Pit of the Chimera Map: Difference between revisions

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>BotK2
(Removed redirect to Pit of the Chimera Map (Betrayal))
>Neokowloon
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<section begin="version history" />
<section begin="version history" />
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header }}
{{VersionHistoryRow|3.5.0}}
{{Version history table row |3.9.0}}
* The Shaper and Elder storyline is gone and has been replaced by a story that takes place in the aftermath of the old story.
* The Elder, Shaper, and combined Elder and Shaper encounters can still be accessed. If you're lucky, Zana may offer a Shaper or Elder guardian's map!
{{Version history table row |3.5.0}}
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
{{VersionHistoryRow|3.1.0}}
{{Version history table row |3.1.0}}
* Added 32 new maps including two new Unique maps.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{VersionHistoryRow|2.4.0}}
{{Version history table row |2.4.0}}
* Introduced to the game.
* Introduced to the game.
|}
|}
<section end="version history" />
<section end="version history" />
{{Navbox maps}}
{{Navbox maps}}

Revision as of 16:20, 9 November 2020

Template:Current map version infobox Module Error: No results found for item using search term "page = Pit of the Chimera Map (Necropolis)" Pit of the Chimera Map is a map area.

Layout


Encounters

Boss

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

No area id given. Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.9.0
  • The Shaper and Elder storyline is gone and has been replaced by a story that takes place in the aftermath of the old story.
  • The Elder, Shaper, and combined Elder and Shaper encounters can still be accessed. If you're lucky, Zana may offer a Shaper or Elder guardian's map!
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced to the game.