Leech: Difference between revisions

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m (Added "Sources of Attack Damage Leech". The "as mods on Items" part needs reworking. Also added some Non-Attack Damage Sources.)
>PeeteerEUW
m (Added "Sources of Attack Damage Leech". The "as mods on Items" part needs reworking. Also added some Non-Attack Damage Sources.)
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Revision as of 21:57, 9 April 2017

"Life Leech" redirects here. For the support gem, see Life Leech Support. For the passive skill, see Life Leech (passive skill).
"Mana Leech" redirects here. For the support gem, see Mana Leech Support.

Template:SMW rework needed

This page needs to be reworked to make use of the {{math}} template.

Please help improve this page if you can.

Leech recovers an amount of life, mana or energy shield over time, relative to the damage inflicted on an enemy. Leech cares about the damage taken by the enemy, not the amount of life removed.[1][2]

Mechanics

All leech mechanics act the same way for life, mana, or in the case of Ghost Reaver, energy shield. Examples in this article will use life, but if the character has equal statistics for a different resource (life or energy shield), they will apply in the same way.

Whenever a character hits an enemy while having an applicable source of leech, a leech instance is created on that character. Each leech instance is independent, and will heal the character for Damage Dealt #% damage leeched as life at a default rate of 2% of that character's maximum health per second. Thus, each leech instance will have a different duration, calculated as (HealAmount / (MaximumHealthPool * 0.02) ). Each leech instance will stack and apply to the character simultaneously until it expires or the character is at full life. However, if the total leech per second from all leech instances is greater than the character's leech cap, the extra healing will be ignored.[3] By default, this cap is Expression error: Unrecognized punctuation character "[".% of that character's maximum life pool. This is covered in greater detail under the Combined Recovery Rate section.

Modifiers

Leech can be modified significantly through passives, support gems, and equipment. Beyond just adding various sources of leech, modifiers such as #% of maximum Life per second to maximum Life Leech rate or #% increased (or reduced) Life Leeched per second can change how leech is applied to a character.

The #% increased (or reduced) Life Leeched per second modifier provides an increase to how much life per second a character will regain from each leech instance, without changing the duration of the leech instance. This will increase the total amount healed by that leech instance. If previously a leech instance would heal your character for 100 health over 1 second, and you gain 20% increased life leeched per second, it will now heal your character for 120 health over 1 second.

The #% of maximum Life per second to maximum Life Leech rate modifier raises a character's leech cap, calculated as (Maximum Life * (0.20 + #% of maximum Life per second to maximum Life Leech rate) ). Normally a character with 5,000 life can only leech health at a maximum rate of 1,000 per second (5000 * 0.20 = 1000) regardless of how many leech instances they have and what rate they individually regain life. If that character gains 5% of maximum Life per second to maximum Life Leech rate, such as from the notable Vitality Void, they will be able to leech up to 1,250 life per second. (5000 * (0.20 + 0.05) = 1250)

There are a few notable ways for these factors to be altered besides the passive tree:[4]

  • The of Smothering modifier for maps slows life and mana leech recovery rate by 50%.
  • For life leech by a skill supported by the Module Error: No skills found with q_where = skill.active_skill_name="Life Leech" gem.
  • Vorici's master modifier provides #% increased Life Leeched per second.

Leech duration

The leech recovery duration is how long in seconds a leech instance has to last to recover the entirety of the damage leeched.[5] It can be found by dividing the percent damage inflicted that is leeched by the leech recovery rate.

duration = damage dealt * % damage leeched / (max health * 0.02)

No modifiers to leech rate affects the duration.[5] Note that the leeched damage is always rounded down to nearest integer, which can be noticeable for skills that do low amounts of damage quickly.

Combined Recovery Rate

The total leech recovery rate (accounting for all instances of leech) can be calculated by

total leech recovery rate = max life * 0.02 * instances of leech * (1 + increased leech per second)

where max life can also be the character's maximum mana for mana leech. Increased leech per second is the sum of all the #% increased (or reduced) Life/Mana Leeched per second modifiers.

This combined rate is subject to the leech cap, which is by default Expression error: Unrecognized punctuation character "[".% of the character's maximum health. This maximum is increased by any #% of maximum Life/Mana per second to maximum Life/Mana Leech rate modifiers.

As such, each character only requires a certain number of leech instances before they will be recovering at their maximum rate. For a default character, this is 10 instances, but any increases or decreases from #% Life Leeched per second or #% of maximum Life per second to maximum Life Leech rate will change this number.[3] If a character has too many leech instances, the extra healing will be ignored. This maximum can be found with the below formula:

max instances = (0.2 + increased max leech rate) / (0.02 * (1 + increased leech per second))
Derivation of max instances [Expand]

Find the amount of instances that gives the maximum leech recovery rate:

max recovery rate = recovery rate
max life * instances * 0.02 * (1 + increased leech per second) = max instances * (0.2 + increased max leech rate)

setting max instances to instances and solving yields the total amount of active leech instances allowed

max instances = instances = (0.2 + increased max leech rate) / (0.02 * (1 + increased leech per second))

Immunity to leech

Players can become immune to being life/mana leeched from by enemies through allocating the Bloodless notable passive skill or by equipping the following unique items:

Cannot leech

The following unique items prevent the user from leeching life and/or mana.

