Version 2.3.0

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Revision as of 15:29, 1 June 2016 by >Vironlawck (→‎New Monster Variations: format error fix)
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Version History
2.2.2d
May 19, 2016
2.3.0
June 3, 2016

Patch notes

These are the official patch notes for version 2.3.0 released by Grinding Gear Games.[1]

The Prophecy Challenge Leagues

Challenge leagues are a great opportunity for a fresh start in a new economy. All your old characters and items are still present in the Standard and Hardcore leagues, but you're encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!

  • With 2.3.0, there are Standard and Hardcore variations of the Prophecy challenge league available. They have the same core mechanics and items.
  • In the Prophecy leagues, you'll encounter Navali, a Karui Soothsayer, in each town you visit.
  • Approximately one monster per area drops a Module Error: More than one result found for item using search term "item_name = Silver Coin". Try using the page parameter instead. Navali will exchange one coin for a vision of your future. This Prophecy, along with up to six others, is stored in your Prophecy screen.
  • These Prophecies influence the future of what happens to your character. Some can change areas to generate different encounters or to force various outcomes to occur. Others trigger when a condition occurs and change the result.
  • It's possible for Navali to Seal Prophecies into items for an additional cost of silver. These can then be stored for later or traded with other players.
  • For more information about Prophecy, check out www.pathofexile.com/prophecy
  • Nine of the new Unique Items in this update are exclusive to the Prophecy challenge leagues. They are all rewards for completing specific Prophecy chains or objectives.
  • There are also more than a dozen upgraded (Fated) versions of existing Uniques that can be earned by completing specific Prophecies.
  • More Prophecies and Fated Uniques will be enabled throughout the league's duration.
  • The new challenge leagues include a set of 40 new challenges. When you complete 12 challenges, you receive the Prophecy Footprints EffectProphecy Footprints EffectFootprintsAdds prophecy footprints to any equipped pair of boots.. At 24, you receive the Prophecy Weapon EffectProphecy Weapon EffectWeapon EffectAdds the Prophecy effect to any equipped weapon. When you complete your 36th challenge, you receive Navali's Monkey PetNavali's Monkey PetPetSummons your pet, Yama the White. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you receive pieces of a Prophecy Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Prophecy challenges you completed during the league.

The Endgame Labyrinth

  • There are six new Trials of Ascendancy that can be found in non-unique maps. These trials are more complex and random than the ones in the regular game. Completing a Trial rewards you with an Offering to the GoddessOffering to the GoddessIt is time for the Goddess to give her final verdict.
    Your fate rests in her even hands.
    Travel to the Aspirants' Plaza and spend this item to open the Eternal Labyrinth.
    item.
  • Once you have completed all six Trials, you are able to use your Offering to the Goddess items in a Map Device to access the Endgame Labyrinth. These items are not technically maps, so you cannot use Sacrifice Fragments or ChiselsCartographer's ChiselStack Size: 20Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower-rarity maps. The maximum quality is 20%. on them.
  • The Endgame Trials and Labyrinth include a new trap type - Sentinel Traps: These traps apply one of many effects to an area and can be temporarily deactivated by dealing damage to them.
  • Upon completing the Endgame Labyrinth for the first time, you're rewarded with two additional Ascendancy points, raising the total available to eight.
  • Each time you complete the Endgame Labyrinth, you may enchant one item with a fourth-tier item enchantment. For more information about this system, please see the 2.2.0 patch notes.
  • Emperor's MasteryEmperor's Mastery
    Prismatic Jewel
    Limited to: 14% increased maximum Life
    3% increased Character Size
    5% increased Global Defences
    (5-7)% increased Attributes
    Learn as much as you can,
    and surround yourself with people who know the rest.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    , a Unique Prismatic JewelPrismatic JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket., is awarded to the person who completes the Endgame Labyrinth most quickly each day in each league.

