Blocking

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Revision as of 15:34, 21 July 2013 by >Vinifera7 (Using new templating)
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Blocking is a means of preventing damage from enemy attacks by fending with a shield, staff or dual wielded weapons.

The base chance to block when using a shield or a staff is determined by the base item type. When dual wielding, the base chance to block is 15% no matter which weapons are used.

Additional chance to block can be achieved by taking certain passive skill nodes and by using Tempest Shield skill.

Usually only attacks can be blocked, but there are passives and unique items that apply a percentage of the Block Chance to Spells. For instance, if you have the unique Stone of Lazhwar which grants Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). and a Block Chance of 24%, you now have a Block Chance of 24% and a 12% chance to block Spells.

Block chance is capped at 75%. The chance to block spells is also capped at 75%.

Mechanics

Blocking an attack prevents all damage and harmful effects including status ailments.

When an attack is blocked, the game first calculates if the attack would have caused a stun were it not blocked. If it would have caused a stun, the blocking animation is played, stunning you briefly. If it would not have caused a stun, then you get a "free" block with no animation. Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). and Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). modifiers reduce the length of the blocking animation.

The following formula shows the duration of the blocking animation in milliseconds:

Block Duration = 350 / ( 1 + Block and Stun Recovery + Block Recovery )

If you cannot be stunned, the block animation will never play.

Status ailments have no affect on your block chance, but frozen will prevent the block animation from playing if it otherwise would, and chilled will make it take longer to play (since those two work by decreasing the speed at which your character plays animations).

Passives

There are passive skill nodes that grant additional chance to block or a combination of bonuses including chance to block.

Chance to Block with Shield

These passives increase chance to block attacks with a shield equipped.

Template:Passive table header Shield Block Bulwark

Shield Block and Block Recovery
Passive Skill
+3% Chance to Block Attack Damage while holding a Shield
30% increased Block Recovery [1] [2]

Shield Block and Block Recovery is a small passive skill that grants additional chance to block with a shield equipped. It also grants increased block recovery.

Version history

Version Changes
Unknown
  • Additional Chance to Block with Shields increased from 1% to 2%.
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.

ru:Щит: блок и восстановление после блока Shield Block and Defences

Bonuses from the Shield Mastery can be allocated for one passive point after allocating a notable passive skill within an applicable cluster.

For the passive skill, see Sanctuary (passive skill).
Sanctuary
Ascendancy Notable Passive Skill
You have Consecrated Ground around you while stationary
Consecrated Ground you create applies 15% increased Damage taken to Enemies [1]

Sanctuary is a notable Ascendancy passive skill for the Inquisitor that applies the effect of consecrated ground on them while not moving. It also causes enemies to take increased damage while affected by consecrated ground you created.

Ruthless mode

Sanctuary (Ruthless)
Ascendancy Notable Passive Skill
You have Consecrated Ground around you while stationary
Consecrated Ground you create applies 8% increased Damage taken to Enemies

Sanctuary in Ruthless mode causes Consecrated Ground to apply a weaker damage taken debuff against enemies.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Now provides "Consecrated Ground you create applies 8% increased Damage taken to Enemies" in Ruthless (15% in non-Ruthless).
3.13.0
  • No longer grants Regenerate 15 Mana per Second while on Consecrated Ground.
  • Now grants Consecrated Ground you create applies 10% increased Damage taken to Enemies (from 15%).
3.6.0
  • Renamed from Sanctify and reworked.
    • Old: 30% chance to create Consecrated Ground when Hit, lasting 8 seconds, 30% chance to create Consecrated Ground on Kill, lasting 8 seconds, 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds, Consecrated Ground you create grants 40% increased Damage to you and your Allies
3.2.0
  • Added 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds.
3.0.0
  • Now grants a 30% chance to create Consecrated Ground when hit, as well as a 30% chance to create Consecrated Ground on kill (both up from 25%).
2.3.0
  • Consecrated Ground duration increased from 3 seconds to 8 seconds.
  • Added Consecrated Ground you create grants 40% increased Damage to you and Allies.
2.2.0
  • Added to the game.

Aegis is a type of skills only granted from unique items and Ascendancy passive skill.

Aegis skills are not related to the removed passive skill Aegis. It is also not related to Aegis AuroraAegis Aurora
Champion Kite Shield
Chance to Block: 32%
Armour: (860-1235)
Energy Shield: (176-250)
Movement Speed: -3%
Requires Level 62, 85 Str, 85 Int(300-400)% increased Armour and Energy Shield
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10-20)% increased Elemental Damage with Attack Skills
Born from the marriage of ice and sky,
the aurora evokes both awe and power.
nor Necromantic Aegis.

Aegis skills' mitigation takes priority before Guard Skills.[1]