  • DeidbellDeidbell
    Gilded Sallet
    Armour: (290-397)
    Evasion: (90-97)
    Requires Level 33, 38 Str, 38 Dex+(20-30) to Strength
    +(20-30) to Dexterity
    Skills which Exert an Attack have (20-40)% chance to not count that Attack
    +(200-300) to Armour
    Cannot Leech when on Low Life
    May you never hear it toll.
    (when on low life)
  • DeidbellowDeidbellow
    Gilded Sallet
    Armour: (290-397)
    Evasion: (90-97)
    Requires Level 33, 38 Str, 38 Dex+(20-30) to Strength
    +(20-30) to Dexterity
    Adds 10 to 20 Physical Damage to Attacks
    +(200-300) to Armour
    20% increased Melee Damage
    Cannot Leech when on Low Life
    If you've Warcried Recently, you and nearby allies have 20% increased Attack, Cast and Movement Speed
    May it echo through the halls.
    (when on low life)
  • InfractemInfractem
    Decimation Bow
    Bow
    Physical Damage: (117.3-142.2) to (258.4-289.8)
    Critical Strike Chance: (6.50-7.50)%
    Attacks per Second: 1.20
    Requires Level 53, 170 Dex(30-50)% increased Critical Strike Chance+(20-30) to Dexterity
    (70-80)% increased Physical Damage
    Adds (25-35) to (36-45) Physical Damage
    10% increased Movement Speed
    +(350-400) to Accuracy Rating
    Cannot Leech Life
    Arrows Pierce all Targets
    Mark us with mercy, then press on with care,
    Execute us steadily, notch away at our despair.
  • Kondo's PrideKondo's Pride
    Ezomyte Blade
    Two Hand Sword
    Physical Damage: (198.4-217) to (368-402.5)
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.40
    Weapon Range: 1.3 metres
    Requires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage
    0.6% of Physical Attack Damage Leeched as Life
    50% increased Melee Damage against Bleeding Enemies
    Cannot Leech Life from Critical Strikes
    30% chance to Blind Enemies on Critical Strike
    50% chance to cause Bleeding on Critical Strike
    Faintly gleaming in the moonlit night,
    Kondo's Pride was primed to fight.
    Driven by an inner fire,
    bloodlust, spite and ill desire.
    He swiftly moved to strike them all,
    wreaking havoc like a steel squall.
    (from critical strikes)
  • MindspiralMindspiral
    Aventail Helmet
    Armour: (101-119)
    Energy Shield: (21-25)
    Requires Level 37, 42 Str, 42 Int+(100-120) to maximum Mana
    Gain (10-15)% of Maximum Mana as Extra Maximum Energy Shield
    Enemies Cannot Leech Mana From you
    (10-20)% of Damage taken Recouped as Mana
    Cannot Leech Mana
    Where top is bottom and weak is strong.

Types of leech

There are several types of leech that specialize on certain types of skills. Some leech types only work for attacks, others only works with elemental damage or all sources of physical damage. If there is specialization it will be defined in the modifier.

Generally the leech modifiers follow this template:

#% of X Y Damage Z Leeched as Life/Mana

Where X can be:

  • Physical/Fire/Cold/Lightning/Elemental/Chaos

Y can be:

  • Attack/Spell

and Z can be:

Note that if X, Y or Z are not specified it means that it applies to all those types.

Examples

  • Module Error: No skills found with q_where = skill.active_skill_name="Life Leech" and Module Error: No skills found with q_where = skill.active_skill_name="Mana Leech" has the mod #% of Damage Leeched as Life/Mana implying it works for all types of skills that hit a target.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Warlord's Mark". Please choose only one of the following ids:
    MonsterWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
    ArchnemesisWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
    also has the mod #% of Damage Leeched as Life/Mana, granted the enemy already is cursed.
  • The notable passive Soul Raker grants the mod #% of Physical Damage Dealt with Claws Leeched as Life specifying it works for only Physical damage dealt by a Claw, this implies that this passive only works for Attacks because Spells are separate from the weapon.
  • The notable passive Lust for Carnage grants the mod #% of Physical Attack Damage Leeched as Life specifying it applies to Physical Attacks. All types of weapons can make use of this notable, however not Spells.

Active skill gems

Related base stats

The following skill gems have stats related to leech:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Blood RageBlood RageSpell, Duration, Physical
Level: (1-20)
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
Grants (5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill

Additional Effects From 1-20% Quality:
Grants (0.25-5)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16N/AyesN/A
Vampiric LinkVampiric LinkSpell, Duration, Link
Level: (1-20)
Cost: (15-32) Mana per second
Cast Time: 0.50 sec
Requires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, they get recovery from your life leech instead of you. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) seconds
Life Leech effects are not removed at Full Life
Life Leech effects apply Recovery Linked Target instead of you
Linked target's Maximum total Life Recovery per second from Leech is equal to yours
Buff grants +(2-5.8)% to Maximum total Life Recovery per second from Leech
Link breaks if target leaves range or line of sight for 4 seconds
Maximum 1 Link from any source per target
You die if Linked target dies

Additional Effects From 1-20% Quality:
Base duration is (0.075-1.5) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
34yesyesN/A
SoulrendSoulrendChaos, Spell, AoE, Duration, Projectile
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 170%
Requires Level 28Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. As the projectile travels, it repeatedly applies a short but powerful chaos damage over time debuff to each enemy in an area around it.Deals (21-885) to (31-1327) Chaos Damage
Projectiles Pierce all Targets
Deals (180.8-2642.5) Base Chaos Damage per second
Base duration is 0.60 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
4% of Spell Damage Leeched as Energy Shield

