Double Strike: Difference between revisions
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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{{ | {{Item | ||
|rarity_id = normal | |rarity_id = normal | ||
|name = Double Strike | |name = Double Strike | ||
Line 9: | Line 9: | ||
|metadata_id = Metadata/Items/Gems/SkillGemDoubleStrike | |metadata_id = Metadata/Items/Gems/SkillGemDoubleStrike | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
| | |vaal_variant_id = Metadata/Items/Gems/SkillGemVaalDoubleStrike | ||
|dexterity_percent = 100 | |dexterity_percent = 100 | ||
|gem_tags = Attack, Melee, Strike, Physical | |gem_tags = Attack, Melee, Strike, Physical | ||
Line 19: | Line 18: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 1 | |required_level = 1 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = | |quality_type1_stat_text = (1-20)% chance to deal Double Damage to Bleeding Enemies | ||
|quality_type1_stat1_id = | |quality_type1_stat1_id = chance_to_deal_double_damage_%_vs_bleeding_enemies | ||
|quality_type1_stat1_value = | |quality_type1_stat1_value = 1000 | ||
| | |static_cost_amounts = 5 | ||
|static_cost_types = Mana | |||
| | |||
|static_attack_speed_multiplier = 80 | |static_attack_speed_multiplier = 80 | ||
|static_stat1_id = | |static_stat1_id = base_skill_number_of_additional_hits | ||
|static_stat1_value = | |static_stat1_value = 1 | ||
|static_stat2_id = | |static_stat2_id = bleed_on_hit_with_attacks_% | ||
|static_stat2_value = | |static_stat2_value = 25 | ||
|stat_text = | |stat_text = 25% chance to cause Bleeding<br>Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 1 | |level1_level_requirement = 1 | ||
|level1_damage_effectiveness = 91 | |level1_damage_effectiveness = 91 | ||
|level1_damage_multiplier = 91 | |level1_damage_multiplier = 91 | ||
|level1_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies | |level1_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies | ||
|level1_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level1_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 49: | Line 41: | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 2 | |level2_level_requirement = 2 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 94 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 93.6 | ||
|level2_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies | |level2_stat_text = Adds 3 to 5 Physical Damage against Bleeding Enemies | ||
|level2_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level2_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 58: | Line 50: | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 4 | |level3_level_requirement = 4 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 96 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 96.2 | ||
|level3_stat_text = Adds 4 to 6 Physical Damage against Bleeding Enemies | |level3_stat_text = Adds 4 to 6 Physical Damage against Bleeding Enemies | ||
|level3_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level3_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 67: | Line 59: | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 7 | |level4_level_requirement = 7 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 99 | ||
|level4_damage_multiplier = | |level4_damage_multiplier = 98.7 | ||
|level4_stat_text = Adds 6 to 8 Physical Damage against Bleeding Enemies | |level4_stat_text = Adds 6 to 8 Physical Damage against Bleeding Enemies | ||
|level4_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level4_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 76: | Line 68: | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 11 | |level5_level_requirement = 11 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 101 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 101.3 | ||
|level5_stat_text = Adds 8 to 11 Physical Damage against Bleeding Enemies | |level5_stat_text = Adds 8 to 11 Physical Damage against Bleeding Enemies | ||
|level5_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level5_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 85: | Line 77: | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 16 | |level6_level_requirement = 16 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 104 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 103.9 | ||
|level6_stat_text = Adds 10 to 16 Physical Damage against Bleeding Enemies | |level6_stat_text = Adds 10 to 16 Physical Damage against Bleeding Enemies | ||
|level6_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level6_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
Line 94: | Line 86: | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 20 | |level7_level_requirement = 20 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 106 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 106.5 | ||
|level7_stat_text = Adds 13 to 20 Physical Damage against Bleeding Enemies | |level7_stat_text = Adds 13 to 20 Physical Damage against Bleeding Enemies | ||
