Raise Zombie

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Raise ZombieRaise Zombie of SlammingRaise Zombie of Falling
Raise ZombieSpell, Minion
Level: (1-20)
Cast Time: 0.85 sec
Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee attack and an area of effect slam which cannot be evaded.Can raise up to 3 Zombies at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Prices
Normal1x Scroll of Wisdom
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemRaiseZombie

Raise Zombie is a spell that uses a corpse to summon an allied zombie minion.

Skill functions and interactions

  • Support Gems: Any support gem that would work on a melee attack will be used by the player's zombies' attacks when linked to this gem. In addition to their melee attacks, zombies occasionally use an area of effect slam attack which can be scaled with support gems, area of effect passive skills, and the threshold jewel.
  • Corpse Targeting: Holding down the corpse targeting toggle (defaults to the "a" button) makes it easier to choose a corpse to raise.
  • Zombie Limit: The maximum amount of raised zombies can be increased by passive skills and unique items (see below for more information).

Gem level progression

LevelRequired LevelRequired IntelligenceMana
Cost
Exp.Total Exp.
110900
220107070
341611308378
47221215541932
511311366678599
61641142604734646
72050154972584371
824581695714180085
9286717169595349680
10327518283759633439
113683194539961087435
124092207031281790563
13441002110612232851786
14481092220658704917656
15521172325071107424766
165612524579893613223702
1760134251508391928307621
1864142262779273556100356
1967148274386973999970095
207015528242081556342051651
217215929N/AN/A
2274N/A30N/AN/A
2376N/A31N/AN/A
2478N/A32N/AN/A
2580N/A33N/AN/A
2682N/A34N/AN/A
2784N/A35N/AN/A
2886N/A36N/AN/A
2988N/A37N/AN/A
3090N/A38N/AN/A
3191N/A38N/AN/A
3292N/A39N/AN/A
3393N/A39N/AN/A
3494N/A40N/AN/A
3595N/A40N/AN/A
3696N/A41N/AN/A
3797N/A41N/AN/A
3898N/A42N/AN/A
3999N/A42N/AN/A
40100N/A43N/AN/A

Item acquisition

Raise Zombie can drop anywhere.

Recipes

Raise Zombie can be created from the following recipes:

AmountPartDescriptionMeta
6The SummonerThe Summoner6Minion Gem
Quality: +20%
To own a piece of the Nightmare, you must first belong to the Nightmare.
Random Minion gem with 20% qualityA
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment Raise Zombie:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled
Violent DeadViolent Dead
Cobalt Jewel
Limited to: 2
Radius: Medium
Minions deal (10-15)% increased Damage
With at least 40 Intelligence in Radius, Raised
Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
With at least 40 Intelligence in Radius, Raised Zombies' Slam
Attack deals 30% increased Damage
"Rage, malice, hunger - some traits are more easily carried across the barrier of death."
- Kadavrus, Surgeon to the Umbra
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
2MediumMinions deal (10-15)% increased Damage
With at least 40 Intelligence in Radius, Raised
Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
With at least 40 Intelligence in Radius, Raised Zombies' Slam
Attack deals 30% increased Damage
0

Related helmet enchantments

The following helmet enchantments affect Raise Zombie.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Raise Zombie Damage 166Merciless LabyrinthRaised Zombies deal 25% increased Damagehelmet 100
Enchantment Raise Zombie Damage 275Eternal LabyrinthRaised Zombies deal 40% increased Damagehelmet 100
Enchantment Zombie Attack Speed 166Merciless LabyrinthRaised Zombies have 10% increased Attack Speedhelmet 100
Enchantment Zombie Attack Speed 275Eternal LabyrinthRaised Zombies have 15% increased Attack Speedhelmet 100
Enchantment Zombie Elemental Resistances 166Merciless LabyrinthRaised Zombies have +24% to Elemental Resistanceshelmet 100
Enchantment Zombie Elemental Resistances 275Eternal LabyrinthRaised Zombies have +36% to Elemental Resistanceshelmet 100

Zombie stats

The data below is datamined and may be incorrect.

Mods:

Resistances:

  • 40% elemental resistance
  • 20% chaos resistance
Level Life Attack
Speed
Damage
1 43 0.85 9–22
2 51 0.85 9–22
3 66 0.85 10–25
4 94 0.85 15–37
5 140 0.85 21–52
6 196 0.85 27–67
7 267 0.85 36–90
8 357 0.85 48–120
9 466 0.85 61–152
10 601 0.85 79–197
11 765 0.85 100–250
12 966 0.85 126–315
13 1208 0.85 159–397
14 1504 0.85 196–490
15 1861 0.85 244–610
16 2292 0.85 303–757
17 2810 0.85 372–930
18 3432 0.85 457–1142
19 3980 0.85 532–1330
20 4607 0.85 619–1547
21 5077 0.85 684–1710
22 5589 0.85 756–1890
23 6148 0.85 834–2085
24 6760 0.85 921–2302
25 7428 0.85 1015–2537
26 8157 0.85 1119–2797
27 8953 0.85 1233–3082
28 9825 0.85 1357–3392
29 10773 0.85 1494–3735
30 11809 0.85 1644–4110

Zombie limit

By default, the player can summon up to three zombies at a given time. This limit can be increased with certain passive skills or items.

