Lighthouse Map: Difference between revisions

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(→‎top: New functionality for Template:Item infobox allows the most recent version of a map to be queried using the name of the map.)
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{{Current map version hatnote}}
{{Current map version hatnote}}
{{Item infobox|Lighthouse Map}}
{{Item infobox|Lighthouse Map}}
{{{description|'''Lighthouse Map''' is a [[map]] [[area]].}}}
'''Lighthouse Map''' is a [[map]] [[area]].
<section begin="layout" />
<section begin="layout" />
==Layout==
==Layout==

Revision as of 18:38, 20 January 2022

This article is about the variant of Lighthouse Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Lighthouse MapMap Level: 71
Map Tier: 4
Guild Character: F
Fire ignites the sky.
A signal to keep away.
An invitation to invade.
Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition
Drop disabled
Drop level: 70
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Lighthouse
Map area
No Waypoint
IdMapWorldsLighthouse
Act11
Area level71
BossesUruk Baleh
El'Abin, Bloodeater
Leli Goya, Daughter of Ash
Bin'aia, Crimson Rain
Area type tagsbeach
Tagsmap, area_with_water, einharmaps, lighthouse_area, map_area_with_open_water, ocean_area, windy_area, map_drops_can_upgrade_to_ziggurat
The Shaper: Fire ignites the sky. A signal to keep away. An invitation to invade.
Vaal Side AreasClouded Ridge (MapSideArea1_4)

Lighthouse Map is a map area.

Layout


Encounters

Boss

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

No area id given. Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • We've added thirty new maps and dozens of new map bosses.