Ignite

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Revision as of 13:08, 5 September 2016 by >Mynijo (Infomation how much stacks you need to make more dmg)
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Ignite
Status Ailment
Ignite status icon.png
An Ignited Stygian Ape

Ignite is an elemental status ailment associated with fire that causes the affected target to take burning damage (fire damage over time).

Mechanics

A hit of damage that has a chance to ignite is capable of inflicting ignite. Critical strikes inherently have a 100% chance to ignite. By default, only fire damage is able to inflict ignite, but certain equipment such as The Three DragonsThe Three Dragons
Golden Mask
Evasion: (96-103)
Energy Shield: (20-22)
Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
Your Fire Damage can Shock but not Ignite
Your Cold Damage can Ignite but not Freeze or Chill
Your Lightning Damage can Freeze but not Shock
"The ice seared his naked feet
As the lightning stilled his heart,
But it was the flames upon his lover's face
That roused him to vengeance."
- From 'The Three Dragons' by Victario of Sarn
and HrimburnHrimburn
Goathide Gloves
Evasion: (72-92)Requires Level 24, 17 Dex+(20-30) to Strength
Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
+(40-50) to Evasion Rating
+(20-30)% to Cold Resistance
100% of Physical Damage Converted to Cold Damage
Reflects 100 Cold Damage to Melee Attackers
Your Cold Damage can Ignite
Giant's blood you cannot tame,
as wild as an unwatched flame.
or the Elemental Conflux buff can change which damage types are able to inflict ignite. Damage over time effects, such as Searing Bond, do not hit and therefore cannot inflict ignite.

Resistance modifiers like penetration does not affect the chance to ignite.

The base duration of ignite is 4 seconds. The burning damage over time is 20% of the initial hit of fire damage, per second. Therefore, over the base duration the target will take 80% of the damage dealt by the original hit. Increasing the duration of the Ignite, either via Temporal Chains or the % increased Ignite duration modifier, causes the ignite to deal the same damage per second for a greater period of time.

Separate applications of ignite do not stack cumulatively. Each ignite effect remains present on the target until it runs its course, but only the one with the highest damage per second will cause damage at any given moment.[1] For example, assume an enemy is inflicted with ignite for 100 damage per second, then after 2 seconds it is inflicted with ignite for 50 damage per second. The outcome will be 400 damage over 4 seconds followed by 100 damage over 2 seconds.

An exception to ignite stacking, does, however exist. If the unique ring EmberwakeEmberwake
Ruby Ring
Requires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
(5-10)% increased Cast Speed
10% chance to Ignite
40% less Burning Damage
You can inflict an additional Ignite on an Enemy
Leave the world in flames behind you.
is equipped, ignite will stack up to 300 times. If you want to make more dmg with this ring, you need at least 60 Stacks (with 25% increased Fire Damage).

As a damage over time effect, Ignite's damage can be affected positively or negatively by some damage modifiers. Notably, modifiers to spell damage and attack damage (also often referred to as damage with x weapon) do not apply to Ignite as Ignite is not a spell or attack.[2] The following modifiers will directly affect the damage of Ignite; note that some of these modifiers apply only to the Ignite whereas some may also apply to the skill that triggered it:

  • Damage over Time modifiers
  • Burning Damage modifiers
  • Damage modifiers
  • Fire Damage modifiers
  • Elemental Damage modifiers
  • Area Damage modifiers if applied by an Area skill
  • Projectile Damage modifiers if applied by a Projectile skill
  • Trap Damage modifiers if applied by a Trap
  • Mine Damage modifiers if applied by a Mine
  • Totem Damage modifiers if applied by a Totem
  • Minion Damage modifiers if applied by a Minion

Active skill gems

Related base stats

The following skill gems have stats related to ignite:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Alchemist's MarkAlchemist's MarkSpell, Curse, Mark, AoE, Duration, Fire, Chaos
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 0.50 sec
Requires Level 24Curses a single enemy, granting flask charges when you hit them and creating Burning Ground under them if your hit Ignites them, and Caustic Ground if it Poisons them. Damage modifiers do not apply to these ground effects. You can only have one Mark at a time.Base duration is 4.00 seconds
Burning Ground deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy
Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison on Enemy
Can create each Ground effect no more than once each second
Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds

