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  • Hit (redirect from Self-damage) (section Self-damage)
    hit refers to any damage that isn't damage over time. A hit applies a discrete amount of damage to a target instantaneously. The damage can be mitigated...
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  • skill's cost and no other effects prevent the skill from being used (such as Silence). Casting spells, attacking, using a warcry, placing totems, and throwing...
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  • two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff implicit modifier as well...
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  • "Physical Damage" redirects here. For the passive skill, see Physical Damage (passive skill). Physical damage is one of the five damage types. It is the...
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  • tree, and can be removed or replaced at no cost. They grant certain buffs and abilities. Like most other items, jewels can be modified by orbs and are available...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses the player's equipped weapons as base...
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  • Fire Damage 110% more Spell Damage for each stage Empowered Flameblast Deals 1893 to 2839 Fire Damage 110% more Spell Damage for each stage Damage Penetrates...
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  • Bleeding (redirect from Bleed) (section Bleed damage)
    bleeding damage. Only physical damage hits can inflict bleed. There are no sources of global chance to bleed or chance to bleed with spells. Thus, bleed is limited...
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  • Poison (section Damage)
    poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
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  • skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)%...
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  • NPCs sell items and grants various quest rewards after a quest is completed. As more quests are completed they will open up their shop and sell more of their...
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  • Physical Damage as Extra Chaos Damage Gain (18-20)% of Fire Damage as Extra Chaos Damage Gain (18-20)% of Lightning Damage as Extra Chaos Damage Gain (18-20)%...
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  • Physical Damage as Extra Chaos Damage Gain (9-10)% of Fire Damage as Extra Chaos Damage Gain (9-10)% of Lightning Damage as Extra Chaos Damage Gain (9-10)%...
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  • Vulnerability (category Duration (gem tag)) (section Skill functions and interactions)
    increased physical damage and granting attack hits dealt on the cursed targets a chance to apply bleed. Cursed enemies take increased damage: Because these...
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  • Puncture (category Duration (gem tag))
    more damage than usual. Unlike other sources of bleed, Puncture's bleed ailment lasts 8 seconds and is affected by % increased Skill Effect Duration modifier...
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  • Life and reduced Fire Resistance (30-40)% increased maximum Mana and reduced Cold Resistance (30-40)% increased Global maximum Energy Shield and reduced...
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  • dealing fire damage in an area. Exerted attacks trigger Combust, which converts 60% of Physical Damage to Fire Damage, and deals 100% Attack Damage in an area...
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  • attack damage and spell damage do not affect damage with ailments. Modifiers to damage with weapons, melee damage, projectile damage and area damage do not...
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  • 100% of Physical Damage Converted to Cold Damage Second Stage deals 15% less Damage Third Stage deals 30% less Damage Base radius is 1.1 metres Base secondary...
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  • the extra damage is 130% - 100% = 30%. The total reduced extra damage is 30%, so multiply the extra damage by 0.7. 30% * 0.7 = 21% extra damage. Therefore...
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  • area.Deals (6-168) to (8-252) Physical Damage 50% of Physical Damage Converted to Lightning Damage Base duration is 1.20 seconds +(0-0.4) metres to radius...
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  • affect the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • take 0.5% of your total Maximum Life and Energy Shield as Fire Damage per second per Level Item has 6 Sockets and is fully linked (Hidden) Uses goddess...
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  • Damage (category Damage) (section Damage calculation)
    when damage is applied see, receiving damage. The basic damage calculation is: Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate...
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  • physical damage to fire damage, it added some extra fire damage on top, it granted fire resistance to the monster and it gave some physical damage reduction...
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  • physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction...
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  • will raise the chance to hit to 100%, ignoring all accuracy and evasion stats of the attacker and defender respectively. Cannot Evade (e.g. Unwavering Stance)...
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  • Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • be scaled with flask duration and effect modifiers. Buffs that grant Onslaught by default have a 4 second duration. This duration can be refreshed from...
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  • Chaos Damage Deals (31.2-1509.4) Base Chaos Damage per second Base duration is 3.80 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Minion (section Duration)
    minion duration (+12%, +12%, +20%) and one source of skill effect duration (+20%). This totals to +44% minion duration and +20% skill effect duration. The...
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  • Earthquake (category Duration (gem tag)) (section Skill Functions and Interactions)
    are some examples of gems and items that reduce skill effect duration: Less Duration SupportLess Duration SupportSupport, Duration Icon: d Level: (1-20) Cost...