|level7_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level7_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level7_stat1_value = 13 | |level7_stat1_value = 13 | ||
|level7_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level7_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level7_stat2_value = 20 | |level7_stat2_value = 20 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 24 | |level8_level_requirement = 24 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 109 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 109.1 | ||
|level8_stat_text = Adds 17 to 25 Physical Damage against Bleeding Enemies | |level8_stat_text = Adds 17 to 25 Physical Damage against Bleeding Enemies | ||
|level8_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level8_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level8_stat1_value = 17 | |level8_stat1_value = 17 | ||
|level8_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level8_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level8_stat2_value = 25 | |level8_stat2_value = 25 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 28 | |level9_level_requirement = 28 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 112 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 111.6 | ||
|level9_stat_text = Adds 20 to 30 Physical Damage against Bleeding Enemies | |level9_stat_text = Adds 20 to 30 Physical Damage against Bleeding Enemies | ||
|level9_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level9_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level9_stat1_value = 20 | |level9_stat1_value = 20 | ||
|level9_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level9_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level9_stat2_value = 30 | |level9_stat2_value = 30 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 32 | |level10_level_requirement = 32 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 114 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 114.2 | ||
|level10_stat_text = Adds 25 to 37 Physical Damage against Bleeding Enemies | |level10_stat_text = Adds 25 to 37 Physical Damage against Bleeding Enemies | ||
|level10_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level10_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level10_stat1_value = 25 | |level10_stat1_value = 25 | ||
|level10_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level10_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level10_stat2_value = 37 | |level10_stat2_value = 37 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 36 | |level11_level_requirement = 36 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 117 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 116.8 | ||
|level11_stat_text = Adds 30 to 44 Physical Damage against Bleeding Enemies | |level11_stat_text = Adds 30 to 44 Physical Damage against Bleeding Enemies | ||
|level11_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level11_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level11_stat1_value = 30 | |level11_stat1_value = 30 | ||
|level11_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level11_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level11_stat2_value = 44 | |level11_stat2_value = 44 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 40 | |level12_level_requirement = 40 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 119 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 119.4 | ||
|level12_stat_text = Adds 35 to 53 Physical Damage against Bleeding Enemies | |level12_stat_text = Adds 35 to 53 Physical Damage against Bleeding Enemies | ||
|level12_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level12_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level12_stat1_value = 35 | |level12_stat1_value = 35 | ||
|level12_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level12_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level12_stat2_value = 53 | |level12_stat2_value = 53 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 44 | |level13_level_requirement = 44 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 122 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 121.9 | ||
|level13_stat_text = Adds 42 to 63 Physical Damage against Bleeding Enemies | |level13_stat_text = Adds 42 to 63 Physical Damage against Bleeding Enemies | ||
|level13_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level13_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level13_stat1_value = 42 | |level13_stat1_value = 42 | ||
|level13_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level13_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level13_stat2_value = 63 | |level13_stat2_value = 63 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 48 | |level14_level_requirement = 48 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 125 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 124.5 | ||
