Ancient Orb: Difference between revisions
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The other currency that can generate unique item, {{il|Orb of Chance}}, ignore drop level of the targeted unique item, thus the item level of the original item does not matter, given the item level of the basetype is greater than the required level to equip that base.<ref name=chancing/> | The other currency that can generate unique item, {{il|Orb of Chance}}, ignore drop level of the targeted unique item, thus the item level of the original item does not matter, given the item level of the basetype is greater than the required level to equip that base.<ref name=chancing/> | ||
However, GGG did not officially announced | However, GGG did not officially announced that, there is an item level restriction for '''Ancient Orb''' mechanic or not. But somehow it apparently restricted to roll higher drop level item, which rumoured can be used to block Anicent Orb to roll undesired unique to have a sightly higher chance to roll {{il|Headhunter}}. | ||
Such item level restriction have anomaly. For example, using a ilvl 40-43 unique belts, can still roll drop level 50-ish unique belts, but not even higher. This anomaly is speculated by certain item class which has fated unique, so that Ancient Orb functions a tad bit differently | Such item level restriction have anomaly. For example, using a ilvl 40-43 unique belts, can still roll drop level 50-ish unique belts, but not even higher. This anomaly is speculated by certain item class which has fated unique, so that Ancient Orb functions a tad bit differently | ||
Line 53: | Line 53: | ||
If you were to orb any 2x4 bow that's ilvl 1, it can roll up to an ilvl 32 bow, but never anything beyond. <ref name="fateditems"/> | If you were to orb any 2x4 bow that's ilvl 1, it can roll up to an ilvl 32 bow, but never anything beyond. <ref name="fateditems"/> | ||
Since all these are speculation by the players, there is no definitively answer for the actual mechanic. | Since all these are speculation by the players, there is no definitively answer for the actual mechanic. | ||
===Examples=== | ===Examples=== | ||
A unique item that have a low ilvl, can be flipped to item that have higher required level to equip or on a base that have a higher drop level. | A unique item that have a low ilvl, can be flipped to item that have higher required level to equip or on a base that have a higher drop level. |
Revision as of 08:42, 11 December 2020
Shift click to unstack.
Drop level: 1Vendor Offer
1x Scroll FragmentMetadata
Item class: Currency Item
Metadata ID: Metadata/Items/Currency/CurrencyRerollUnique
Ancient Orb is a currency item that can be used to reforge a unique item as another of the same item class in the broader sense of the term, such as "flask" instead of life/mana/hybrid/utility flask.[1] This will also change the sockets (if any) on the item.
Item acquisition
Ancient Orb has restrictions on where or how it can drop. Drops from Harbingers or Harbinger-related rewards.
Recipes
Ancient Orb can be created from the following recipes:
Amount | Part | Notes | Description | Meta |
---|---|---|---|---|
20 | Ancient ShardAncient ShardStack Size: 20A stack of 20 shards becomes an Ancient Orb. | N/A | N/A | M |
1 | Foreboding IncubatorForeboding IncubatorStack Size: 10Adds incubated valuable Currency Shards or a Harbinger item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Requires ilvl 68 or above Incubator | valuable Currency Shards or Harbinger Item (random) | M |
Ancient Orb are acquired from combining shards. There are additional ways to acquire league-exclusive currencies including the Ancient Orb, however.
Spending
Reforging a unique item means the base item type can change when the orb is applied. Ancient Orbs do not change the inventory size of an item, so 2x4-sized "tower shields" for example stay within that group.[2] Unique cluster jewel are in the same group in other 1x1 jewel as well.[3]
Notably, unique items specific to past temporary leagues, such as HeadhunterHeadhunter
Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom can be obtained with an Ancient Orb only while standing in a map to which the appropriate league's mod has been added with Zana's Map Device.
It is worth noting that using Ancient Orb will remove any influences, as well as remove enchantments from the item. Links and Sockets are re-rolled as well.
Mechanic restrictions
Ancient orb cannot roll the following type of items:
- Boss & Chest only unique (e.g. Atziri's Acuity, Seven-League Step)
- Upgraded Unique (Fated items, Temple Upgrades)
Ancient orb is also restricted by the following in order:
- Base size of the item
- ilvl of the item[guesswork?]
