% increased Movement Speed per Frenzy Charge
    4% reduced Attack and Cast Speed per Frenzy Charge
    Regenerate 0.8% of Life per second per Frenzy Charge
    (20-30)% chance to gain a Frenzy Charge on Kill
    (20-30)% increased Damage per Frenzy Charge with Hits against Enemies on Low Life
    Gore Footprints
    "Sharks thrash and swirl
    To the pounding drum of their frenzied hearts
    As they dance in the waters red."
    -Lavianga, Guardian of the Karui Way
    now only gives 0.5% Life Regeneration per Frenzy Charge instead of 1%. Old copies of this unique item are unaffected.
  • The Unique Jewel, Chill of CorruptionChill of Corruption
    Viridian Jewel
    Limited to: 150% chance to gain an additional Vaal Soul per Enemy ShatteredCorruptedEven a millennium later, Atziri's presence
    casts a shroud over Wraeclast.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , now has 50% chance to gain an additional Vaal Soul per enemy shattered, down from 80%.
  • Introduced the new Nihilist's prefix mod that grants +1 level to Chaos Gems. This is available only on Wands, Staves, Daggers and Spirit Shields.

Map Balance Changes

  • Areas created by Vaal Fragments in map devices are now two levels higher.
  • The Terrace and Mine maps now generate with better pathing and more consistent layouts.
  • The Volcano map has been updated to be more open and to contain more monsters.
  • Sallazzang (the Terrace Map boss) no longer performs its "machine gun ethereal knives" skill, as it was unfair to players. Sallazang instead spawns more devourers. This boss is now much easier than it was before but is still entertaining to encounter. Tier Seven maps were underplayed and this was one of the factors.
  • Shock and Horror (the Torture Chamber boss), now has her totems die when she dies. Her spawn no longer create lightning storms when they die.

Monster Balance Changes

  • The rare resistance aura mods will no longer occur on monsters before level 40.
  • A short instance-wide cooldown has been added to many monster skills. Monsters with "bursty" skills have had this cooldown applied to reduce player deaths from fast, hard-to-predict damage. This includes skills such as Leap Slam, Flicker Strike, Shield Charge, Lightning Warp and Arctic Breath. Most of the affected skills are appropriate as initiation skills, but are not ideal when many monsters perform them simultaneously.
  • After fixing a bug that caused the bleed from Atziri's puncture skill to do negligible damage, you should expect to take more bleed damage from her spear puncture attacks. It now deals around deals 12 times more damage when not moving and 2.5 times as much damage when moving.
  • Torchoak Grove, the unique Vakali Totem from Kaom's Dream has had a variety of bug fixes and reductions to damage in order to reduce his unreasonable lethality.
  • Nightwane (the unique Voll's Vanguard monster in The Dried Lake) and the Mirage of Bones have had their life halved. Visual changes have been made to make them and their clones larger, so they stand out from normal monsters in the area. AI changes have been made to Mirage of Bones to make him less clone-spammy. You should be able to identify him better by the fact he moves more frequently.
  • Kall Foxfly, the unique Shadow Archer in The Riverways, has had his damage reduced. His Cruel and Merciless Lightning Arrow attacks have been further reduced in damage.
  • Vaal Fallen and Colossal Vaal Fallen monsters no longer always get critical strikes, but will now always inflict status ailments. The damage has been increased to compensate.
  • Monsters that use the Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Raging Spirit". Please choose only one of the following ids:
    SummonRagingSpiritRoyale - Maximum 10 Summoned Raging Spirits, Base duration is 4.00 seconds, Minions deal 20% less Damage, Minions cannot Taunt Enemies (page)
    AshwakerSummonRagingSpiritOnKill - Maximum 20 Summoned Raging Spirits, Base duration is 5.00 seconds, 25% chance to Trigger this Spell on Kill, Minions deal 18% more Damage, Minions cannot Taunt Enemies (page)
    skill now have their own dedicated version so that it can be balanced separately. There have been various rebalances, but in general it has been made stronger at high levels.
  • Rakango monsters now appear in maps less frequently.
  • Volcanic Golems can now appear in maps.