|level14_stat_text = Adds 49 to 74 Physical Damage against Bleeding Enemies | |level14_stat_text = Adds 49 to 74 Physical Damage against Bleeding Enemies | ||
|level14_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level14_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level14_stat1_value = 49 | |level14_stat1_value = 49 | ||
|level14_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level14_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level14_stat2_value = 74 | |level14_stat2_value = 74 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 52 | |level15_level_requirement = 52 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 127 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 127.1 | ||
|level15_stat_text = Adds 58 to 86 Physical Damage against Bleeding Enemies | |level15_stat_text = Adds 58 to 86 Physical Damage against Bleeding Enemies | ||
|level15_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level15_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level15_stat1_value = 58 | |level15_stat1_value = 58 | ||
|level15_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level15_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level15_stat2_value = 86 | |level15_stat2_value = 86 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 56 | |level16_level_requirement = 56 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 130 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 129.7 | ||
|level16_stat_text = Adds 67 to 101 Physical Damage against Bleeding Enemies | |level16_stat_text = Adds 67 to 101 Physical Damage against Bleeding Enemies | ||
|level16_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level16_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level16_stat1_value = 67 | |level16_stat1_value = 67 | ||
|level16_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level16_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level16_stat2_value = 101 | |level16_stat2_value = 101 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 60 | |level17_level_requirement = 60 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 132 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 132.3 | ||
|level17_stat_text = Adds 78 to 117 Physical Damage against Bleeding Enemies | |level17_stat_text = Adds 78 to 117 Physical Damage against Bleeding Enemies | ||
|level17_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level17_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level17_stat1_value = 78 | |level17_stat1_value = 78 | ||
|level17_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level17_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level17_stat2_value = 117 | |level17_stat2_value = 117 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 64 | |level18_level_requirement = 64 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 135 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 134.8 | ||
|level18_stat_text = Adds 91 to 136 Physical Damage against Bleeding Enemies | |level18_stat_text = Adds 91 to 136 Physical Damage against Bleeding Enemies | ||
|level18_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level18_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level18_stat1_value = 91 | |level18_stat1_value = 91 | ||
|level18_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level18_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level18_stat2_value = 136 | |level18_stat2_value = 136 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 67 | |level19_level_requirement = 67 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 137 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 137.4 | ||
|level19_stat_text = Adds 101 to 152 Physical Damage against Bleeding Enemies | |level19_stat_text = Adds 101 to 152 Physical Damage against Bleeding Enemies | ||
|level19_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level19_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level19_stat1_value = 101 | |level19_stat1_value = 101 | ||
|level19_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level19_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level19_stat2_value = 152 | |level19_stat2_value = 152 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 140 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 140 | ||
|level20_stat_text = Adds 113 to 169 Physical Damage against Bleeding Enemies | |level20_stat_text = Adds 113 to 169 Physical Damage against Bleeding Enemies | ||
|level20_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level20_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level20_stat1_value = 113 | |level20_stat1_value = 113 | ||
|level20_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level20_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level20_stat2_value = 169 | |level20_stat2_value = 169 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 143 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 142.6 | ||