New Skills

  • Added a new Intelligence Skill Gem - Module Error: Too many skills found with q_where = skill.active_skill_name="Frostbolt". Please choose only one of the following ids:
    GhostWarcasterElementalFrostbolt - Deals (10-1066) to (15-1604) Cold Damage, Projectiles Pierce all Targets (page)
    TotemMapBossFrostBoltTotems - Deals (10-1440) to (15-2160) Cold Damage, Projectiles Pierce all Targets, Totem lasts 8 seconds, 33% less Cast Speed, Summons a Totem which uses this Skill, (30-0)% increased Projectile Speed (page)
    : Fires a slow-moving projectile that pierces through enemies, dealing cold damage. This skill interacts in special ways with Ice Nova and Vortex. While a Frostbolt is in flight, those other skills can target its location rather than the caster's location.
  • Added a new Intelligence Skill Gem - Module Error: Too many skills found with q_where = skill.active_skill_name="Vortex". Please choose only one of the following ids:
    WaterElementalVortexOnDeath - Deals (14-833) to (21-1250) Cold Damage, Base duration is 7.00 seconds, Deals (6.1-1447) Base Cold Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, 100% chance to Trigger this Spell on Death, Base radius is 2 metres, Base secondary radius is 2 metres (page)
    FrostBoltNovaRoyale - Deals (3-51) to (5-76) Cold Damage, Base duration is 2.00 seconds, Deals (14.8-228.6) Base Cold Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, 20% less Area of Effect when Cast on Frostbolt, Base radius is 2 metres, Base secondary radius is 2 metres, (0-36)% increased Cooldown Recovery Rate, Can explode from up to 5 Frostbolt Projectiles (page)
    : An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex that continues to deal cold damage over time and chill enemies caught in it. If the caster has any Frostbolts in the air, it will explode around one of the projectiles instead.
  • Added a new Intelligence Skill Gem - Module Error: Too many skills found with q_where = skill.active_skill_name="Spirit Offering". Please choose only one of the following ids:
    ProphecySpiritOffering - Base duration is 3.00 seconds, Additional 0.50 seconds Base Duration per extra corpse Consumed, Grants Minions (60-78)% increased Critical Strike Chance, Grants Minions +20% to Critical Strike Multiplier (page)
    SpiritOfferingMapNecromancer - Base duration is 3.00 seconds, Additional 0.50 seconds Base Duration per extra corpse Consumed, Grants Minions (60-78)% increased Critical Strike Chance, Grants Minions +20% to Critical Strike Multiplier (page)
    : Consumes a corpse, granting energy shield, extra chaos damage and elemental resistances to your minions. The new energy shield is recovered as it's granted. The skill consumes other nearby corpses, increasing the duration and amount of energy shield granted for each corpse consumed.
  • Added a new Strength Skill Gem - Module Error: Too many skills found with q_where = skill.active_skill_name="Ancestral Warchief". Please choose only one of the following ids:
    AncestorTotemSlamRoyale - Totem lasts 12 seconds, Summons a Totem which uses this Skill, (8-13)% more Melee Damage while Totem is Active, 50% increased Totem Placement speed, +1 metre to Melee Strike Range (page)
    AncestorTotemSlam - Totem lasts 12 seconds, Summons a Totem which uses this Skill, (8-18)% more Melee Damage while Totem is Active, 50% increased Totem Placement speed, +1 metre to Melee Strike Range (page)
    : Summons an Ancestor Totem that will attack enemies with a powerful main hand slam while you stand close to it. Being near it grants you more melee damage.
  • Added a new Dexterity/Strength Skill Gem - Module Error: Too many skills found with q_where = skill.active_skill_name="Lacerate". Please choose only one of the following ids:
    AzmeriDoubleSlashAnimatedWeapon - N/A (page)
    DoubleSlashAnimatedWeapon - N/A (page)
    : Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. If you are dual wielding, you attack with your Main Hand, then your Off Hand. Can be used with Axes and Swords.

Technical Improvements

  • We've replaced Path of Exile's audio engine. The new one not only dramatically helps with memory usage but provides many other benefits that our audio engineers will take advantage of in the future.
  • If you were previously playing with sound disabled for performance reasons, please strongly consider turning it back on again!
  • We've made substantial improvements to when and how various assets are preloaded. There should be much less stuttering that occurs when certain assets appear. For example, Rogue Exiles inside strongboxes are preloaded as they are rolled.
  • Game assets are now loaded in the background as you play, making loading screens faster. You can now load to the login screen in less than a second on an SSD drive (two seconds on a non-SSD hard drive).
  • Because of the memory usage improvements in 2.3.0, there should be no more Out of Memory crashes. This is especially relevant to 32-bit Windows users.

New Features

  • The most recent global or trade channel that you manually joined is now remembered and used by default.
  • You now cannot delete characters from disabled leagues, other than The Void. This is to protect against people deleting characters before the race prize awarder for that league has finished.
  • Rewards in stash tabs are now available instantly. You don't have to log in again to see them.
  • When you hover over a socketed Support Gem, it now shows what Skill Gems it affects by making them glow. The same is true for Skill Gems showing what Support Gems affect them. This currently does not properly handle the case of Support Gems that change a Skill Gem so that it enables or disables other Support Gems.
  • There are now icons to the right of quests in the quest tracker. Clicking these icons opens the World screen with the appropriate quest selected.
  • The tutorials have been improved in subtle ways.