Master Balance Changes

  • Zana's limited-portal missions have been changed. Upon speaking to Zana, the quest tracker on the right says "Don't die or leave Zana's Map". This reminder will stay with you inside the map. Zana will now open one portal per player in the area OR per player in your party, whichever is greater. If you leave Zana's map, you cannot re-enter it, even if there are still portals up. If you die or leave Zana's map, you fail the mission. Entering map subareas doesn't count as leaving the mission.
  • The Warbands Zana mod is now available at Zana level 7 and costs 12 Chaos Orbs.
  • The Tempest Zana mod is now available at Zana level 6 and costs 6 Chaos Orbs.

Skill Damage Effectiveness Changes

  • Various skills have had their damage effectiveness values increased. This is the ratio of how much they are affected by Support Gems. These skills are: Module Error: Too many skills found with q_where = skill.active_skill_name="Shock Nova". Please choose only one of the following ids:
    ShrineShockNovaPlayer - Deals (1-56) to (15-1066) Lightning Damage, Base duration is 4.00 seconds (page)
    NewShockNova - Deals (16-137) to (49-411) Lightning Damage, 15% chance to Shock enemies, Ring deals 50% less Damage (page)
    (from 50% to 60%), Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Warp". Please choose only one of the following ids:
    LightningWarpHardMode - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (0-19)% reduced Duration, Can queue up to 50 uses (page)
    LightningWarp - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (30-49)% reduced Duration, Can queue up to 50 uses (page)
    (from 50% to 60%), Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Nova Mine". Please choose only one of the following ids:
    CityStalkerFireNova - Deals 137 to 205 Fire Damage (page)
    FireNovaMine - Mine lasts 5 seconds, Repeats 3 times, Deals (7-559) to (11-838) Fire Damage, Base Mine Detonation Time is 0.25 seconds, (20-37)% more Damage with Hits and Ailments per Repeat (page)
    (from 20% to 30%), Module Error: No skills found with q_where = skill.active_skill_name="Magma Orb" (from 80% to 125%) and Module Error: Too many skills found with q_where = skill.active_skill_name="Shockwave Totem". Please choose only one of the following ids:
    MonsterShockwaveTotem - Deals (1-61) to (3-114) Physical Damage, Knocks Enemies Back on Hit, Base radius is 2.4 metres (page)
    TempestDaemonShockwave - Deals (11-3464) to (20-5773) Physical Damage, Knocks Enemies Back on Hit, Skills Repeat an additional 2 Times, 100% increased Cast Speed, Base radius is 2.4 metres (page)
    (from 50% to 60%).