Additional Effects From 1-20% Quality:
(0.5-10)% increased Effect of Mark
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24N/AyesN/A
Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 70% of base
Attack Damage: (200-300)% of base
Effectiveness of Added Damage: (200-300)%
Projectile Speed: 3260
Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
25% chance to Ignite enemies
100% of Physical Damage Converted to Fire Damage

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Burning Arrow of VigourBurning Arrow of VigourAttack, Projectile, Fire, Bow
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 70% of base
Fires a burning arrow that deals fire damage and has a chance to ignite.Deals Added Fire Damage equal to (15-24)% of Maximum Life
25% chance to Ignite enemies
100% of Physical Damage Converted to Fire Damage

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10
Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AyesN/A
Elemental Hit of the SpectrumElemental Hit of the SpectrumAttack, Projectile, Fire, Cold, Lightning, AoE, Bow
Level: (1-20)
Cost: (7-11) Mana
Requires Level 12Fires a projectile with a wand or bow that deals fire, cold and lightning damage. If the projectile hits an enemy, it will deal damage in an area around them.(6-136) to (11-252) Added Cold Damage
(8-166) to (14-309) Added Fire Damage
(1-26) to (23-509) Added Lightning Damage
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1.5 metres
Deals no Non-Elemental Damage
10% more Damage per Elemental Ailment on the Enemy

Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the Enemy
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AyesN/A
Explosive ConcoctionExplosive ConcoctionAttack, AoE, Fire, Cold, Lightning, Projectile
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 115% of base
Requires Level 28Throws a bottle that explodes to deal unarmed attack damage in an area. Can consume charges from your Ruby, Sapphire, and Topaz flasks to add further damage. Requires an empty main hand, and no off-hand weapon.(96-1003) to (145-1505) Added Fire Damage
+6% to Critical Strike Chance
Base radius is 1.8 metres
Can consume Charges from Ruby, Sapphire, and Topaz Flasks
Consumes 1 Charge per Projectile Fired from 1 Flask of each valid type, if possible
Deals (37-389) to (57-589) Added Cold Damage if Charges were consumed from a Sapphire Flask
Deals (8-88) to (87-903) Added Lightning Damage if Charges were consumed from a Topaz Flask
+(60-98)% to Damage over Time Multiplier with Ignite if Charges were consumed from a Ruby Flask

Additional Effects From 1-20% Quality:
(0.75-15)% reduced Flask Charges used
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AyesN/A
Vaal Burning ArrowVaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 70% of base
Attack Damage: (280-400)% of base
Effectiveness of Added Damage: (280-400)%
Projectile Speed: 3260
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
50% chance to Ignite enemies
Projectiles Pierce 3 additional Targets
100% of Physical Damage Converted to Fire Damage
Can't be Evaded

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Ignite
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
FireballFireballProjectile, Spell, AoE, Fire
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 370%
Projectile Speed: 1040
AoE Radius: 9
Unleashes a ball of fire towards a target which explodes, damaging nearby foes.Deals (9-1640) to (14-2460) Fire Damage
25% chance to Ignite enemies
Base radius is (0.9-1.4) metres

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AN/Ayes
Flame SurgeFlame SurgeSpell, AoE, Fire, Duration
Level: (1-20)
Cost: (6-16) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 190%
AoE Radius: 30
Requires Level 12Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
Deals (26-832) to (40-1247) Fire Damage
(50-88)% more Damage with Hits against Burning enemies
Cannot Ignite
+(0-9) to Area of Effect length
Hits on Ignited Enemies create Burning Ground, no more than once every 2 seconds
Burning Ground deals 25% of Fire Damage per second of Ignite affecting Enemy

