Act 2
Act Two is Path of Exile's second storyline act. In this act, the exile is driven farther inland. Among the forests, riverways and caves, groups of bandits have built fortified camps and openly challenge one another while extorting food and supplies from a small, struggling village. In the north, an ancient Vaal spirit is stirring in the dark.
Act 2 covers monster levels 13–23. Its town is The Forest Encampment.
NPCs:
Master:
Quests
- Deal with the Bandits
- The Bandit Lord Alira / The Bandit Lord Oak / The Bandit Lord Kraityn
- The Great White Beast
- Intruders in Black
- Sharp and Cruel
- Through Sacred Ground
- The Root of the Problem
- Shadow of the Vaal
- The Lord's Labyrinth
- Einhar's Hunt
- Einhar's Menagerie
- Safe and Sound
Progression
Chamber of Sins Level 2 16 |
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↑ | ||||||||||
The Southern Forest 13 |
Chamber of Sins Level 1 16 |
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↓ | ↑ | |||||||||
The Forest Encampment |
→ | The Old Fields 14 |
→ | The Crossroads 15 |
→ | The Broken Bridge 16 | ||||
↓ | ↓ | ↓ | ||||||||
The Western Forest 17 |
← | The Riverways 15 |
The Den 15 |
The Fellshrine Ruins 16 |
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↓ | ↓ | ↓ | ||||||||
Weaver's Chambers 18 |
The Wetlands 19 |
The Crypt Level 1 17 |
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↓ | ↓ | |||||||||
Vaal Ruins 20 |
The Crypt Level 2 18 |
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↓ | ||||||||||
Northern Forest 21 |
→ | The Dread Thicket 21 |
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↓ | ||||||||||
The Caverns 22 |
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↓ | ||||||||||
Ancient Pyramid 23 |
Version history
Version | Changes |
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3.0.0 |
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2.0.0 |
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