Spell Skill Balance Changes

  • Many spells have had their base damage increased at higher levels, to bring their power in line with attacks and to reward the risks of spellcasting.
  • The following spells have had their damage increased by around 20% higher at level 20: Module Error: Too many skills found with q_where = skill.active_skill_name="Arc". Please choose only one of the following ids:
    VaalArcBossSideArea - Deals (1-46) to (3-138) Lightning Damage, 50% reduced Skill Range, 10% chance to Shock enemies, Chains +(10-20) Times (page)
    ShrineArcPlayer - Deals (1-83) to (7-1574) Lightning Damage, 10% chance to Shock enemies, Chains +2 Times (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Ball Lightning". Please choose only one of the following ids:
    ExileBallLightningTrap - Deals (1-110) to (2-204) Lightning Damage, When your Traps Trigger, your nearby Traps also Trigger, Trap lasts +6 seconds, Traps are thrown randomly around targeted location, 200% reduced Projectile Speed, Throw up to (6-10) additional Traps, Base radius is 1.8 metres (page)
    StrMissionBallLightning - Deals (1-166) to (2-309) Lightning Damage, Totem lasts 8 seconds, Summons a Totem which uses this Skill, 50% increased Cast Speed, Base radius is 1.8 metres (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Ethereal Knives". Please choose only one of the following ids:
    WraithEtherealKnives - Deals (192-692) to (288-1038) Physical Damage, Deals 15% less Damage, 25% reduced Cast Speed, 25% increased Projectile Speed, Fires 9 additional Projectiles (page)
    MonsterEtherealKnives - Deals (24-625) to (36-937) Physical Damage, 20% less Cast Speed, (0-25)% increased Projectile Speed, Fires 9 additional Projectiles (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
    BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
    MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Firestorm". Please choose only one of the following ids:
    KaomWarriorFireStorm - Base duration is (1.20-1.50) seconds, Deals (2-243) to (3-365) Fire Damage, 25% chance to Ignite enemies, One impact every (0.15-0.12) seconds, Base radius is 1 metre (page)
    ProphecyFireStorm - Base duration is (1.20-1.50) seconds, Deals (2-84) to (3-126) Fire Damage, 25% chance to Ignite enemies, One impact every (0.12-0.10) seconds, Base radius is 1 metre (page)
    , Flame Surge, Flameblast, Module Error: Too many skills found with q_where = skill.active_skill_name="Freezing Pulse". Please choose only one of the following ids:
    MonsterFreezingPulseWhirlwind - Deals (4-736) to (6-1105) Cold Damage, Projectiles Pierce all Targets (page)
    WbFreezingPulse - Deals (5-639) to (8-958) Cold Damage, Projectiles Pierce all Targets, (0-60)% increased Cast Speed, (10-40)% increased Projectile Speed (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Cascade". Please choose only one of the following ids:
    MonsterGlacialCascadeTotemBossStrMission - Deals (1-16) to (1-24) Physical Damage, Deals (2-29) to (2-44) Cold Damage, (0-40)% increased Cast Speed, Causes +(6-11) Bursts (page)
    MineBatAbyssVomitCascade - Deals (1-53) to (2-82) Physical Damage, Deals (3-98) to (4-150) Cold Damage, Causes +5 Bursts (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Tendrils". Please choose only one of the following ids:
    LightningTendrilsChannelledRoyale - Deals (1-4) to (5-80) Lightning Damage, +(0-0.3) metres to radius, Releases a Stronger Pulse every 4 Pulses, Stronger Pulses always Critically Strike, Base radius is 2.4 metres, Stronger Pulses deal 50% more Damage with Hits and Ailments (page)
    WbLightningTendrilsLeader - Deals (1-46) to (8-874) Lightning Damage (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Warp". Please choose only one of the following ids:
    LightningWarpHardMode - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (0-19)% reduced Duration, Can queue up to 50 uses (page)
    LightningWarp - Deals (1-51) to (19-965) Lightning Damage, +(0-0.4) metres to radius, (30-49)% reduced Duration, Can queue up to 50 uses (page)
    , Module Error: No skills found with q_where = skill.active_skill_name="Magma Orb" and Module Error: Too many skills found with q_where = skill.active_skill_name="Storm Call". Please choose only one of the following ids:
    BeyondDemonFlameCallOnHit - Base duration is (2.00-1.50) seconds, Deals (7-1259) to (11-1889) Fire Damage (page)
    StrMissionStormCall1 - Base duration is (2.50-1.75) seconds, Deals (9-1183) to (13-1775) Fire Damage, (75-50)% reduced Cast Speed, 75% chance to Ignite enemies (page)
    .
  • In addition to having more damage, Module Error: Too many skills found with q_where = skill.active_skill_name="Arc". Please choose only one of the following ids:
    VaalArcBossSideArea - Deals (1-46) to (3-138) Lightning Damage, 50% reduced Skill Range, 10% chance to Shock enemies, Chains +(10-20) Times (page)
    ShrineArcPlayer - Deals (1-83) to (7-1574) Lightning Damage, 10% chance to Shock enemies, Chains +2 Times (page)
    now increases in number of chains more often as it levels up. At level 20, it chains seven times. Previously this was five.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Ethereal Knives". Please choose only one of the following ids:
    WraithEtherealKnives - Deals (192-692) to (288-1038) Physical Damage, Deals 15% less Damage, 25% reduced Cast Speed, 25% increased Projectile Speed, Fires 9 additional Projectiles (page)
    MonsterEtherealKnives - Deals (24-625) to (36-937) Physical Damage, 20% less Cast Speed, (0-25)% increased Projectile Speed, Fires 9 additional Projectiles (page)