Skills

  • Physical Aegis (from The Ghastly TheatreThe Ghastly Theatre
    Teak Round Shield
    Chance to Block: 24%
    Armour: (524-730)
    Evasion: (524-730)
    Movement Speed: -3%
    Requires Level 58, 74 Str, 74 Dex180% increased Block Recovery+2 to Level of Socketed Support Gems
    Triggers Level 20 Physical Aegis when Equipped
    (300-400)% increased Armour and Evasion
    100% chance to Avoid Bleeding
    (8-15)% increased Attack and Cast Speed while Physical Aegis is depleted
    (50-70)% increased Critical Strike Chance while Physical Aegis is depleted
    Nearby Enemies are Blinded while Physical Aegis is not depleted
    Never let the audience know your true form.
    Misdirect them, beguile them.
    Strike when they least expect it.
    )
  • Elemental Aegis (from Magna EclipsisMagna Eclipsis
    Pinnacle Tower Shield
    Chance to Block: 25%
    Armour: (1307-1718)
    Evasion: (80-100)
    Energy Shield: (80-100)
    Movement Speed: -3%
    Requires Level 70, 159 Str+(20-30) to maximum Life+2 to Level of Socketed Gems
    Triggers Level 20 Elemental Aegis when Equipped
    (180-220)% increased Armour
    +(60-80) to maximum Life
    +(80-100) to Evasion Rating and Energy Shield
    Lunaris crossed silently, shining and full,
    Softly night left her, alone and forlorn.
    Solaris rose to meet her, feeling her pull.
    'Neath the midday sun, the night was reborn.
    )
  • Cold Aegis (from Vix LunarisVix Lunaris
    Cardinal Round Shield
    Chance to Block: 26%
    Armour: (627-840)
    Evasion: (627-840)
    Movement Speed: -3%
    Requires Level 66, 85 Str, 85 Dex+2 to Level of Socketed Gems
    Triggers Level 20 Cold Aegis when Equipped
    (200-250)% increased Armour and Evasion
    +(60-80) to maximum Life
    Cannot be Frozen
    Silent, silent night,
    Quench the holy light.
    )
  • Fire Aegis (from Invictus SolarisInvictus Solaris
    Archon Kite Shield
    Chance to Block: 22%
    Armour: (468-626)
    Energy Shield: (96-129)
    Movement Speed: -3%
    Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Gems
    Triggers Level 20 Fire Aegis when Equipped
    (200-250)% increased Armour and Energy Shield
    +(60-80) to maximum Life
    Cannot be Ignited
    Eternal soldiers fight for glory or death. Solaris vanguard know only glory.
    )
  • Lightning Aegis (from PerepiteiaPerepiteia
    Ezomyte Spiked Shield
    Chance to Block: 25%
    Evasion: (724-1045)
    Energy Shield: (148-215)
    Movement Speed: -3%
    Requires Level 62, 85 Dex, 85 Int<Three random synthesis implicit modifiers>+(1-3) to Level of Socketed Lightning Gems
    Triggers Level 20 Lightning Aegis when Equipped
    (1-20)% increased Attack Speed
    (1-20)% increased Cast Speed
    (300-400)% increased Evasion and Energy Shield
    +(1-75) to maximum Mana
    (1-20)% increased Movement Speed
    Something within the machine never stops moving,
    but Oriathan scholars dare not open it to find out why.
    and its fractured variant)
  • Primal Aegis (from Bastion of Elements ascendancy passive skill)

Related unique items

The following unique items are related to Aegis:

ItemBase ItemRequired levelStats
The Ghastly TheatreThe Ghastly Theatre
Teak Round Shield
Chance to Block: 24%
Armour: (524-730)
Evasion: (524-730)
Movement Speed: -3%
Requires Level 58, 74 Str, 74 Dex180% increased Block Recovery+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300-400)% increased Armour and Evasion
100% chance to Avoid Bleeding
(8-15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50-70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
Never let the audience know your true form.
Misdirect them, beguile them.
Strike when they least expect it.
Teak Round Shield58180% increased Block Recovery+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300-400)% increased Armour and Evasion
100% chance to Avoid Bleeding
(8-15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50-70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
PerepiteiaPerepiteia
Ezomyte Spiked Shield
Chance to Block: 25%
Evasion: (724-1045)
Energy Shield: (148-215)
Movement Speed: -3%
Requires Level 62, 85 Dex, 85 Int<Three random synthesis implicit modifiers>+(1-3) to Level of Socketed Lightning Gems
Triggers Level 20 Lightning Aegis when Equipped
(1-20)% increased Attack Speed
(1-20)% increased Cast Speed
(300-400)% increased Evasion and Energy Shield
+(1-75) to maximum Mana
(1-20)% increased Movement Speed
Something within the machine never stops moving,
but Oriathan scholars dare not open it to find out why.
Ezomyte Spiked Shield62<Three random synthesis implicit modifiers>+(1-3) to Level of Socketed Lightning Gems
Triggers Level 20 Lightning Aegis when Equipped
(1-20)% increased Attack Speed
(1-20)% increased Cast Speed
(300-400)% increased Evasion and Energy Shield
+(1-75) to maximum Mana
(1-20)% increased Movement Speed
The Night LampThe Night Lamp
Urn Relic
Requires Level 64The Herald of the Scourge drops an additional Forbidden Tome
No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis
This item is destroyed when applied to a Sanctum
Unmodifiable"The newcomers were terrified of fire. He used their fear to control them, to lay the
seeds of unquestioning faith. He claimed only his god could protect them." - Lycia, the Heretic
Place this item on the Relic Altar at the start of each Sanctum run
Urn Relic64The Herald of the Scourge drops an additional Forbidden Tome
No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis
This item is destroyed when applied to a SanctumUnmodifiable
Vix LunarisVix Lunaris
Cardinal Round Shield
Chance to Block: 26%
Armour: (627-840)
Evasion: (627-840)
Movement Speed: -3%
Requires Level 66, 85 Str, 85 Dex+2 to Level of Socketed Gems
Triggers Level 20 Cold Aegis when Equipped
(200-250)% increased Armour and Evasion
+(60-80) to maximum Life
Cannot be Frozen
Silent, silent night,
Quench the holy light.
Cardinal Round Shield66+2 to Level of Socketed Gems
Triggers Level 20 Cold Aegis when Equipped
(200-250)% increased Armour and Evasion
+(60-80) to maximum Life
Cannot be Frozen
Invictus SolarisInvictus Solaris
Archon Kite Shield
Chance to Block: 22%
Armour: (468-626)
Energy Shield: (96-129)
Movement Speed: -3%
Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Gems
Triggers Level 20 Fire Aegis when Equipped
(200-250)% increased Armour and Energy Shield
+(60-80) to maximum Life
Cannot be Ignited
Eternal soldiers fight for glory or death. Solaris vanguard know only glory.
Archon Kite Shield68+12% to all Elemental Resistances+2 to Level of Socketed Gems
Triggers Level 20 Fire Aegis when Equipped
(200-250)% increased Armour and Energy Shield
+(60-80) to maximum Life
Cannot be Ignited
Magna EclipsisMagna Eclipsis
Pinnacle Tower Shield
Chance to Block: 25%
Armour: (1307-1718)
Evasion: (80-100)
Energy Shield: (80-100)
Movement Speed: -3%
Requires Level 70, 159 Str+(20-30) to maximum Life+2 to Level of Socketed Gems
Triggers Level 20 Elemental Aegis when Equipped
(180-220)% increased Armour
+(60-80) to maximum Life
+(80-100) to Evasion Rating and Energy Shield
Lunaris crossed silently, shining and full,
Softly night left her, alone and forlorn.
Solaris rose to meet her, feeling her pull.
'Neath the midday sun, the night was reborn.
Pinnacle Tower Shield70+(20-30) to maximum Life+2 to Level of Socketed Gems
Triggers Level 20 Elemental Aegis when Equipped
(180-220)% increased Armour
+(60-80) to maximum Life
+(80-100) to Evasion Rating and Energy Shield