Other New Content

  • Added 32 new Unique Items. Many of these have been designed by our supporters. This total includes Prophecy-specific and Labyrinth-specific ones.
  • Added a new Tier 14 Map: Plaza MapPlaza MapMap Level: 78
    Map Tier: 11
    Guild Character:
    Drought took the plants, famine took the people.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    . The Goddess of Justice is its boss encounter.
  • Added nine new Divination Cards: The Web, The Harvester, The Lunaris Priestess, Emperor of Purity, The Cursed King, The Stormcaller, Lysah's Respite, Cartographer's Delight and The Jester.
  • Added three new types of Unique Strongboxes.
  • Added 3D art for the following Unique Items: Heretic's VeilHeretic's Veil
    Deicide Mask
    Evasion: (361-459)
    Energy Shield: (165-218)
    Requires Level 67, 73 Dex, 88 Int+2 to Level of Socketed Curse Gems
    Socketed Gems are Supported by Level 22 Blasphemy
    Socketed Curse Gems have 30% increased Reservation Efficiency
    (90-110)% increased Evasion and Energy Shield
    +(40-50) to maximum Energy Shield
    Branded a heretic for your beliefs,
    You stand alone against many.
    May the truth that fuels their anger,
    Carry your blade into their hearts.
    , Gang's MomentumGang's Momentum
    Legion Boots
    Armour: (270-336)
    Energy Shield: (54-70)
    Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield
    +(50-60)% to Fire Resistance
    25% increased Movement Speed
    (10-15)% chance to Ignite
    (25-40)% increased Damage with Hits and Ailments against Ignited Enemies
    Become one with the unstoppable flame.
    , Hezmana's BloodlustHezmana's Bloodlust
    Vaal Axe
    Two Handed Axe
    Physical Damage: (222-256.5) to (378-447.75)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 1.3 metres
    Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit(100-125)% increased Physical Damage
    Adds (7-10) to (15-25) Physical Damage
    1% of Physical Attack Damage Leeched as Life
    40% increased Attack Speed if you've taken a Savage Hit Recently
    Attacks Cost Life instead of Mana
    When a craving cannot be sated, any source will do.
    , The Tempestuous SteelThe Tempestuous Steel
    War Sword
    One Handed Sword
    Physical Damage: (21-24) to (45-50)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.51-1.60)
    Weapon Range: 1.1 metres
    Requires Level 20, 41 Str, 35 Dex40% increased Global Accuracy RatingAdds (5-8) to (15-20) Physical Damage
    (8-14)% increased Attack Speed
    Hits can't be Evaded
    Attacks with this Weapon Penetrate 30% Elemental Resistances
    Gain 15% of Physical Attack Damage as Extra Fire Damage
    Gain 15% of Physical Attack Damage as Extra Lightning Damage
    The blade thrums with wild energy
    Eager for vengeance against all who walk free.
    , ThunderfistThunderfist
    Murder Mitts
    Evasion: (302-417)
    Energy Shield: (62-84)
    Requires Level 67, 51 Dex, 51 IntSocketed Gems are Supported by Level 30 Added Lightning Damage
    100% increased Effect of Lightning Ailments
    10% increased Attack Speed
    (150-200)% increased Evasion and Energy Shield
    The roar of the heavens
    Strikes more than fear
    Into the hearts of Man
    , SurgebindersSurgebinders
    Dragonscale Gauntlets
    Armour: (229-291)
    Evasion: (229-291)
    Requires Level 67, 51 Str, 51 Dex(90-110)% increased Armour and Evasion
    (4-7)% increased Elemental Damage per Frenzy Charge
    (4-7)% increased Physical Damage per Endurance Charge
    (4-7)% increased Spell Damage per Power Charge
    10% chance to Steal Power, Frenzy, and Endurance Charges on Hit
    Your lies are our strength.
    Your threats are our laughter.
    Your hate is our infinity
    The fire rises!
    , SkyforthSkyforth
    Sorcerer Boots
    Energy Shield: (51-59)Requires Level 67, 123 Int+(60-120) to maximum Mana
    30% increased Movement Speed
    25% chance to gain a Power Charge on Critical Strike
    12% increased Reservation Efficiency of Skills
    You have no Life Regeneration
    Stun Threshold is based on 500% of your Mana instead of Life
    The quick die young, the brilliant go mad,
    and the powerful stand alone in a wasteland of their own creation.
    , WindripperWindripper
    Imperial Bow
    Bow
    Physical Damage: 29-117
    Elemental Damage: (48-60) to (72-90), 1 to (120-150)
    Critical Strike Chance: (6.50-7.00)%
    Attacks per Second: (1.59-1.67)
    Requires Level 66, 212 Dex(20-24)% increased Elemental Damage with Attack SkillsAdds (48-60) to (72-90) Cold Damage
    Adds 1 to (120-150) Lightning Damage
    (10-15)% increased Attack Speed
    (30-40)% increased Critical Strike Chance
    15% increased Quantity of Items Dropped by Slain Frozen Enemies
    30% increased Rarity of Items Dropped by Slain Shocked Enemies
    It hunts; as silent as falling snow, as deadly as the tempest.
    , Redblade BannerRedblade Banner
    Painted Tower Shield
    Chance to Block: 30%
    Armour: (338-432)
    Movement Speed: -3%
    Requires Level 35, 87 Str+(20-30) to maximum Life(80-100)% increased Armour
    +(50-60) to maximum Life
    20% increased Taunt Duration
    +5% Chance to Block
    50% increased Warcry Cooldown Recovery Rate
    Warcries have infinite Power
    Blood shed is blood shared.
    and Midnight BargainMidnight Bargain
    Engraved Wand
    Wand
    Physical Damage: 21-38
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
    Minions have (20-30)% increased Movement Speed
    Minions deal (50-70)% increased Damage
    +1 to maximum number of Raised Zombies
    +1 to maximum number of Skeletons
    +1 to maximum number of Spectres
    Reserves 30% of Life
    Cannot be used with Chaos Inoculation
    A chilling hush, a scraping sound
    Of things no more entombed in ground.
    A shambling horde is on its way
    To crush the very light of day.
    .
  • Added 3D art for the following Alternate Art Unique Items: Module Error: Item Link: Alternate art with index/name "2" not found on page "Cloak of Flame", Module Error: Item Link: Alternate art with index/name "2" not found on page "The Blood Thorn", Shadows and DustShadows and Dust
    Clasped Mitts
    Evasion: (114-149)
    Energy Shield: (24-32)
    Requires Level 31, 25 Dex, 25 Int(20-30)% increased Global Critical Strike Chance
    +(20-30)% to Global Critical Strike Multiplier
    (100-130)% increased Evasion and Energy Shield
    0.2% of Physical Attack Damage Leeched as Mana
    Creates a Smoke Cloud on Rampage
    Gain Unholy Might for 3 seconds on Rampage
    Rampage
    What is fear but a snuffed torch
    and death in the wind?
    , Module Error: Item Link: Alternate art with index/name "2" not found on page "The Blood Dance" and Module Error: Item Link: Alternate art with index/name "2" not found on page "Heatshiver".
  • Added a few more Grandmasters to the Hall of GrandmastersHall of Grandmasters
    Promenade Map
    Map Level: 73
    Map Tier: 6
    Guild Character: Ù
    Contains the Immortalised Grandmasters
    PvP damage scaling in effect
    The grandest and greatest ever to fight,
    Divine the champions stand tall.
    But match their power, best their might,
    And even the immortal may fall.
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    and replaced some that had been resubmitted. Changes to chaos damage conversion do not affect already submitted Grandmasters, even though it is retroactive in other cases.
  • Oyun now has a white tiger.
  • Continued to incrementally improve the sound, art, effects and environments.