Additional Effects From 1-20% Quality:
+(1-20)% more Damage with Hits against Burning enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AN/Ayes
Flame Surge of CombustingFlame Surge of CombustingSpell, AoE, Fire, Duration
Level: (1-20)
Cost: (10-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 280%
Requires Level 12Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
Deals (40-1249) to (59-1874) Fire Damage
25% chance to Ignite enemies
+(0-9) to Area of Effect length
Igniting Enemies creates Burning Ground, no more than once per second
Burning Ground deals 35% of Fire Damage per second of inflicted Ignite

Additional Effects From 1-20% Quality:
Burning ground deals +(0.5-10)% of Fire Damage per second of inflicted Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AN/Ayes
FlameblastFlameblastSpell, AoE, Fire, Channelling
Level: (1-20)
Cost: (4-7) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 90%
Requires Level 28Channels to build up a large explosion, which is released when you stop using the skill. The longer you channel, the larger the area of effect and damage of the explosion.Deals (31-405) to (46-608) Fire Damage
50% chance to Ignite enemies
165% more Spell Damage for each stage
60% more Damage with Ailments for each stage
10 maximum Stages
+0.3 metres to radius per Stage

Additional Effects From 1-20% Quality:
+(0.05-1) to maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AN/Ayes
Flameblast of ContractionFlameblast of ContractionSpell, AoE, Fire, Channelling
Level: (1-20)
Cost: (4-7) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 30%
Requires Level 28Channels to concentrate an explosion, which is released when you stop using the skill. The longer you channel, the larger the damage of the explosion, but the smaller the area.Deals (11-140) to (16-210) Fire Damage
50% chance to Ignite enemies
600% more Spell Damage for each stage
250% more Damage with Ailments for each stage
Base radius is 2.6 metres
10 maximum Stages
-0.2 metres to radius per Stage

Additional Effects From 1-20% Quality:
+(0.05-1) to maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AN/Ayes
FlammabilityFlammabilitySpell, AoE, Duration, Fire, Curse, Hex
Level: (1-20)
Cost: (24-50) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies have -(17-36)% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Additional Effects From 1-20% Quality:
Ignite on Cursed enemies has (1-20)% increased Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24yesN/Ayes
HexblastHexblastSpell, AoE, Chaos, Hex
Level: (1-20)
Cost: (16-30) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 4.00%
Effectiveness of Added Damage: 340%
Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
This Spell's Cast Time is added to its Cooldown if Triggered
Base radius is 2.8 metres
All Damage can Ignite, Freeze, and Shock
Chaos Damage with Hits is Resisted by lowest Resistance instead
40% more Damage with Ailments if Enemy is Hexed
100% more Damage with Hits if Enemy is Hexed
100% chance to remove a Hex after Damaging

Additional Effects From 1-20% Quality:
-(0.5-10)% chance to remove a Hex after Damaging
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AN/Ayes
Hexblast of ContradictionHexblast of ContradictionSpell, AoE, Chaos, Hex
Level: (1-20)
Cost: (16-30) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 340%
Requires Level 28Deals chaos damage to a single enemy, dealing more damage if they are Hexed, then removing the Hex. If the enemy was Hexed, also deals area damage to other enemies around the target, boosting damage and removing Hexes from those enemies in the same way.Deals (111-1514) to (166-2271) Chaos Damage
This Spell's Cast Time is added to its Cooldown if Triggered
Base radius is 2.8 metres
All Damage can Ignite, Freeze, and Shock
Chaos Damage with Hits is Resisted by highest Resistance instead
40% more Damage with Ailments if Enemy is Hexed
150% more Damage with Hits if Enemy is Hexed
100% chance to remove a Hex after Damaging

Additional Effects From 1-20% Quality:
-(0.5-10)% chance to remove a Hex after Damaging
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AN/Ayes
IncinerateIncinerateSpell, Fire, Channelling, AoE
Level: (1-20)
Cost: (2-4) Mana
Cast Time: 0.20 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage
25% more Damage with Hits and Ailments for each stage
100% increased angle per stage, up to 300%
Final wave always Ignites
8 maximum Stages
+(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres
Final wave deals 500% more Damage with Hits
Final wave deals 250% more Damage with Ignite

