The Twilight Strand (Act 1): Difference between revisions

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'''The Twilight Strand''' is the first area of [[Act 1]] and is connected to [[Lioneye's Watch]].  
'''The Twilight Strand''' is the first area of [[Act 1]] and is connected to [[Lioneye's Watch]].  


==The beginning==
Newly created characters begin washed up on the beach. Players start with 3× {{il|Scroll of Wisdom}}, a {{il|Small Life Flask}} in flask slots 1 and 2, and a {{il|Small Mana Flask}} in flask slot 5. A [[class]]-dependent [[weapon]] with two linked [[socket]]s can be found on the ground nearby, and the [[Hungry Corpse]] that kills the [[Dying Exile]] drops a [[class]]-dependent [[skill gem]] when killed.  
Newly created characters begin washed up on the beach. Players start with 3× {{il|Scroll of Wisdom}}, a {{il|Small Life Flask}} in flask slots 1 and 2, and a {{il|Small Mana Flask}} in flask slot 5. A [[class]]-dependent [[weapon]] with two linked [[socket]]s can be found on the ground nearby, and the [[Hungry Corpse]] that kills the [[Dying Exile]] drops a [[class]]-dependent [[skill gem]] when killed.  


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==NPCs==
==NPCs==
*[[Dying Exile]]
*[[Dying Exile]]
==[[Quest]]s==
*[[File:Enemy at the Gate quest icon.png|40px]] [[Enemy at the Gate]]


==[[Monster]]s==
==[[Monster]]s==
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Native monsters in this area resist [[cold damage]] or [[lightning damage]] and inflict [[physical damage]].
Native monsters in this area resist [[cold damage]] or [[lightning damage]] and inflict [[physical damage]].


==[[Quest]]s==
{{Area item drops|area_id=1_1_2a}}
*[[File:Enemy at the Gate quest icon.png|40px]] [[Enemy at the Gate]]
 
==[[Corrupted Area]]s==
[[Corrupted area]]s can't spawn in this zone. Before [[Version 1.2.0]], [[Concealed Cavity]] and [[Strange Sinkhole]] had a chance to spawn.
 
==Divination Cards==
This area has no Divination Cards


==[[Achievement]]s==
==[[Achievement]]s==
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Twilight strand.jpg|Concept art
Twilight strand.jpg|Concept art
</gallery>
</gallery>
==Trivia==
Before [[Version 3.0.0]],. On Cruel and Merciless [[difficulties]], this area had a [[Waypoint]] near the [[Dying Exile]].


==Version History==
==Version History==
{{VersionHistoryTable}}
{{VersionHistoryTable}}
{{VersionHistoryRow|3.0.0}}
{{VersionHistoryRow|3.0.0}}
* Removed the Cruel and Merciless difficulty levels. Path of Exile is now a single ten-act playthrough.
* Removed the Cruel and Merciless difficulty levels which had waypoints near the Dying Exile. Path of Exile is now a single ten-act playthrough.
{{VersionHistoryRow|2.0.0}}
{{VersionHistoryRow|2.0.0}}
* Zone levels changed from '''1/35/52''' to '''1/40/56''' due to 2.0 zone progression balancing.
* Zone levels changed from '''1/35/52''' to '''1/40/56''' due to 2.0 zone progression balancing.
{{VersionHistoryRow|1.2.0}}
* Corrupted secret areas can no longer spawn in the first area of an act (the one before the town of the act).
|}
|}



Revision as of 10:19, 13 August 2017

The Twilight Strand is the first area of Act 1 and is connected to Lioneye's Watch.


The beginning

Newly created characters begin washed up on the beach. Players start with 3× Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it., a Small Life FlaskSmall Life FlaskRecovers 70 Life over 3.00 Seconds
Consumes 7 of 21 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
in flask slots 1 and 2, and a Small Mana FlaskSmall Mana FlaskRecovers 50 Mana over 3.00 Seconds
Consumes 6 of 24 Charges on use
Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
in flask slot 5. A class-dependent weapon with two linked sockets can be found on the ground nearby, and the Hungry Corpse that kills the Dying Exile drops a class-dependent skill gem when killed.

Halfway along the shore there is a Large Chest containing a support skill gem for the skill gem dropped earlier, also class-dependent.

