Kurgal, the Blackblooded is a boss that can only appear inside The Lich's Tomb nodes within the Abyssal City biome, inside The Azurite Mine in Delve, at a depth of 110 or greater.
The encounter with Kurgal, the Blackblooded has two distinct phases, with an add phase during the initial phase.
The boss room is known as Abyssal Sanctum. From the boss room, the exit portal leads to "Abyssal Span".
Arena
The arena for the fight is called Abyssal Sanctum. The arena is comprised of two circles, with four low walls around the first circle and wide passages between them at 45 degree angles.
Skills
Kurgal, the Blackblooded has several different skills, focused primarily on physical damage, with some skills having 15-20% chaos conversion and 80% lightning conversion.
- Basic Attack - Shoots arrows and wand projectiles.
- Reflecting Beam - Casts a beam that deals 2841 physical damage per second to an area on the ground near the player, the area follows the player as they move around the arena and this lasts for up to 15 seconds. Players have between 0.2 and 0.45 seconds to avoid being hit by the initial spell.
- Firestorm - Occasionally casts a medium-sized firestorm that will land in the outer part of the arena, dealing physical and chaos damage over 6 seconds, every 0.2 seconds.
- Chest Pulse - Casts a single laser pulse dealing physical damage, facing the direction of the player at the time of casting with a distance equal to the radius of the arena.
- Ground Laser - 20 ground lasers are distributed evenly at two radii in the arena, in the first phase they occasionally begin connecting diagonally in the outer region of the arena with damaging beams dealing physical damage. In the second phase they occasionally spin slowly in groups dealing physical and chaos damage.
- Transition Beam - Kurgal spreads his arms 180 degrees apart and launches two beams that close inwards towards his direction of facing leaving 20 degrees whereupon the spell finishes. This deals high physical damage with 15% converted to chaos.
The Fight
Approaching Kurgal initiates the fight.
During the first phase Kurgal will slowly and continually summon pillars surrounded by three glowing green circles. The pillars can appear in one of four preset locations nearest the player at the time and near the passages between the inner and outer circles. These pillars block player movement. It can detonate these pillars when between 1 and 4 are active given that the zone is not in darkness or in phase two. The area very near these glowing circles deals a large amount of damage to the player and any of these pillars that are nearby the player will explode simultaneously. Most often, all of the pillars will explode.
Occasionally it also places a small totem which erupts after a short duration to deal a small amount of damage, near the player.
Around the arena are 20 evenly-spaced totems, 8 are placed in the first radius and 12 are placed in the second radius - around the perimeter of the arena. During the first phase these connect in a triangular or diagonal pattern dealing minor physical damage to the player if they cross the beam.
When the boss reaches 50% of its initial health, it will become invulnerable, untargetable and begin to spawn abyssal monsters. These deal a small amount of damage and grant flask charges.
In the second half of the first phase, the fight resumes as before.
When the boss reaches low health, it begins its empowered phase.
During the second phase, the 20 totems begin to activate in groups spinning and dealing physical and chaos damage with a short laser beam.
It also launches projectiles frequently at the player which deal up to 8986 damage, 80% being lightning, and 20% being chaos.
It will also cast two spells at set intervals, either the Chest Pulse or Transition Beam, both of which are deadly but avoidable.