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  • SpecificWeaponPhysicalDamage # to # Added Physical Damage with Dagger Attacks # to # Added Physical Damage with Axe Attacks # to # Added Physical Damage with Sword...
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  • Physical Damage+(60-80) to maximum Life +(30-40)% to Cold Resistance 0.4% of Physical Attack Damage Leeched as Life 60% increased Flask Effect Duration 30%...
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  • dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to...
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  • enemies for a secondary duration, and reflect a portion of the damage it took from your projectiles to them in addition to its own damage. Added a new Dexterity...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • to (40-516) Physical Damage Base duration is 5.00 seconds Pulses every 0.40 seconds 40% of Physical Damage Converted to Chaos Damage Base radius is 3.8 metres...
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  • Full Life works when under the influence of Chaos Inoculation. While taking damage over time, the full life condition can still be met if your net life recovery...
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  • their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them...
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  • short duration, releasing a burst of lightning and chaos spell damage in an area around you when that duration ends. Enemies killed by this damage, or shortly...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • 100 damage) To prevent 90% of damage, you need armour 45 times the damage (e.g. 4500 armour for 100 damage) Armour will never prevent more damage than...
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  • smoke at those ruins up the beach. Go get some help, and I might just- Make your way up the beach and, as you approach the end, your quest begins. Kill Hillock...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Supported Skills deal (10-19)% more Damage with Ailments caused by Melee Hits Supported Skills deal (10-19)% more Melee Damage Additional Effects From 1-20%...
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  • Lightning Damage Base duration is (0.50-0.69) seconds Base secondary duration is 4.00 seconds 25% of Physical Damage Converted to Fire Damage Exposure applies...
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  • (45.6-895.6) Base Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius...
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  • Level 24Left ring slot: 15% reduced Skill Effect Duration Right ring slot: 15% increased Skill Effect Duration, Gloam RingGloam RingRequires Level 24Left ring...
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  • Cold Damage from Hits taken as Fire Damage Right ring slot: 25% of Fire Damage from Hits taken as Cold Damage 24 Left ring slot: 25% of Cold Damage from...
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  • area melee damage and is not considered as part of the strike itself. The splash is affected by modifiers to area of effect and area damage, but will not...
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  • Damage over time (category Damage sources) (section Damage scaling)
    triggered it: Damage over Time Damage [Damage Type] Damage (e.g. Physical Damage or Cold Damage) [Effect] Damage (e.g. Poison Damage or Ignite Damage) Trap Damage...
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  • Berek and the Untamed 20 +(12-16)% to Cold and Lightning Resistances(25-30)% increased Cold Damage Adds 1 to (50-70) Lightning Damage to Spells and Attacks...
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  • (4-8) to (10-12) Cold Damage to Spells and AttacksTriggers Level 20 Blinding Aura when Equipped Adds (30-45) to (60-80) Fire Damage (6-10)% increased Attack...
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  • Buff (section Buff duration)
    moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from...
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  • several new items and skill gems. Damage over time rework: Bleed and poison are now considered ailments. Ailments now have its total damage scale off the hit's...
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  • Cold Damage (22-480) to (40-891) Added Fire Damage (3-75) to (67-1467) Added Lightning Damage Only Deals Damage of the chosen Element Deals no Damage of...
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  • Stun (redirect from Stun Duration) (section Stunning damage)
    Therefore, Damage can be calculated as the following: Damage  = ( Melee Physical Damage × 1.25 ) + Melee Non-Physical Damage + Non-Melee Physical Damage + ( Non-Melee...
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  • Spell Damage apply to this Skill's Damage Over Time effect Can be Detached for a total Duration of 6.00 seconds Can be Attached for a total Duration of 2...
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  • (120-160)% increased Energy Shield 15% of Fire Damage Converted to Chaos Damage 100% increased Spell Damage taken when on Low ManaDespair hums, softly, deadly...
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  • travel. Being knocked back counts as moving, and the target will suffer the increased damage over time from bleed while being knocked back. Main page: List...
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  • tiers of potency, and not all nodes will be connected. The available passive skills and their tiers, amount of experience required, and maximum possible...
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  • wiki. If you want to update one of the items please click the item's name and update its individual page. Do not use the edit buttons at the top or the...
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  • (170-190)% increased Physical Damage (8-12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance"The...