Ascendancy passives

Ascendancy
Class
NameStats
Elementalist
Bastion of Elements
Triggers Level 20 Primal Aegis when Allocated
Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill
Other Aegis Skills are Disabled
Cannot take Reflected Elemental Damage [1]

Version history

Version Changes
3.13.0
  • Aegis effects, such as Elemental Aegis from Magna EclipsisMagna Eclipsis
    Pinnacle Tower Shield
    Chance to Block: 25%
    Armour: (1307-1718)
    Evasion: (80-100)
    Energy Shield: (80-100)
    Movement Speed: -3%
    Requires Level 70, 159 Str+(20-30) to maximum Life+2 to Level of Socketed Gems
    Triggers Level 20 Elemental Aegis when Equipped
    (180-220)% increased Armour
    +(60-80) to maximum Life
    +(80-100) to Evasion Rating and Energy Shield
    Lunaris crossed silently, shining and full,
    Softly night left her, alone and forlorn.
    Solaris rose to meet her, feeling her pull.
    'Neath the midday sun, the night was reborn.
    , no longer have their recharge timer interrupted by damage if the buff is depleted.
3.1.0
  • Introduced to the game.

ru:Эгида

One With Nature
Notable Passive Skill
24% increased Elemental Damage with Attack Skills
24% increased Critical Strike Chance for Attacks
+8% to all Elemental Resistances [1]

One With Nature is a notable passive skill .

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Verdant OilCrimson OilBlack OilOne With Nature
24% increased Elemental Damage with Attack Skills
24% increased Critical Strike Chance for Attacks
+8% to all Elemental Resistances

Version history

Version Changes
3.16.0
  • Precise Interception is removed from the game. Existing item anointed with that passive, would have One With Nature instead.


3.7.0
  • Increased physical attack damage passive skills in the skill tree now apply to all damage types, not just physical. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Unknown
  • Added 15% increased Physical Attack Damage while holding a Shield.
1.3.0
  • Reduced Chance to Block from 4% to 3% and increased Shield Defences from 30% to 60%.
  • Block chance has been reduced, replaced, or removed throughout the tree.
0.11.2
  • Shield Wall has been renamed to Precise Interception and now offers 30% increased defences from your equipped Shield, instead of 20%.
0.11.0
  • Notable passives with non-unique names have been renamed to their own names.
Testudo
Notable Passive Skill
+6% Chance to Block Attack Damage while holding a Shield
60% increased Block Recovery
Recover 30 Life when you Block [1]

Testudo is a notable passive skill that grants additional chance to block attack damage with a shield equipped. It grants additional life gained on block and increased block recovery.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilSepia OilBlack OilTestudo
+6% Chance to Block Attack Damage while holding a Shield
60% increased Block Recovery
Recover 30 Life when you Block

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants +6% Chance to Block Attack Damage while holding a Shield (up from 5%).
    • Now grants Recover 30 Life when you Block (up from 20).
    • No longer grants 60% increased Defences from Equipped Shield.


3.11.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 60% increased Defences from Equipped Shield (up from 40%).
    • No longer grants +20 Mana gained when you Block.
      • Instead grants Recover 20 Life when you Block.


3.9.0
  • The Ambidexterity/Blade Barrier cluster has moved east several passives.
  • The Retaliation/Testudo wheel is now where Ambidexterity/Blade Barrier used to be.


3.7.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 40% increased Defences from Equipped Shield.
    • Now grants +20 Mana gained when you Block (up from 8).
    • No longer grants 4% additional Chance to Block with Shields.
      • Instead, it now grants +5% Chance to Block Attack Damage while holding a Shield.


2.0.0
  • Now grants 4% additional Chance to Block with Shields (up from 3%).


1.3.0
  • Chance to block reduced from 6% to 3%. Testudo no longer grants shield defences. It now grants block recovery and mana on block.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.
0.11.0
  • Notable passives with non-unique names have been renamed to their own names.
0.10.2
  • Increased the block on the Shield Mastery passive for the Duelist.

Shield Block and Spell Blocking

Block
Passive Skill
+1% Chance to Block Attack Damage [1]
+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3]
3% Chance to Block Attack Damage [1]

Block is a small passive skill that grants additional chance to block attacks.

Weapon Artistry
Notable Passive Skill
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
8% increased Attack Speed
+0.2 metres to Melee Strike Range [1]

Weapon Artistry is a notable passive skill that grants increased attack speed and additional melee strike range. It also grants additional chance to block attack damage while dual wielding or with a shield equipped.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilAmber OilViolet OilWeapon Artistry
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
8% increased Attack Speed
+0.2 metres to Melee Strike Range

Version history

Version Changes
3.16.0

Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield (up from 2%).
    • Now grans 8% increased Attack Speed (down from 10%).
    • No longer grants +10 to Strength and Dexterity.

Add new sources of Melee Range to the passive tree.

  • Now grants +2 to Melee Strike Range. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]


3.11.0

Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][2]
    • Now grants 10% increased Attack Speed (up from 6%).
    • No longer grants 16% increased Attack Damage.


3.7.0

We've changed virtually every weapon cluster to some degree.

  • No longer grants 16% increased Attack Physical Damage.
    • Instead, it now grants 16% increased Attack Damage.


3.4.0

Chance to Block and Chance to Block Spells have been reworked. Previously there were several different modifiers that applied in different ways but achieved the same thing.

  • No longer grants 2% additional Block Chance while Dual Wielding or holding a Shield.
    • Instead, it now grants +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield.


3.0.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 16% increased Physical Damage with Attacks.
      • Instead, it now grants 16% increased Attack Physical Damage.


1.3.0
  • Reduced Chance to Block from 4% to 2%.
  • Block chance has been reduced, replaced, or removed throughout the tree.


0.11.2
  • Weapon Artistry now offers 4% additional Block Chance instead of 3%, 20% Melee Physical Damage instead of 10% and also offers 20 Dexterity.

References

  1. https://www.pathofexile.com/forum/view-thread/3123794
  2. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved November 5, 2021.

|}

Chance to Block with Staff

These passives increase chance to block attacks with a staff equipped.