|level21_stat_text = Adds 121 to 181 Physical Damage against Bleeding Enemies | |level21_stat_text = Adds 121 to 181 Physical Damage against Bleeding Enemies | ||
|level21_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level21_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level21_stat1_value = 121 | |level21_stat1_value = 121 | ||
|level21_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level21_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level21_stat2_value = 181 | |level21_stat2_value = 181 | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 145 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 145.2 | ||
|level22_stat_text = Adds 130 to 195 Physical Damage against Bleeding Enemies | |level22_stat_text = Adds 130 to 195 Physical Damage against Bleeding Enemies | ||
|level22_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level22_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level22_stat1_value = 130 | |level22_stat1_value = 130 | ||
|level22_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level22_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level22_stat2_value = 195 | |level22_stat2_value = 195 | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 148 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 147.7 | ||
|level23_stat_text = Adds 139 to 209 Physical Damage against Bleeding Enemies | |level23_stat_text = Adds 139 to 209 Physical Damage against Bleeding Enemies | ||
|level23_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level23_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level23_stat1_value = 139 | |level23_stat1_value = 139 | ||
|level23_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level23_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level23_stat2_value = 209 | |level23_stat2_value = 209 | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 150 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 150.3 | ||
|level24_stat_text = Adds 149 to 224 Physical Damage against Bleeding Enemies | |level24_stat_text = Adds 149 to 224 Physical Damage against Bleeding Enemies | ||
|level24_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level24_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level24_stat1_value = 149 | |level24_stat1_value = 149 | ||
|level24_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level24_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level24_stat2_value = 224 | |level24_stat2_value = 224 | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 153 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 152.9 | ||
|level25_stat_text = Adds 160 to 239 Physical Damage against Bleeding Enemies | |level25_stat_text = Adds 160 to 239 Physical Damage against Bleeding Enemies | ||
|level25_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level25_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level25_stat1_value = 160 | |level25_stat1_value = 160 | ||
|level25_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level25_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level25_stat2_value = 239 | |level25_stat2_value = 239 | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 155 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 155.5 | ||
|level26_stat_text = Adds 171 to 256 Physical Damage against Bleeding Enemies | |level26_stat_text = Adds 171 to 256 Physical Damage against Bleeding Enemies | ||
|level26_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level26_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level26_stat1_value = 171 | |level26_stat1_value = 171 | ||
|level26_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level26_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level26_stat2_value = 256 | |level26_stat2_value = 256 | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 158 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 158.1 | ||
|level27_stat_text = Adds 183 to 274 Physical Damage against Bleeding Enemies | |level27_stat_text = Adds 183 to 274 Physical Damage against Bleeding Enemies | ||
|level27_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level27_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level27_stat1_value = 183 | |level27_stat1_value = 183 | ||
|level27_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level27_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level27_stat2_value = 274 | |level27_stat2_value = 274 | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 161 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 160.6 | ||
|level28_stat_text = Adds 196 to 293 Physical Damage against Bleeding Enemies | |level28_stat_text = Adds 196 to 293 Physical Damage against Bleeding Enemies | ||
|level28_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level28_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level28_stat1_value = 196 | |level28_stat1_value = 196 | ||