Additional Effects From 1-20% Quality:
Base duration is (0.01-0.2) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AN/Ayes
Soulrend of ReapingSoulrend of ReapingChaos, Spell, Projectile
Level: (1-20)
Cost: (14-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 7.00%
Effectiveness of Added Damage: 400%
Requires Level 28Fires a projectile that deals chaos damage to enemies it hits and leeches some of that damage as energy shield.Deals (42-1784) to (62-2676) Chaos Damage
4% of Spell Damage Leeched as Energy Shield

Additional Effects From 1-20% Quality:
(2-40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AN/Ayes
Devouring TotemDevouring TotemTotem, Spell
Level: (1-20)
Cost: (20-44) Mana
Cast Time: 1.00 sec
Requires Level 4Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.Totem lasts 8 seconds
Supported Skills have (0-76)% increased Totem Life
Summons a Totem which uses this Skill
Leeches (30-299) Life to you for each corpse Consumed
Leeches (9-59) Mana to you for each corpse Consumed

Additional Effects From 1-20% Quality:
(1-20)% more Totem Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4yesN/AN/A
Warlord's MarkWarlord's MarkSpell, Curse, Mark
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 16Curses a single enemy, giving a chance to double the duration of stuns on them. Attacking the cursed enemy will leech life and mana, stunning them will grant rage, and killing it will grant an endurance charge. You can only have one Mark at a time.Cursed enemies grant (2-2.95)% Life Leech when Hit by Attacks
Cursed enemies grant (2-2.95)% Mana Leech when Hit by Attacks
Cursed enemies have a 100% chance to grant an Endurance Charge when slain
Hits against Cursed Enemies have (40-59)% chance to double Stun Duration
Cursed Enemies grant 20 Rage Regenerated over 1 second when Stunned

Additional Effects From 1-20% Quality:
Cursed Enemies have a (0.25-5)% chance to grant an Endurance Charge when Hit
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16yesyesN/A

Related quality stats

The following skill gems have stats from quality related to leech:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Essence DrainEssence DrainSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 140%
Requires Level 12Fires a projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage. The debuff is spread by Contagion.Deals (9-644) to (13-966) Chaos Damage
Deals (31.2-1509.4) Base Chaos Damage per second
Base duration is 3.80 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Regenerate 0.50% of Debuff Damage as Life

Additional Effects From 1-20% Quality:
Regenerate +(0.025-0.5)% of Debuff Damage as Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/Ayesyes
Essence Drain of WickednessEssence Drain of WickednessSpell, Projectile, Duration, Chaos, AoE
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 310%
Requires Level 12Fires a piercing projectile that applies a damage over time debuff when it hits. You are healed for a portion of the debuff damage.Deals (20-1409) to (30-2133) Chaos Damage
Projectiles Pierce all Targets
Deals (23.4-1129.3) Base Chaos Damage per second
Base duration is 1.90 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Regenerate 0.50% of Debuff Damage as Life

Additional Effects From 1-20% Quality:
Regenerate +(0.025-0.5)% of Debuff Damage as Life
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/Ayesyes

Support skill gems

Related base stats

The following support gems have stats related to leech:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Mana Leech SupportMana Leech SupportSupport
Icon: m
Level: (1-20)
Requires Level 31Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.Supported Attacks have (2-3.9)% of Damage Leeched as Mana

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Damage while Leeching Mana
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
31N/AyesN/A
Energy Leech SupportEnergy Leech SupportSupport
Icon: g
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.Supported Skills have (1.5-1.9)% of Damage Leeched as Energy Shield
Supported Skills deal (10-14)% more Damage while on Full Energy Shield
Supported Skills deal (15-24)% more Damage while Leeching Energy Shield

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Damage while Leeching Energy Shield
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
31N/AN/Ayes
Life Leech SupportLife Leech SupportSupport
Icon: l
Level: (1-20)
Cost & Reservation Multiplier: 110%
Requires Level 31Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.Supported Skills have (2-3.9)% of Damage Leeched as Life

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Damage while Leeching Life
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
31yesN/AN/A

Related quality stats

The following support gems have stats from quality related to leech:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Mana Leech SupportMana Leech SupportSupport
Icon: m
Level: (1-20)
Requires Level 31Supports attack skills that hit enemies, causing those hits to leech mana based on damage dealt.Supported Attacks have (2-3.9)% of Damage Leeched as Mana

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Damage while Leeching Mana
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
31N/AyesN/A
Energy Leech SupportEnergy Leech SupportSupport
Icon: g
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.Supported Skills have (1.5-1.9)% of Damage Leeched as Energy Shield
Supported Skills deal (10-14)% more Damage while on Full Energy Shield
Supported Skills deal (15-24)% more Damage while Leeching Energy Shield

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Damage while Leeching Energy Shield
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
31N/AN/Ayes
Life Leech SupportLife Leech SupportSupport
Icon: l
Level: (1-20)
Cost & Reservation Multiplier: 110%
Requires Level 31Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.Supported Skills have (2-3.9)% of Damage Leeched as Life

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Damage while Leeching Life
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
31yesN/AN/A

Passive skills

There are passive skills that grant passive leech or bonuses to leech.