Items found from this monster
Item | Drop Level | |
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Ahkeli's ValleyRequires Level 49+(20-30)% to Fire Resistance+20 to Strength 5% increased maximum Energy Shield 5% increased maximum LifeThe river, once fertile and fresh, and flowing briskly to the sea, now stood, stained, at a standstill. Dammed by the coagulating dead.This item can be combined with a Meadow and Mountain ring at a Vendor. | N/A | 49 |
Command of the PitArmour: (67-77) Energy Shield: (14-16)Requires Level 37, 29 Str, 29 IntHas 1 Abyssal Socket (6-10)% increased Cast Speed (4-6)% increased maximum Life With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with SpellsWe serve only the Night. | N/A | 37 |
Command of the PitArmour: (67-77) Energy Shield: (14-16)Requires Level 37, 29 Str, 29 IntHas 2 Abyssal Sockets (6-10)% increased Cast Speed (4-6)% increased maximum Life With a Ghastly Eye Jewel Socketed, Minions have +1000 to Accuracy Rating With a Hypnotic Eye Jewel Socketed, gain Arcane Surge on Hit with SpellsWe serve only the Night. | N/A | 37 |
Hale NegatorEnergy Shield: (73-84)Requires Level 65, 138 IntHas 1 Abyssal Socket (6-8)% increased maximum Life +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge every second You lose all Spirit Charges when taking a Savage Hit Recover (2-3)% of Life when you lose a Spirit Charge Recover (2-3)% of Energy Shield when you lose a Spirit Charge"Feel the pain of ancient wounds. Feel the doom of dying souls." | N/A | 65 |
Hale NegatorEnergy Shield: (73-84)Requires Level 65, 138 IntHas 2 Abyssal Sockets (6-8)% increased maximum Life +1 to Maximum Spirit Charges per Abyss Jewel affecting you Gain a Spirit Charge every second You lose all Spirit Charges when taking a Savage Hit Recover (2-3)% of Life when you lose a Spirit Charge Recover (2-3)% of Energy Shield when you lose a Spirit Charge"Feel the pain of ancient wounds. Feel the doom of dying souls." | N/A | 65 |
Putembo's MeadowRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence 5% increased maximum Energy Shield 5% increased maximum LifeThe fields were silent but for the plucking of fruits, the rustling of leaves, and the breaking of stone. No slave dared to speak or look the passing king in the eye. No one... except Aul.This item can be combined with a Mountain and Valley ring at a Vendor. | N/A | 49 |
Uzaza's MountainRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity 5% increased maximum Energy Shield 5% increased maximum LifeThe narrow path turned to rough rocks that led towards the sky. One last obstacle in a life-long journey to find a land they could call home.This item can be combined with a Meadow and Valley ring at a Vendor. | N/A | 49 |
Misery in Darkness6Shroud of the LightlessHe wandered the bone-filled depths hoping each corner would be his last. Eventually, he found Light. | 70 | 1 |
Flaring Allflame Ember of AbyssPack Size: 2-4 MonstersPack monsters can drop Abyssal Jewels Pack monsters have a chance to leave corpses with a Special CraftClick and drag this item over a Monster Pack in the Lantern of Arimor to have those packs in the area replaced with this pack. | 46 | 1 |
Version history
Version
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Changes
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3.20.0 |
- Pinnacle bosses, Map bosses, Incursion architects, Betrayal targets, Breachlords and others no longer have 33% or 66% less effect of curses on them respectively.
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3.4.0 |
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Unique Items |
Delve Drops |
- Mark of SubmissionRequires Level 24Has 1 SocketCurse Enemies with Socketed Hex Curse Gem on HitSo great was the thaumaturgy of a bloodpriest's mark,
that sacrifices soon welcomed their death.
- The Primordial ChainRequires Level 34Regenerate (2-4) Life per second+3 to maximum number of Summoned Golems
You cannot have non-Golem Minions 25% reduced Golem Size Golems Deal (45-35)% less Damage Golems have (45-35)% less Life Golems have (80-100)% increased Movement Speed PrimordialThe leash of the lifegiver binds in both directions.
- Demon StitcherEnergy Shield: (128-153)Requires Level 41, 60 Int(15-20)% increased Cast Speed
+(100-120) to maximum Energy Shield +(100-120) to maximum Life Sacrifice (5-25)% of Life to gain that much Energy Shield when you Cast a SpellXibaqua's treachery was met with divine fury. One by one, the gods reclaimed their flesh, until all that remained was a droplet of pure light: The first Vaal.
