Power charge: Difference between revisions

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==Passives==
==Passives==
There are [[Passive_Skills|passive skill]] nodes that provide bonuses to power charges.
There are [[Passive_Skills|passive skill]] nodes that provide bonuses to power charges. In order to build Power Charges, you will need one of the passives that increase the number of power charges you can hold (i.e. Critical Mass, Overcharge, Instability) or a unique item that grants additional max power charges.


{{passive table header}}
{{passive table header}}

Revision as of 07:46, 27 January 2014

File:Status power charge.png

Power charges are a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as glowing blue orbs surrounding the character. Gaining a new power charge resets the duration of all remaining power charges.

Bonuses granted by power charges:

Skills

There are skills that make use of power charges in various ways. Skills can generate charges or consume them to produce a beneficial effect.

Generate Charges

  • Power Siphon
  • Module Error: No skills found with q_where = skill.active_skill_name="Power Charge On Critical"

Consume Charges

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
    MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
    WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page)
  • Discharge

Equipment

This equipment provides bonuses to power charges:

Passives

There are passive skill nodes that provide bonuses to power charges. In order to build Power Charges, you will need one of the passives that increase the number of power charges you can hold (i.e. Critical Mass, Overcharge, Instability) or a unique item that grants additional max power charges.

Template:Passive table header Power Charge Duration (passive skill) Spell Damage per Power Charge (passive skill)

Infused
Notable Passive Skill
+1 to Maximum Power Charges [1]

Infused is a notable passive skill that grants an additional maximum power charge.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Crimson OilSilver OilSilver OilInfused
+1 to Maximum Power Charges

Version history

Version Changes
1.2.0
  • Critical Mass renamed to Infused.
0.11.0
  • Notable passives with non-unique names have been renamed to their own names.

Instability

"Overcharge" redirects here. For the notable passive skill, see Overcharge (passive skill).
For the monster modifier, see Archnemesis modifier.

Lua error in Module:Item2/core at line 814: Duplicate metadata id "Metadata/Items/Gems/SupportGemOvercharge" on page "Overcharge Support".

Overcharge is a support gem that grants chance to shock and causes supported hits to shock as if dealing significantly more damage, at the cost of actual damage.

Skill functions and interactions

Shock Enemies as though dealing #% more Damage is multiplicative against other similar modifiers.

Gem level progression

Lua error in Module:Skill at line 257: bad argument #3 to 'format' (string expected, got nil).

Gem quality

Lua error in Module:Skill at line 257: bad argument #3 to 'format' (string expected, got nil).

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Related helmet enchantments

The following helmet enchantments affect Power charge.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Ice Spear Percent Chance To Gain Power Charge On Critical Strike 166Merciless Labyrinth10% Chance to gain a Power Charge on Critical Strike with Ice Spearhelmet 100
Enchantment Ice Spear Percent Chance To Gain Power Charge On Critical Strike 275Eternal Labyrinth15% Chance to gain a Power Charge on Critical Strike with Ice Spearhelmet 75
Enchantment Power Siphon Percent Chance To Gain Power Charge On Kill 166Merciless Labyrinth30% Chance to gain an additional Power Charge on Kill with Power Siphonhelmet 75
Enchantment Power Siphon Percent Chance To Gain Power Charge On Kill 275Eternal Labyrinth45% Chance to gain an additional Power Charge on Kill with Power Siphonhelmet 75

Alternate skill effects

Power charge has the following alternate skill effects:

ItemEffect(s)

Version history

Version Changes
3.23.0
  • Quality now causes Supported Skills to have 0-20% increased Shock Duration on Enemies (previously 0-30%).
3.19.0
  • Introduced to the game.
Fusillade
Notable Passive Skill
15% increased Attack Speed with Wands
30% increased Accuracy Rating with Wands [1]

Fusillade is a notable passive skill that grants increased attack speed and increased accuracy rating with wands.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilVerdant OilVerdant OilFusillade
15% increased Attack Speed with Wands
30% increased Accuracy Rating with Wands

Version history

Version Changes
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
Conduit
Keystone
Share Endurance, Frenzy and Power Charges with nearby party members [1]
To me, brave companions! Feel my radiance flow through you!
This page is about the keystone passive skill. For the divination card, see The Conduit.
Not to be confused with Soul Conduit.