Attack Damage Leeched as Life

These passive skills grant passive life leech when dealing any damage with a weapon. Template:Passive table

Template:Ascendancy passive table

Physical Attack Damage Leeched as Life

These passive skills grant passive life leech when dealing physical damage with a weapon. Template:Passive table

Increased Life Leeched per second

These passive skills increase the rate of life gained while leeching. Template:Passive table

Template:Ascendancy passive table

Increase to Maximum Life Leech rate

These passive skills increase the maximum life leech rate. Template:Passive table

Template:Ascendancy passive table

Minion Life Leech

These passive skills grant life leech for minions. Template:Passive table

Modifiers

These keystone passives change the way Life Leech works, but do not directly enhance Life Leech. These effects do not apply to Mana Leech.

The Vaal Pact Keystone will allow life leech to apply immediately at the cost of losing life regeneration. Ghost Reaver applies life leech to energy shield instead of life. Endless Hunger causes Life Leech effects to not get removed when the user reaches full life. Template:Passive table

Template:Ascendancy passive table

Attack Damage Leeched as Mana

These passive skills grant passive mana leech when dealing any damage with a weapon. Template:Passive table

Increased Mana Leeched per second

These passive skills increase the rate of mana gained while leeching. Template:Passive table

Increase to Maximum Mana Leech rate

These passive skills increase the maximum mana leech rate. Template:Passive table

