Sirus, Awakener of Worlds: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Neokowloon
(No difference)

Revision as of 15:10, 8 January 2020

This article is a stub. Please help improve the article by expanding it.
Sirus, Awakener of Worlds
Sirus, Awakener of Worlds
Sirus, Awakener of Worlds
Level(s) 84
Location(s) Eye of the Storm
Quest(s) The Awakener of Worlds

Sirus, Awakener of Worlds is the main antagonist of the Conquerors of the Atlas expansion. He acts as the final boss of the Atlas of Worlds, and the leader of the other conquerors: Al-Hezmin, the Hunter, Baran, the Crusader, Drox, the Warlord and Veritania, the Redeemer.

Lore

From Zana:

No...Sirus is still alive? Gods, I thought he was dead! He took the brunt of the energy released when we sealed the Elder. How did he survive?

Sirus was the leader of the group of Exiles I recruited. Brilliant and determined, and a force to be reckoned with even before we travelled the Atlas together. We... grew close. I was distraught when he vanished with the Elder. At first i thought the other Exiles were looking for him as I was, but perhaps they knew he was still alive...

I have a terrible feeling that Sirus may be tied to the madness of the others. Or perhaps he is just as mad as they are. We need to find and stop him -- if the others are looking for a way out, I'm certain he is too.

Abilities

Sirus's arena contains multiple huge Deatomization Storms, which deal massive physical damage over time to anything touching them. Around Sirus is a circle which indicates a safety zone which pushes out the storms.

  • Default attack - fires a ranged beam forward. It has a delay and can be sidestepped.
  • Corridor Blast - creates impassable walls to the left and right of the player, then fires a projectile between them. It can be avoided by either dodging through the projectile or running to the end of the corridor and around the walls (not recommended). It can also be interrupted by moving through and behind Sirus before he fires the projectile.
  • Meteor Maze - creates a circular maze that traps the player. The player must move away from the center before Sirus, damaging the player. Red flares along the maze indicate exits for each layer. Sirus creates more layers at later phases.
  • Hyper Beam Barrage - charges up, then fires multiple larger beam in front of him, dealing random elemental damage. In later phases, the attack has some sideways tracking.
  • Illusion Hyper Beam (final phase) - splits into multiple illusions in a circle, then the real Sirus fires a huge beam directly at the player. He will always follow up with a teleport then fire a Hyper Beam Barrage after this move.
  • Spinning Negation Beams (final phase) - splits into 4 illusions, blasting an area with lasers to spawn a core. The real Sirus will flash blue briefly before firing the beams. The core fires rotating beams that deal damage over time and apply Corrupted Blood. When the core expires, it leaves behind a small degen field that deals damage over time, negates life leech, reduces maximum resistances, and applies a powerful Shock effect.
  • Deatomization Storm - Sirus goes invulnerable, despawns the safety zone, and creates a tracking Deatomization Storm right under him. The player must lure the storm away from Sirus (until it no longer touches him), then go around the storms and back to Sirus. When successful, Sirus will trigger a voice line and create a new safety zone, pushing out the storms. He will use this attack when he reaches below a certain Health threshold and transitions phases (75%, 50%, 25%) or if you step outside of the safety zone for too long.

Sirus will also have his projection attack the player occasionally (except in his last phase).

  • Converging Beams - Fires two beams towards its sides, which converge towards the center. It creates a huge explosion at the center if you're not in the safety zone.
  • Meteor Strike - Launches four meteors that land and deal AoE damage after a delay. The ground will flare up before they land. Launches many more meteors if you are not in the safety zone.
  • Meteor Geysers - Creates multiple geysers that deal damage over time. Creates many more geysers if you are not in the safety zone.