- SoulwrestWarstaff
Physical Damage: 53-160 Critical Strike Chance: 7.30% Attacks per Second: 1.25 Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a StaffTrigger Level 20 Summon Phantasm Skill when you Consume a corpse (100-140)% increased Spell Damage (25-30)% increased Cast Speed (80-100)% increased Mana Regeneration Rate Minions deal (45-51) to (66-78) additional Physical Damage If you Consumed a corpse Recently, you and nearby Allies Regenerate 5% of Life per secondDeath is but the start of your servitude.
- The Grey SpireWarstaff
Physical Damage: 73-136 Critical Strike Chance: 6.50% Attacks per Second: (1.56-1.69) Weapon Range: 1.3 metresRequires Level 68, 113 Str, 113 Int+20% Chance to Block Spell Damage while wielding a StaffHas no Sockets (250-300)% increased Global Damage (20-30)% increased Attack Speed +(1-4)% to all maximum ResistancesThere was never a simpler time. Just simpler motivations.
- Primordial Might(25-30)% increased Damage if you Summoned a Golem in the past 8 seconds
Golems Summoned in the past 8 seconds deal (35-45)% increased Damage Golems have (18-22)% increased Maximum Life Summoned Golems are Aggressive Primordial"Do not cause the land to stir, It holds secrets better unknown." - Azmerian proverbPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
- Primordial EminenceGolems have (16-20)% increased Attack and Cast Speed
30% increased Effect of Buffs granted by your Golems Golems have +(800-1000) to Armour Primordial"Kings fall, empires crumble, mortals perish. All turn to earth and sand." - Maraketh proverbPlace into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
- Primordial HarmonyGolem Skills have (20-30)% increased Cooldown Recovery Rate
Summoned Golems have (30-45)% increased Cooldown Recovery Rate (16-20)% increased Golem Damage for each Type of Golem you have Summoned Summoned Golems Regenerate 2% of their Life per second Primordial"A stone is not a stone, It is but one part of a fortress." - Ezomyte proverbPlace into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
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| Boss Drops |
- Ahkeli's MeadowRequires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield 5% increased maximum LifeWhere once had stood a village, lay naught but splinters. Some had once been her home. Some had once been her creations. Some had once been her family.This item can be combined with a Mountain and Valley ring at a Vendor.
- Ahkeli's MountainRequires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield 5% increased maximum LifeFleeing the destruction set upon her home, the Clayshaper sought safety in the clouds of ash above.This item can be combined with a Meadow and Valley ring at a Vendor.
- Ahkeli's ValleyRequires Level 49+(20-30)% to Fire Resistance+20 to Strength
5% increased maximum Energy Shield 5% increased maximum LifeThe river, once fertile and fresh, and flowing briskly to the sea, now stood, stained, at a standstill. Dammed by the coagulating dead.This item can be combined with a Meadow and Mountain ring at a Vendor.
- Putembo's MeadowRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield 5% increased maximum LifeThe fields were silent but for the plucking of fruits, the rustling of leaves, and the breaking of stone. No slave dared to speak or look the passing king in the eye. No one... except Aul.This item can be combined with a Mountain and Valley ring at a Vendor.
- Putembo's MountainRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield 5% increased maximum LifeHe surveyed his lands, green and vital, watched with pride as his slaves quarried fine stone for his fortress, and thanked the heavens for his many blessings. But this pilgrimage to the peak was to be his last.This item can be combined with a Meadow and Valley ring at a Vendor.
- Putembo's ValleyRequires Level 49+(20-30)% to Lightning Resistance+20 to Intelligence
5% increased maximum Energy Shield 5% increased maximum LifeWith no stone for rebuilding, each storm took its toll on the village. Huts eventually collapsed, their occupants injured or dead. Bodies were left by the river, to appease the gods. But the dead would not remain there.This item can be combined with a Meadow and Mountain ring at a Vendor.