    , in addition to its damage buff, now gains 1% projectile speed per gem level over 1.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Freezing Pulse". Please choose only one of the following ids:
    MonsterFreezingPulseWhirlwind - Deals (4-736) to (6-1105) Cold Damage, Projectiles Pierce all Targets (page)
    WbFreezingPulse - Deals (5-639) to (8-958) Cold Damage, Projectiles Pierce all Targets, (0-60)% increased Cast Speed, (10-40)% increased Projectile Speed (page)
    , in addition to its damage buff, now gains 1% projectile speed per gem level over 1.
  • Module Error: No skills found with q_where = skill.active_skill_name="Magma Orb", in addition to its damage buff, gains an additional chain at level 10, and another at level 21.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Nova Mine". Please choose only one of the following ids:
    CityStalkerFireNova - Deals 137 to 205 Fire Damage (page)
    FireNovaMine - Mine lasts 5 seconds, Repeats 3 times, Deals (7-559) to (11-838) Fire Damage, Base Mine Detonation Time is 0.25 seconds, (20-37)% more Damage with Hits and Ailments per Repeat (page)
    damage has been increased by around 35%.
  • Flame Surge damage has been increased by around 20% at all levels.
  • Module Error: No skills found with q_where = skill.active_skill_name="Flame Totem" cast speed has been reduced from 200ms to 250ms. Flame Totem now does 25% less damage at Level 1, up to 24% more damage at Level 20. When combined with the cast speed changes, this now does 40% less DPS at level 1, up to 0% at level 21. It does more damage at levels 22 and beyond.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Nova". Please choose only one of the following ids:
    BeyondDemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
    TormentDaemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
    damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20.
  • Searing Bond damage has been increased by 10%. It now grants an additional totem without drawbacks.
  • Incinerate is no longer affected by Spell Echo, as was intended in 2.0.0. Incinerate now only adds 50% more damage for each stage, down from 100% more damage. Incinerate's damage has been increased by 15% at level 1 and reduced by approximately 8% at level 20.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Shockwave Totem". Please choose only one of the following ids:
    MonsterShockwaveTotem - Deals (1-61) to (3-114) Physical Damage, Knocks Enemies Back on Hit, Base radius is 2.4 metres (page)
    TempestDaemonShockwave - Deals (11-3464) to (20-5773) Physical Damage, Knocks Enemies Back on Hit, Skills Repeat an additional 2 Times, 100% increased Cast Speed, Base radius is 2.4 metres (page)
    damage has been increased by 20% at level one, up to an increase of 10% by level 20.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Shock Nova". Please choose only one of the following ids:
    ShrineShockNovaPlayer - Deals (1-56) to (15-1066) Lightning Damage, Base duration is 4.00 seconds (page)
    NewShockNova - Deals (16-137) to (49-411) Lightning Damage, 15% chance to Shock enemies, Ring deals 50% less Damage (page)
    damage has been increased by 20% at level one, improving to a 35% increase in damage by level 20.
  • Spark}} damage has been increased in damage by 10%, and starts at 4 projectiles, increasing by an additional one at levels 9, 17 and 25.
  • Skills which detonate corpses (such as Module Error: Too many skills found with q_where = skill.active_skill_name="Detonate Dead". Please choose only one of the following ids:
    DetonateDeadRoyale - Deals (10-105) to (15-158) Fire Damage, Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life, +(0-0.2) metres to radius, Base radius is 2.2 metres (page)
    DetonateDead - Deals (15-798) to (22-1197) Fire Damage, Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life, Base radius is (2.2-2.6) metres (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Abyssal Cry". Please choose only one of the following ids:
    EssenceAbyssalCry - (50-100)% increased Taunt Duration, Base duration is 4.00 seconds, (12-28)% reduced Movement Speed, Damage cannot be Reflected, (0.6-0.94)% reduced Movement Speed per Nearby Enemy, Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life (page)
    WbAbyssalCry - Base duration is 4.00 seconds, (12-28)% reduced Movement Speed, (0.6-0.94)% reduced Movement Speed per Nearby Enemy, Explosion deals Chaos Damage equal to 1% of the Monster's maximum Life (page)
    and Infernal Blow) have had their radius increased by 22%.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
    MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
    WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page)
    's radius has been increased by 40%.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Storm Call". Please choose only one of the following ids:
    BeyondDemonFlameCallOnHit - Base duration is (2.00-1.50) seconds, Deals (7-1259) to (11-1889) Fire Damage (page)
    StrMissionStormCall1 - Base duration is (2.50-1.75) seconds, Deals (9-1183) to (13-1775) Fire Damage, (75-50)% reduced Cast Speed, 75% chance to Ignite enemies (page)
    's radius has been increased by 25%
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Cascade". Please choose only one of the following ids:
    MonsterGlacialCascadeTotemBossStrMission - Deals (1-16) to (1-24) Physical Damage, Deals (2-29) to (2-44) Cold Damage, (0-40)% increased Cast Speed, Causes +(6-11) Bursts (page)
    MineBatAbyssVomitCascade - Deals (1-53) to (2-82) Physical Damage, Deals (3-98) to (4-150) Cold Damage, Causes +5 Bursts (page)
    's radius has been increased by 25%.