Template:Passive table header

Staff Block
Passive Skill
+3% Chance to Block Attack Damage while wielding a Staff
+3% Chance to Block Spell Damage while wielding a Staff [1] [2]

Staff Block is a small passive skill that grants additional chance to block with a staff equipped. Battle Staff Training

Whirling Barrier
Notable Passive Skill
+6% Chance to Block Attack Damage while wielding a Staff
+6% Chance to Block Spell Damage while wielding a Staff
20% chance to gain a Power Charge when you Block [1]

Whirling Barrier is a notable passive skill that grants additional chance to block attack and spell damage with a staff equipped. It also grants a chance to gain a power charge on block.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Amber OilTeal OilCrimson OilWhirling Barrier
+6% Chance to Block Attack Damage while wielding a Staff
+6% Chance to Block Spell Damage while wielding a Staff
20% chance to gain a Power Charge when you Block

Version history

Version Changes
1.3.0
  • Block Chance changed from 10% to 6%.
  • Chance to gain Power Charge on Block added.

Chance to Block while Dual Wielding

These passives increase chance to block attacks while dual wielding. The type of weapon does not matter as long as a weapon is held in each hand.

Template:Passive table header

Dual Wield Block
Passive Skill
+2% Chance to Block Attack Damage while Dual Wielding [1] [2]

Dual Wield Block is a small passive skill that grants additional chance to block while dual wielding.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Block chance has been reduced, replaced, or removed throughout the tree.
1.2.0
  • The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned.
Blade Barrier
Notable Passive Skill
+5% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 25% increased Damage while Dual Wielding
50% increased Block Recovery [1]

Blade Barrier is a notable passive skill that grants additional chance to block attack damage and increased weapon damage while dual wielding. It also grants increased block recovery.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilViolet OilOpalescent OilBlade Barrier
+5% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 25% increased Damage while Dual Wielding
50% increased Block Recovery

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Attack Skills deal 24% increased Damage while Dual Wielding changed to 25%
3.9.0
  • The Ambidexterity/Blade Barrier cluster has moved east several passives.
1.3.0
  • Chance to block reduced from 5% to 3% and damage increased from 12% to 18%.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
1.2.0
  • Blade Barrier also grants block recovery and physical weapon damage.
  • The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
Dervish
Notable Passive Skill
+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding [1]

Dervish is a notable passive skill that grants additional chance to block attack damage while dual wielding. It also grants increased attack speed and weapon damage while dual wielding.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Azure OilCrimson OilBlack OilDervish
+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding

Version history

Version Changes
3.11.0
  • Now grants +3% Chance to Block Attack Damage while Dual Wielding (up from +2%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
1.3.0
  • Chance to block decreased from 6% to 2%. Damage increased from 15% to 24%. Attack speed increased from 5% to 6%.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Block chance has been reduced, replaced, or removed throughout the tree.
1.2.0
  • Block chance lowered from 10% to 6%. Damage lowered from 16% to 15%. Added Increased Attack Speed of 5%.
0.11.0
  • General and weapon-specific physical damage bonuses have been increased throughout the tree.
0.10.2
  • The Duelist Dervish passive has been increased from +8% block rate to +10%.
Block
Passive Skill
+1% Chance to Block Attack Damage [1]
+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3]
3% Chance to Block Attack Damage [1]

Block is a small passive skill that grants additional chance to block attacks.

Weapon Artistry
Notable Passive Skill
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
8% increased Attack Speed
+0.2 metres to Melee Strike Range [1]

Weapon Artistry is a notable passive skill that grants increased attack speed and additional melee strike range. It also grants additional chance to block attack damage while dual wielding or with a shield equipped.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilAmber OilViolet OilWeapon Artistry
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
8% increased Attack Speed
+0.2 metres to Melee Strike Range

Version history

Version Changes
3.16.0

Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield (up from 2%).
    • Now grans 8% increased Attack Speed (down from 10%).
    • No longer grants +10 to Strength and Dexterity.

Add new sources of Melee Range to the passive tree.

  • Now grants +2 to Melee Strike Range. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]


3.11.0

Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][1]
    • Now grants 10% increased Attack Speed (up from 6%).
    • No longer grants 16% increased Attack Damage.


3.7.0

We've changed virtually every weapon cluster to some degree.

  • No longer grants 16% increased Attack Physical Damage.
    • Instead, it now grants 16% increased Attack Damage.


3.4.0

Chance to Block and Chance to Block Spells have been reworked. Previously there were several different modifiers that applied in different ways but achieved the same thing.

  • No longer grants 2% additional Block Chance while Dual Wielding or holding a Shield.
    • Instead, it now grants +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield.


3.0.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 16% increased Physical Damage with Attacks.
      • Instead, it now grants 16% increased Attack Physical Damage.


1.3.0
  • Reduced Chance to Block from 4% to 2%.
  • Block chance has been reduced, replaced, or removed throughout the tree.


0.11.2
  • Weapon Artistry now offers 4% additional Block Chance instead of 3%, 20% Melee Physical Damage instead of 10% and also offers 20 Dexterity.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved November 5, 2021.

|}

Block Recovery

These passives increase the rate of recovery for being immobilized after blocking an attack powerful enough to stun.

Template:Passive table header Blocking is a means of preventing damage from enemy attacks by fending with a shield, staff or dual wielded weapons.

The base chance to block when using a shield or a staff is determined by the base item type. When dual wielding, the base chance to block is 15% no matter which weapons are used.

Additional chance to block can be achieved by taking certain passive skill nodes and by using Tempest Shield skill.

Usually only attacks can be blocked, but there are passives and unique items that apply a percentage of the Block Chance to Spells. For instance, if you have the unique Stone of Lazhwar which grants Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). and a Block Chance of 24%, you now have a Block Chance of 24% and a 12% chance to block Spells.

Block chance is capped at 75%. The chance to block spells is also capped at 75%.

Mechanics

Blocking an attack prevents all damage and harmful effects including status ailments.

When an attack is blocked, the game first calculates if the attack would have caused a stun were it not blocked. If it would have caused a stun, the blocking animation is played, stunning you briefly. If it would not have caused a stun, then you get a "free" block with no animation. Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). and Lua error in Module:Mod at line 102: bad argument #2 to 'format' (string expected, got nil). modifiers reduce the length of the blocking animation.

The following formula shows the duration of the blocking animation in milliseconds:

Block Duration = 350 / ( 1 + Block and Stun Recovery + Block Recovery )

If you cannot be stunned, the block animation will never play.