|level28_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level28_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level28_stat2_value = 293 | |level28_stat2_value = 293 | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 163 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 163.2 | ||
|level29_stat_text = Adds 209 to 314 Physical Damage against Bleeding Enemies | |level29_stat_text = Adds 209 to 314 Physical Damage against Bleeding Enemies | ||
|level29_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level29_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level29_stat1_value = 209 | |level29_stat1_value = 209 | ||
|level29_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level29_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level29_stat2_value = 314 | |level29_stat2_value = 314 | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 166 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 165.8 | ||
|level30_stat_text = Adds 223 to 335 Physical Damage against Bleeding Enemies | |level30_stat_text = Adds 223 to 335 Physical Damage against Bleeding Enemies | ||
|level30_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level30_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level30_stat1_value = 223 | |level30_stat1_value = 223 | ||
|level30_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level30_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level30_stat2_value = 335 | |level30_stat2_value = 335 | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 167 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 167.1 | ||
|level31_stat_text = Adds 231 to 346 Physical Damage against Bleeding Enemies | |level31_stat_text = Adds 231 to 346 Physical Damage against Bleeding Enemies | ||
|level31_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level31_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level31_stat1_value = 231 | |level31_stat1_value = 231 | ||
|level31_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level31_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level31_stat2_value = 346 | |level31_stat2_value = 346 | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 168 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 168.4 | ||
|level32_stat_text = Adds 239 to 358 Physical Damage against Bleeding Enemies | |level32_stat_text = Adds 239 to 358 Physical Damage against Bleeding Enemies | ||
|level32_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level32_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level32_stat1_value = 239 | |level32_stat1_value = 239 | ||
|level32_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level32_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level32_stat2_value = 358 | |level32_stat2_value = 358 | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 170 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 169.7 | ||
|level33_stat_text = Adds 247 to 370 Physical Damage against Bleeding Enemies | |level33_stat_text = Adds 247 to 370 Physical Damage against Bleeding Enemies | ||
|level33_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level33_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level33_stat1_value = 247 | |level33_stat1_value = 247 | ||
|level33_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level33_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level33_stat2_value = 370 | |level33_stat2_value = 370 | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 171 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 170.9 | ||
|level34_stat_text = Adds 255 to 382 Physical Damage against Bleeding Enemies | |level34_stat_text = Adds 255 to 382 Physical Damage against Bleeding Enemies | ||
|level34_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level34_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level34_stat1_value = 255 | |level34_stat1_value = 255 | ||
|level34_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level34_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level34_stat2_value = 382 | |level34_stat2_value = 382 | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 172 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 172.2 | ||
|level35_stat_text = Adds 263 to 395 Physical Damage against Bleeding Enemies | |level35_stat_text = Adds 263 to 395 Physical Damage against Bleeding Enemies | ||
|level35_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level35_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level35_stat1_value = 263 | |level35_stat1_value = 263 | ||
|level35_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level35_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level35_stat2_value = 395 | |level35_stat2_value = 395 | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 174 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 173.5 | ||
|level36_stat_text = Adds 272 to 408 Physical Damage against Bleeding Enemies | |level36_stat_text = Adds 272 to 408 Physical Damage against Bleeding Enemies | ||