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum Stages
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AN/Ayes
Incinerate of ExpanseIncinerate of ExpanseSpell, Fire, Channelling, AoE
Level: (1-20)
Cost: (3-6) Mana
Cast Time: 0.30 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage
25% more Damage with Hits and Ailments for each stage
100% increased angle per stage, up to 300%
Final wave always Ignites
4 maximum Stages
+(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres
Final wave deals 700% more Damage with Hits
Final wave deals 400% more Damage with Ignite

Additional Effects From 1-20% Quality:
Final wave deals +(5-100)% more Damage with Hits
Final wave deals +(2.5-50)% more Damage with Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AN/Ayes
Purifying FlamePurifying FlameFire, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 300%
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (8-1324) to (11-1986) Physical Damage
Base duration is 4.00 seconds
+(0-0.2) metres to radius
+(0-0.6) metres to radius of Consecrated Ground
50% of Physical Damage Converted to Fire Damage
Shockwave deals 25% less Damage

Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radius
+(0.015-0.3) metres to radius of Consecrated Ground
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/Ayes
Purifying Flame of RevelationsPurifying Flame of RevelationsFire, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (6-25) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 5.50%
Effectiveness of Added Damage: 200%
A wave of divine fire deals damage in a line, then creates Consecrated Ground and deals damage in an area around the targeted location. A larger shockwave then expands outwards, damaging enemies standing on Consecrated Ground that were not already hit.Deals (5-860) to (7-1291) Physical Damage
Base duration is 4.00 seconds
+(0-0.2) metres to radius
+(0-0.6) metres to radius of Consecrated Ground
50% of Physical Damage Converted to Fire Damage
Shockwave deals 90% more Damage

Additional Effects From 1-20% Quality:
Shockwave deals +(1-20)% more Damage
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1yesN/Ayes
Vaal FireballVaal FireballProjectile, Spell, AoE, Vaal, Fire
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 4 sec
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 240%
Launches a series of fireballs in a spiral around the caster.Deals (9-1095) to (14-1643) Fire Damage
Fires 32 Projectiles in a spiral
25% chance to Ignite enemies
Base radius is (0.9-1.4) metres

Additional Effects From 1-20% Quality:
Base radius is (0.01-0.2) metres
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AN/Ayes
Vaal FlameblastVaal FlameblastSpell, AoE, Vaal, Fire, Channelling
Level: (1-20)
Souls Per Use: 30
Can Store 1 Use(s)
Soul Gain Prevention: 3 sec
Cast Time: 0.50 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 60%
Requires Level 28Targets an area and builds up stages in that area based on cast speed. It explodes every 3 stages, until it reaches a maximum of 15. As it gains more stages, the area gets smaller but the damage gets higher.Deals (31-280) to (46-419) Fire Damage
50% chance to Ignite enemies
200% more Spell Damage for each stage
110% more Damage with Ailments for each stage
-0.2 metres to radius per Stage

Additional Effects From 1-20% Quality:
(1-20)% increased Damage
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28N/AN/Ayes
Wave of ConvictionWave of ConvictionFire, Lightning, Spell, AoE, Duration, Physical
Level: (1-20)
Cost: (9-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 330%
Requires Level 16An expanding wave of energy surges forward, damaging enemies in a cone-shaped area over a duration. Each enemy hit is inflicted with Exposure matching the element of which they took the highest damage. Only one Wave of Conviction can be active at a timeDeals (35-1476) to (52-2214) Physical Damage
25% of Physical Damage Converted to Lightning Damage
Base duration is (0.50-0.69) seconds
Base secondary duration is 4.00 seconds
25% of Physical Damage Converted to Fire Damage
Exposure applies -15% to Elemental Resistance matching highest Damage taken