Status ailments have no affect on your block chance, but frozen will prevent the block animation from playing if it otherwise would, and chilled will make it take longer to play (since those two work by decreasing the speed at which your character plays animations).

Passives

There are passive skill nodes that grant additional chance to block or a combination of bonuses including chance to block.

Chance to Block with Shield

These passives increase chance to block attacks with a shield equipped.

Template:Passive table header Shield Block Bulwark

Shield Block and Block Recovery
Passive Skill
+3% Chance to Block Attack Damage while holding a Shield
30% increased Block Recovery [1] [2]

Shield Block and Block Recovery is a small passive skill that grants additional chance to block with a shield equipped. It also grants increased block recovery.

Version history

Version Changes
Unknown
  • Additional Chance to Block with Shields increased from 1% to 2%.
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.

ru:Щит: блок и восстановление после блока Shield Block and Defences

Bonuses from the Shield Mastery can be allocated for one passive point after allocating a notable passive skill within an applicable cluster.

For the passive skill, see Sanctuary (passive skill).
Sanctuary
Ascendancy Notable Passive Skill
You have Consecrated Ground around you while stationary
Consecrated Ground you create applies 15% increased Damage taken to Enemies [1]

Sanctuary is a notable Ascendancy passive skill for the Inquisitor that applies the effect of consecrated ground on them while not moving. It also causes enemies to take increased damage while affected by consecrated ground you created.

Ruthless mode

Sanctuary (Ruthless)
Ascendancy Notable Passive Skill
You have Consecrated Ground around you while stationary
Consecrated Ground you create applies 8% increased Damage taken to Enemies

Sanctuary in Ruthless mode causes Consecrated Ground to apply a weaker damage taken debuff against enemies.

Version history

Version Changes
3.22.0
  • [Ruthless-specific This patch note only applies to Ruthless mode and does not affect the main game mode.] Now provides "Consecrated Ground you create applies 8% increased Damage taken to Enemies" in Ruthless (15% in non-Ruthless).
3.13.0
  • No longer grants Regenerate 15 Mana per Second while on Consecrated Ground.
  • Now grants Consecrated Ground you create applies 10% increased Damage taken to Enemies (from 15%).
3.6.0
  • Renamed from Sanctify and reworked.
    • Old: 30% chance to create Consecrated Ground when Hit, lasting 8 seconds, 30% chance to create Consecrated Ground on Kill, lasting 8 seconds, 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds, Consecrated Ground you create grants 40% increased Damage to you and your Allies
3.2.0
  • Added 10% chance to create Consecrated Ground when you Hit a Rare or Unique Enemy, lasting 8 seconds.
3.0.0
  • Now grants a 30% chance to create Consecrated Ground when hit, as well as a 30% chance to create Consecrated Ground on kill (both up from 25%).
2.3.0
  • Consecrated Ground duration increased from 3 seconds to 8 seconds.
  • Added Consecrated Ground you create grants 40% increased Damage to you and Allies.
2.2.0
  • Added to the game.

Aegis is a type of skills only granted from unique items and Ascendancy passive skill.

Aegis skills are not related to the removed passive skill Aegis. It is also not related to Aegis AuroraAegis Aurora
Champion Kite Shield
Chance to Block: 32%
Armour: (860-1235)
Energy Shield: (176-250)
Movement Speed: -3%
Requires Level 62, 85 Str, 85 Int(300-400)% increased Armour and Energy Shield
+10% to all Elemental Resistances
+5% to maximum Cold Resistance
+6% Chance to Block
Recover Energy Shield equal to 2% of Armour when you Block
(10-20)% increased Elemental Damage with Attack Skills
Born from the marriage of ice and sky,
the aurora evokes both awe and power.
nor Necromantic Aegis.

Aegis skills' mitigation takes priority before Guard Skills.[1]


Skills

  • Physical Aegis (from The Ghastly TheatreThe Ghastly Theatre
    Teak Round Shield
    Chance to Block: 24%
    Armour: (524-730)
    Evasion: (524-730)
    Movement Speed: -3%
    Requires Level 58, 74 Str, 74 Dex180% increased Block Recovery+2 to Level of Socketed Support Gems
    Triggers Level 20 Physical Aegis when Equipped
    (300-400)% increased Armour and Evasion
    100% chance to Avoid Bleeding
    (8-15)% increased Attack and Cast Speed while Physical Aegis is depleted
    (50-70)% increased Critical Strike Chance while Physical Aegis is depleted
    Nearby Enemies are Blinded while Physical Aegis is not depleted
    Never let the audience know your true form.
    Misdirect them, beguile them.
    Strike when they least expect it.
    )
  • Elemental Aegis (from Magna EclipsisMagna Eclipsis
    Pinnacle Tower Shield
    Chance to Block: 25%
    Armour: (1307-1718)
    Evasion: (80-100)
    Energy Shield: (80-100)
    Movement Speed: -3%
    Requires Level 70, 159 Str+(20-30) to maximum Life+2 to Level of Socketed Gems
    Triggers Level 20 Elemental Aegis when Equipped
    (180-220)% increased Armour
    +(60-80) to maximum Life
    +(80-100) to Evasion Rating and Energy Shield
    Lunaris crossed silently, shining and full,
    Softly night left her, alone and forlorn.
    Solaris rose to meet her, feeling her pull.
    'Neath the midday sun, the night was reborn.
    )
  • Cold Aegis (from Vix LunarisVix Lunaris
    Cardinal Round Shield
    Chance to Block: 26%
    Armour: (627-840)
    Evasion: (627-840)
    Movement Speed: -3%
    Requires Level 66, 85 Str, 85 Dex+2 to Level of Socketed Gems
    Triggers Level 20 Cold Aegis when Equipped
    (200-250)% increased Armour and Evasion
    +(60-80) to maximum Life
    Cannot be Frozen
    Silent, silent night,
    Quench the holy light.
    )
  • Fire Aegis (from Invictus SolarisInvictus Solaris
    Archon Kite Shield
    Chance to Block: 22%
    Armour: (468-626)
    Energy Shield: (96-129)
    Movement Speed: -3%
    Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Gems
    Triggers Level 20 Fire Aegis when Equipped
    (200-250)% increased Armour and Energy Shield
    +(60-80) to maximum Life
    Cannot be Ignited
    Eternal soldiers fight for glory or death. Solaris vanguard know only glory.
    )
  • Lightning Aegis (from PerepiteiaPerepiteia
    Ezomyte Spiked Shield
    Chance to Block: 25%
    Evasion: (724-1045)
    Energy Shield: (148-215)
    Movement Speed: -3%
    Requires Level 62, 85 Dex, 85 Int<Three random synthesis implicit modifiers>+(1-3) to Level of Socketed Lightning Gems
    Triggers Level 20 Lightning Aegis when Equipped
    (1-20)% increased Attack Speed
    (1-20)% increased Cast Speed
    (300-400)% increased Evasion and Energy Shield
    +(1-75) to maximum Mana
    (1-20)% increased Movement Speed
    Something within the machine never stops moving,
    but Oriathan scholars dare not open it to find out why.
    and its fractured variant)
  • Primal Aegis (from Bastion of Elements ascendancy passive skill)