|level36_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level36_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level36_stat1_value = 272 | |level36_stat1_value = 272 | ||
|level36_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level36_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level36_stat2_value = 408 | |level36_stat2_value = 408 | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 175 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 174.8 | ||
|level37_stat_text = Adds 281 to 421 Physical Damage against Bleeding Enemies | |level37_stat_text = Adds 281 to 421 Physical Damage against Bleeding Enemies | ||
|level37_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level37_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level37_stat1_value = 281 | |level37_stat1_value = 281 | ||
|level37_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level37_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level37_stat2_value = 421 | |level37_stat2_value = 421 | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 176 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 176.1 | ||
|level38_stat_text = Adds 290 to 435 Physical Damage against Bleeding Enemies | |level38_stat_text = Adds 290 to 435 Physical Damage against Bleeding Enemies | ||
|level38_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level38_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level38_stat1_value = 290 | |level38_stat1_value = 290 | ||
|level38_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level38_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level38_stat2_value = 435 | |level38_stat2_value = 435 | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = | |level39_damage_effectiveness = 177 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 177.4 | ||
|level39_stat_text = Adds 300 to 449 Physical Damage against Bleeding Enemies | |level39_stat_text = Adds 300 to 449 Physical Damage against Bleeding Enemies | ||
|level39_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level39_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level39_stat1_value = 300 | |level39_stat1_value = 300 | ||
|level39_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level39_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level39_stat2_value = 449 | |level39_stat2_value = 449 | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 179 | ||
|level40_damage_multiplier = | |level40_damage_multiplier = 178.7 | ||
|level40_stat_text = Adds 309 to 464 Physical Damage against Bleeding Enemies | |level40_stat_text = Adds 309 to 464 Physical Damage against Bleeding Enemies | ||
|level40_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | |level40_stat1_id = global_minimum_added_physical_damage_vs_bleeding_enemies | ||
|level40_stat1_value = 309 | |level40_stat1_value = 309 | ||
|level40_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | |level40_stat2_id = global_maximum_added_physical_damage_vs_bleeding_enemies | ||
|level40_stat2_value = 464 | |level40_stat2_value = 464 | ||
|level1_dexterity_requirement = 0 | |level1_dexterity_requirement = 0 | ||
|level1_experience = 0 | |level1_experience = 0 | ||
Line 508: | Line 432: | ||
|level21_dexterity_requirement = 159 | |level21_dexterity_requirement = 159 | ||
|release_version = 0.8.0 | |release_version = 0.8.0 | ||
|quest_reward1_type = vendor | |||
|quest_reward1_quest = Enemy at the Gate | |||
|quest_reward1_quest_id = a1q1 | |||
|quest_reward1_act = 1 | |||
|quest_reward1_class_ids = Duelist,Marauder,Ranger,Scion,Shadow | |||
|quest_reward1_npc = Nessa | |||
|quest_reward2_type = vendor | |||
|quest_reward2_quest = A Fixture of Fate | |||
|quest_reward2_quest_id = a3q12 | |||
|quest_reward2_act = 3 | |||
|quest_reward2_npc = Siosa | |||
|quest_reward3_type = vendor | |||
|quest_reward3_quest = Fallen from Grace | |||
|quest_reward3_quest_id = a6q4 | |||
|quest_reward3_act = 6 | |||
|quest_reward3_npc = Lilly Roth | |||
}} | }} | ||
'''Double Strike''' is a [[melee]] [[attack]] that performs two fast attacks on a target enemy with the player's [[melee]] weapon(s). It deals bonus physical damage against [[bleed]]ing enemies. | '''Double Strike''' is a [[melee]] [[attack]] that performs two fast attacks on a target enemy with the player's [[melee]] weapon(s). It deals bonus physical damage against [[bleed]]ing enemies. | ||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