Sources of Attack Damage Leech

on Unique Items

  • Unique Quiver:
    • SkirmishSkirmish
      Two-Point Arrow Quiver
      Requires Level 36(20-30)% increased Global Accuracy Rating+(15-25) to Intelligence
      +(30-50) to maximum Mana
      (20-30)% increased Mana Regeneration Rate
      0.2% of Physical Attack Damage Leeched as Mana
      Attack Skills have +1 to maximum number of Summoned Totems
      If two great leaders like Lioneye and Kaom
      had been on the same side of the battle,
      nothing would remain unconquered.
      0.2% as Mana
  • Unique Body Armours:
    • Lioneye's VisionLioneye's Vision
      Crusader Plate
      Armour: (1803-2418)
      Movement Speed: -5%
      Requires Level 59, 160 Str, 160 DexSocketed Gems are Supported by Level 15 Pierce
      (200-250)% increased Armour
      +(60-100) to maximum Life
      0.4% of Physical Attack Damage Leeched as Mana
      +160 Dexterity Requirement
      Enemy Projectiles Pierce you
      "The Virtue Gems are a gift from the land,
      our land, and we will not let our gifts
      be destroyed by savages."
      - Marceus Lioneye
      0.4% as Mana
    • Death's OathDeath's Oath
      Astral Plate
      Armour: (1990-2502)
      Movement Speed: -5%
      Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped
      +(40-50) to all Attributes
      (10-15)% increased Attack Speed
      (180-220)% increased Armour
      +(60-70) to maximum Life
      1% of Attack Damage Leeched as Life
      You take 450 Chaos Damage per second for 3 seconds on Kill
      Gore Footprints
      Tears of blood, aching heart,
      My dear Isildria must depart.
      1% as Life
    • Daresso's DefianceDaresso's Defiance
      Full Dragonscale
      Armour: (1316-1731)
      Evasion: (1044-1372)
      Movement Speed: -3%
      Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion
      +(60-90) to maximum Life
      2% of Physical Attack Damage Leeched as Life
      You lose all Endurance Charges when Hit
      You gain an Endurance Charge on Kill
      You gain Onslaught for 5 seconds per Endurance Charge when Hit
      100% increased Effect of Onslaught on you
      "When your back is against the wall,
      And your opponent is bleeding you dry,
      There is only one appropriate response:
      Unbridled, overwhelming violence."
      - Daresso, the Sword King
      0.4% - 0.6% as Life
    • Incandescent HeartIncandescent Heart
      Saintly Chainmail
      Armour: (1283-1567)
      Energy Shield: (307-374)
      Movement Speed: -5%
      Requires Level 70, 99 Str, 115 Int(220-240)% increased Armour and Energy Shield
      +(80-90) to maximum Life
      (0.8-1)% of Attack Damage Leeched as Life
      Gain (10-20)% of Elemental Damage as Extra Chaos Damage
      25% of Elemental Damage from Hits taken as Chaos Damage
      (20-30)% increased Light Radius
      Light Radius is based on Energy Shield instead of Life
      Only light may banish the shadows from this land
      And the black lies wrapped around your heart
      0.8% - 1% as Life
  • Unique Axes:
    • Relentless FuryRelentless Fury
      Decorative Axe
      One Handed Axe
      Physical Damage: (48-57.6) to (91.2-108)
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.20
      Weapon Range: 1.1 metres
      Requires Level 29, 80 Str, 23 Dex(60-80)% increased Physical Damage
      Adds (3-5) to (7-10) Physical Damage
      2% of Physical Attack Damage Leeched as Life
      Culling Strike
      You gain Onslaught for 3 seconds on Culling Strike
      100% chance to Avoid being Chilled during Onslaught
      Relentless fury
      Sunder my every foe
      Fuel my boiling blood
      2% as Life
    • Jack, the AxeJack, the Axe
      Vaal Hatchet
      One Handed Axe
      Physical Damage: (94.3-110) to (248.4-282.5)
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.40
      Weapon Range: 1.1 metres
      Requires Level 65, 140 Str, 86 DexGrants Level 20 Thirst for Blood Skill
      (130-150)% increased Physical Damage
      Adds (11-14) to (18-23) Physical Damage
      25% chance to cause Bleeding on Hit
      +(25-35)% to Damage over Time Multiplier for Bleeding from Hits with this Weapon
      Plays Jack the Axe sounds (Hidden)
      "More blood... hack open flesh... must drink..."
      2% as Life
    • The Blood ReaperThe Blood Reaper
      Headsman Axe
      Two Handed Axe
      Physical Damage: (170.8-183) to (257.6-276)
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.30
      Weapon Range: 1.3 metres
      Requires Level 45, 99 Str, 57 Dex(180-200)% increased Physical Damage
      +100 to maximum Life
      Regenerate 20 Life per second
      1% of Physical Attack Damage Leeched as Life
      50% increased Mana Cost of Skills
      50% chance to cause Bleeding on Hit
      To cease the flow of blood is to
      choke the rain in the very clouds.
      Both life and land feel the thirst.
      1% as Life
    • Hezmana's BloodlustHezmana's Bloodlust
      Vaal Axe
      Two Handed Axe
      Physical Damage: (222-256.5) to (378-447.75)
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.15
      Weapon Range: 1.3 metres
      Requires Level 64, 158 Str, 76 Dex25% chance to Maim on Hit(100-125)% increased Physical Damage
      Adds (7-10) to (15-25) Physical Damage
      1% of Physical Attack Damage Leeched as Life
      40% increased Attack Speed if you've taken a Savage Hit Recently
      Attacks Cost Life instead of Mana
      When a craving cannot be sated, any source will do.
      1% as Life
    • Kitava's FeastKitava's Feast
      Void Axe
      Two Handed Axe
      Physical Damage: (288-326.4) to (432-489.6)
      Critical Strike Chance: 6.00%
      Attacks per Second: 1.25
      Weapon Range: 1.3 metres
      Requires Level 68, 149 Str, 76 DexSocketed Gems are supported by Level 30 Melee Splash
      (200-240)% increased Physical Damage
      1% of Physical Attack Damage Leeched as Life
      1% of Physical Attack Damage Leeched as Mana
      Recover 5% of Life on Kill
      Enemies Killed by your Hits are destroyed
      Hinekora bound Kitava to a rock
      that Kitava could not lift with all his might.
      Kitava vowed that when he broke free,
      he would devour every soul in Hinekora's domain.
      1% as Life and Mana
  • Unique Claws:
    • BloodseekerBloodseeker
      Hellion's Paw
      Claw