Related unique items

The following unique items are related to Aegis:

ItemBase ItemRequired levelStats
The Ghastly TheatreThe Ghastly Theatre
Teak Round Shield
Chance to Block: 24%
Armour: (524-730)
Evasion: (524-730)
Movement Speed: -3%
Requires Level 58, 74 Str, 74 Dex180% increased Block Recovery+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300-400)% increased Armour and Evasion
100% chance to Avoid Bleeding
(8-15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50-70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
Never let the audience know your true form.
Misdirect them, beguile them.
Strike when they least expect it.
Teak Round Shield58180% increased Block Recovery+2 to Level of Socketed Support Gems
Triggers Level 20 Physical Aegis when Equipped
(300-400)% increased Armour and Evasion
100% chance to Avoid Bleeding
(8-15)% increased Attack and Cast Speed while Physical Aegis is depleted
(50-70)% increased Critical Strike Chance while Physical Aegis is depleted
Nearby Enemies are Blinded while Physical Aegis is not depleted
PerepiteiaPerepiteia
Ezomyte Spiked Shield
Chance to Block: 25%
Evasion: (724-1045)
Energy Shield: (148-215)
Movement Speed: -3%
Requires Level 62, 85 Dex, 85 Int<Three random synthesis implicit modifiers>+(1-3) to Level of Socketed Lightning Gems
Triggers Level 20 Lightning Aegis when Equipped
(1-20)% increased Attack Speed
(1-20)% increased Cast Speed
(300-400)% increased Evasion and Energy Shield
+(1-75) to maximum Mana
(1-20)% increased Movement Speed
Something within the machine never stops moving,
but Oriathan scholars dare not open it to find out why.
Ezomyte Spiked Shield62<Three random synthesis implicit modifiers>+(1-3) to Level of Socketed Lightning Gems
Triggers Level 20 Lightning Aegis when Equipped
(1-20)% increased Attack Speed
(1-20)% increased Cast Speed
(300-400)% increased Evasion and Energy Shield
+(1-75) to maximum Mana
(1-20)% increased Movement Speed
The Night LampThe Night Lamp
Urn Relic
Requires Level 64The Herald of the Scourge drops an additional Forbidden Tome
No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis
This item is destroyed when applied to a Sanctum
Unmodifiable"The newcomers were terrified of fire. He used their fear to control them, to lay the
seeds of unquestioning faith. He claimed only his god could protect them." - Lycia, the Heretic
Place this item on the Relic Altar at the start of each Sanctum run
Urn Relic64The Herald of the Scourge drops an additional Forbidden Tome
No Resolve Mitigation, chance to Avoid Resolve loss or Resolve Aegis
This item is destroyed when applied to a SanctumUnmodifiable
Vix LunarisVix Lunaris
Cardinal Round Shield
Chance to Block: 26%
Armour: (627-840)
Evasion: (627-840)
Movement Speed: -3%
Requires Level 66, 85 Str, 85 Dex+2 to Level of Socketed Gems
Triggers Level 20 Cold Aegis when Equipped
(200-250)% increased Armour and Evasion
+(60-80) to maximum Life
Cannot be Frozen
Silent, silent night,
Quench the holy light.
Cardinal Round Shield66+2 to Level of Socketed Gems
Triggers Level 20 Cold Aegis when Equipped
(200-250)% increased Armour and Evasion
+(60-80) to maximum Life
Cannot be Frozen
Invictus SolarisInvictus Solaris
Archon Kite Shield
Chance to Block: 22%
Armour: (468-626)
Energy Shield: (96-129)
Movement Speed: -3%
Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Gems
Triggers Level 20 Fire Aegis when Equipped
(200-250)% increased Armour and Energy Shield
+(60-80) to maximum Life
Cannot be Ignited
Eternal soldiers fight for glory or death. Solaris vanguard know only glory.
Archon Kite Shield68+12% to all Elemental Resistances+2 to Level of Socketed Gems
Triggers Level 20 Fire Aegis when Equipped
(200-250)% increased Armour and Energy Shield
+(60-80) to maximum Life
Cannot be Ignited
Magna EclipsisMagna Eclipsis
Pinnacle Tower Shield
Chance to Block: 25%
Armour: (1307-1718)
Evasion: (80-100)
Energy Shield: (80-100)
Movement Speed: -3%
Requires Level 70, 159 Str+(20-30) to maximum Life+2 to Level of Socketed Gems
Triggers Level 20 Elemental Aegis when Equipped
(180-220)% increased Armour
+(60-80) to maximum Life
+(80-100) to Evasion Rating and Energy Shield
Lunaris crossed silently, shining and full,
Softly night left her, alone and forlorn.
Solaris rose to meet her, feeling her pull.
'Neath the midday sun, the night was reborn.
Pinnacle Tower Shield70+(20-30) to maximum Life+2 to Level of Socketed Gems
Triggers Level 20 Elemental Aegis when Equipped
(180-220)% increased Armour
+(60-80) to maximum Life
+(80-100) to Evasion Rating and Energy Shield

Ascendancy passives

Ascendancy
Class
NameStats
Elementalist
Bastion of Elements
Triggers Level 20 Primal Aegis when Allocated
Primal Aegis can take 75 Elemental Damage per Allocated Notable Passive Skill
Other Aegis Skills are Disabled
Cannot take Reflected Elemental Damage [1]

