|gem_description = Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.
|active_skill_name = Cold Snap
|skill_id = ColdSnap
|cast_time = 0.85
|required_level = 16
|quality_type1_weight = 1
|quality_type1_stat_text = (1-20)% more Effect of Chill
|stat_text = Deals (34-1440) to (51-2160) Cold Damage<br>Base duration is 5.00 seconds<br>Deals (28.7-1895.4) Base Cold Damage per second<br>Modifiers to Spell Damage apply to this Skill's Damage Over Time effect<br>Burst Base radius is 1.5 metres<br>Chilled Ground Base initial radius is 1.5 metres<br>Chilled Ground Base final radius is 3 metres<br>25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
|level1 = True
|level1_level_requirement = 16
|level1_cost_amounts = 11
|level1_stat_text = Deals 34 to 51 Cold Damage<br>Deals 28.7 Base Cold Damage per second
''Damage isn't everything. Weavers of Magic often find themselves facing a difficult dilemma in combat: fight or flight. When the latter option is decided, nothing does a better job of ensuring safety than Cold Snap. With a snap of the fingers, the caster summons a clump of freezing ice crystals from the ground. These frosty shards stab upward at the targeted location, impaling and freezing anything they strike. Though the damage from Cold Snap is low, it is a powerful when employed against other players in combat.''
'''Cold Snap''' is a [[spell]] that deals [[cold damage]] to enemies in an area, leaving [[chilled ground]] that expands and deals cold [[damage over time]]. It has a cooldown that can be bypassed with [[Frenzy Charge]]s. It also has a 25% chance to grant a frenzy charge when you kill an enemy within its area of effect.
__TOC__
==Skill functions and interactions==
{{c|mod|Modifiers to Spell Damage apply to this Skill's Damage Over Time effect}}: this modifier allows spell damage modifiers to modify the skill's natural cold damage over time. It will not apply to other types of damage over time, such as [[Ignite]].
Ice crystals protrude from the ground at target location. Monsters in this area take damage and become frozen.
[[Chilled Ground]]: Cold Snap creates an expanding [[chilled ground]] that causes enemies to be chilled. While its base effect will scale with the player or skill's modifiers to cold and non-damaging ailments, it is not considered a chill inflicted by the player, limiting the use of certain stats. (See [[chilling area]].)
This spell can deliver AoE cold damage to any place within line of sight. It has no maximum range.
==Gem level progression==
{{Skill progression
|c1_abbr = Cold<br>Damage
|c1_header = Deals x to y Cold Damage
|c1_pattern_extract = Deals (%d+) to (%d+) Cold Damage
|c1_pattern_value = %d to %d
|c2_abbr = Cold<br>DPS
|c2_header = Deals x Base Cold Damage per second
|c2_pattern_extract = Deals (%d+%.*%d*) Base Cold Damage per second
|c2_pattern_value = %s
}}
==Gem quality==
{{Skill quality}}
{{Item acquisition}}
{{Skill threshold jewel list|stat_id=cold_snap}}
{{Skill enchantment modifier list}}
{{Alternate skill effect list}}
==Monster version==
{{status
| name = Cold Snap
| type = Debuff
| icon = Cold Snap skill icon.png
| description = You are taking cold damage over time from a Cold Snap
}}
The [[Vaal Oversoul]] and its map variants [[Shadow of the Vaal (unique monster)|Shadow of the Vaal]], [[Jik'shah]], placed "Cold Snap" on the ground instead of normal chilled ground.
|where=(skill_ids HOLDS LIKE "%ColdSnap%" AND skill_ids HOLDS NOT LIKE "%VaalColdSnap%" AND skill_ids HOLDS NOT LIKE "%CGEWetaColdSnapGround%" AND skill_ids HOLDS NOT LIKE "%ProphecyColdSnap%" AND skill_ids HOLDS NOT LIKE "%PerandusClusterColdSnapTrap%" AND metadata_id NOT LIKE "%Hellscape%" AND name !="Daemon") OR name = "Eoin Greyfur"
|limit=100
|order by=name
}}
{{clear}}
==Version history==
{{Version history table header}}
{{Version history table row|3.23.0|
* No longer has 0-19% increased Effect of Chill.
* Quality now provides 0-20% more Effect of Chill, instead of 0-10% increased Area of Effect.
}}
{{Version history table row|3.17.0|
* Cold Snap now deals 34 to 51 Cold Damage at gem level 1 (previously 34 to 52), up to 1440 to 2160 at gem level 20 (previously 1057 to 1586).
* Now has 320% Effectiveness of Added Damage at all gem levels (previously 240%).