Minion Skill Balance Changes

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Dominating Blow". Please choose only one of the following ids:
    DominatingBlowRoyale - Base duration is 1.00 seconds, Base secondary duration is 10.00 seconds, +(0-0.1) metres to Melee Strike Range, Maximum 5 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance (page)
    DominatingBlow - Base duration is 1.00 seconds, Base secondary duration is 20.00 seconds, Maximum 9 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance, 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster (page)
    mana cost has been reduced substantially. The attack now deals 125% of base damage at level 1, increasing to 155.4% at level 20. Minions created by it now deal 35% less damage at all levels.
  • Zombies now attack faster. They also now have an area of effect slam skill and 30% greater stun threshold.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Raging Spirit". Please choose only one of the following ids:
    SummonRagingSpiritRoyale - Maximum 10 Summoned Raging Spirits, Base duration is 4.00 seconds, Minions deal 20% less Damage, Minions cannot Taunt Enemies (page)
    AshwakerSummonRagingSpiritOnKill - Maximum 20 Summoned Raging Spirits, Base duration is 5.00 seconds, 25% chance to Trigger this Spell on Kill, Minions deal 18% more Damage, Minions cannot Taunt Enemies (page)
    's duration has been increased from 3.5 seconds to 5 seconds. The mana cost has been reduced from 6 to 5 at level one and reduced from 15 to 12 at level 20. The cast speed has been reduced to 500ms from 800ms. The damage dealt by Raging Spirits has been substantially reworked and is lower at high levels. Raging Spirits are now more likely to target enemies who are attacked by fewer Raging Spirits, except when enemies are close to the caster.
  • The penalties to the life and energy shield of Summoned Spectres have been halved at all levels.