- Zone you orb the item (e.g. Map Device - Nemesis for chance at getting a Headhunter)
item level restrictions anomaly
The other currency that can generate unique item, Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it., ignore drop level of the targeted unique item, thus the item level of the original item does not matter, given the item level of the basetype is greater than the required level to equip that base.[4]
However, GGG did not officially announced that, there is an item level restriction for Ancient Orb mechanic or not. But somehow it apparently restricted to roll higher drop level item, which rumoured can be used to block Anicent Orb to roll undesired unique to have a sightly higher chance to roll HeadhunterHeadhunter
Leather BeltRequires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom.
Such item level restriction have anomaly. For example, using a ilvl 40-43 unique belts, can still roll drop level 50-ish unique belts, but not even higher. This anomaly is speculated by certain item class which has fated unique, so that Ancient Orb functions a tad bit differently
E.g. The lowest ilvl 2x4 bow is a Storm CloudStorm Cloud
Long BowBow
Elemental Damage: 1-85
Critical Strike Chance: 6.00%
Attacks per Second: (1.77-1.95)Requires Level 9, 38 DexNo Physical Damage
Adds 1 to 85 Lightning Damage
(36-50)% increased Attack SpeedCenturies of development in steel armoursmithing
turned the armies of the Eternal Empire
into very effective lightning rods. (ilvl 9), which has a fated version The TempestThe Tempest
Long BowBow
Elemental Damage: 1-85
Critical Strike Chance: 6.00%
Attacks per Second: (1.77-1.95)Requires Level 32, 38 DexNo Physical Damage
100% increased Lightning Damage
Adds 1 to 85 Lightning Damage
(36-50)% increased Attack SpeedWhere steel-grey clouds gather and crash together, a storm is sure to follow. (ilvl 32)
If you were to orb any 2x4 bow that's ilvl 1, it can roll up to an ilvl 32 bow, but never anything beyond. [5]
Since all these are speculation by the players, there is no definitively answer for the actual mechanic.
Examples
A unique item that have a low ilvl, can be flipped to item that have higher required level to equip or on a base that have a higher drop level.
For example, an ilvl 2 PrismweavePrismweave
Rustic SashRequires Level 25(12-24)% increased Global Physical DamageAdds (14-16) to (30-32) Fire Damage to Attacks
Adds (10-12) to (24-28) Cold Damage to Attacks
Adds 1 to (60-68) Lightning Damage to Attacks
+(6-15)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills during any Flask EffectNothing is as vivid as the rage of battle can be flipped to Belt of the DeceiverBelt of the Deceiver
Heavy BeltRequires Level 20+(25-35) to Strength(15-25)% increased Global Physical Damage
You take 30% reduced Extra Damage from Critical Strikes
+(30-40) to maximum Life
+(10-15)% to all Elemental Resistances
Nearby Enemies are IntimidatedIn battle, virtue matters not.
Only victory. (a unique Heavy BeltHeavy BeltRequires Level 8+(25-35) to Strength, which the base requires lvl 8 to drop)[6]
Another example, an ilvl 1 Storm CloudStorm Cloud
Long BowBow
Elemental Damage: 1-85
Critical Strike Chance: 6.00%
Attacks per Second: (1.77-1.95)Requires Level 9, 38 DexNo Physical Damage
Adds 1 to 85 Lightning Damage
(36-50)% increased Attack SpeedCenturies of development in steel armoursmithing
turned the armies of the Eternal Empire
into very effective lightning rods. can be flipped to Death's HarpDeath's Harp
Death BowBow
Physical Damage: (53.2-57.4) to (138.7-149.65)
Critical Strike Chance: (6.50-7.50)%
Attacks per Second: 1.32Requires Level 32, 107 Dex(30-50)% increased Critical Strike Chance(90-105)% increased Physical Damage
10% increased Attack Speed
+50% to Global Critical Strike Multiplier
Bow Attacks fire 2 additional ArrowsThe mournful music of the strings,
The creaking arch, the arrow sings.
A choking cry, a rattled breath,
The Reaper's Song, the Harp of Death. (on a bow base that requires lvl 32 to drop) by using Ancient Orb (skipping lower required level 2x4 sized bows Roth's ReachRoth's Reach
Recurve BowBow
Physical Damage: (24-27) to (72-81)
Critical Strike Chance: 6.70%
Attacks per Second: 1.25Requires Level 18, 65 Dex+(15-25)% to Global Critical Strike Multiplier(60-80)% increased Physical Damage
Skills Chain +2 times
30% increased Projectile Speed
(60-80)% increased Elemental Damage with Attack Skills"Exiled to the sea; what a joke.