}}
{{Version history table row|3.16.0|
* Now deals 34 to 52 Cold Damage at gem level 1 (previously 32 to 47), up to 1057 to 1586 at gem level 20 (previously 666 to 999).
* It also now deals 28.7 Base Cold Damage per second at gem level 1 (previously 26.3), up to 1894 at gem level 20 (previously 1193.2).
* It now has 240% Effectiveness of Added Damage at all gem levels (previously 140%).
}}
{{Version history table row|3.10.1d|
* Fixed a bug where spells triggered by {{il|Spellslinger}} could have their cooldown bypassed if that is normally a behaviour of the skill. Trigger effects that add a cooldown now all correctly prevent any cooldown bypass. This currently only affects Cold Snap.
}}
{{Version history table row|3.6.0|
* Mana Cost at gem level 1 is now 11 (was 8).
* Mana Cost at gem level 20 is now 28 (was 20).
* Now deals 32 to 47 Cold damage at gem level 1 (from 24 to 35) and 666 to 999 Cold damage at gem level 20 (from 668 to 1002).
* Now deals 26.3 base Cold damage per second at gem level 1 (from 19.6) and 1193.2 base Cold damage per second at gem level 20 (down from 1196.4).
}}
{{Version history table row|3.5.0|
* Now deals 19.6 base cold damage at gem level 1, up to 1196.3 base cold damage at gem level 20 (up from 997).
}}
{{Version history table row|3.3.1|
* Fixed a bug where Cold Snap's damage over time stacked with itself. To compensate for this, we have increased Cold Snap and Vaal Cold Snap's damage by 25% at gem level 20, scaling down to no change at gem level 1.
}}
{{Version history table row|3.3.0c|
* Fixed a bug where Cold Snap's [[damage over time]] could bypass damage immunities.
* Fixed a bug where damage over time from Cold Snap was not removed between PvP rounds or on death. This fixes a case of [[Catarina]] minions dying immediately upon being resurrected.
}}
{{Version history table row|3.3.0|
* Previously dealt cold damage in an area.
* Now deals cold damage in an area, then creates an area of chilled ground which deals cold damage over time and expands over its duration to up to twice its original size. This effect lasts 6 seconds.
* Now deals 24-35 cold damage at gem level 1 (up from 9-13), up to 534-800 cold damage at gem level 20 (up from 462-693).
* Now has a cooldown of 3 seconds (down from 4), which can be bypassed by expending a frenzy charge (previously required a power charge).
* Now requires level 16.
* Now requires 18 dexterity at gem level 1 (Previously only required intelligence).
* Now has an added damage effectiveness of 180% (up from 120%).
* Now has a 25% chance to grant a frenzy charge when an enemy dies while affected by the skill's cold damage over time.
}}
{{Version history table row|3.0.0|
* Cold Snap now has 20% increased Chill Effect at gem level 1, gaining 1% per gem level.
}}
{{Version history table row|2.6.0|
* Cold Snap gains 1 additional unit of radius every 4 levels.
* No longer gain increased area of effect radius.
}}
{{Version history table row|2.0.0|
* Quality now instead increases area of effect by 0.5% per 1%, and no longer affects freeze or chill duration.
}}
{{Version history table row|1.2.0|
* Cold Snap: We changed the freeze chance to 30% at all levels. We increased the damage of Cold Snap by 50% at all levels.
}}
{{Version history table row|1.1.0|
* Increased the damage of the following skills at low levels: {{il|Spark}}, Cold Snap, {{il|Ice Spear}} and to a lesser extent, {{il|Freezing Pulse}} and {{il|Storm Call}}.
}}
{{Version history table row|0.10.0|
* Damage significantly increased (40% higher at Level 1, 105% higher at Level 15).
* [[Merveil]] now uses new custom (purchasable!) art for her Cold Snap skill.
}}
{{Version history table row|0.9.11|
* Increased its [[damage]].
* Now has a [[cooldown]] which can by bypassed by spending a [[Power Charge]].
}}
{{Version history table row|0.9.5g|
* Fixed a bug where maximum distance could be bypassed with shift-casts.
}}
{{Version history table row|0.9.4c|
* Set the default [[critical strike chance]] of Cold Snap (4%).