Fight

Exclusive drops

  • Awakened Support Gem (shared with other Conquerors)
  • Crown of the Inward EyeCrown of the Inward Eye
    Prophet Crown
    Armour: (969-1117)
    Energy Shield: (138-160)
    Requires Level 63, 85 Str, 62 Int333% increased Armour and Energy Shield
    (9-21)% increased maximum Life, Mana and Global Energy Shield
    Transfiguration of Soul
    Transfiguration of Body
    Transfiguration of Mind
    Divinity is not the only path to enlightenment.
  • Hands of the High TemplarHands of the High Templar
    Crusader Gloves
    Armour: (302-417)
    Energy Shield: (62-84)
    Requires Level 66, 51 Str, 51 IntCan be modified while Corrupted
    Can have up to 5 Implicit Modifiers while Item has this Modifier
    (150-200)% increased Armour and Energy Shield
    (7-12)% increased maximum Life
    +(20-30)% to Fire and Lightning Resistances
    The laws of the faith do not apply to its leader.
  • Module Error: More than one result found for item using search term "item_name = Thread of Hope". Try using the page parameter instead
  • The SaviourThe Saviour
    Legion Sword
    One Handed Sword
    Physical Damage: (158.7-187.5) to (317.4-357.5)
    Critical Strike Chance: (5.40-5.60)%
    Attacks per Second: (1.30-1.34)
    Weapon Range: 1.1 metres
    Requires Level 62, 122 Str, 104 Dex40% increased Global Accuracy RatingTriggers Level 20 Reflection when Equipped
    (130-150)% increased Physical Damage
    Adds (16-22) to (40-45) Physical Damage
    (8-12)% increased Attack Speed
    (8-12)% increased Critical Strike Chance
    On the mirrored edge of infinity, one man sinks forever into darkness, one man rises into light.
    But which one am I?
  • Irresistable TemptationIrresistable Temptation
    Ivory Watchstone
    Map has 1 additional random Prefix
    18 uses remaining
    Nothing is more alluring than mystery.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
  • Booming PopulaceBooming Populace
    Ivory Watchstone
    (10-20)% increased Pack size
    15 uses remaining
    Does the belly swell, or the belt shrink?
    To those caught between, there is no difference, and something must soon give.
    Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
  • MisinformationMisinformation
    Ivory Watchstone
    +1 to Monster Level of AreaThe King's Eye returned from the west.
    Fertile pastures lay just beyond sight.
    Just a little farther, he said.
    It was always just a little farther.
    Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
  • Stalwart DefendersStalwart Defenders
    Ivory Watchstone
    +1 to Monster Level of Area
    (20-40)% more Monster Life
    They came, full of vim and vigour, to take what was not theirs.
    They crashed and clamoured like waves against rocks, and were swept back out to sea.
    Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
  • Territories UnknownTerritories Unknown
    Ivory Watchstone
    Map has 1 additional random Suffix
    18 uses remaining
    There exists in every man and woman a desire to push boundaries, to break new ground, to make great discoveries, no matter the personal cost.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
  • TerrorTerror
    Ivory Watchstone
    +1 to Monster Level of Area
    (15-30)% more Monster Damage
    Those who could flee did so. The rest fought bravely, and died horrifically.Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
  • War Among the StarsWar Among the Stars
    Ivory Watchstone
    Area contains (4-7) additional packs of Elder Fiends
    Area contains (4-7) additional packs of Shaper Creations
    Conflict begets only suffering.
    For some, that is by design.
    Socket this into a Citadel on your Atlas to increase the Tier of Maps and reveal hidden Maps in that Citadel's Region. You can only socket one Crimson, Viridian, Cobalt or Golden Watchstone into each Citadel.
  • Awakener's OrbAwakener's OrbStack Size: 10Destroys an item, applying its influence to another of the same item class
    The second item is reforged as a rare item with both influence types and new modifiers
    Right click this item, then left click the item you wish to take the influence from, then left click an item of the same item class you wish to apply it to.

Version history

Version Changes
3.9.1
  • The final Conqueror of the Atlas' Meteor Maze ability now has more time to escape the Maze before damage is dealt.
  • The final Conqueror of the Atlas no longer has blocking during their Meteor Maze ability, so they cannot prevent you from escaping the Maze.
  • The final Conqueror of the Atlas now teleports to the centre of the Meteor Maze skill upon starting it.
  • The final Conqueror of the Atlas' Meteor Maze ability now correctly deals damage if you're outside of the first Maze Wall.
  • Did further improvements to prevent players from getting stuck inside Walls for two of the final Conqueror of the Atlas' abilities.
  • The final Conqueror of the Atlas' quad beam ability now ends when the boss is defeated.
  • Added an effect to more clearly mark out the edge of the temporary Arenas created by the final Conqueror of the Atlas.
  • Fixed a bug where the height of the projectiles from the final Conqueror of the Atlas' Corridor Blast Skill were at the wrong height (a visual bug).
  • Fixed a bug where the final Conqueror of the Atlas could be invisible under rare conditions when leaving and returning to the area.
  • Fixed a bug where the final Conqueror of the Atlas wasn't receiving their damage mitigation decaying buff when entering their final phase.
3.9.0e
  • Fixed an instance crash that can occur during The Awakener fight.
3.9.0
  • Introduced to the game.

ru:Сирус, Пробудитель миров