Labyrinth Improvements

  • Progress through the Trials of Ascendancy is now shared between all your characters in the league.
  • In addition to the introduction of the Endgame Labyrinth, a lot of work has been done on the regular Labyrinth in the normal game.
  • The Lord's Labyrinth in all difficulties has been upgraded with a new gauntlet type where you push an object through the encounter.
  • There have been countless improvements to rooms and puzzles throughout the Labyrinths.
  • Emperor Izaro has been made easier on Cruel Difficulty. See the monster balance section below for more information.
  • Environmental traps in the labyrinth now calculate a player's life differently for determining damage. This was previously the total of a player's maximum life and Energy Shield. Now Energy Shield counts as 60% of its value for this purpose. Only Energy Shield covering life is counted. This was determined to be the best ratio applicable to the wide variety of Energy Shield based builds that exist.
  • Most Darkshrines in the Labyrinth now offer double the item rarity bonus than they did before.
  • Chests in Labyrinth secret areas now drop substantially more items.

Enchantments

  • Added two new glove enchantments: Word of Ire and Word of the Grave.
    • Word of Ire creates a spinning copy of your weapon at an enemy's location when you are hit, converting a portion of the damage to Lightning.
    • Word of the Grave summons icy skull minions that attack enemies and explode at the end of their duration. They are summoned when you or your minions, totems, traps or mines kill an enemy.
  • There is a new Module Error: Too many skills found with q_where = skill.active_skill_name="Shield Charge". Please choose only one of the following ids:
    ProphecyRhoaShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 100% increased Movement Speed, Gain 15% of Physical Damage as Extra Lightning Damage, Melee Hits Fortify (page)
    VaganShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 50% increased Movement Speed (page)
    helmet enchantment available.
  • Word of Thunder (and its later versions) now have a 40% larger area of effect.
  • The Merciless Labyrinth Helmet enchantment for Module Error: Too many skills found with q_where = skill.active_skill_name="Earthquake". Please choose only one of the following ids:
    VikingBossQuakeSlamVinktars - 50% of Physical Damage Converted to Lightning Damage, Base duration is 3.00 seconds, Aftershock deals +75% more Damage with Hits and Ailments (page)
    QuakeSlamGeneralAdusSupercharged - 50% of Physical Damage Converted to Lightning Damage, Base duration is 6.00 seconds, Base secondary duration is 1.05 seconds, 50% less Attack Speed, Aftershock deals +100% more Damage with Hits and Ailments (page)
    duration is now 20% reduced duration.
  • The Merciless Labyrinth Helmet enchantment for additional targets hit by Module Error: Too many skills found with q_where = skill.active_skill_name="Lightning Arrow". Please choose only one of the following ids:
    LightningArrowRoyale - 50% of Physical Damage Converted to Lightning Damage, (1-2) to (5-39) Added Lightning Damage, Hits up to 3 additional enemies near the target, Shocks Enemies as though dealing (100-145)% more Damage, (10-19)% increased Effect of Lightning Ailments (page)
    LightningArrow - 50% of Physical Damage Converted to Lightning Damage, (1-9) to (13-179) Added Lightning Damage, Hits up to 3 additional enemies near the target, Shocks Enemies as though dealing (100-290)% more Damage (page)
    is now +1 rather than +2.

Taunt Improvements

  • Taunted enemies now have an effect to indicate they are taunted.
  • Enemies you Taunt deal 10% less damage to targets that aren't you (including in PVP).
  • Your Taunt effects can't be overwritten by other taunt effects. You can replace your own taunts. Where multiple players are taunting, the first person to taunt gets the effect.

Hexproof

  • Monsters and maps with the Hexproof prefix now grant the Hexproof keyword.
  • Hexproof prevents curses applying, but can be bypassed under certain conditions.
  • Currently only one unique item being added in 2.3.0 will bypass Hexproof, but this power may show up from other sources in the future.
  • Hexproof does not affect curse reduction that unique monsters can have, and will allow for potential Curse Immunity in the future that is absolute and not keyworded as Hexproof.