Version history

Version Changes
3.13.0
  • Aegis effects, such as Elemental Aegis from Magna EclipsisMagna Eclipsis
    Pinnacle Tower Shield
    Chance to Block: 25%
    Armour: (1307-1718)
    Evasion: (80-100)
    Energy Shield: (80-100)
    Movement Speed: -3%
    Requires Level 70, 159 Str+(20-30) to maximum Life+2 to Level of Socketed Gems
    Triggers Level 20 Elemental Aegis when Equipped
    (180-220)% increased Armour
    +(60-80) to maximum Life
    +(80-100) to Evasion Rating and Energy Shield
    Lunaris crossed silently, shining and full,
    Softly night left her, alone and forlorn.
    Solaris rose to meet her, feeling her pull.
    'Neath the midday sun, the night was reborn.
    , no longer have their recharge timer interrupted by damage if the buff is depleted.
3.1.0
  • Introduced to the game.

ru:Эгида

One With Nature
Notable Passive Skill
24% increased Elemental Damage with Attack Skills
24% increased Critical Strike Chance for Attacks
+8% to all Elemental Resistances [1]

One With Nature is a notable passive skill .

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Verdant OilCrimson OilBlack OilOne With Nature
24% increased Elemental Damage with Attack Skills
24% increased Critical Strike Chance for Attacks
+8% to all Elemental Resistances

Version history

Version Changes
3.16.0
  • Precise Interception is removed from the game. Existing item anointed with that passive, would have One With Nature instead.


3.7.0
  • Increased physical attack damage passive skills in the skill tree now apply to all damage types, not just physical. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
Unknown
  • Added 15% increased Physical Attack Damage while holding a Shield.
1.3.0
  • Reduced Chance to Block from 4% to 3% and increased Shield Defences from 30% to 60%.
  • Block chance has been reduced, replaced, or removed throughout the tree.
0.11.2
  • Shield Wall has been renamed to Precise Interception and now offers 30% increased defences from your equipped Shield, instead of 20%.
0.11.0
  • Notable passives with non-unique names have been renamed to their own names.
Testudo
Notable Passive Skill
+6% Chance to Block Attack Damage while holding a Shield
60% increased Block Recovery
Recover 30 Life when you Block [1]

Testudo is a notable passive skill that grants additional chance to block attack damage with a shield equipped. It grants additional life gained on block and increased block recovery.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilSepia OilBlack OilTestudo
+6% Chance to Block Attack Damage while holding a Shield
60% increased Block Recovery
Recover 30 Life when you Block

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants +6% Chance to Block Attack Damage while holding a Shield (up from 5%).
    • Now grants Recover 30 Life when you Block (up from 20).
    • No longer grants 60% increased Defences from Equipped Shield.


3.11.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 60% increased Defences from Equipped Shield (up from 40%).
    • No longer grants +20 Mana gained when you Block.
      • Instead grants Recover 20 Life when you Block.


3.9.0
  • The Ambidexterity/Blade Barrier cluster has moved east several passives.
  • The Retaliation/Testudo wheel is now where Ambidexterity/Blade Barrier used to be.


3.7.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 40% increased Defences from Equipped Shield.
    • Now grants +20 Mana gained when you Block (up from 8).
    • No longer grants 4% additional Chance to Block with Shields.
      • Instead, it now grants +5% Chance to Block Attack Damage while holding a Shield.


2.0.0
  • Now grants 4% additional Chance to Block with Shields (up from 3%).


1.3.0
  • Chance to block reduced from 6% to 3%. Testudo no longer grants shield defences. It now grants block recovery and mana on block.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist. Special bonuses have been added to some notable passives in those areas.
0.11.0
  • Notable passives with non-unique names have been renamed to their own names.
0.10.2
  • Increased the block on the Shield Mastery passive for the Duelist.

Shield Block and Spell Blocking

Block
Passive Skill
+1% Chance to Block Attack Damage [1]
+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3]
3% Chance to Block Attack Damage [1]

Block is a small passive skill that grants additional chance to block attacks.

Weapon Artistry
Notable Passive Skill
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
8% increased Attack Speed
+0.2 metres to Melee Strike Range [1]

Weapon Artistry is a notable passive skill that grants increased attack speed and additional melee strike range. It also grants additional chance to block attack damage while dual wielding or with a shield equipped.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilAmber OilViolet OilWeapon Artistry
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
8% increased Attack Speed
+0.2 metres to Melee Strike Range

Version history

Version Changes
3.16.0

Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield (up from 2%).
    • Now grans 8% increased Attack Speed (down from 10%).
    • No longer grants +10 to Strength and Dexterity.

Add new sources of Melee Range to the passive tree.

  • Now grants +2 to Melee Strike Range. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]


3.11.0

Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][2]
    • Now grants 10% increased Attack Speed (up from 6%).
    • No longer grants 16% increased Attack Damage.


3.7.0

We've changed virtually every weapon cluster to some degree.

  • No longer grants 16% increased Attack Physical Damage.
    • Instead, it now grants 16% increased Attack Damage.


3.4.0

Chance to Block and Chance to Block Spells have been reworked. Previously there were several different modifiers that applied in different ways but achieved the same thing.

  • No longer grants 2% additional Block Chance while Dual Wielding or holding a Shield.
    • Instead, it now grants +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield.


3.0.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 16% increased Physical Damage with Attacks.
      • Instead, it now grants 16% increased Attack Physical Damage.


1.3.0
  • Reduced Chance to Block from 4% to 2%.
  • Block chance has been reduced, replaced, or removed throughout the tree.


0.11.2
  • Weapon Artistry now offers 4% additional Block Chance instead of 3%, 20% Melee Physical Damage instead of 10% and also offers 20 Dexterity.

References

  1. https://www.pathofexile.com/forum/view-thread/3123794
  2. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved November 5, 2021.

|}

Chance to Block with Staff

These passives increase chance to block attacks with a staff equipped.

Template:Passive table header

Staff Block
Passive Skill
+3% Chance to Block Attack Damage while wielding a Staff
+3% Chance to Block Spell Damage while wielding a Staff [1] [2]

Staff Block is a small passive skill that grants additional chance to block with a staff equipped. Battle Staff Training

Whirling Barrier
Notable Passive Skill
+6% Chance to Block Attack Damage while wielding a Staff
+6% Chance to Block Spell Damage while wielding a Staff
20% chance to gain a Power Charge when you Block [1]

Whirling Barrier is a notable passive skill that grants additional chance to block attack and spell damage with a staff equipped. It also grants a chance to gain a power charge on block.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Amber OilTeal OilCrimson OilWhirling Barrier
+6% Chance to Block Attack Damage while wielding a Staff
+6% Chance to Block Spell Damage while wielding a Staff
20% chance to gain a Power Charge when you Block

Version history

Version Changes
1.3.0
  • Block Chance changed from 10% to 6%.
  • Chance to gain Power Charge on Block added.