Passive skills

The following passive skills increase the player's zombie limit:

NameStats
Death Attunement
+1 to Maximum number of Spectres
+1 to Maximum number of Raised Zombies
+1 to Maximum number of Skeletons [1]
Lord of the Dead
+1 to Maximum number of Skeletons
+1 to Maximum number of Raised Zombies
Minions have 15% increased maximum Life
Minions deal 20% increased Damage [1]

Ascendancy passive skills

No results found for the given query.

Unique items

The following unique items affect the player's zombie limit:

ItemRequired levelStats
The BaronThe Baron
Close Helmet
Armour: (130-150)Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
"The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet."
26+2 to Level of Socketed Minion Gems
Minions have (10-20)% increased maximum Life
Half of your Strength is added to your Minions
+1 to maximum number of Raised Zombies per 500 Strength
With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
Queen's DecreeQueen's Decree
Ornate Sword
Two Hand Sword
Physical Damage: 30-50
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 27, 56 Str, 54 Dex+185 to Accuracy Rating25% increased Strength Requirement
Minions have (30-40)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
The nobles wanted to take her throne.
She let the peasants take their wealth.
The peasants wanted to take her wealth.
She let the soldiers take their heads.
The soldiers wanted to take her head.
She sat on her throne and wept.
27+185 to Accuracy Rating25% increased Strength Requirement
Minions have (30-40)% increased maximum Life
(150-200)% increased Skeleton Duration
Minions deal (30-40)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Midnight BargainMidnight Bargain
Engraved Wand
Wand
Physical Damage: 21-38
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos Inoculation
A chilling hush, a scraping sound
Of things no more entombed in ground.
A shambling horde is on its way
To crush the very light of day.
40(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos Inoculation
Eyes of the GreatwolfEyes of the Greatwolf
Greatwolf Talisman
Talisman Tier: 4
Requires Level 52
<Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
It acts through me. Speaks through me.
Decides what lives and dies through me.
And will change the world through me.
52
<Two random talisman implicit modifiers>
Projectiles Pierce 2 additional Targets
+1 to maximum number of Raised Zombies
(6-10)% increased Attack and Cast Speed
(20-30)% increased Attack Damage
(4-6)% chance to Freeze, Shock and Ignite
50% of Cold Damage from Hits taken as Fire Damage
50% of Cold Damage from Hits taken as Lightning Damage
Gain (6-12)% of Physical Damage as Extra Damage of a random Element
10% chance to gain an Endurance Charge on Kill
50% of Fire Damage from Hits taken as Cold Damage
50% of Fire Damage from Hits taken as Lightning Damage
(30-40)% increased Fish Bite Sensitivity
10% chance to gain a Frenzy Charge on Kill
(15-25)% increased Global Defences
(12-16)% increased Attributes
(5-8)% increased Area of Effect
(19-31)% increased Chaos Damage
(20-30)% increased Cold Damage
(40-50)% increased Global Critical Strike Chance
+(24-36)% to Global Critical Strike Multiplier
(25-35)% increased Damage
(20-30)% increased Fire Damage
(6-10)% increased Quantity of Items found
(8-12)% increased maximum Life
(20-30)% increased Lightning Damage
(20-30)% increased maximum Mana
(20-30)% increased Global Physical Damage
50% of Lightning Damage from Hits taken as Cold Damage
50% of Lightning Damage from Hits taken as Fire Damage
Regenerate 2% of Life per second
10% chance to gain a Power Charge on Kill
(4-6)% additional Physical Damage Reduction
(20-30)% increased Spell Damage
Implicit Modifier magnitudes are doubledCorrupted
Mon'tregul's GraspMon'tregul's Grasp
Void Sceptre
Sceptre
Physical Damage: 50-76
Critical Strike Chance: 6.20%
Attacks per Second: 1.25
Weapon Range: 1.1 metres
Requires Level 68, 104 Str, 122 Int40% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100-125)% more Physical Damage
With death as my ally, all the world is within my grasp.
6840% increased Elemental Damage50% reduced maximum number of Raised Zombies
Raised Zombies have +5000 to maximum Life
Raised Zombies have +(25-30)% to all Resistances
25% increased Raised Zombie Size
Enemies Killed by Zombies' Hits Explode, dealing 50% of their Life as Fire Damage
Raised Zombies deal (100-125)% more Physical Damage

Catarina

Catarina, Master of the Dead provides the following crafting mod for body armour: +1 to Maximum number of Zombies.

Jun, Veiled Master can unveil a crafting mod for Helmets: +1 to maximum number of raised zombies and skeletons.