General Balance Changes

  • Elemental to chaos conversion has been reduced in effectiveness. This only appears on a few items, but is a system change rather than just a change to those items. As such the items affected will not have legacy versions with old values. We have made sure these items display the correct new effective value. The values of chaos conversion on Voltaxic RiftVoltaxic Rift
    Spine Bow
    Bow
    Physical Damage: 38-115
    Elemental Damage: 1 to (600-750)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.54-1.61)
    Requires Level 64, 212 DexAdds 1 to (600-750) Lightning Damage
    (10-15)% increased Attack Speed
    100% of Lightning Damage Converted to Chaos Damage
    Your Chaos Damage can Shock
    Hits with this Weapon Shock Enemies as though dealing 300% more Damage
    +40% to Maximum Effect of Shock
    The eldritch storm descended upon us, and bruised lightning
    rained down. Metal withered and flesh melted before its
    arcane power. There was no escape, no shelter. Only despair.
    , Infernal MantleInfernal Mantle
    Widowsilk Robe
    Energy Shield: (345-470)
    Movement Speed: -3%
    Requires Level 65, 187 Int+3 to Level of Socketed Fire Gems
    100% increased Global Critical Strike Chance
    (120-160)% increased Energy Shield
    15% of Fire Damage Converted to Chaos Damage
    100% increased Spell Damage taken when on Low Mana
    Despair hums, softly, deadly, in the bones of my enemies.
    Eyes will burn, and souls wither, as they bask in my radiance.
    and The Consuming DarkThe Consuming Dark
    Fiend Dagger
    Rune Dagger
    Physical Damage: 22-87
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 1.0 metres
    Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance+1 to Level of all Fire Spell Skill Gems
    +(20-40) to Intelligence
    (40-60)% increased Fire Damage
    30% of Fire Damage Converted to Chaos Damage
    Your Chaos Damage has 60% chance to Poison Enemies
    The brightest flames cast the darkest shadows.
    uniques have been reduced to be 60% of their prior value.
  • Doubled the chance to find a Unique Strongbox.
  • The experience penalty for higher levels is now slightly higher. The penalty starts taking effect a few levels earlier than it previously did.
  • Tormented Spirits now more strongly want to possess monsters rather than flee from you.

Skill Gem Balance

  • Ancestor Totems now emerge 40% faster when first placed, have 50% more totem life, and remain active 40% further away from the owner.
  • Animate Weapon and Animate Guardian have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
  • Enfeeble now causes monsters to only lose 21% Critical Multiplier at Level 1 (down from 40%). This goes up by 1% every 2 gem levels, to -30% at gem level 20. A monster's base Critical Multiplier is +30%, so at level 20 this bonus is nullified. This makes it less effective when the monster has additional Critical Multiplier (through map or monster mods).
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Shield Charge". Please choose only one of the following ids:
    ProphecyRhoaShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 100% increased Movement Speed, Gain 15% of Physical Damage as Extra Lightning Damage, Melee Hits Fortify (page)
    VaganShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 50% increased Movement Speed (page)
    is now an Area of Effect skill. It deals damage to enemies you collide with as you charge, then deals a larger aoe at the end of the charge. It no longer always stuns. It gains more damage and stun threshold reduction the further you travel, up to a certain distance.
  • The cast time for Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Nova". Please choose only one of the following ids:
    BeyondDemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
    TormentDaemonBlindNova - Blind enemies on hit, Base radius is 2.6 metres (page)
    and Vaal Ice Nova have been reduced from 900ms to 800ms.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Warlord's Mark". Please choose only one of the following ids:
    MonsterWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
    ArchnemesisWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
    now has an additional 10% chance to stun at all gem levels, rather than scaling up to 15% by level 20. This was to fix a situation where any hit could stun an enemy.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Vaal Molten Shell". Please choose only one of the following ids:
    HoundBossVaalMoltenShell - Base duration is 5.00 seconds, Deals 217 to 325 Fire Damage, 50000 additional Armour (page)
    VaalMoltenShell - Base duration is 9.00 seconds, Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention, Buff grants +(50-858) to Armour, (35-39)% of Damage from Hits is taken from the Buff before your Life or Energy Shield, Buff can take Damage equal to 20% of your Armour, up to a maximum of 10000, Reflects (300-9000)% of Damage taken from Buff as Fire Damage each second,, or when Buff expires or is depleted (page)
    's duration has been reduced from 10 seconds to 5 seconds at all gem levels. Its damage has been reduced at high levels. It does the same damage at gem level 1, up to half the damage it previously did at gem level 20.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids:
    FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page)
    SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page)
    and Vaal Spark projectiles (including those from monster Sparks) are now 20% slower. Quality on Spark and Vaal Spark is now worth 1% projectile speed per point of quality (rather than 2%). The time that Sparks must travel before they re-arm has been increased from 500ms to 1000ms. Spark projectiles now destroy themselves after travelling 150 units, which is in-line with other projectiles.
  • Increased the attack time of Module Error: Too many skills found with q_where = skill.active_skill_name="Whirling Blades". Please choose only one of the following ids:
    BoneGolemWhirl - N/A (page)
    HeistCultistUnarmedLeap - N/A (page)
    by 18%. Its previous default attack time was 2.2 seconds. It is now 2.6 seconds.
  • Ancestral Protector's damage has been increased at all gem levels. At gem level 1, it has been increased from 60% to 80% of your weapon damage. The damage at gem level 20 has been increased from 75.2% to 133.2% of your weapon damage.