Melee Attack Skill Balance Changes

  • Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. Increasing the level of the gem does not increase the mana cost of the skill. Module Error: Too many skills found with q_where = skill.active_skill_name="Dominating Blow". Please choose only one of the following ids:
    DominatingBlowRoyale - Base duration is 1.00 seconds, Base secondary duration is 10.00 seconds, +(0-0.1) metres to Melee Strike Range, Maximum 5 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance (page)
    DominatingBlow - Base duration is 1.00 seconds, Base secondary duration is 20.00 seconds, Maximum 9 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance, 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster (page)
    still increases in mana cost, as the mana is also paying for the minions.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Cleave". Please choose only one of the following ids:
    BreachBossCleavePhysical - N/A (page)
    ArakaaliCleave - N/A (page)
    now gains increased area of effect radius of 1% for each level after the first.
  • There was a display bug that caused Module Error: Too many skills found with q_where = skill.active_skill_name="Cyclone". Please choose only one of the following ids:
    SabreSpiderDaemonCyclone - N/A (page)
    SabreSpiderDaemonCycloneRuin - N/A (page)
    to show the wrong DPS value and attack speed. We have fixed this bug, so you'll now notice the visual DPS almost double and the attack speed on the gem shoot up a lot. In addition, we have reduced the damage of Cyclone by around 10% and have reduced the damage of its initial hit.
  • Frost Blades has been improved from 2 additional projectiles at all levels to 4 additional projectiles at level 1 and 7 additional projectiles at level 20. It has also been increased from +14 weapon range at all levels to +18 weapon range at level 1 and +21 weapon range at level 20. It now gains 1% projectile speed per level after the first (19% at Level 20) and its base projectile speed has been increased by 25%.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Ground Slam". Please choose only one of the following ids:
    AxisBossGroundSlam - N/A (page)
    DropBearSummonedGroundSlam - N/A (page)
    now gains increased area of effect radius of 1% for each level after the first.
  • Lightning Strike has been substantially reworked. It is now a Dexterity Gem that starts at player level 12. It shoots five projectiles at level 1, increasing as it levels. Its damage has been increased. It went from dealing 70% of base damage to 75% of base damage.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Spectral Throw". Please choose only one of the following ids:
    ThrownWeaponRoyale - N/A (page)
    ThrownWeapon - N/A (page)
    has also had its damage increased. It went from dealing 38% of base damage to 45% of base damage at level one. At level 20 it went from dealing 64.6% of base damage to 75.4% of base damage.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Wild Strike". Please choose only one of the following ids:
    WildStrikeRoyale - Projectiles Pierce all Targets, Beams Chain (4-5) Times, Fires +3 Projectiles, (0-9)% increased Area of Effect, 100% of Physical Damage Converted to Fire, Cold or Lightning Damage, +(0-0.1) metres to Melee Strike Range (page)
    WildStrike - Projectiles Pierce all Targets, Beams Chain (4-7) Times, Fires 3 Projectiles, (0-19)% increased Area of Effect, 100% of Physical Damage Converted to Fire, Cold or Lightning Damage (page)
    's damage has been increased by a flat 10% at all levels. Wild Strike now grants two additional projectiles at all levels. The radius of the Wild Strike explosion has been increased by 9% (from 22 to 24).
  • Vaal Ground Slam now requires 50% more souls per use, and can only store three uses. The area of effect radius bonus has been reduced from 30% to 20%.
  • Viper Strike now applies poison on hit and has a 100% chance to do so. Viper Strike now has 25% of its physical damage converted to chaos (instead of 10% physical added as chaos). Poisons applied by Viper Strike have a base duration of 8 seconds (up from 7 seconds). The Base Damage of Viper Strike has been increased from 100% to 130% at level 1, and from 122.8% to 160.4% at level 20.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Sweep". Please choose only one of the following ids:
    ExileSweep - (50-100)% chance to Knock Enemies Back on hit, (15-40)% increased Attack Speed, (12-24)% increased Physical Damage (page)
    WbLightningEliteSweep - 50% of Physical Damage Converted to Lightning Damage, 100% chance to Knock Enemies Back on hit, 40% increased Attack Speed, 24% increased Physical Damage (page)
    's radius has been reduced by 8%.