Additional Effects From 1-20% Quality:
Damage Penetrates (0.75-15)% of Enemy Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16yesN/Ayes
Consecrated PathConsecrated PathFire, Attack, AoE, Movement, Duration, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (150-230)% of base
Effectiveness of Added Damage: (150-230)%
Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds
50% of Physical Damage Converted to Fire Damage
Deals up to 20% more Damage with Hits to closer targets

Additional Effects From 1-20% Quality:
Deals up to +(0.5-10)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/Ayes
Consecrated Path of EnduranceConsecrated Path of EnduranceFire, Attack, AoE, Movement, Duration, Slam, Melee
Level: (1-20)
Cost: 8 Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Attack Speed: 80% of base
Attack Damage: (110-180)% of base
Effectiveness of Added Damage: (110-180)%
Requires Level 28Slams the ground at a targeted location. If an enemy is near where you target, you'll teleport to it from a short distance away, slam, and create an area of consecrated ground. The cooldown can be bypassed by expending an Endurance Charge. Can't be supported by Multistrike, and requires a Sword, Axe, Mace, Sceptre, Staff or Unarmed.Base duration is 4.00 seconds
50% of Physical Damage Converted to Fire Damage
Deals up to 20% more Damage with Hits to closer targets
10% more Area of Effect per Endurance Charge
10% more Attack Damage per Endurance Charge

Additional Effects From 1-20% Quality:
Deals up to +(0.5-10)% more Damage with Hits to closer targets
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesN/Ayes
Holy Flame TotemHoly Flame TotemTotem, Spell, Projectile, Fire, Channelling, Physical
Level: (1-20)
Cost: (11-39) Mana
Cast Time: 0.25 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 35%
Projectile Speed: 750
Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage
Projectiles Pierce all Targets
Totem lasts 8 seconds
Fires 3 Projectiles
Summons a Totem which uses this Skill
50% of Physical Damage Converted to Fire Damage
Consecrated Ground grants Immunity to Curses to you and Allies

Additional Effects From 1-20% Quality:
(2-40)% increased Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4yesN/Ayes
Holy Flame Totem of IreHoly Flame Totem of IreTotem, Spell, Projectile, Fire, Channelling, Physical
Level: (1-20)
Cost: (11-39) Mana
Cast Time: 0.18 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 35%
Requires Level 4Summons a totem that channels to fire a stream of flame at nearby enemies, and creates an area of consecrated ground around the totem.Deals (2-153) to (5-230) Physical Damage
Projectiles Pierce all Targets
Totem lasts 8 seconds
Summons a Totem which uses this Skill
Modifiers to number of Projectiles do not apply to this Skill
50% of Physical Damage Converted to Fire Damage
(50-88)% more Projectile Speed
Consecrated Ground grants Immunity to Curses to you and Allies

Additional Effects From 1-20% Quality:
(2-40)% more Projectile Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4yesN/Ayes
Vaal Impurity of FireVaal Impurity of FireAura, Spell, AoE, Duration, Vaal, Fire
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 8 sec
Cast Time: Instant
Requires Level 24Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.Base duration is 3.00 seconds
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
+(1.4-2) metres to radius
(0-76)% increased effect of Aura
You and nearby allies gain 5% additional maximum Fire Resistance
You and nearby allies are Immune to Ignite
Nearby Enemies' Fire Resistance is Ignored by Hits

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24yesN/Ayes

Related quality stats

The following skill gems have stats from quality related to ignite:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Burning ArrowBurning ArrowAttack, Projectile, Fire, Bow
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 70% of base
Attack Damage: (200-300)% of base
Effectiveness of Added Damage: (200-300)%
Projectile Speed: 3260
Fires a burning arrow that deals fire damage and has a chance to ignite.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
25% chance to Ignite enemies
100% of Physical Damage Converted to Fire Damage

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Burning Arrow of VigourBurning Arrow of VigourAttack, Projectile, Fire, Bow
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 70% of base
Fires a burning arrow that deals fire damage and has a chance to ignite.Deals Added Fire Damage equal to (15-24)% of Maximum Life
25% chance to Ignite enemies
100% of Physical Damage Converted to Fire Damage