- Uzaza's MeadowRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield 5% increased maximum LifeCold winds blasted what little grew on the icy surface. The gifts of the land lay hidden deeper, and only patience and persistence would free them.This item can be combined with a Mountain and Valley ring at a Vendor.
- Uzaza's MountainRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield 5% increased maximum LifeThe narrow path turned to rough rocks that led towards the sky. One last obstacle in a life-long journey to find a land they could call home.This item can be combined with a Meadow and Valley ring at a Vendor.
- Uzaza's ValleyRequires Level 49+(20-30)% to Cold Resistance+20 to Dexterity
5% increased maximum Energy Shield 5% increased maximum LifeSheltered beneath thick ice, the river ferried fat fish towards the sea. But the First King knew the river's secret, and the fish were not the only ones who grew fat.This item can be combined with a Meadow and Mountain ring at a Vendor.
- Doryani's MachinariumMap Level: 81
Map Tier: 14 Guild Character: ‹ Item Quantity: +(40-60)% Item Rarity: +(40-60)%(20-50)% increased Experience gain Found Items have 10% chance to drop Corrupted in Area Unique Boss is augmented by Player choicesWe are ever the makers of our own undoing.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
- Cerberus LimbSceptre
Physical Damage: 30-55 Critical Strike Chance: 6.00% Attacks per Second: 1.40 Weapon Range: 1.1 metresRequires Level 47, 81 Str, 81 Int24% increased Elemental Damage(70-100)% increased Spell Damage (15-20)% increased Cast Speed 0.5% of Spell Damage Leeched as Life if Equipped Shield has at least 30% Chance to Block +1 to Maximum Energy Shield per 5 Armour on Equipped Shield +5 to Armour per 5 Evasion Rating on Equipped Shield +20 to Evasion Rating per 5 Maximum Energy Shield on Equipped ShieldThe greatest of guardians make the greatest of sacrifices.
- Command of the Pit (2 variants)
- Hale Negator (2 variants)
- Aul's Uprising (multiple variants)
- Crown of the TyrantArmour: (160-189)
Energy Shield: (33-39)Requires Level 58, 64 Str, 64 IntHas 1 Socket +(50-175) to maximum Life Nearby Enemies have -10% to all Resistances You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby Allies have 16 to 144 added Lightning Damage per Blue Socket You and Nearby Allies have 47 to 61 added Chaos Damage per White SocketYou will know if your subjects follow you from fear or respect when you have your first moment of weakness. If it's the former, they will tear you into pieces like rabid dogs.
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| Doryani's Machinarium Boss Drops |
- Doryani's Delusion (Armour)Armour: (482-611)Requires Level 68, 120 Str(100-120)% increased Armour
+(60-70) to maximum Life 30% increased Movement Speed <One Purity of # mod of one element and One Added # damage mod of one element>"Every day we choose safety or knowledge. Live and stagnate, or risk death for truth. I would rather see the end of the Vaal than help it tread water." - Doryani, Queen's Thaumaturgist
- Doryani's Delusion (Evasion)Evasion: (492-622)Requires Level 69, 120 Dex(100-120)% increased Evasion Rating
+(60-70) to maximum Life 30% increased Movement Speed <One Purity of # mod of one element and One Added # damage mod of one element>"Every day we choose safety or knowledge. Live and stagnate, or risk death for truth. I would rather see the end of the Vaal than help it tread water." - Doryani, Queen's Thaumaturgist
- Doryani's Delusion (ES)Energy Shield: (127-165)Requires Level 67, 123 Int(150-180)% increased Energy Shield
+(60-70) to maximum Life 30% increased Movement Speed <One Purity of # mod of one element and One Added # damage mod of one element>"Every day we choose safety or knowledge. Live and stagnate, or risk death for truth. I would rather see the end of the Vaal than help it tread water." - Doryani, Queen's Thaumaturgist
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