Vault MapMap Level: 79 Map Tier: 12 Guild Character: uTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
Acquisition Drop disabled Drop level: 79Vendor Offer 1x Scroll FragmentMetadata Item class: Map Metadata ID: Metadata/Items/Maps/MapAtlasVault
This map is mostly based on the Mansion areas found in The Lord's Labyrinth. It contains several locked rooms that can be opened with levers and have several packs of monsters in them. A locked door can be found at the end and requires pulling all other levers in the map to open. Behind the door is an area based on The Solaris Temple with overflowing piles of gold.
Boss is located behind a locked door. In order to open it the player must switch all levers located in the map.
Eight or nine Treasure Piles will become accessible after the player has killed the boss. Standing on the treasure pile will grant 50% more damage.[1]Every animated guardian the boss is able to spawn, decreases the resulting loot piles (notice the top and right loot piles disappear) that will be accessible upon its death.
Animate GuardianAnimate GuardianSpell, Minion Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life Can use Items requiring up to Level (33-100) Minion deals (0-38)% more Damage
Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical Level: (1-20) Cost: (4-16) Mana Cast Time: 0.60 secRequires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds Can use Items requiring up to Level (9-100) Minions' Attacks deal (5-126) to (8-184) additional Physical Damage Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage Minions deal (0-38)% more Damage Maximum (5-14) Animated Weapons Minions have (0-38)% more Attack Speed
Additional Effects From 1-20% Quality: +(0.1-2) to maximum number of Animated WeaponsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Leap SlamLeap SlamAttack, AoE, Movement, Travel, Slam, Melee Level: (1-20) Cost: 10 Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.(20-39)% increased Stun Duration against Enemies that are on Full Life +0.55 seconds to Attack Time Base radius is 1.5 metres Damaging Hits always Stun Enemies that are on Full Life
Additional Effects From 1-20% Quality: (2-40)% increased Stun Duration against Enemies that are on Full LifePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
The OpulentThe Opulent5Ring Item Level:100Wealth can, in fact, buy happiness.
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Map variants
Item
Map Tier
Map Level
Map Series
Vault MapVault MapMap Level: 82 Map Tier: 15 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Necropolis
Vault MapVault MapMap Level: 82 Map Tier: 15 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Affliction
Vault MapVault MapMap Level: 77 Map Tier: 10 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
10
77
Ancestor
Vault MapVault MapMap Level: 82 Map Tier: 15 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Kalandra
Vault MapVault MapMap Level: 68 Map Tier: 1 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1
68
Archnemesis
Vault MapVault MapMap Level: 71 Map Tier: 4 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
4
71
Scourge
Vault MapVault MapMap Level: 76 Map Tier: 9 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
9
76
Expedition
Vault MapVault MapMap Level: 82 Map Tier: 15 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Ritual
Vault MapVault MapMap Level: 82 Map Tier: 15 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
15
82
Heist
Vault MapVault MapMap Level: 70 Map Tier: 3 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Harvest
Vault MapVault MapMap Level: 70 Map Tier: 3 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Delirium
Vault MapVault MapMap Level: 70 Map Tier: 3 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
3
70
Metamorph
Vault MapVault MapMap Level: 73 Map Tier: 6 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
6
73
Blight
Vault MapVault MapMap Level: 74 Map Tier: 7 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
7
74
Legion
Vault MapVault MapMap Level: 73 Map Tier: 6 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
6
73
Synthesis
Vault MapVault MapMap Level: 76 Map Tier: 9 Guild Character: )Wealth beyond imagining, locked beyond reach.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
Betrayal
Vault MapVault MapMap Level: 76 Map Tier: 9 Guild Character: )Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
9
76
War for the Atlas
Vault MapVault MapMap Level: 79 Map Tier: 12 Guild Character: uTravel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
The following Maps have been added back to the Atlas: Academy, Acid Caverns, Arena, Basilica, Bazaar, Bog, Cage, Carcass, Channel, Courthouse, Dark Forest, Estuary, Forking River, Glacier, Grave Trough, Graveyard, Haunted Mansion, Iceberg, Ivory Temple, Lava Chamber, Lava Lake, Lookout, Mausoleum, Mesa, Mud Geyser, Palace, Pen, Reef, Spider Forest, Summit, Sunken City, Vault, and Waterways.
The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
The following Maps have been added back to the Atlas: Ancient City, Arachnid Nest, Arachnid Tomb, Belfry, Castle Ruins, Chateau, Colosseum, Crater, Defiled Cathedral, Dig, Excavation, Forking River, Ghetto, Leyline, Pen, Phantasmagoria, Pier, Plateau, Racecourse, Shrine, Silo, Stagnation, Sulphur Vents, Vault, and Waterways.
The following Maps have been removed from the Atlas: Ancient City, Arachnid Nest, Belfry, Channel, Colosseum, Conservatory, Coves, Defiled Cathedral, Dig, Estuary, Flooded Mine, Forbidden Woods, Forking River, Ghetto, Graveyard, Haunted Mansion, Iceberg, Malformation, Phantasmagoria, Shipyard, Shrine, Silo, Stagnation, and Vault.
The treasure piles in the Vault map boss encounter, and the boss itself, now drop fewer items. The boss will also use skills that consume treasure piles slightly more often. On average, a Vault boss run should now drop a quantity of items similar to other maps of the same tier, whereas previously it was significantly more.
The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.