Total

Players can have a theoretical maximum of 24 (26 if using items exclusive to the Talisman league) zombies at once:

  • 3 from the skill gem
  • 5 from passive skills
  • 2 from the Flesh Binder Necromancer Ascendancy node
  • 1 from a body armour with Catarina's mod
  • 1 from Jun's veiled mod
  • 14 from unique items:
    • 2 from dual wielding Midnight BargainMidnight Bargain
      Engraved Wand
      Wand
      Physical Damage: 21-38
      Critical Strike Chance: 7.00%
      Attacks per Second: 1.50
      Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
      Minions have (20-30)% increased Movement Speed
      Minions deal (50-70)% increased Damage
      +1 to maximum number of Raised Zombies
      +1 to maximum number of Skeletons
      +1 to maximum number of Spectres
      Reserves 30% of Life
      Cannot be used with Chaos Inoculation
      A chilling hush, a scraping sound
      Of things no more entombed in ground.
      A shambling horde is on its way
      To crush the very light of day.
    • 1 from Bones of UllrBones of Ullr
      Silk Slippers
      Energy Shield: (23-33)Requires Level 22, 42 Int(40-60)% increased Energy Shield
      +20 to maximum Life
      +20 to maximum Mana
      (5-15)% increased Movement Speed
      +1 to Level of all Raise Zombie Gems
      +1 to Level of all Raise Spectre Gems
      The dead man walks where
      the living fear to tread.
    • 2 from Eyes of the GreatwolfEyes of the Greatwolf
      Greatwolf Talisman
      Talisman Tier: 4
      Requires Level 52
      <Two random talisman implicit modifiers>Implicit Modifier magnitudes are doubledCorruptedI am but a vessel for a greater force.
      It acts through me. Speaks through me.
      Decides what lives and dies through me.
      And will change the world through me.
    • 9 from The BaronThe Baron
      Close Helmet
      Armour: (130-150)Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
      Minions have (10-20)% increased maximum Life
      Half of your Strength is added to your Minions
      +1 to maximum number of Raised Zombies per 500 Strength
      With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
      "The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet."
      with 2700 Strength

Alternate skill effects

Raise Zombie has the following alternate skill effects:

ItemEffect(s)
Celestial Raise Zombie SkinCelestial Raise Zombie SkinSkill Gem EffectYour Raised Zombies become Celestial.Your Raised Zombies become Celestial.
Demonic Raise Zombie SkinDemonic Raise Zombie SkinSkill Gem EffectYour Raised Zombies become Demonic.Your Raised Zombies become Demonic.
Oblivion Raise Zombie SkinOblivion Raise Zombie SkinSkill Gem EffectThe standard skin on your Raised Zombies are replaced by an Oblivion skin.The standard skin on your Raised Zombies are replaced by an Oblivion skin.
Onyx Oblivion Raise Zombie SkinOnyx Oblivion Raise Zombie SkinSkill Gem EffectThe standard skin on your Raised Zombies are replaced by an Onyx Oblivion skin.The standard skin on your Raised Zombies are replaced by an Onyx Oblivion skin.
Project Raise Zombie SkinProject Raise Zombie SkinSkill Gem EffectThe standard skin on your Raised Zombies are replaced by a Project skin.The standard skin on your Raised Zombies are replaced by a Project skin.

Achievements

If you manage to raise the appropriate number of Zombies, you will be rewarded the following achievement:

Name Description
Zombie Horde
Have 9 Raised Zombies at the same time.

Version history

Version Changes
3.2.0
  • The Slam skill used by Raised Zombies can no longer be evaded.
2.6.0
  • Now have a melee attack range of 9 on their basic attack (up from 4).
  • Zombies' slam ability base radius has been increased to 18 units (from 10), deals 20% more damage, and will be used more readily.
2.5.0
  • Totems and all other minions now have 40% elemental resistance and 20% chaos resistance. This also includes minions that didn't have resistances previously, like wolves.[1]
2.1.0
  • Zombies now attack faster. They also now have an area of effect slam skill and 30% greater stun threshold.
1.2.4
  • Minion and totem resistances have been standardised. Raised Zombies now have 35% and all other minions and player-summoned totems have 25% Fire, Cold and Lightning resistance in all difficulties.
1.2.0
  • Raised zombies now have 13% more life.
1.0.6
  • The life progression of all player summoned minions and totems has been changed. Minions and totems now have more life at lower levels (+50% at level one) and around the same life by approximately gem level 21.
  • The damage of Raise ZombieRaise ZombieSpell, Minion
    Level: (1-20)
    Cost: (9-28) Mana
    Cast Time: 0.85 sec
    Raises a zombie minion from a corpse, which will follow you and attack enemies with a melee strike.Maximum (3-6) Raised Zombies
    Minions have (0-38)% more Maximum Life

    Additional Effects From 1-20% Quality:
    +(0.05-1) to Maximum Raised Zombies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    has been increased by around 50%. The additional damage bonuses at higher levels of the gem have been removed.
0.9.12
  • The skill gem now allows three zombies to be raised, regardless of level.
    The passive tree allows up to five additional zombies.
  • Their life has been reduced by 30% and they now have Armour.
  • The damage bonus for zombies now only applies for skill level 15 and up (level 54 zombies).
0.7.1
  • Reduced number of raised zombies per level
  • Rebalanced raised zombies to be a lot more powerful
0.6.11
  • Added skills: Raise Zombie, Detonate Dead, Cold Snap

References

  1. "2.5.0 notes". Official Path of Exile website.

ru:Поднятие зомби