Support Gem Balance

  • All Support Gems now have Support as part of their name.
  • Module Error: No skills found with q_where = skill.active_skill_name="Elemental Proliferation Support"'s radius has been increased from 12 units to 16.
  • Module Error: No skills found with q_where = skill.active_skill_name="Spell Totem Support" now has a smaller damage penalty. At level 1 it has changed from 50% less to 35% less. At level 20 it has changed from 31% less to 26% less.

Item Balance

  • Unique Jewels now have a separate sequence of rarities within the unique items. Unique jewels will now have three tiers of rarity, all of which are rarer than the normal base rarity tier.
  • Various changes have been made to the rarity of unique items. Many have been made more common. However a small selection of items have been made rarer.
  • Weapons that can roll both caster and attack mods have been changed in how they determine their mods. When these items only have caster or attack mods, they are less likely to get mods of the other type. This also affects the items on creation, so they are more likely to have only caster, or only attack mods. This has a subtle effect but will improve the average weapon of this type.
  • The implicits on Sceptres and Wands have been increased in value. Sceptres now also follow an increasing sequence of elemental damage similar to what wands have. The highest Wand implicit can go up to 42%. The highest Sceptre implicit can go up to 40%.

Zana League Mods Available During 2.3.0

  • Level 2: Rampage (Cost: 2 Chaos Orbs, +20% IIQ, Grants player Rampage)
  • Level 3: Bloodlines (Cost: 3 Chaos Orbs, +20% IIQ, 50% more magic monsters, allmagic packs have a Bloodline)
  • Level 4: Torment (Cost: 4 Chaos Orbs, +20% IIQ, adds three Tormented Spirits)
  • Level 5: Tempest (Cost: 4 Chaos Orbs: +20% IIQ, Tempests)
  • Level 6: Domination (Cost: 5 Chaos Orbs, adds three Shrines (down from five))
  • Level 7: Ambush (Cost 6: Chaos Orbs (down from 8), adds three Strongboxes)
  • Level 8: Nemesis (Cost: 8 Chaos Orbs (down from 1 Exalted Orb), 50% more rare monsters, all rare monsters have Nemesis)

Monster Balance

  • Hailrake and Glace now use a weak version of Arctic Armour.
  • Added a new boss, Q'uru, to The Caverns in act 2. This ancient Vaal Plummeting Ursa horror uses Module Error: Too many skills found with q_where = skill.active_skill_name="Earthquake". Please choose only one of the following ids:
    VikingBossQuakeSlamVinktars - 50% of Physical Damage Converted to Lightning Damage, Base duration is 3.00 seconds, Aftershock deals +75% more Damage with Hits and Ailments (page)
    QuakeSlamGeneralAdusSupercharged - 50% of Physical Damage Converted to Lightning Damage, Base duration is 6.00 seconds, Base secondary duration is 1.05 seconds, 50% less Attack Speed, Aftershock deals +100% more Damage with Hits and Ailments (page)
    and Enrages periodically.
  • Enrage increases attack speed, movement speed and damage for the duration of the enrage.
  • Cruel Izaro has had his life reduced by 20% and the damage of his various skills reduced: His Module Error: Too many skills found with q_where = skill.active_skill_name="Leap Slam". Please choose only one of the following ids:
    LeapSlamRoyale - (20-29)% increased Stun Duration against Enemies that are on Full Life, +1.2 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
    LeapSlam - (20-39)% increased Stun Duration against Enemies that are on Full Life, +0.55 seconds to Attack Time, Base radius is 1.5 metres, Damaging Hits always Stun Enemies that are on Full Life (page)
    and Module Error: Too many skills found with q_where = skill.active_skill_name="Shield Charge". Please choose only one of the following ids:
    ProphecyRhoaShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 100% increased Movement Speed, Gain 15% of Physical Damage as Extra Lightning Damage, Melee Hits Fortify (page)
    VaganShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 50% increased Movement Speed (page)
    damage values have been reduced by 12.5%. His Module Error: Too many skills found with q_where = skill.active_skill_name="Ground Slam". Please choose only one of the following ids:
    AxisBossGroundSlam - N/A (page)
    DropBearSummonedGroundSlam - N/A (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Reave". Please choose only one of the following ids:
    WbReaveChaosLeader - (5-30)% chance to gain a Power Charge on Hit, Skills Repeat an additional 3 Times, Deals 25% less Damage, 100% increased Attack Speed, 24% reduced Physical Damage, 80% more Area of Effect for each stage (page)
    GemlingReave - 25% increased Attack Speed, 80% more Area of Effect for each stage (page)
    and Goddess Spirit Mortar Barrage damage have been reduced by 10%.
  • Perpetus, the Reaver and Excellis Aurafix can now only use Module Error: Too many skills found with q_where = skill.active_skill_name="Bear Trap". Please choose only one of the following ids:
    IzaroDaemonBearTrap - Deals (12-1017) to (18-1423) Physical Damage, Trap lasts +30 seconds, Throw up to (2-4) additional Traps (page)
    BearTrap - Deals (16-1447) to (22-2026) Physical Damage, Traps do not Trigger at the end of their Duration, Trap lasts 4 seconds, Base duration is 3.00 seconds, Locks enemy in place, Enemies take 25% increased Damage from Trap or Mine Hits, Enemies have 80% less Movement Speed when the Debuff starts (page)
    once every 8 seconds.

