The Twilight Strand (Act 1)

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Revision as of 09:47, 15 April 2016 by >Igotabaconwaller (→‎Divination Cards: added links to difficultys)
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The Twilight Strand is the first area of Act 1 and is connected to Lioneye's Watch. On Cruel and Merciless difficulties, this area has a Waypoint near the Dying Exile.

Newly created characters begin washed up on the beach. Players start with 3× Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it., a Small Life FlaskSmall Life FlaskRecovers 70 Life over 3.00 Seconds
Consumes 7 of 21 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
in flask slots 1 and 2, and a Small Mana FlaskSmall Mana FlaskRecovers 50 Mana over 3.00 Seconds
Consumes 6 of 24 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
in flask slot 5. A class-dependent weapon with three unlinked sockets (red, blue, and green) can be found on the ground nearby, and the Hungry Corpse that kills the Dying Exile drops a class-dependent skill gem when killed.

Class Weapon Skill Gem
Marauder Driftwood ClubDriftwood ClubOne Handed Mace
Physical Damage: 6-8
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
10% reduced Enemy Stun Threshold
Module Error: Too many skills found with q_where = skill.active_skill_name="Heavy Strike". Please choose only one of the following ids:
LegionKaruiHeavyStrike - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page)
LegionKaruiHeavyStrike2H - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page)
Duelist Rusted SwordRusted SwordOne Handed Sword
Physical Damage: 4-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
40% increased Global Accuracy Rating
Module Error: Too many skills found with q_where = skill.active_skill_name="Double Strike". Please choose only one of the following ids:
AxisDoubleStrikeTrigger - N/A (page)
MonsterDoubleStrike - N/A (page)
Ranger Crude BowCrude BowBow
Physical Damage: 5-13
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Burning Arrow
Shadow Glass ShankGlass ShankDagger
Physical Damage: 6-10
Critical Strike Chance: 6.00%
Attacks per Second: 1.50
Weapon Range: 1.0 metres
30% increased Global Critical Strike Chance
Viper Strike
Witch Driftwood WandDriftwood WandWand
Physical Damage: 5-9
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
(8-12)% increased Spell Damage
Module Error: Too many skills found with q_where = skill.active_skill_name="Fireball". Please choose only one of the following ids:
MonsterFireball - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
MonsterFireballContactPos - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
Templar Driftwood SceptreDriftwood SceptreSceptre
Physical Damage: 8-11
Critical Strike Chance: 6.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
10% increased Elemental Damage
Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Hammer". Please choose only one of the following ids:
CityStalkerGlacialHammer - 10% chance to Freeze enemies, 50% of Physical Damage Converted to Cold Damage (page)
GlacialHammerRoyale - 10% chance to Freeze enemies, 60% of Physical Damage Converted to Cold Damage, Every third successive strike Freezes enemies as though dealing (100-190)% more Damage, +(0.2-0.3) metres to Melee Strike Range, 35% increased Duration of Cold Ailments, (10-19)% increased Effect of Cold Ailments, Adds (3-20) to (4-30) Cold Damage against Chilled Enemies (page)
Scion Rusted SwordRusted SwordOne Handed Sword
Physical Damage: 4-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
40% increased Global Accuracy Rating
Module Error: Too many skills found with q_where = skill.active_skill_name="Spectral Throw". Please choose only one of the following ids:
ThrownWeaponRoyale - N/A (page)
ThrownWeapon - N/A (page)

NPCs

Monsters

Native monsters in this area resist cold damage or lightning damage and inflict physical damage. On Cruel difficulty or higher, the boss fight can include chaos damage over time.

Quests

Corrupted Areas

Corrupted areas can't spawn in this zone. Before Version 1.2.0, Concealed Cavity and Strange Sinkhole had a chance to spawn.

Divination Cards

The following divination cards can drop in this area:

Achievements

Name Description
Beginner's Luck Have a unique item drop in the Twilight Strand in Normal difficulty.


Version History

Version Changes
2.0.0
  • Zone levels changed from 1/35/52 to 1/40/56 due to 2.0 zone progression balancing.