      Physical Damage: (162-172.8) to (255-272)
      Critical Strike Chance: 6.00%
      Attacks per Second: 1.68
      Weapon Range: 1.1 metres
      Requires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life(200-220)% increased Physical Damage
      Adds 25 to 30 Physical Damage
      5% increased Attack Speed
      1.2% of Physical Attack Damage Leeched as Life
      5% increased Movement Speed
      Life Leech from Hits with this Weapon is instant
      "For the life of the flesh will always be in the blood."
      - Atalui, Vaal Priestess
      1.2% as Life (+1.6% as life from the Implicit modifier)
  • Unique Maces:
    • Flesh-EaterFlesh-Eater
      Dream Mace
      One Handed Mace
      Physical Damage: (49.6-55.8) to (92.8-104.4)
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.54
      Weapon Range: 1.1 metres
      Requires Level 32, 107 Str10% reduced Enemy Stun Threshold(60-80)% increased Physical Damage
      Adds 10 to 15 Physical Damage
      10% increased Attack Speed
      1% of Physical Attack Damage Leeched as Life
      3% of Attack Damage Leeched as Life against Bleeding Enemies
      30% chance to cause Bleeding on Hit
      I suffer, I long, with thirst to slake.
      Though countless corpses lie in wake.
      1% as Life (+3% as Life against Bleeding Enemies)
    • Hrimnor's HymnHrimnor's Hymn
      Sledgehammer
      Two Hand Mace
      Physical Damage: (60-75) to (91.2-114)
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.30
      Weapon Range: 1.3 metres
      Requires Level 17, 62 Str45% increased Stun Duration on Enemies+10 to Strength
      (140-200)% increased Physical Damage
      15% reduced Enemy Stun Threshold
      1% of Physical Attack Damage Leeched as Life
      (40-50)% increased Stun Duration on Enemies
      "The crack of bone, the spray of blood.
      Is there sweeter music?"
      - Hrimnor of the Ezomytes.
      1% as Life
    • VoidhomeVoidhome
      Dread Maul
      Two Hand Mace
      Physical Damage: 192.5-260
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.88
      Weapon Range: 1.3 metres
      Requires Level 54, 173 Str30% increased Stun Duration on Enemies150% increased Physical Damage
      50% increased Attack Speed
      (50-30)% reduced Rarity of Items found
      (50-30)% reduced Experience gain
      0.4% of Physical Attack Damage Leeched as Mana
      Cursed is the star whence it came.
      0.4% as Mana
  • Unique Swords:
    • Ephemeral EdgeEphemeral Edge
      Dusk Blade
      One Handed Sword
      Physical Damage: 19-54
      Elemental Damage: 1-75
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.30
      Weapon Range: 1.1 metres
      Requires Level 32, 57 Str, 57 Dex40% increased Global Accuracy Rating+10 to Intelligence
      50% increased Global Critical Strike Chance
      (40-50)% increased maximum Energy Shield
      25% reduced maximum Life
      Adds 1 to 75 Lightning Damage
      Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of Player's Maximum Energy Shield
      In the rift between future and past,
      life passes quickly.
      0.6% - 1% as Mana
    • Prismatic EclipsePrismatic Eclipse
      Twilight Blade
      One Handed Sword
      Physical Damage: (90-100) to (157-166)
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.30
      Weapon Range: 1.1 metres
      Requires Level 53, 91 Str, 91 Dex40% increased Global Accuracy Rating+8% Chance to Block Attack Damage while Dual Wielding
      Adds (60-70) to (71-80) Physical Damage
      25% increased Global Physical Damage with Weapons per Red Socket
      12% increased Global Attack Speed per Green Socket
      0.4% of Physical Attack Damage Leeched as Mana per Blue Socket
      +0.2 metres to Melee Strike Range per White Socket
      "A raging Solaris seared and contorted the orb's surface.
      A despairing Lunaris filled the scars with her tears.
      Yet Viridi remained, trapped within, forever more."
      - Azmerian Creation Myth
      0.4% as Mana per blue Socket
    • ScaevaScaeva
      Gladius
      One Handed Sword
      Physical Damage: (129-146) to (203-232)
      Critical Strike Chance: (5.75-6.25)%
      Attacks per Second: 1.30
      Weapon Range: 1.1 metres
      Requires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
      (15-25)% increased Critical Strike Chance
      0.3% of Physical Attack Damage Leeched as Life per Red Socket
      +10% to Global Critical Strike Multiplier per Green Socket
      0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
      8% increased Global Defences per White Socket
      (60-80)% increased Global Critical Strike Chance when in Main Hand
      +8% Chance to Block Attack Damage when in Off Hand
      Even from the back rows,
      the whistling steel was mesmerising.
      They watched the dance in the arena dust, silent as the dead.
      A spell only broken by the spilling of blood.
      0.3% as life per Red Socket and 0.3% per Blue Socket
    • ShiverstingShiversting
      Bastard Sword
      Two Hand Sword
      Physical Damage: (30.6-34) to (52.2-58)
      Elemental Damage: 35-70
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.45
      Weapon Range: 1.3 metres
      Requires Level 14, 21 Str, 30 Dex60% increased Global Accuracy Rating(80-100)% increased Physical Damage
      Adds 35 to 70 Cold Damage
      0.6% of Physical Attack Damage Leeched as Mana
      Cannot be Frozen
      Stoic visage, icy heart.
      Life of sorrow, lived apart.
      0.6% as Mana
    • Kondo's PrideKondo's Pride
      Ezomyte Blade
      Two Hand Sword
      Physical Damage: (198.4-217) to (368-402.5)
      Critical Strike Chance: 6.50%
      Attacks per Second: 1.40
      Weapon Range: 1.3 metres
      Requires Level 61, 113 Str, 113 Dex+25% to Global Critical Strike Multiplier(220-250)% increased Physical Damage
      0.6% of Physical Attack Damage Leeched as Life
      50% increased Melee Damage against Bleeding Enemies
      Cannot Leech Life from Critical Strikes
      30% chance to Blind Enemies on Critical Strike
      50% chance to cause Bleeding on Critical Strike
      Faintly gleaming in the moonlit night,
      Kondo's Pride was primed to fight.
      Driven by an inner fire,
      bloodlust, spite and ill desire.
      He swiftly moved to strike them all,
      wreaking havoc like a steel squall.
      0.6% as Life