New Monster Variations

  • A variation of Sand Leapers from Act Four has been added as a guest monster to some areas in Act Two.
  • A variation of Mine Bats from Act Four has been added as a guest monster to some areas in Act Two.
  • Due to the power creep from Ascendancy, Cruel, Merciless and Map content requires various rebalances. Rather than apply arbitrary buffs to life and damage, we have instead added monsters with new skills to higher difficulties, and have applied various corrections to specific monster skills.
  • Oak's Brute has been added to The Wetlands. This monster uses an Enrage skill periodically.
  • Cannibal Fire-eater has been added to The Coast. This monster breathes fire.
  • Kraityn's Sentry has been added to Broken Bridge. This monster uses Module Error: Too many skills found with q_where = skill.active_skill_name="Blast Rain". Please choose only one of the following ids:
    AutonomousBlastRainTrap - Base duration is 12.00 seconds, Fires 4 additional Arrows, 50% of Physical Damage Converted to Fire Damage (page)
    BlastRainUltimatum - Deals (-50-20)% more Damage, 95% reduced Projectile Speed, Fires 4 additional Arrows, 50% of Physical Damage Converted to Fire Damage (page)
    .
  • Spectral Swashbuckler has been added to The Ship Graveyard. This monster uses Module Error: Too many skills found with q_where = skill.active_skill_name="Spectral Throw". Please choose only one of the following ids:
    ThrownWeaponRoyale - N/A (page)
    ThrownWeapon - N/A (page)
    .
  • Goatman Fire-raiser has been added to The Climb. This monster uses Module Error: No skills found with q_where = skill.active_skill_name="Magma Orb".
  • Each of these monsters has also been added to the pool of random monsters in maps. They usually only spawn alone, or in a pair.

Map-only Monster Changes

  • Goatman Shamans no longer spawn entirely as Shaman packs. They are now combined with regular Goatman monsters as well.
  • Porcupine Goliaths in Maps now grant approximately 20% more experience and items.
  • Croaking Chimerals in Maps now grant approximately 30% more experience and items.
  • Packs of Scum Crawlers combined with Soulless Watchers in Maps now contain 25% more monsters.
  • Blood Elementals that use Gore Earthquake have been added to Maps. Some of the Blood Elementals in their packs will now use Gore Earthquake.
  • Some of the Water Elemental packs in Maps now contain ones that use Vortex.
  • Some of the Sea Witch packs in Maps now contain ones that use Frostbolt.
  • Some of the Ghost Pirate packs in Maps now contain ones that use Blade Vortex.
  • Some of the Demon Packs in Maps now contain ones that use Demonic Blade Vortex.
  • Some of the Ruined Titan packs in Maps now contain ones that use Earthquake.
  • Some of the Goatman Shaman (Lightning) packs in Maps now contain ones that use Orb of Storms.
  • Numerical improvements to several monster skills have been made. These are generally buffs to the spells cast by monsters.
  • Some monsters appear alone in the core game but in packs in Maps. The life of the Map versions of these monsters has been lowered.
  • There is now greater monster density in the Core map. The average experience of this map has been increased by around 40% due to the additional monsters.
  • Rebalanced the Graveyard Map Boss (Merveil, the Reflection, who is only present in her first form) to be easier.
  • Rebalanced the first form of the Necropolis Map Boss (Merveil, the Reflection) to be harder.

Other Map Changes

  • Removed Module Error: No results found for item using search term "item_name = Village Ruin" as a possible Map type for Zana Missions.
  • Added Module Error: No results found for item using search term "item_name = Canyon" and Module Error: No results found for item using search term "item_name = Plateau" as possible Map types for Zana Missions.
  • Added Caer Blaidd, Wolfpack's DenCaer Blaidd, Wolfpack's Den
    Underground River Map
    Map Level: 82
    Map Tier: 15
    Guild Character: æ
    Item Quantity: +150%
    Item Rarity: +150%
    Unique Boss drops 4 additional Maps
    (20-50)% more Magic Monsters
    (20-50)% increased number of Rare Monsters
    25% more Monster Life
    30% increased Monster Damage
    Howls and laughter
    They hide in the day
    They smell you, they watch you
    They track their new prey
    Travel to this Map by using it in a personal Map Device. Maps can only be used once.
    as a possible Unique Map type for Zana Missions. This has not reduced the odds of Untainted ParadiseUntainted Paradise
    Tropical Island Map
    Map Level: 70
    Map Tier: 3
    (300-400)% increased Experience gain
    Area has increased monster variety
    Area is inhabited by wild Animals
    Monsters drop no Items
    For this beauty,
    beauty without strength,
    chokes out life.
    Activate a Map to begin Kirac's Mission.
    occurring as a Zana map.

One-time Passive Skill Reset

  • Due to balance changes, every existing character has been granted an optional full passive skill reset.
  • This process will also reset your allocated Ascendancy points.
  • To perform this operation, click the "Reset all Passives" button on the passive skill screen. Note that you must use this before allocating or refunding any other points otherwise the option will go away.