Projectile Attack Skill Balance Changes

  • Blink Arrow and Mirror Arrow clones now show as the player they are impersonating on the minimap.
  • Burning Arrow's base damage has been increased from 130% to 150% at level 1 and 160.4% to 184.2% at level 20.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Tornado Shot". Please choose only one of the following ids:
    BeyondDemonTornadoShot - Deals (-10-30)% less Damage, Fires (0-2) additional Projectiles, Fires +3 secondary Projectiles (page)
    WbTornadoShot - Deals (20-60)% less Damage, Fires (0-4) additional Projectiles, Fires +3 secondary Projectiles (page)
    's base damage has been increased by a flat 10% at all levels.
  • Ice Shot's chilled ground duration is now 1.5 seconds at all levels.
  • The number of additional arrows that Split Arrow grants at level 20 has been reduced from 8 to 6. It still starts at four additional arrows at level 1, with the levels in between interpolated.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Barrage". Please choose only one of the following ids:
    ExileBarrageStrDexMasterAlly - Deals 50% less Damage, Fires Projectiles sequentially, Fires 12 additional Projectiles, 40% less Attack Speed (page)
    ExileBarrageStrDexMasterAlly2 - Deals 50% less Damage, Fires Projectiles sequentially, Fires 45 additional Projectiles, 75% less Attack Speed (page)
    damage has been increased from 40% to 50% of base damage at level one. At level 20, it now has been increased from dealing 47.6% to 61.4% of base damage.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Arrow". Please choose only one of the following ids:
    LightningArrowRoyale - 50% of Physical Damage Converted to Lightning Damage, (1-2) to (5-39) Added Lightning Damage, Hits up to 3 additional enemies near the target, Shocks Enemies as though dealing (100-145)% more Damage, (10-19)% increased Effect of Lightning Ailments (page)
    LightningArrow - 50% of Physical Damage Converted to Lightning Damage, (1-9) to (13-179) Added Lightning Damage, Hits up to 3 additional enemies near the target, Shocks Enemies as though dealing (100-290)% more Damage (page)
    's base damage has been increased by a flat 10% at all levels. The mana cost at level one has been reduced to from 8 to 7.
  • Module Error: No skills found with q_where = skill.active_skill_name="Poison Arrow" has been renamed to Caustic Arrow as part of the poison changes. The damage of this skill has been increased by around 37% at level 1, but reduced by around 42% by level 20. This reduction is more than compensated for by supporting the skill with the new supports. Caustic Arrow's mana costs have been increased, from 5 to 8 at level one, and from 13 to 16 at level 20.
  • Power Siphon has had its base damage increased by a flat 5% at all levels.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Rain of Arrows". Please choose only one of the following ids:
    AzmeriBarrageDemonRainOfSpines - N/A (page)
    BetrayalMassSkeletonRainOfArrows - +5 metres to Melee Strike Range (page)
    has had its base damage increased by a flat 10% at every level. Its quality bonus has been changed back to Area of Effect radius, after being damage throughout 2.0.0. The mana cost has been reduced, from 9 to 7 at level one and from 12 to 11 at level 20.
  • Ice Shot's radius has been increased by 9%.

Support Gem Balance Changes

  • Module Error: No skills found with q_where = skill.active_skill_name="Melee Splash" now applies to a significantly larger area, has no penalty on its primary hit, and increases in radius as the gem levels up.

Passive Skill Tree Changes

  • The Ranger and Shadow sections of the passive skill tree have been substantially reworked. The Ranger's tree changes have made pathing more efficient as well as being more friendly to all attack builds. The Shadow's tree changes have improved support for builds using the newly introduced skill gems.
  • Poison passive skills (and groups of skills) have been added to support other poison changes included in this update.
  • Bleed and degeneration passive skills (and groups of skills) have been improved and added to improve degeneration builds as well as bleed-specific builds.
  • Area of Effect skills have been reworked, with the net result being less area of effect available in the tree. As mentioned above, the damage of those skills has been raised.
  • Leech passives for melee have been substantially buffed, and some now offer leech for all attack damage, not just physical attacks.
  • Adder's Touch now only grants a chance to poison, rather than poisoning with every hit.
  • Elemental Dominion has been changed to Occultist's Dominion and grants spell damage rather than elemental spell damage.