Conduit is a keystone passive skill that shares charges with nearby party members only.

More precisely, whenever the player gains an endurance charge, a frenzy charge or a power charge, each party member within a radius of 120 units will also gain one charge of the same type.[1] Minions cannot gain charges this way: They are nearby allies, not party members.

Location

Conduit is located in the center of the skill tree, on the east side of the Scion starting area.

Class Distance from start
Scion 8
Ranger 10
Shadow 10
Duelist 14
Witch 14
Templar 18
Marauder 18

Related unique items

These unique items and ascendancy passives have the Conduit modifier, which provides the same effect as this keystone. Taking the keystone in addition to equipping one of these items will impart no additional benefit.

ItemBase ItemRequired levelStats
Lochtonial CaressLochtonial Caress
Iron Gauntlets
Armour: (6-9)(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
(15-10)% reduced maximum Mana
(10-15)% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
Why cling to your sanity? It offers you nothing.
Surrender to me, and I will grant you everything.
Iron Gauntlets1(10-15)% increased Attack Speed
(10-15)% increased Cast Speed
(15-10)% reduced maximum Mana
(10-15)% chance to gain a Power, Frenzy or Endurance Charge on Kill
Conduit
Skin of the LordsSkin of the Lords
Simple Robe
Movement Speed: -3%Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
CorruptedThe Lords are chosen so carefully.
Only they may grace His flesh.
Simple Robe1Item has no level requirement and Energy Shield (Hidden)
Sockets cannot be modified
+2 to Level of Socketed Gems
100% increased Global Defences
You can only Socket Corrupted Gems in this item
Item has 6 Sockets and is fully linked (Hidden)
<Random Keystone>
Acrobatics
Ancestral Bond
Arrow Dancing
Avatar of Fire
Blood Magic
Call to Arms
Conduit
Crimson Dance
Divine Shield
Hex Master
Eldritch Battery
Elemental Equilibrium
Elemental Overload
Eternal Youth
Ghost Dance
Ghost Reaver
Glancing Blows
Iron Grip
Iron Reflexes
Iron Will
Lethe Shade
Magebane
Mind Over Matter
Minion Instability
Pain Attunement
Perfect Agony
Point Blank
Precise Technique
Resolute Technique
Runebinder
Imbalanced Guard
Solipsism
Supreme Ego
The Agnostic
The Impaler
Unwavering Stance
Vaal Pact
Versatile Combatant
Wicked Ward
Wind Dancer
Zealot's Oath
Corrupted
Replica Ambu's ChargeReplica Ambu's Charge
Crusader Chainmail
Armour: (663-851)
Energy Shield: (140-176)
Movement Speed: -5%
Requires Level 43, 64 Str, 64 Int(180-220)% increased Armour and Energy Shield
+(60-80) to maximum Life
+15% to all Elemental Resistances
Share Endurance Charges with nearby party members
Gain an Endurance Charge when you are Hit
Lose 2% of Life per second if you have been Hit Recently
"Prototype #7 achieved even greater injury responsiveness than expected,
though at considerable cost to the long-term survival rate of the user."
Crusader Chainmail43(180-220)% increased Armour and Energy Shield
+(60-80) to maximum Life
+15% to all Elemental Resistances
Share Endurance Charges with nearby party members
Gain an Endurance Charge when you are Hit
Lose 2% of Life per second if you have been Hit Recently

Ascendancy passive skills

No results found for the given query.

Version history

Version Changes
0.10.5
  • Fixed a bug with Conduit where some players would not get the shared charges under some conditions.
  • Fixed a bug where Unique items that grant Conduit did not work correctly.
0.10.4c
  • Fixed an instance crash related to Conduit.
0.10.0
  • Fixed a bug with Conduit and unpartied players in the same instance.
0.9.4
  • Introduced to the game.

References

  1. Mark_GGG (October 19, 2016). "RIP Victario's Charity + Necro Aegis". Path of Exile Reddit. Retrieved October 19, 2016.

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