The Iron Mass: Difference between revisions
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Revision as of 15:41, 11 July 2021
GladiusOne Handed Sword
Physical Damage: (148.5-162) to (214.5-234)
Critical Strike Chance: 5.00%
Attacks per Second: (1.48-1.53)
Weapon Range: 1.1 metresRequires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating(175-200)% increased Physical Damage
(14-18)% increased Attack Speed
Unholy Might
Summoned Skeleton Warriors and Soldiers wield this Weapon while in your Main Hand
Summoned Skeleton Warriors and Soldiers deal Triple Damage with this
Weapon if you've Hit with this Weapon RecentlyLead by example.
Drop restricted
The Iron Mass can rarely replace a Curio Display in the final reward room of Alternate Quality Gems Blueprints e.g. RepositoryBlueprint: RepositoryArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. and TunnelsBlueprint: TunnelsArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. and cannot be chancedOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it..Vendor Offer
6x Alchemy Shard
8x Alteration ShardWeapon DPS
Physical: (269.0-303.7)
Phys+Chaos: (269.0-303.7)
Total: (269.0-303.7)Metadata
Item class: One-Handed Sword
The Iron Mass is a unique GladiusGladiusOne Handed Sword
Physical Damage: 54-78
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metresRequires Level 60, 113 Str, 113 Dex40% increased Global Accuracy Rating.
Mechanics
Buff/Debuff
Recently refers to the last 4 seconds.
Interactions
All skeletons wield an exact copy of the The Iron Mass. Sources that cause The Iron Mass to trigger damage, will trigger on the skeletons' as well. For example The Hidden BladeThe Hidden Blade
AmbusherDagger
Physical Damage: (62.7-68.4) to (244.2-266.4)
Critical Strike Chance: 6.10%
Attacks per Second: 1.50
Weapon Range: 1.0 metresRequires Level 60, 113 Dex, 113 Int30% increased Global Critical Strike ChanceTrigger Level 20 Unseen Strike every 0.5 seconds while Phasing
+(20-40) to Dexterity
(230-260)% increased Physical Damage
30% reduced Attack Speed while PhasingThe shadow warrior moves like the wind;
his strikes land long after he is gone. in a character's offhand slot will trigger Unseen Strike on the character and their skeletons.
Math
Base Damage
Summon SkeletonsSummon SkeletonsSpell, Minion, Duration
Level: (1-20)
Cost: (5-16) Mana
Cast Time: 0.50 secRequires Level 10Summon Skeleton Warrior minions at the targeted location. They use a melee attack and die after a duration. If made aggressive, Skeleton Warriors will also dash towards nearby enemies.Maximum (5-7) Summoned Skeletons
Base duration is 20.00 seconds
Summons (2-3) Skeleton Warriors
Additional Effects From 1-20% Quality:
+(0.05-1) to Maximum Summoned SkeletonsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. normally have their own weapon with .8 attacks per second that gains base damage as they level up. A level 20 skeleton has 1,012 average damage per hit.
The Iron Mass removes the skeletons' attack speed and base weapon damage from leveling up the gem and replaces it with its own damage and attack speed. An Iron Mass with maximum attack speed and damage rolls has 1.53 attacks per second and 195 average damage per hit.
A level 20 skeletons does (1,012 X .8) = 810 DPS
A perfect rolled hidden blade does (195 X 3) = 585 (585 X 1.53) = 895 (Note: Can go higher with corrupted modifiers.)
Scaling Damage
Skeleton damage normally scales with X 1.5 damage and X .8 attack speed. (1.5 X .8) = 120% of raw damage scaling.
Skeletons with The Iron Mass have X 3 = damage and X 1.53 attack speed. (3 X 1.53) = 459% of raw damage scaling.
459 / 120 = 3.825
The Iron Mass gives nearly 4 times the damage per second from flat added damage and the base weapon damage is lower than skeleton damage from the gem at level 22. These 2 factors make added flat damage give higher damage per second than a skeleton build that doesn't use The Iron Mass.
A few examples of flat minion damage may include:
- Added Chaos Damage SupportAdded Chaos Damage SupportChaos, Support
Icon: H
Level: (1-20)
Cost & Reservation Multiplier: 120%Requires Level 31Supports any skill that hits enemies.Supported Skills have (18-154) to (26-231) added Chaos Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Chaos DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. - Abyss jewels with Minions deal # to # additional [damage type] Damage
- Auras with flat damage such as Envy.
- Rallying CryRallying CryWarcry, AoE, Duration
Level: (1-20)
Cost: (15-19) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
AoE Radius: 60Requires Level 24Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Gives nearby Allies a buff based on the damage of your weapon.Base duration is (5.00-5.90) seconds
(0-38)% increased Warcry Speed
Counts total Power of Enemies and Allies in Range
Buff grants Added Attack Damage equal to 3% of the Damage of your Main
Hand Weapon per 5 Power, up to a maximum of 20%
Buff has 100% more Effect on your Minions
Exerts the next 5 Melee Attacks you perform
Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%
Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - Carrion GolemsSummon Carrion GolemPhysical, Minion, Spell, Golem
Level: (1-20)
Cost: (30-54) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 secRequires Level 34Summons a Carrion Golem that grants added physical damage for your non-golem minions. The Carrion Golem attacks with a series of slashes that increase in speed and damage, as well as a cascade of bone spikes, and deals more damage for each of your non-golem minions near it.Maximum 1 Summoned Golem
Golems deal 5% more Damage per Non-Golem Minion near them, up to 50%
Golems grant (7-27) to (11-41) additional Physical Damage for Non-Golem Minions
Additional Effects From 1-20% Quality:
(1-20)% increased Buff EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. have a buff that increases other minions' flat damage. This can be boosted by things like:- 150% increased Effect of the Buff granted by carrion golems from the Eternal Labyrinth helmet enchantment.
- (#)% increased Effect of Buffs granted by your Golems from multiple sources. See golems.
Item acquisition
The Iron Mass has restrictions on where or how it can drop. It cannot be chanced.
The Iron Mass can be obtained from Curio Displays in the final reward rooms of any Grand Heist.
Gallery
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3D Art
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The Iron Mass Appearing as a Curio Display Replacement in an Gem Grand Heist
Version history
Version | Changes |
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3.12.0 |
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