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Vaal Burning ArrowVaal Burning ArrowAttack, Projectile, AoE, Vaal, Fire, Bow
Level: (1-20)
Souls Per Use: 15
Can Store 3 Use(s)
Soul Gain Prevention: 2 sec
Attack Speed: 70% of base
Attack Damage: (280-400)% of base
Effectiveness of Added Damage: (280-400)%
Projectile Speed: 3260
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.Adds (3-201) to (4-302) Fire Damage to Attacks against Ignited Enemies
50% chance to Ignite enemies
Projectiles Pierce 3 additional Targets
100% of Physical Damage Converted to Fire Damage
Can't be Evaded

Additional Effects From 1-20% Quality:
(1-20)% more Damage with Ignite
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
1N/AyesN/A
Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: 6 Mana
Attack Damage: (160-231)% of base
Effectiveness of Added Damage: (160-231)%
Projectile Speed: 1800
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage

Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesyesN/A
Wild Strike of ExtremesWild Strike of ExtremesAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: (14-28) Energy Shield, (14-28) Life, (14-28) Mana
Attack Damage: (130-240)% of base
Effectiveness of Added Damage: (130-240)%
Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Hits treat Enemy Monster Elemental Resistance values as inverted

Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesyesN/A
Flame Surge of CombustingFlame Surge of CombustingSpell, AoE, Fire, Duration
Level: (1-20)
Cost: (10-26) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 280%
Requires Level 12Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.Base duration is 4.00 seconds
Deals (40-1249) to (59-1874) Fire Damage
25% chance to Ignite enemies
+(0-9) to Area of Effect length
Igniting Enemies creates Burning Ground, no more than once per second
Burning Ground deals 35% of Fire Damage per second of inflicted Ignite

Additional Effects From 1-20% Quality:
Burning ground deals +(0.5-10)% of Fire Damage per second of inflicted Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AN/Ayes
FlammabilityFlammabilitySpell, AoE, Duration, Fire, Curse, Hex
Level: (1-20)
Cost: (24-50) Mana
Cast Time: 0.50 sec
AoE Radius: 22
Requires Level 24Curses all targets in an area, lowering their fire resistance and giving them a chance to be ignited when hit.Base duration is (8.00-11.80) seconds
+(0-1) metre to radius
Cursed enemies have -(17-36)% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite

Additional Effects From 1-20% Quality:
Ignite on Cursed enemies has (1-20)% increased Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24yesN/Ayes
Incinerate of ExpanseIncinerate of ExpanseSpell, Fire, Channelling, AoE
Level: (1-20)
Cost: (3-6) Mana
Cast Time: 0.30 sec
Critical Strike Chance: 5.00%
Effectiveness of Added Damage: 50%
Requires Level 12Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.Deals (3-207) to (5-311) Fire Damage
25% more Damage with Hits and Ailments for each stage
100% increased angle per stage, up to 300%
Final wave always Ignites
4 maximum Stages
+(0.4-0.5) metres to radius per stage, up to a maximum of +(1.5-1.9) metres
Final wave deals 700% more Damage with Hits
Final wave deals 400% more Damage with Ignite

Additional Effects From 1-20% Quality:
Final wave deals +(5-100)% more Damage with Hits
Final wave deals +(2.5-50)% more Damage with Ignite
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AN/Ayes

Support skill gems

Related base stats

The following support gems have stats related to ignite:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Combustion SupportCombustion SupportFire, Support
Icon: i
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 8Supports any skill that hits enemies.Supported Skills deal (10-19)% more Fire Damage
Supported Skills have 25% chance to Ignite
Enemies Ignited by Supported Skills have -10% to Fire Resistance

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Fire Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
8yesN/Ayes
Elemental Proliferation SupportElemental Proliferation SupportCold, Fire, Lightning, Support, AoE
Icon: S
Level: (1-20)
Cost & Reservation Multiplier: 110%
Supports any skill that hits enemies, or could otherwise apply elemental ailments.(0-19)% increased Duration of Elemental Ailments on Enemies
Elemental Ailments inflicted by Supported Skills spread to other enemies within (1.2-1.5) metres
Supported Skills have 20% chance to Freeze, Shock and Ignite