Cold SnapSpell, AoE, Cold, Duration Level: (1-20) Cost: (11-28) Mana Cooldown Time: 3.00 sec Can Store 1 Use(s) Cast Time: 0.85 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 320% AoE Radius: 16Requires Level 16Creates a sudden burst of cold in a targeted area, damaging enemies. Also creates an expanding area which is filled with chilled ground, and deals cold damage over time to enemies. Enemies that die while in the area have a chance to grant Frenzy Charges. The cooldown can be bypassed by expending a Frenzy Charge.Deals (34-1440) to (51-2160) Cold Damage Base duration is 5.00 seconds Deals (28.7-1895.4) Base Cold Damage per second Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Burst Base radius is 1.5 metres Chilled Ground Base initial radius is 1.5 metres Chilled Ground Base final radius is 3 metres 25% chance to gain a Frenzy Charge when an Enemy Dies while in this Skill's Area
Additional Effects From 1-20% Quality: (1-20)% more Effect of ChillPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Cold Snap is a spell that deals cold damage to enemies in an area, leaving chilled ground that expands and deals cold damage over time. It has a cooldown that can be bypassed with Frenzy Charges. It also has a 25% chance to grant a frenzy charge when you kill an enemy within its area of effect.
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect: this modifier allows spell damage modifiers to modify the skill's natural cold damage over time. It will not apply to other types of damage over time, such as Ignite.
Chilled Ground: Cold Snap creates an expanding chilled ground that causes enemies to be chilled. While its base effect will scale with the player or skill's modifiers to cold and non-damaging ailments, it is not considered a chill inflicted by the player, limiting the use of certain stats. (See chilling area.)
Gem level progression
Level
Mana Cost
Cold Damage
Cold DPS
Exp.
Total Exp.
1
16
18
26
11
34 to 51
28.7
0
0
2
20
22
31
13
48 to 72
41.7
49725
49725
3
24
25
37
14
66 to 99
59.2
95714
145439
4
28
29
42
15
90 to 134
82.8
169595
315034
5
31
32
46
16
112 to 168
106.8
199345
514379
6
34
35
50
17
139 to 208
136.4
285815
800194
7
37
37
54
18
171 to 257
173.3
401344
1201538
8
40
40
58
19
211 to 316
219
554379
1755917
9
43
43
62
20
259 to 388
274.7
755049
2510966
10
46
46
66
21
316 to 474
343.3
1016533
3527499
11
49
48
70
21
385 to 577
426.2
1898602
5426101
12
52
51
74
22
467 to 701
529.1
1964019
7390120
13
55
54
78
23
567 to 850
653.2
2573731
9963851
14
58
57
82
24
685 to 1028
804.3
4676439
14640290
15
60
59
84
25
777 to 1166
930.9
3017327
17657617
16
62
60
87
25
880 to 1321
1076.1
7823001
25480618
17
64
62
90
26
997 to 1495
1242.5
15264208
40744826
18
66
64
92
27
1128 to 1692
1433.1
26272845
67017671
19
68
66
95
27
1275 to 1912
1646.7
62872274
129889945
20
70
68
98
28
1440 to 2160
1895.4
212023122
341913067
21
72
70
100
29
1626 to 2439
2173.9
N/A
N/A
22
74
N/A
N/A
29
1835 to 2753
2491.3
N/A
N/A
23
76
N/A
N/A
30
2069 to 3104
2852.6
N/A
N/A
24
78
N/A
N/A
30
2332 to 3499
3255.8
N/A
N/A
25
80
N/A
N/A
31
2628 to 3941
3722.5
N/A
N/A
26
82
N/A
N/A
32
2959 to 4438
4242.9
N/A
N/A
27
84
N/A
N/A
32
3330 to 4995
4832.9
N/A
N/A
28
86
N/A
N/A
33
3746 to 5619
5501.8
N/A
N/A
29
88
N/A
N/A
33
4212 to 6318
6259.6
N/A
N/A
30
90
N/A
N/A
34
4734 to 7101
7101.4
N/A
N/A
31
91
N/A
N/A
34
5018 to 7528
7649.6
N/A
N/A
32
92
N/A
N/A
35
5319 to 7979
8218.8
N/A
N/A
33
93
N/A
N/A
35
5637 to 8456
8866.9
N/A
N/A
34
94
N/A
N/A
35
5974 to 8961
9520.8
N/A
N/A
35
95
N/A
N/A
36
6330 to 9495
10242.2
N/A
N/A
36
96
N/A
N/A
36
6707 to 10060
10991.5
N/A
N/A
37
97
N/A
N/A
36
7105 to 10658
11792.7
N/A
N/A
38
98
N/A
N/A
37
7527 to 11290
12649.1
N/A
N/A
39
99
N/A
N/A
37
7973 to 11959
13592.2
N/A
N/A
40
100
N/A
N/A
37
8444 to 12666
14572.1
N/A
N/A
Gem quality
Type
Additional Effects per 1-20% Quality
Weight
Superior
(1-20)% more Effect of Chill
1
Item acquisition
Cold Snap can drop anywhere.