Functional Bug Fixes

  • Fixed some problems that could cause Dart Traps in the Labyrinth to point in the wrong direction.
  • Fixed a bug where flasks could still be used if you equipped them then de-levelled below their required level.
  • Fixed a bug where you'd drop the Haku spirit when using Totem/Trap/Mine versions of movement skills.
  • Fixing an issue where Essence Drain healing stacks could stick to the player without being removed.
  • Fixing an issue where traps could be placed on unwalkable terrain.
  • Fixed an issue where beams could continue to deal damage to enemies after the initiator of the skill has gone out of range.
  • You can no longer chain projectiles from Sawblades.
  • Fixed desync that could occur around specific tiles in Library tilesets (such as the stairs down to the Archives). This also improves the Academy map.
  • Fixed a bug where monsters could spawn in inaccessible areas of the Imperial Gardens.
  • Fixed a bug where Writhing Worms created by the Writhing Jar unique flask counted towards /remaining.
  • Fixed a bug where Piety's eye spawners count for /remaining before they emerge.
  • Fixed an issue where having Detonate Mines bound with the Detonate Mines skill gem could result in skill slots being replaced/unset when moving to a new instance.
  • Fixed a bug where you could get stuck in the terrain while using Illusory Warp.
  • Fixed an issue where players could keep buffs active without the appropriate gem equipped.
  • Fixed an issue where being frozen while Lightning Warp goes off could cause the delay on Lightning Warp to last forever.
  • Fixed a bug where respeccing into CI could rarely kill you.
  • Fixed a bug where supporting Righteous Fire with the Spell Totem Support after Righteous Fire is cast allows you to deal damage despite having Ancestral Bond allocated.
  • Fixed a bug where Animate Weapon and Animate Guardian could bypass range checks if you hold Shift. The range is being increased also.
  • Fixed a bug where you could cast Lightning Warp through walls by using mines/traps or by targeting your own location.
  • Fixed a bug where walkable space sometimes spawned on the edges of areas such as The Old Fields.
  • Fixed a bug where Arohongui, Moon's Presence interfered with other totems using auras.
  • The Goddess Unleashed now only grants Her Blessing when you ignite enemies, not yourself.
  • Fixed a bug where certain unwalkable tiles would not block projectiles.
  • Fixed a bug where the Vaal Oversoul's skills didn't work properly if you were inside him.
  • Fixed an issue where the normal spiders in the Jungle Valley map boss fight would only emerge once you enter their proximity shield. They should now emerge as soon as they spawn, since you are in an enclosed area with them.
  • Fixed bugs related to Grandmasters using Ice Nova properly.
  • Fixed various walkability issues related to Sarn buildings.
  • Fixed a bug where 50% of Pocked Lanternbearers were doing 16% of the damage they should 50% of the time.
  • Fixed a bug where a helmet Enchantment stat for Phase Run was increasing the base duration where it should have been increasing the duration by a percentage amount.
  • Fixed a bug where Cluster Trap and Minefield were only reducing trap or mine damage respectively when they should have been reducing all damage.
  • Fixed a bug where the Beast's hearts could kill Malachai if his life was too large. He wouldn't drop items in this case.
  • Labyrinth ladders now correctly disallow people who have visited the next difficulty level.
  • Fixed a bug where purchasing items from Act 4 NPCs caused items to be removed from the shops of Act 1 NPCs in the next difficulty level.
  • Fixed an issue where Rudiarius Felix, Avatar of the Huntress' Caustic Arrow Trap had a very short duration.
  • Fixing a bug where Maelström monsters could get Soul Conduit and other mods which did not work with them.
  • Fixed a bug where a player was unable to leech life while on full life.
  • If you use Rain of Arrow, Blast Rain and Bladefall to target a blocked location then they will be now used on the nearest valid location.
  • Fixed nine instance crashes and one client crash.

Visual Bug Fixes

  • Fixed a bug that could occur in predictive mode where duplicate copies of monsters would appear in the T-pose.
  • Fixed a rare bug where patches of ground effects could be invisible.
  • Fixed a bug where setting a Premium Stash Tab to the default brown colour would cause it to appear black in the drop-down list of tabs.
  • Fixed a rare bug where categories can be missing from the in-game Microtransaction Store.
  • Fixed a bug where entering an area with multiple golems resulted in it looking like you had multiple copies of their buff on you.
  • Fixed a bug where Module Error: Too many skills found with q_where = skill.active_skill_name="Freeze Mine". Please choose only one of the following ids:
    FreezeMineSideAreaBoss - Deals (4-370) to (6-555) Cold Damage, Mine lasts 12 seconds, Always Freezes enemies, Freezes enemies as though dealing (173-2583)% more Damage, Enemies lose 15% Cold Resistance while Frozen (page)
    ExileFreezeMine - Deals (4-476) to (6-714) Cold Damage, Mine lasts 12 seconds, Always Freezes enemies, Freezes enemies as though dealing (200-2246)% more Damage, Enemies lose 15% Cold Resistance while Frozen (page)
    didn't have a random rotation on its effects.
  • Fixed a bug with the Dweller of the Deep where he could leave behind a phantom glow effect in the shape of a sandspitter when dying in his first form.
  • Fixed an issue where the character panel didn't show the cooldown speed for skill-specific stats.
  • Various character panel and skill description changes have occurred to show information that was previously hidden (for example, base cold damage per second, Vaal Power Siphon and Vaal Ground Slam stats and Module Error: No skills found with q_where = skill.active_skill_name="Poison Support" stats).
  • Fixed a bug where the life bar of an Animated Guardian (and curses on it) would display too low on him.

References

  1. Chris (June 1, 2016). "Content Update 2.3.0 Patch Notes". Official Path of Exile Forums. Retrieved June 1, 2016.