Bug Fixes

  • Fixed a bug where some of the larger pets would follow your character too closely.
  • Fixed a bug where Shift-Attack worked incorrectly with Movement skills.
  • Fixed a bug where Nightmare Manifest (the Malformation boss) would move to the edge of maps, making her beam unavoidable.
  • Fixed a bug where HeadhunterHeadhunter
    Leather Belt
    Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
    +(40-55) to Dexterity
    +(50-60) to maximum Life
    (20-30)% increased Damage with Hits against Rare monsters
    When you Kill a Rare monster, you gain its Modifiers for 60 seconds
    "A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is."
    - Lavianga, Advisor to Kaom
    could cause proximity shields to last indefinitely.
  • Fixed a bug where Malachai could be culled before his third heart was destroyed.
  • Fixed a bug where some passive skills converted by the FirebornFireborn
    Crimson Jewel
    Radius: MediumIncreases and Reductions to other Damage Types in Radius are Transformed to apply to Fire DamageLeaders are not born in times of peace.
    Leaders are born in ruins and flames.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    and Cold SteelCold Steel
    Viridian Jewel
    Radius: LargeIncreases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage
    Increases and Reductions to Cold Damage in Radius are Transformed to apply to Physical Damage
    Winter provides us with her own weapons, hanging from the eaves of our homes.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewels did not work for unarmed builds.
  • Fixed a bug where Module Error: Too many skills found with q_where = skill.active_skill_name="Molten Shell". Please choose only one of the following ids:
    GravicusMoltenShell - Base duration is 10.00 seconds, Deals (143-2698) to (214-4048) Fire Damage, Shields break after (752-4460) total Damage is prevented, (4352-19367) additional Armour (page)
    GoatmanMoltenShellInvasion - Base duration is 10.00 seconds, Deals (15-5246) to (23-7869) Fire Damage, Shields break after (4-2648) total Damage is prevented, (162-4334) additional Armour (page)
    could be applied multiple times via Spell Echo.
  • Fixed issues with Malachai's red orb projectile skill when used in maps with increased cast speed.
  • Fixed a bug where some Tempest effects lasted longer on minions than on players.
  • Fixed a bug where Module Error: Too many skills found with q_where = skill.active_skill_name="Shield Charge". Please choose only one of the following ids:
    ProphecyRhoaShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 100% increased Movement Speed, Gain 15% of Physical Damage as Extra Lightning Damage, Melee Hits Fortify (page)
    VaganShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 50% increased Movement Speed (page)
    did not break breakables.
  • Fixed a variety of bugs where the Vaal Oversoul could get into states where he would not target close enemies.
  • Fixed a bug where the PvP daily mission could disappear from the quest tracker.
  • Fixed a bug where item allocation on daily missions would not be set to a player's default when they started a mission while not in a party.
  • Fixed a bug where you could not type numbers bigger than 9 in the currency unstack window.
  • Fixed a bug where chaos degeneration damage could wrap around, changing large damage to very small damage.
  • Fixed a bug where chests in the Hall of GrandmastersHall of Grandmasters
    Promenade Map
    Map Level: 73
    Map Tier: 6
    Guild Character: Ù
    Contains the Immortalised Grandmasters
    PvP damage scaling in effect
    The grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    could cause desync.
  • Fixed a bug where the Death's OathDeath's Oath
    Astral Plate
    Armour: (1990-2502)
    Movement Speed: -5%
    Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped
    +(40-50) to all Attributes
    (10-15)% increased Attack Speed
    (180-220)% increased Armour
    +(60-70) to maximum Life
    1% of Attack Damage Leeched as Life
    You take 450 Chaos Damage per second for 3 seconds on Kill
    Gore Footprints
    Tears of blood, aching heart,
    My dear Isildria must depart.
    aura dealt too little damage to monsters and too much damage to players.
  • Fixed various problems where armour pieces visibly clipped on Templars.
  • Fixed a bug where Fairgraves' footprints could appear on top of fog.
  • Fixed issues with Maramoa's audio related to the Lost in Love quest.
  • The text for the master option that removes crafting mods has been updated to reflect that it removes all master mods, not just one.

References

  1. Chris (December 9, 2015). "Content Update 2.1.0 Patch Notes". Official Path of Exile Forums. Retrieved December 9, 2015.