Chance to Block while Dual Wielding

These passives increase chance to block attacks while dual wielding. The type of weapon does not matter as long as a weapon is held in each hand.

Template:Passive table header

Dual Wield Block
Passive Skill
+2% Chance to Block Attack Damage while Dual Wielding [1] [2]

Dual Wield Block is a small passive skill that grants additional chance to block while dual wielding.

Version history

Version Changes
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Block chance has been reduced, replaced, or removed throughout the tree.
1.2.0
  • The Witch and Shadow passive tree starting area has been redesigned. The area surrounding the Witch, Shadow and Ranger has been redesigned.
Blade Barrier
Notable Passive Skill
+5% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 25% increased Damage while Dual Wielding
50% increased Block Recovery [1]

Blade Barrier is a notable passive skill that grants additional chance to block attack damage and increased weapon damage while dual wielding. It also grants increased block recovery.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilViolet OilOpalescent OilBlade Barrier
+5% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 25% increased Damage while Dual Wielding
50% increased Block Recovery

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Attack Skills deal 24% increased Damage while Dual Wielding changed to 25%
3.9.0
  • The Ambidexterity/Blade Barrier cluster has moved east several passives.
1.3.0
  • Chance to block reduced from 5% to 3% and damage increased from 12% to 18%.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.
1.2.0
  • Blade Barrier also grants block recovery and physical weapon damage.
  • The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
Dervish
Notable Passive Skill
+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding [1]

Dervish is a notable passive skill that grants additional chance to block attack damage while dual wielding. It also grants increased attack speed and weapon damage while dual wielding.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Azure OilCrimson OilBlack OilDervish
+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding

Version history

Version Changes
3.11.0
  • Now grants +3% Chance to Block Attack Damage while Dual Wielding (up from +2%). [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
1.3.0
  • Chance to block decreased from 6% to 2%. Damage increased from 15% to 24%. Attack speed increased from 5% to 6%.
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Block chance has been reduced, replaced, or removed throughout the tree.
1.2.0
  • Block chance lowered from 10% to 6%. Damage lowered from 16% to 15%. Added Increased Attack Speed of 5%.
0.11.0
  • General and weapon-specific physical damage bonuses have been increased throughout the tree.
0.10.2
  • The Duelist Dervish passive has been increased from +8% block rate to +10%.
Block
Passive Skill
+1% Chance to Block Attack Damage [1]
+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3]
3% Chance to Block Attack Damage [1]

Block is a small passive skill that grants additional chance to block attacks.

Weapon Artistry
Notable Passive Skill
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
8% increased Attack Speed
+0.2 metres to Melee Strike Range [1]

Weapon Artistry is a notable passive skill that grants increased attack speed and additional melee strike range. It also grants additional chance to block attack damage while dual wielding or with a shield equipped.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilAmber OilViolet OilWeapon Artistry
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
8% increased Attack Speed
+0.2 metres to Melee Strike Range

Version history

Version Changes
3.16.0

Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield (up from 2%).
    • Now grans 8% increased Attack Speed (down from 10%).
    • No longer grants +10 to Strength and Dexterity.

Add new sources of Melee Range to the passive tree.

  • Now grants +2 to Melee Strike Range. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]


3.11.0

Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.

  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][1]
    • Now grants 10% increased Attack Speed (up from 6%).
    • No longer grants 16% increased Attack Damage.


3.7.0

We've changed virtually every weapon cluster to some degree.

  • No longer grants 16% increased Attack Physical Damage.
    • Instead, it now grants 16% increased Attack Damage.


3.4.0

Chance to Block and Chance to Block Spells have been reworked. Previously there were several different modifiers that applied in different ways but achieved the same thing.

  • No longer grants 2% additional Block Chance while Dual Wielding or holding a Shield.
    • Instead, it now grants +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield.


3.0.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 16% increased Physical Damage with Attacks.
      • Instead, it now grants 16% increased Attack Physical Damage.


1.3.0
  • Reduced Chance to Block from 4% to 2%.
  • Block chance has been reduced, replaced, or removed throughout the tree.


0.11.2
  • Weapon Artistry now offers 4% additional Block Chance instead of 3%, 20% Melee Physical Damage instead of 10% and also offers 20 Dexterity.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved November 5, 2021.

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Block Recovery

These passives increase the rate of recovery for being immobilized after blocking an attack powerful enough to stun.

Template:Passive table header Template loop detected: Block Recovery

Shield Block and Block Recovery
Passive Skill
+3% Chance to Block Attack Damage while holding a Shield
30% increased Block Recovery [1] [2]

Shield Block and Block Recovery is a small passive skill that grants additional chance to block with a shield equipped. It also grants increased block recovery.

Version history

Version Changes
Unknown
  • Additional Chance to Block with Shields increased from 1% to 2%.
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.

ru:Щит: блок и восстановление после блока

Stun Recovery
Passive Skill
15% increased Stun and Block Recovery [1] [2]

Stun Recovery is a small passive skill that grants increased Stun and Block Recovery. |}

Shield Block and Block Recovery
Passive Skill
+3% Chance to Block Attack Damage while holding a Shield
30% increased Block Recovery [1] [2]

Shield Block and Block Recovery is a small passive skill that grants additional chance to block with a shield equipped. It also grants increased block recovery.

Version history

Version Changes
Unknown
  • Additional Chance to Block with Shields increased from 1% to 2%.
1.3.0
  • The Templar, Marauder, and Duelist starting areas have been reworked significantly.
  • Large elemental, staff, mace, axe, sword, two-handed weapon, weapon and shield, and dual wielding wheels of passive skills have been placed on the exterior of the tree, out from the Templar, Marauder and Duelist.

ru:Щит: блок и восстановление после блока

Stun Recovery
Passive Skill
15% increased Stun and Block Recovery [1] [2]

Stun Recovery is a small passive skill that grants increased Stun and Block Recovery. |}