As mods on Items

  • on Weapons:
  • on Gloves, Quivers, and Rings:
  • on Crimson Jewels:
  • on Viridian Jewels:

Non-Attack Damage Leech

These items and skills grant leech from damage sources besides attacks.

Items

  • All damage:
    • The BaronThe Baron
      Close Helmet
      Armour: (130-150)Requires Level 26, 58 Str+2 to Level of Socketed Minion Gems
      Minions have (10-20)% increased maximum Life
      Half of your Strength is added to your Minions
      +1 to maximum number of Raised Zombies per 500 Strength
      With at least 1000 Strength, (1.5-2)% of Damage dealt by your Raised Zombies is Leeched to you as Life
      "The Emperor's trusted surgeons are not the only ones who practice the dark arts. Some of us are just more discreet."
      (from your zombies)
    • Berek's GripBerek's Grip
      Two-Stone Ring
      Requires Level 20+(12-16)% to Cold and Lightning Resistances(25-30)% increased Cold Damage
      Adds 1 to (50-70) Lightning Damage to Spells and Attacks
      +(30-40) to maximum Life
      1% of Damage Leeched as Life against Shocked Enemies
      1% of Damage Leeched as Energy Shield against Frozen Enemies
      "Berek hid from Storm's lightning wrath
      In the embrace of oblivious Frost
      Repelled by ice, blinded by blizzards
      Storm raged in vain
      While Berek slept."
      - Berek and the Untamed
      (against frozen/shocked enemies)
    • The HarvestThe Harvest
      Jasper Chopper
      Two Handed Axe
      Physical Damage: (127.6-139.2) to (200.2-218.4)
      Critical Strike Chance: 5.00%
      Attacks per Second: 1.15
      Weapon Range: 1.3 metres
      Requires Level 37, 100 Str, 29 Dex(120-140)% increased Physical Damage
      1.2% of Damage Leeched as Life on Critical Strike
      3% increased Global Critical Strike Chance per Level
      Gain a Flask Charge when you deal a Critical Strike
      Let it grow and gather inside them,
      Let it flow through their veins.
      Don't waste a drop.
      (on critical strike)
    • Module Error: No skills found with q_where = skill.active_skill_name="Life Leech"
    • Module Error: No skills found with q_where = skill.active_skill_name="Mana Leech"
    • Thirst for HorrorsThirst for Horrors
      War Buckler
      Chance to Block: 31%
      Evasion: (219-291)
      Energy Shield: (50-70)
      Movement Speed: -3%
      Requires Level 29, 74 Dex9% increased Movement Speed+3 to Level of Socketed Curse Gems
      (30-50)% increased Evasion Rating
      +(50-70) to maximum Energy Shield
      +(40-50) to maximum Life
      +5% Chance to Block
      100% Chance to Cause Monster to Flee on Block
      1% of Damage Leeched as Life against Cursed Enemies
      Curse Skills have 100% increased Skill Effect Duration
      What goes out must come in.
      (against cursed enemies)
    • Trolltimber SpireTrolltimber Spire
      Cedar Tower Shield
      Chance to Block: 25%
      Armour: (216-282)
      Movement Speed: -3%
      Requires Level 17, 47 Str+(20-30) to maximum Life(130-150)% increased Armour
      +(40-60) to maximum Life
      You and your Totems Regenerate 0.5% of Life per second for each Summoned Totem
      15% increased Area of Effect for Skills used by Totems
      0.5% of Damage dealt by your Totems is Leeched to you as Life
      The problem with working fresh trolltimber:
      by the time you've carved out one end,
      the other has sprouted fresh roots!
      (from your totems)
    • Valako's SignValako's Sign
      Topaz Ring
      Requires Level 38+(20-30)% to Lightning Resistance40% increased Damage with Hits against Shocked Enemies
      20% increased Lightning Damage
      +(20-40) to maximum Mana
      1% of Damage Leeched as Life against Shocked Enemies
      25% chance to Shock
      A gift from Valako,
      appointing Kiloava as the Herald of War.
      A title Kaom claimed when he ended Kiloava's bloodline.
      (against shocked enemies)
    • Module Error: Too many skills found with q_where = skill.active_skill_name="Warlord's Mark". Please choose only one of the following ids:
      MonsterWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
      ArchnemesisWarlordsMark - Base duration is 4.00 seconds, Cursed enemies grant 2% Life Leech when Hit by Attacks, Cursed enemies grant 2% Mana Leech when Hit by Attacks, Cursed enemies have a 100% chance to grant an Endurance Charge when slain, Hits against Cursed Enemies have 40% chance to double Stun Duration (page)
  • Physical damage:
  • Fire damage:
  • Cold damage:
  • Lightning damage:
  • Elemental damage:
  • Chaos damage:
    • Atziri's PromiseAtziri's Promise
      Amethyst Flask
      Lasts 6.50 Seconds
      Consumes 35 of 65 Charges on use
      +35% to Chaos Resistance
      Requires Level 68Gain (5-8)% of Elemental Damage as Extra Chaos Damage during effect
      2% of Chaos Damage Leeched as Life during Effect
      Gain (5-8)% of Physical Damage as Extra Chaos Damage during effect
      "Death needs not your understanding. It needs only your loyalty."
      - Atziri, Queen of the Vaal
      Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
    • Broken FaithBroken Faith
      Archon Kite Shield
      Chance to Block: 12%
      Armour: (156-179)
      Energy Shield: (32-37)
      Movement Speed: -3%
      Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances0.4% of Chaos Damage Leeched as Life
      -10% Chance to Block
      100% increased Global Armour while you have no Energy Shield
      You have Unholy Might while you have no Energy Shield
      Create Profane Ground instead of Consecrated Ground
      Be not blinded by the light.
    • Hungry AbyssHungry Abyss
      Viridian Jewel
      Limited to: 1With 5 Corrupted Items Equipped: Life Leech recovers based on your Chaos Damage insteadCorruptedDarkness can never be sated.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
      (override)
    • Innsbury EdgeInnsbury Edge
      Elder Sword
      One Handed Sword
      Physical Damage: (72-86.4) to (132-158.4)
      Critical Strike Chance: 5.00%
      Attacks per Second: (1.52-1.62)
      Weapon Range: 1.1 metres
      Requires Level 47, 81 Str, 81 Dex+330 to Accuracy Rating(100-140)% increased Physical Damage
      (17-25)% increased Attack Speed
      0.2% of Chaos Damage Leeched as Life
      25% of Physical Damage Converted to Chaos Damage
      Attacks with this Weapon Maim on hit
      A sword he brought, his foes to maim and rend,
      from places dark behind forbidden doors,
      but night by night he woke with frighten'd roars
      from ghoulish dreams, too strange to comprehend.