Class Weapon Skill Gem Support Skill Gem
Marauder Driftwood ClubDriftwood ClubOne Handed Mace
Physical Damage: 6-8
Critical Strike Chance: 5.00%
Attacks per Second: 1.45
Weapon Range: 1.1 metres
10% reduced Enemy Stun Threshold
Module Error: Too many skills found with q_where = skill.active_skill_name="Heavy Strike". Please choose only one of the following ids:
LegionKaruiHeavyStrike - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page)
LegionKaruiHeavyStrike2H - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page)
Module Error: No skills found with q_where = skill.active_skill_name="Ruthless Support"
Duelist Rusted SwordRusted SwordOne Handed Sword
Physical Damage: 4-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
40% increased Global Accuracy Rating
Module Error: Too many skills found with q_where = skill.active_skill_name="Double Strike". Please choose only one of the following ids:
AxisDoubleStrikeTrigger - N/A (page)
MonsterDoubleStrike - N/A (page)
Module Error: No skills found with q_where = skill.active_skill_name="Chance to Bleed Support"
Ranger Crude BowCrude BowBow
Physical Damage: 5-13
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Burning Arrow Module Error: No skills found with q_where = skill.active_skill_name="Pierce Support"
Shadow Glass ShankGlass ShankDagger
Physical Damage: 6-10
Critical Strike Chance: 6.00%
Attacks per Second: 1.50
Weapon Range: 1.0 metres
30% increased Global Critical Strike Chance
Viper Strike Module Error: No skills found with q_where = skill.active_skill_name="Lesser Poison Support"
Witch Driftwood WandDriftwood WandWand
Physical Damage: 5-9
Critical Strike Chance: 7.00%
Attacks per Second: 1.40
(8-12)% increased Spell Damage
Module Error: Too many skills found with q_where = skill.active_skill_name="Fireball". Please choose only one of the following ids:
MonsterFireball - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
MonsterFireballContactPos - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page)
Module Error: No skills found with q_where = skill.active_skill_name="Arcane Surge Support"
Templar Driftwood SceptreDriftwood SceptreSceptre
Physical Damage: 8-11
Critical Strike Chance: 6.00%
Attacks per Second: 1.20
Weapon Range: 1.1 metres
10% increased Elemental Damage
Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Hammer". Please choose only one of the following ids:
CityStalkerGlacialHammer - 10% chance to Freeze enemies, 50% of Physical Damage Converted to Cold Damage (page)
GlacialHammerRoyale - 10% chance to Freeze enemies, 60% of Physical Damage Converted to Cold Damage, Every third successive strike Freezes enemies as though dealing (100-190)% more Damage, +(0.2-0.3) metres to Melee Strike Range, 35% increased Duration of Cold Ailments, (10-19)% increased Effect of Cold Ailments, Adds (3-20) to (4-30) Cold Damage against Chilled Enemies (page)
Module Error: No skills found with q_where = skill.active_skill_name="Elemental Proliferation Support"
Scion Rusted SwordRusted SwordOne Handed Sword
Physical Damage: 4-9
Critical Strike Chance: 5.00%
Attacks per Second: 1.55
Weapon Range: 1.1 metres
40% increased Global Accuracy Rating
Module Error: Too many skills found with q_where = skill.active_skill_name="Spectral Throw". Please choose only one of the following ids:
ThrownWeaponRoyale - N/A (page)
ThrownWeapon - N/A (page)
Module Error: No skills found with q_where = skill.active_skill_name="Onslaught Support"

NPCs

Quests

Monsters

Native monsters in this area resist cold damage or lightning damage and inflict physical damage.

Items found in this area

The following drop-restricted items can drop in this area.

No items include this area in their drop restrictions.

Achievements

Name Description
Beginner's Luck Have a unique item drop in the Twilight Strand in Normal difficulty.

Gallery

Version History

Version Changes
3.0.0
  • Removed the Cruel and Merciless difficulty levels which had waypoints near the Dying Exile. Path of Exile is now a single ten-act playthrough.
2.0.0
  • Zone levels changed from 1/35/52 to 1/40/56 due to 2.0 zone progression balancing.
1.2.0
  • Corrupted secret areas can no longer spawn in the first area of an act (the one before the town of the act).