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  • dealing damage in an area behind them. When close to the enemy, just causes the area damage directly. Requires a One Handed Mace, Sceptre, Sword or Axe.+0.1...
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  • following jewels can drop anywhere: The following jewels are drop-restricted and can obtained from bosses only or from other specific methods (e.g. Legion...
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  • explode when landing, dealing damage to nearby enemies.Base duration is 1.40 seconds Deals (23-361) to (35-541) Fire Damage One impact every 0.15 seconds...
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  • have (20-39)% more Spell Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Attack Damage Supported Skills deal (0...
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  • Vaal Cleave (category Duration (gem tag)) (section Skill functions and interactions)
    requirement applies to both weapons, and each weapon does reduced damage. Requires an axe, sword, two-handed axe, or two-handed sword. The skill cleaves...
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  • increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier...
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  • targets still take the increased damage rate caused by movement. Characters using bows and seeking increased bleeding damage might be better served by the...
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  • 18(10-15)% of Physical Damage from Hits taken as Cold Damage during Effect Gain (10-15)% of Physical Damage as Extra Cold Damage during effect 30% chance...
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  • Speed: 85% of base Attack Damage: (100-159)% of base Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, firing projectiles...
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  • "not_str" item tag. Read List of jewel prefix mods and List of jewel suffix mods for full list of jewel mod pool and their spawn weight tags. Main page: List of...
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  • taking reflected damage will mitigate impale's damage. The damage that impale will deal implicitly scales with the amount of physical damage dealt by the hit...
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  • Maim does not apply any damage effects; however, the maimed status does provide a damage bonus for Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance...
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  • lessens the accuracy and the evasion of the affected target by 20% and lowers the light radius to the minimum value. The base duration of Blind is 4 seconds...
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  • Momentum Support (category Duration (gem tag)) (section Skill functions and interactions)
    which grants increased movement speed. Duration: Modifiers to skill effect duration also apply to the duration of Swiftness granted by the skill Minions:...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Effect Group: AfflictionJewelSmallPassivesGrantDamage Added Small Passive Skills also grant: #% increased Damage Group: AfflictionJewelSmallPassivesGrantArmour...
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  • General's Cry (category Duration (gem tag)) (section Skill functions and interactions)
    or Unarmed.Base duration is 4.00 seconds 50% of Physical Damage Converted to Fire Damage Deals up to 20% more Damage with Hits to closer targets Additional...
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  • on the overkill damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time).Base...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • SpecificWeaponDamage (14-16)% increased Damage with Bows (14-16)% increased Damage with Axes (14-16)% increased Damage with Claws (14-16)% increased Damage with...
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  • +(4-6)% to Damage over Time Multiplier Group: DamageForm (8-10)% increased Damage (10-12)% increased Projectile Damage (10-12)% increased Melee Damage Group:...
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  • (170-190)% increased Physical Damage (8-12)% increased Attack Speed 60% of Physical Damage Converted to Fire Damage Damage Penetrates 20% Fire Resistance"The...
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  • Chaos Damage Deals (31.2-1509.4) Base Chaos Damage per second Base duration is 3.80 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • Gain (10-20)% of Elemental Damage as Extra Chaos Damage +1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage +60% to Critical Strike Multiplier...
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  • more Damage while on Low Life Shield: Adds 60 to 100 Fire Damage if you've Blocked Recently Quiver: Gain 15% of Physical Damage as Extra Fire Damage Amulet:...
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  • series of time assumptions and/or manually reduce or increase the damage further. Labyrinth Enchantments deal 80% less damage against players. Astral Projector's...
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  • increased Evasion Rating 0.6% of Physical Attack Damage Leeched as Life 0.4% of Physical Attack Damage Leeched as ManaA soft caress in dead of night, that...
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  • two modifiers that affect drop rates in the game: increased item rarity, and increased item quantity. The Item Rarity stat affects the rarity between normal...
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  • same damage variance as fire damage, but less then lightning damage. Cold damage is mitigated by cold resistance. Fire damage Only type of damage that...
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  • explicitly mention "Supports any skill gem". All other support gems work and do not need to be linked. The same applies regardless of whether the item...
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  • (25-39)% of Physical Damage as Extra Fire Damage Additional Effects From 1-20% Quality: Supported Skills deal (0.5-10)% increased Fire DamageThis is a Support...
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  • Physical Damage Adds 20 to 50 Physical Damage (10-15)% increased Attack Speed +(300-400) to Accuracy Rating 100% increased Global Physical Damage while FrozenIzaro...