I'm more free than I've ever been."
- Captain Weylam "Rot-tooth" Roth of the Black Crest (lvl 18) and DoomfletchDoomfletch
Royal BowBow
Physical Damage: (26-30) to (76-80)
Critical Strike Chance: 5.00%
Attacks per Second: (1.59-1.65)Requires Level 28, 95 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (12-16) to (20-24) Physical Damage
(10-14)% increased Attack Speed
60% increased Mana Regeneration Rate
Gain 100% of Weapon Physical Damage as Extra Damage of each Element"Toasted or frozen
Or twitching in the light
I'm not fussy
And neither is Death."
- Koralus Doomfletch (lvl 28) ).[7]
Yet another example, by using ilvl 41-43 unique belts, streamer mbXtreme still able to roll Soul TetherSoul Tether
Cloth BeltRequires Level 48(15-25)% increased Stun and Block Recovery+(20-40) to Intelligence
Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield
Immortal AmbitionVaal bloodpriests were among the earliest intellectuals on record.
It was they who found that a newly freed soul would
desperately cling to any other source of life. (base drop level 16; unique requires character level 48 to equip) as 2 of his 111 outcome.[8] His another attempt, using ilvl 40-42 unique belts, yielded a similar result: ilvl cannot block Soul TetherSoul Tether
Cloth BeltRequires Level 48(15-25)% increased Stun and Block Recovery+(20-40) to Intelligence
Gain (4-6)% of Maximum Life as Extra Maximum Energy Shield
Immortal AmbitionVaal bloodpriests were among the earliest intellectuals on record.
It was they who found that a newly freed soul would
desperately cling to any other source of life.. Despite out of his 1337 Ancient Orbs, no other unique belts (such as Immortal FleshImmortal Flesh
Leather BeltRequires Level 50+(25-40) to maximum Life+(75-100) to maximum Life
Regenerate (200-350) Life per second
Regenerate (8-10) Mana per second
-(25-15)% to all Elemental Resistances
-(50-40) Physical Damage taken from Attack Hits
40% increased Armour while not Ignited, Frozen or Shocked"She begged the Earth to spare her Son;
Out of love the Earth agreed.
To the other Elements she did not speak
And out of spite They plotted."
- Berek and the Untamed or GluttonyGluttony
Leather BeltRequires Level 48+(25-40) to maximum Life+(60-80) to maximum Life
You have Culling Strike against Cursed Enemies
Gain (20-28) Life per Cursed Enemy Hit with Attacks
Gain (10-14) Mana per Cursed Enemy Hit with Attacks
Take (100-200) Physical Damage when you use a Movement Skill
You have no Armour or Maximum Energy ShieldWhat started as a desire to feed
became a desire to learn..., at that time requires high level to equip) that have a higher required character level than Soul Tether, have been rolled.[9]
Version history
Version | Changes |
---|---|
3.0.0 |
|
References
- ↑ (August 7, 2017). "Bug report: Ancient orb or wiki are wrong". Official Path of Exile Forums. Retrieved August 7, 2017.
- ↑ Slipperyjim8 (August 24, 2017). "Using 100 Ancient Orbs: Shields". YouTube. Retrieved August 29, 2017.
- ↑ mbluew (March 20, 2020). "PSA: Don't ancient orb your unique cluster jewels.". Path of Exile subreddit. Retrieved October 12, 2020.
- ↑ Version 1.0.0g Patch note: The Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. can now generate Uniques that are higher than the itemlevel of the base type you're trying to roll.
- ↑ iamuberfriendly (October 17, 2020). "ilvl 1 bow vs ancient orb (mechanics explanation in description)". YouTube. Retrieved Ocrober 12, 2020.
- ↑ nikidino8 (September 16, 2019). "Ancient Orb in Blight League". Youtube.
- ↑ neohongkong (February 12, 2020). "Path of Exile 3.9.2e Ancient Orb does ignore ilvl". YouTube. Retrieved February 12, 2020.
- ↑ mbXtreme (November 8, 2018). "[PATH OF EXILE] – 111 ANCIENT ORBS VS UNIQUE BELTS – HEADHUNTER GAMBLE". YouTube. Retrieved Ocrober 12, 2020.
- ↑ mbXtreme (June 8, 2019). "[PATH OF EXILE] – 1337 ANCIENT ORBS VS UNIQUE BELTS – LEGION SACRIFICE!". YouTube. Retrieved Ocrober 12, 2020.