Enchantments

These boot enchantments grant leech if you've Killed Recently. {{#ask:

 Has mod generation type::10
 Has stat text::~*Damage*Leeched*
 |format=ul

}}

Ascendancy passive skills

Template:Ascendancy passive table

Related effects

These effects grants bonuses based on Leech:

Items

  • Atziri's AcuityAtziri's Acuity
    Vaal Gauntlets
    Armour: (696-851)Requires Level 63, 100 Str+(60-80) to Intelligence
    (40-60)% increased Global Critical Strike Chance
    (200-220)% increased Armour
    +(60-75) to maximum Life
    You have Vaal Pact if you've dealt a Critical Strike Recently
    "The heart is the herald.
    It will tell me when it is best to strike."
    - Atziri, Queen of the Vaal
  • BloodseekerBloodseeker
    Hellion's Paw
    Claw
    Physical Damage: (162-172.8) to (255-272)
    Critical Strike Chance: 6.00%
    Attacks per Second: 1.68
    Weapon Range: 1.1 metres
    Requires Level 62, 131 Dex, 95 Int1.6% of Physical Attack Damage Leeched as Life(200-220)% increased Physical Damage
    Adds 25 to 30 Physical Damage
    5% increased Attack Speed
    1.2% of Physical Attack Damage Leeched as Life
    5% increased Movement Speed
    Life Leech from Hits with this Weapon is instant
    "For the life of the flesh will always be in the blood."
    - Atalui, Vaal Priestess
  • Cherrubim's MaleficenceCherrubim's Maleficence
    Triumphant Lamellar
    Armour: (988-1311)
    Evasion: (1240-1647)
    Movement Speed: -3%
    Requires Level 69, 95 Str, 116 Dex(50-80)% increased Chaos Damage
    (160-200)% increased Armour and Evasion
    +(70-100) to maximum Life
    100% increased total Recovery per second from Life Leech
    "The Consort of Chaos descended,
    swiftly, brutally, artfully, she consumed the living,
    leaving naught behind but a Rosemarie bloom,
    to celebrate the massacre."
    - Blass, explorer, hunter, adventurer
  • The RetchThe Retch
    Rustic Sash
    Requires Level 44(12-24)% increased Global Physical Damage+(60-80) to maximum Life
    +(30-40)% to Cold Resistance
    0.4% of Physical Attack Damage Leeched as Life
    60% increased Flask Effect Duration
    30% reduced Flask Charges gained during any Flask Effect
    200% of Life Leech applies to Enemies as Chaos Damage
    15% increased Movement Speed during any Flask Effect
    But the grain grew twisted and the water turned dark
    and those who partook of Mother Gull's gift
    birthed monsters that fed
    on the flesh of one another.
  • Warped TimepieceWarped Timepiece
    Turquoise Amulet
    Requires Level 50+(16-24) to Dexterity and Intelligence(10-25)% increased Attack Speed
    (10-25)% increased Cast Speed
    (10-15)% increased Movement Speed
    (20-10)% reduced Skill Effect Duration
    Debuffs on you expire 100% faster
    As you have lived, so you shall die
    forever trying to keep up with me.
    Your blood on these hands of mine
    forever makes me the public enemy.

Enchantments

{{#ask:

 Has mod generation type::10
 Has mod group::SkillEnchantment
 Has stat text::~*Leech*
 |?Has stat text=-
 |format=ul

}}

Passive skills

Template:Passive table

Template:Ascendancy passive table

Version history

In The Awakening expansion the leech mechanics were changed with the goal to make it harder to leech against a single enemy. Before, Life/Mana was recovered at a constant rate, without taking into account how many enemies were hit by the skill. The leech mechanic was then changed so that a new leech instance was created per hit. These instances can stack meaning a single hit against multiple targets will grant multiple instances, as will multiple hits against a single target.[4]


Version Changes
2.0.0
  • Multiple leech effects now stack. A single hit against multiple targets grants multiple effects, as do multiple hits against a single target.
  • The speed at which you leech has been substantially reduced for both life and mana, with less of a reduction to mana leech rate, bringing it in-line with life leech rate. These now default to 2% of maximum life per second. It can be increased.
  • A maximum leech rate caps the rate at which you can leech. It's set to 20% of maximum life or mana per second.
  • Methods of improving leech, leech rate and increasing your maximum leech rate have been added to new clusters in the passive skill tree, primarily in the regions between the Marauder, Duelist and Ranger.
  • Some of the already existing clusters in this region that specialized in specific weapon types have also had leech elements added to them.
  • All existing values of leech have been substantially reduced, including values on existing items.
  • Some things such as Support Gems and Warlord's Mark have had their values brought in line with the other leech changes.
  • Previously, we had modifiers for "increased (or reduced) Life/Mana Leech rate". These did two things: They increased the amount of Life/Mana you're gaining per second for each leech effect and they reduced the duration of each leech effect, such that the total life/mana gained over the duration remained the same. All such modifiers have now been changed to "increased (or reduced) Life/Mana Leeched per second". This still increases the value of Life/Mana you're gaining per second for each leech effect, exactly as it did before. It no longer affects duration of the leech effects, meaning you'll gain more total life/mana from each one as a result.

References

  1. GGG_Mark (August 6, 2013). "Evasion and Damage Reflection questions". Path of Exile forum. Retrieved November 17, 2015.
  2. GGG_Mark (July 1, 2013). "Explosive Arrow". Path of Exile forum. Retrieved September 27, 2016.
  3. 3.0 3.1 GGG_Mark (June 20, 2015). "Vitality Void: Leech Cluster Thread". Path of Exile subreddit. Retrieved July 20, 2015.
  4. 4.0 4.1 GGG_Neon (May 18, 2015). "Upcoming changes to Leech Thread". Path of Exile Forum. Retrieved July 20, 2015.
  5. 5.0 5.1 GGG_Mark (October 1, 2015). "Life leech (wiki)". Path of Exile forum. Retrieved October 12, 2015.