* '''Multiple Hits''': This attack hits twice, activating [[gain on hit]] twice, and giving two opportunities to activate chance-based effects such as [[blind]], [[knockback]], [[stun]], and elemental [[status ailments]]. It does not, however, have two chances to [[crit]]. If one hit is a crit, the other will also be a crit. | * '''Multiple Hits''': This attack hits twice, activating [[gain on hit]] twice, and giving two opportunities to activate chance-based effects such as [[blind]], [[knockback]], [[stun]], and elemental [[status ailments]]. It does not, however, have two chances to [[crit]]. If one hit is a crit, the other will also be a crit. Effects which cause you to deal physical damage as extra damage of a random element or effects which convert a percentage of your physical damage to a random element such as [[Voidforge]] or [[Anarchic Spiritblade]] choose their element for each hit separately. | ||
==Gem level progression== | ==Gem level progression== | ||
Line 523: | Line 461: | ||
|c1_pattern_extract = Adds (%d+) to (%d+) Physical Damage against Bleeding Enemies | |c1_pattern_extract = Adds (%d+) to (%d+) Physical Damage against Bleeding Enemies | ||
|c1_pattern_value = %d to %d | |c1_pattern_value = %d to %d | ||
}} | }} | ||
{{Item acquisition}} | {{Item acquisition}} | ||
In addition, Double Strike is the starting skill gem for [[Duelist]]. It drops after killing the first monster of the game, [[Hungry Corpse]]. | |||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
{{ | {{Alternate skill effect list}} | ||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.23.0| | ||
* Quality now provides 0-20% chance to deal Double Damage to Bleeding Enemies, instead of 0-10% increased Attack Speed. | |||
}} | |||
{{Version history table row|3.16.0| | |||
* The following [[Strike|Skills]] no longer have “+0-2 to Melee Strike Range”: {{il|Dominating Blow}}, [[Double Strike]], {{il|Vaal Double Strike}}, {{il|Dual Strike}}, {{il|Elemental Hit}}, {{il|Frenzy}}, {{il|Infernal Blow}}, {{il|Pestilent Strike}}, {{il|Puncture}}, {{il|Riposte}}, {{il|Static Strike}}, {{il|Smite}}, {{il|Viper Strike}}, and {{il|Wild Strike}}. | |||
}} | |||
{{Version history table row|3.15.0| | |||
* Now deals 140% of Base Damage, and has 140% Effectiveness of Added Damage at gem level 20 (previously 112%). | |||
}} | |||
{{Version history table row|3.7.0| | |||
* Now deals base damage equal to, and has an added damage effectiveness of, 91% at gem level 1 (from 70%), up to 112% at gem level 20 (from 94%). | * Now deals base damage equal to, and has an added damage effectiveness of, 91% at gem level 1 (from 70%), up to 112% at gem level 20 (from 94%). | ||
* Now has a 25% chance to cause bleeding. | * Now has a 25% chance to cause bleeding. | ||
* Now has an attack speed multiplier of 80%. | * Now has an attack speed multiplier of 80%. | ||
{{ | }} | ||
{{Version history table row|2.4.0| | |||
* 13% more damage at gem level 20. | * 13% more damage at gem level 20. | ||
{{ | }} | ||
{{Version history table row|2.1.0| | |||
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. | * Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards. | ||
{{ | }} | ||
{{Version history table row|1.0.2b| | |||
* Fixed a bug introduced in [[Version 1.0.2|1.0.2]] where the skill tooltip damage per second stats displayed incorrect values for {{il|Dual Strike}}, {{il|Double Strike}} and {{il|Cleave}}. | * Fixed a bug introduced in [[Version 1.0.2|1.0.2]] where the skill tooltip damage per second stats displayed incorrect values for {{il|Dual Strike}}, {{il|Double Strike}} and {{il|Cleave}}. | ||
{{ | }} | ||
{{Version history table row|0.10.2| | |||
*Double Strike's physical damage now increases by 4% per level rather than 3%. | *Double Strike's physical damage now increases by 4% per level rather than 3%. | ||
{{ | }} | ||
{{Version history table row|0.9.12qq| | |||
* From 1% attack speed per quality point to 0.35%. | * From 1% attack speed per quality point to 0.35%. | ||
{{ | }} | ||
{{Version history table row|0.9.9d| | |||
* Double Strike has been rebalanced so that the starting level is now level 1 | * Double Strike has been rebalanced so that the starting level is now level 1 | ||
* It is now pure [[Dexterity]]. | * It is now pure [[Dexterity]]. | ||
{{ | }} | ||
{{Version history table row|0.9.9c| | |||
* Double Strike is now counted as a [[Melee]] gem. | * Double Strike is now counted as a [[Melee]] gem. | ||
{{ | }} | ||
* | {{Version history table row|0.9.3| | ||
{{ | * Double Strike is now disabled on [[Bow]]s (and [[Wand]]s). | ||
* | }} | ||
{{Version history table row|0.8.6| | |||
* Fixed the Double Strike effect when using a [[Thrusting one-handed sword|thrusting sword]]. | |||
}} | |||
{{Version history table row|0.8.5| | |||
* Nerfed Double Strike [[damage]] somewhat. | |||
}} | |||
{{Version history table row|0.8.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{Navbox Skills}} | {{Navbox Skills}} | ||
[[ru:Двойной удар]] | [[ru:Двойной удар]] |
Latest revision as of 18:20, 29 May 2024
Level: (1-20)
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-140)% of base
Effectiveness of Added Damage: (91-140)%Performs two fast strikes with a melee weapon.25% chance to cause Bleeding
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
Additional Effects From 1-20% Quality:
