Park Map: Difference between revisions

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(Adds information about added maps in 3.18)
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{{Item infobox|Park Map}}
{{Item infobox|Park Map}}
'''Park Map''' is a [[map]] [[area]].
'''Park Map''' is a [[map]] [[area]].
{{Map not in current series}}
<section begin="layout" />
<section begin="layout" />
==Layout==
==Layout==

Revision as of 19:58, 17 May 2022

This article is about the variant of Park Map from the most recent map series in which it appeared. For other variants, see § Map variants.
[view] [edit]Park MapMap Level: 76
Map Tier: 9
Guild Character: ÷
A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
Acquisition
Drop level: 75
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Map
Park
Map area
No Waypoint
IdMapWorldsPark
Act11
Area level80
BossesSuncaller Asha
Area type tagsforest, urban
Tagsmap, area_with_water, einharmaps, map_drops_can_upgrade_to_citadel
The Shaper: A brief respite in a sea of obligation and uncertainty.
A brief respite in a sea of obligation and uncertainty.

Park Map is a map area.

Layout


Encounters

Boss

Suncaller Asha

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

No area id given. Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Map variants

ItemMap
Tier
Map
Level
Map
Series
Park MapPark MapMap Level: 76
Map Tier: 9
Guild Character: ÷
A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976Necropolis
Park MapPark MapMap Level: 76
Map Tier: 9
Guild Character: ÷
A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
976Affliction
Park MapPark MapMap Level: 70
Map Tier: 3
Guild Character: ÷
A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
370Kalandra
Park MapPark MapMap Level: 82
Map Tier: 15
Guild Character: ÷
A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Sentinel
Park MapPark MapMap Level: 82
Map Tier: 15
Guild Character: ÷
A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1582Scourge
Park MapPark MapMap Level: 68
Map Tier: 1
Guild Character: ÷
A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
168Expedition
Park MapPark MapMap Level: 80
Map Tier: 13
Guild Character: ÷
A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1380Ritual
Park MapPark MapMap Level: 68
Map Tier: 1
Guild Character: ÷
A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
168Heist
Park MapPark MapMap Level: 71
Map Tier: 4
Guild Character: ÷
A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Harvest
Park MapPark MapMap Level: 71
Map Tier: 4
Guild Character: ÷
A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Delirium
Park MapPark MapMap Level: 71
Map Tier: 4
Guild Character: ÷
A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
471Metamorph
Park MapPark MapMap Level: 78
Map Tier: 11
Guild Character: ÷
A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in a personal Map Device. Maps can only be used once.
1178Blight
Park MapPark MapMap Level: 79
Map Tier: 12
Guild Character: ÷
A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1279Legion
Park MapPark MapMap Level: 80
Map Tier: 13
Guild Character: ÷
A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1380Synthesis
Park MapPark MapMap Level: 78
Map Tier: 11
Guild Character: ÷
A brief respite in a sea of obligation and uncertainty.Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1178Betrayal
Park MapPark MapMap Level: 80
Map Tier: 13
Guild Character: ÷
Travel to this Map by using it in the Templar Laboratory or a personal Map Device. Maps can only be used once.
1380War for the Atlas

Unique versions

There are currently no unique items for this base item type.

Version history

Version Changes
3.18.0
  • The following Maps have been added back to the Atlas: Alleyways, Arena, Barrows, Bog, Colonnade, Core, Crystal Ore, Desert, Factory, Foundry, Fungal Hollow, Lava Lake, Mud Geyser, Park, Pit, Ramparts, Reef, Residence, Sepulchre, Sunken City, Terrace, Tropical Island, Villa, and Wharf.
3.17.0
  • The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.