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  • LargeIncreases and Reductions to Physical Damage in Radius are Transformed to apply to Cold Damage Increases and Reductions to Cold Damage in Radius are...
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  • only), and can be used as target slam or removal by using harvest crafting. See also: List of jewel prefix mods, List of jewel suffix mods, and Jewel The...
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  • Fire Damage per second Base duration is 4.00 seconds Deals (7-659) to (11-988) Fire Damage Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • deals damage.Supported Skills deal (25-39)% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Additional...
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  • with Axes Axe Attacks deal 18% increased Damage with Ailments [4] [5] [6] Axe Attacks deal 12% increased Damage with Hits and Ailments [3] Axe Damage and Accuracy...
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  • as #% chance to Avoid X Damage from Hits, is a form of damage mitigation against hits that reduces the damage of certain damage types to 0. It is considered...
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  • charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply...
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  • Elemental Damage as Extra Chaos Damage during effect 2% of Chaos Damage Leeched as Life during Effect Gain (5-8)% of Physical Damage as Extra Chaos Damage during...
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  • Eldritch implicit modifiers, see List of searing exarch implicit modifiers and List of eater of worlds implicit modifiers. List of explicit modifiers that...
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  • from Acts 1-3, and Lilly Roth will sell all gems in the game (Acts 1-10). There are a few gems in the game that are not quest-related, and all these exceptions...
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  • List of modifiers that have both "physical" and "damage" mod tags. The spawn rate of these mod may affected by Fossil that affect "physical" mod tag: Corroded...
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  • stats related to bleed. The following skill gems have stats related to bleed: The following skill gems have stats from quality related to bleed: The following...
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  • CatalystNoxious CatalystStack Size: 10Adds quality that enhances Physical and Chaos Damage modifiers on a ring, amulet or belt Replaces other quality typesRight...
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  • Support Melee Physical Damage Support Nightblade Support Trap and Mine Damage Support Trinity Support Close Combat Support Elemental Damage with Attacks Support...
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  • moving, and take less Fire and Physical damage while stationary.Base duration is (2.50-4.40) seconds Buff grants (11-21)% less Physical Damage taken from...
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  • dealing 20% less Damage Base duration is 4.00 seconds (5-169) to (7-254) Added Chaos Damage 60% of Physical Damage Converted to Chaos Damage 60% chance to...
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  • Cold Damage as Extra Chaos Damage SynthesisImplicitColdAddedAsChaos2 65 Gain (7-10)% of Cold Damage as Extra Chaos Damage SynthesisImplicitColdDamage1 1...
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  • to helmets, boots, gloves, body armour, and shields. The "rapier" tag is a subsection of "one handed weapon" and "sword". For a list of corruption implicit...
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  • unique will wipe the two Level (15-25) and the random Support Gem, into current Level (1-10), Level (25-35) and new two pairs of random Support Gems (which...
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  • Physical Damage Converted to Cold Damage gloves 200 HellscapeUpsidePhysicalConvertedToFire1 68 25% of Physical Damage Converted to Fire Damage gloves 200...
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  • Mana Attack Damage: (100-150)% of base Effectiveness of Added Damage: (100-150)% AoE Radius: 15Requires Level 10Jump through the air, damaging and knocking...
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  • AoE, Slam, Duration, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 80% of base Attack Damage: (125-200)% of base Effectiveness of Added Damage: (125-200)%Requires...
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  • missing items by going to its main item page, then set drop_enabled = false and removal_version = x.y.z in the {{item}}-template. Certain items have been...
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  • (increased item rarity), and RIR (reduced item rarity). The table below shows base items that increase or reduce rarity of items found and can drop in Path of...
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  • increase the size of specific areas of effect Unique items that increase the damage of an area of effect Unique items that provide a support gem effect for...
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  • (5-9) Fire Damage to Spells and Attacks Adds (2-4) to (5-9) Cold Damage to Spells and Attacks Adds 1 to (4-12) Lightning Damage to Spells and Attacks +(30-60)...
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  • deals damage.Supported Skills deal (25-39)% more Physical Damage Supported Skills deal no Chaos Damage Supported Skills deal no Elemental Damage Additional...
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  • You and Nearby Allies have 64 to 96 added Fire Damage per Red Socket You and Nearby Allies have 56 to 88 added Cold Damage per Green Socket You and Nearby...
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