(1-20)% chance to deal Double Damage to Bleeding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemDoubleStrike
Double Strike is a melee attack that performs two fast attacks on a target enemy with the player's melee weapon(s). It deals bonus physical damage against bleeding enemies.
Skill functions and interactions
- Multiple Hits: This attack hits twice, activating gain on hit twice, and giving two opportunities to activate chance-based effects such as blind, knockback, stun, and elemental status ailments. It does not, however, have two chances to crit. If one hit is a crit, the other will also be a crit. Effects which cause you to deal physical damage as extra damage of a random element or effects which convert a percentage of your physical damage to a random element such as Voidforge or Anarchic Spiritblade choose their element for each hit separately.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Phys dmg against Bleeding | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|
1 | 1 | 0 | 91% | 91% | 3 to 5 | 0 | 0 |
2 | 2 | 0 | 94% | 93.6% | 3 to 5 | 70 | 70 |
3 | 4 | 16 | 96% | 96.2% | 4 to 6 | 308 | 378 |
4 | 7 | 22 | 99% | 98.7% | 6 to 8 | 1554 | 1932 |
5 | 11 | 31 | 101% | 101.3% | 8 to 11 | 6667 | 8599 |
6 | 16 | 41 | 104% | 103.9% | 10 to 16 | 26047 | 34646 |
7 | 20 | 50 | 106% | 106.5% | 13 to 20 | 49725 | 84371 |
8 | 24 | 58 | 109% | 109.1% | 17 to 25 | 95714 | 180085 |
9 | 28 | 67 | 112% | 111.6% | 20 to 30 | 169595 | 349680 |
10 | 32 | 75 | 114% | 114.2% | 25 to 37 | 283759 | 633439 |
11 | 36 | 83 | 117% | 116.8% | 30 to 44 | 453996 | 1087435 |
12 | 40 | 92 | 119% | 119.4% | 35 to 53 | 703128 | 1790563 |
13 | 44 | 100 | 122% | 121.9% | 42 to 63 | 1061223 | 2851786 |
14 | 48 | 109 | 125% | 124.5% | 49 to 74 | 2065870 | 4917656 |
15 | 52 | 117 | 127% | 127.1% | 58 to 86 | 2507110 | 7424766 |
16 | 56 | 125 | 130% | 129.7% | 67 to 101 | 5798936 | 13223702 |
17 | 60 | 134 | 132% | 132.3% | 78 to 117 | 15083919 | 28307621 |
18 | 64 | 142 | 135% | 134.8% | 91 to 136 | 27792735 | 56100356 |
19 | 67 | 148 | 137% | 137.4% | 101 to 152 | 43869739 | 99970095 |
20 | 70 | 155 | 140% | 140% | 113 to 169 | 242081556 | 342051651 |
21 | 72 | 159 | 143% | 142.6% | 121 to 181 | N/A | N/A |
22 | 74 | N/A | 145% | 145.2% | 130 to 195 | N/A | N/A |
23 | 76 | N/A | 148% | 147.7% | 139 to 209 | N/A | N/A |
24 | 78 | N/A | 150% | 150.3% | 149 to 224 | N/A | N/A |
25 | 80 | N/A | 153% | 152.9% | 160 to 239 | N/A | N/A |
26 | 82 | N/A | 155% | 155.5% | 171 to 256 | N/A | N/A |
27 | 84 | N/A | 158% | 158.1% | 183 to 274 | N/A | N/A |
28 | 86 | N/A | 161% | 160.6% | 196 to 293 | N/A | N/A |
29 | 88 | N/A | 163% | 163.2% | 209 to 314 | N/A | N/A |
30 | 90 | N/A | 166% | 165.8% | 223 to 335 | N/A | N/A |
31 | 91 | N/A | 167% | 167.1% | 231 to 346 | N/A | N/A |
32 | 92 | N/A | 168% | 168.4% | 239 to 358 | N/A | N/A |
33 | 93 | N/A | 170% | 169.7% | 247 to 370 | N/A | N/A |
34 | 94 | N/A | 171% | 170.9% | 255 to 382 | N/A | N/A |
35 | 95 | N/A | 172% | 172.2% | 263 to 395 | N/A | N/A |
36 | 96 | N/A | 174% | 173.5% | 272 to 408 | N/A | N/A |
37 | 97 | N/A | 175% | 174.8% | 281 to 421 | N/A | N/A |
38 | 98 | N/A | 176% | 176.1% | 290 to 435 | N/A | N/A |
39 | 99 | N/A | 177% | 177.4% | 300 to 449 | N/A | N/A |
40 | 100 | N/A | 179% | 178.7% | 309 to 464 | N/A | N/A |
Item acquisition
Double Strike can drop anywhere.
Recipes
Double Strike can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✓ | ✓ | ✓ | ✓ | ✗ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
In addition, Double Strike is the starting skill gem for Duelist. It drops after killing the first monster of the game, Hungry Corpse.
Related helmet enchantments
The following helmet enchantments affect Double Strike.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Alternate skill effects
Double Strike has the following alternate skill effects:
Item | Effect(s) |
---|---|
Prismatic Double Strike EffectPrismatic Double Strike EffectSkill Gem EffectYour Double Strike becomes a Prismatic Effect. | Your Double Strike becomes a Prismatic Effect. |
Version history
Version | Changes |
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3.23.0 |
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3.16.0 |
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3.15.0 |
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3.7.0 |
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2.4.0 |
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2.1.0 |
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1.0.2b |
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0.10.2 |
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0.9.12qq |
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0.9.9d |
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0.9.9c |
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0.9.3 | |
0.8.6 |
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0.8.5 |
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0.8.0 |
|