Recipes
Cold Snap can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item
Limit
Radius
Stats
Drop Enabled
Winter's BountyWinter's Bounty Cobalt JewelLimited to: 1 Radius: Medium(10-15)% increased Cold Damage With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy ChargesAs a boy, Rigwald was taught to hunt, Through the first snows of winter, When beasts have gorged their fill, And see nothing but the long slumber ahead.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Fixed a bug where spells triggered by SpellslingerSpellslingerTrigger, Spell Level: (1-20) Reservation: (30-25)% Mana Cooldown Time: 0.60 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Reserves mana based on the supported spells to cause those spells to trigger when you fire projectiles from a wand attack.This Skill's Mana Reservation is the total of the Mana Reservations of Supported Skills, and cannot be further modified Trigger Supported Spells when you fire Projectiles from a Non-Triggered Wand Attack Supported Skills have (0-38)% increased Cooldown Recovery Rate Supported Skills have Added Spell Damage equal to (60-174)% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added Damage Supported Skills deal (37-31)% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality: Supported Skills have Added Spell Damage equal to +(1-20)% of Damage of Equipped Wand If two Wands are Equipped, each contributes half as much Added DamagePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. could have their cooldown bypassed if that is normally a behaviour of the skill. Trigger effects that add a cooldown now all correctly prevent any cooldown bypass. This currently only affects Cold Snap.
Fixed a bug where Cold Snap's damage over time stacked with itself. To compensate for this, we have increased Cold Snap and Vaal Cold Snap's damage by 25% at gem level 20, scaling down to no change at gem level 1.
Fixed a bug where Cold Snap's damage over time could bypass damage immunities.
Fixed a bug where damage over time from Cold Snap was not removed between PvP rounds or on death. This fixes a case of Catarina minions dying immediately upon being resurrected.
Now deals cold damage in an area, then creates an area of chilled ground which deals cold damage over time and expands over its duration to up to twice its original size. This effect lasts 6 seconds.
Now deals 24-35 cold damage at gem level 1 (up from 9-13), up to 534-800 cold damage at gem level 20 (up from 462-693).
Now has a cooldown of 3 seconds (down from 4), which can be bypassed by expending a frenzy charge (previously required a power charge).
Now requires level 16.
Now requires 18 dexterity at gem level 1 (Previously only required intelligence).
Now has an added damage effectiveness of 180% (up from 120%).
Now has a 25% chance to grant a frenzy charge when an enemy dies while affected by the skill's cold damage over time.
Increased the damage of the following skills at low levels: SparkSparkSpell, Projectile, Duration, Lightning Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 190% Projectile Speed: 420Launches unpredictable sparks that move randomly until they hit an enemy or expire.Deals (1-104) to (28-1983) Lightning Damage Base duration is 2.00 seconds Fires (4-8) Projectiles
Additional Effects From 1-20% Quality: Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Cold Snap, Ice SpearIce SpearCritical, Spell, Projectile, Cold Level: (1-20) Cost: (8-23) Mana Cast Time: 0.70 sec Critical Strike Chance: 7.00% Effectiveness of Added Damage: 130% Projectile Speed: 1000Requires Level 12Launches shards of ice in rapid succession. After travelling a short distance they change to a second form, which moves much faster and pierces through enemies.Deals (22-568) to (33-852) Cold Damage Fires 2 Projectiles Second form has 600% increased Critical Strike Chance Second form has +(30-49)% to Critical Strike Multiplier Second form has 300% more Projectile Speed
Additional Effects From 1-20% Quality: Second form has +(2-40)% to Critical Strike MultiplierPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and to a lesser extent, Freezing PulseFreezing PulseSpell, Projectile, Cold Level: (1-20) Cost: (5-21) Mana Cast Time: 0.65 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 330% Projectile Speed: 1800An icy projectile which has a chance to freeze enemies it passes through. The projectile fades quickly, reducing damage and freezing chance until it dissipates.Deals (8-1458) to (12-2188) Cold Damage Projectiles Pierce all Targets Projectiles continuously lose Damage, up to 50% less Damage by the time they dissipate Projectiles have 25% chance to Freeze, which is lost over the first quarter of their flight
Additional Effects From 1-20% Quality: (2-40)% increased Projectile SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. and Storm CallStorm CallSpell, AoE, Duration, Lightning Level: (1-20) Cost: (6-16) Mana Cast Time: 0.50 sec Critical Strike Chance: 6.00% Effectiveness of Added Damage: 250%Requires Level 12Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.Deals (21-949) to (39-1762) Lightning Damage Base duration is 1.50 seconds +(0-0.6) metres to radius
Additional Effects From 1-20% Quality: (0.75-15)% chance for Lightning to Strike the Marker when CastPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..