Ivory Temple Map

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Template:Current map version infobox Module Error: No results found for item using search term "page = Ivory Temple Map (Necropolis)" Ivory Temple Map is a map area.

Layout


Encounters

The boss encounter is similar to Perandus chest encounter of Perandus league. The boss is guarding a Temple Stash and the stash will keep spawning adds. Killing the boss will despawn the adds and unlock the Temple Stash. The character still need to click the stash to actually open it.

The Temple Stash looks similar to, but it is not a Perandus chest.

Boss

Any one of these bosses:

Some of the above bosses have increased chance to block attack and spell, which may require to use build with Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration
Icon: B
Level: (1-20)
Requires Level 18Supports any skill that hits enemies.Overpowered applies -5% chance to Block Attack and Spell Damage
Supported Skills inflict Overpowered for 4 seconds when Blocked
Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills

Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% reduced Enemy Block Chance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
to kill them.

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

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Unique versions

There are currently no unique items for this base item type.


Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced to the game.