Additional Effects From 1-20% Quality:
(0.5-10)% increased Duration of Elemental Ailments on Enemies
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
1N/AN/Ayes
Ignite Proliferation SupportIgnite Proliferation SupportFire, Support, AoE
Icon: I
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 38Supports any skill that hits enemies.Ignites caused by Supported Skills spread to other Enemies within (1.4-2) metres
Supported Skills deal (15-24)% more Damage with Ignite

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Fire Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
38yesN/Ayes
Controlled Blaze SupportControlled Blaze SupportFire, Support, Melee, Attack
Icon: Z
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports melee attack skills.Supported Skills have (10-19)% chance to Ignite
Each Supported Skill deals (10-14)% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of (230-364)%
Each Supported Skill deals 3% less Damage for each Ignite inflicted with it Recently, up to a maximum of (69-78)%

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% chance to Ignite
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
31yesN/AN/A

Related quality stats

The following support gems have stats from quality related to ignite:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Controlled Blaze SupportControlled Blaze SupportFire, Support, Melee, Attack
Icon: Z
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports melee attack skills.Supported Skills have (10-19)% chance to Ignite
Each Supported Skill deals (10-14)% more Damage with Ignite for each Ignite inflicted with it Recently, up to a maximum of (230-364)%
Each Supported Skill deals 3% less Damage for each Ignite inflicted with it Recently, up to a maximum of (69-78)%

Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% chance to Ignite
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
31yesN/AN/A

Related items

Chance to apply Ignite

These items grant a chance to apply Ignite:

  • AshcallerAshcaller
    Carved Wand
    Wand
    Physical Damage: 9-17
    Elemental Damage: (20-24) to (38-46)
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.50
    Requires Level 12, 47 Int(11-15)% increased Spell Damage25% chance to Trigger Level 10 Summon Raging Spirit on Kill
    Adds (20-24) to (38-46) Fire Damage
    Adds (20-24) to (38-46) Fire Damage to Spells
    10% chance to Cover Enemies in Ash on Hit
    "We do not command fire.
    Ngamahu lends it, and Hinekora returns it."
    - Lavianga, advisor to Kaom
  • Cloak of FlameCloak of Flame
    Scholar's Robe
    Energy Shield: (43-53)
    Movement Speed: -3%
    Requires Level 18, 55 Int+(50-75)% to Fire Resistance
    (40-75)% increased Ignite Duration on Enemies
    Reflects 100 Fire Damage to Melee Attackers
    40% of Physical Damage taken as Fire Damage
    He who sows an ember shall reap an inferno.
  • Module Error: More than one result found for item using search term "item_name = Doryani's Invitation". Try using the page parameter instead (during flask effect)
  • DyadusDyadus
    Infernal Axe
    One Handed Axe
    Physical Damage: 51-85
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.43-1.49)
    Weapon Range: 1.1 metres
    Requires Level 69, 158 Str, 76 DexAdds (255-285) to (300-330) Fire Damage in Main Hand
    Adds (255-285) to (300-330) Cold Damage in Off Hand
    (10-15)% increased Attack Speed
    25% chance to Ignite when in Main Hand
    100% increased Damage with Ignite inflicted on Chilled Enemies
    Chill Enemies for 1 second on Hit with this Weapon when in Off Hand
    Born of love, forged in blood
    He burned as a torch in the blackest night
    She shone as ice in the winter sun
    Proudly, fiercely
    At their mother's side, forever.
    (on main hand)
  • EmberwakeEmberwake
    Ruby Ring
    Requires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
    (5-10)% increased Cast Speed
    10% chance to Ignite
    40% less Burning Damage
    You can inflict an additional Ignite on an Enemy
    Leave the world in flames behind you.
  • Gang's MomentumGang's Momentum
    Legion Boots
    Armour: (270-336)
    Energy Shield: (54-70)
    Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield
    +(50-60)% to Fire Resistance
    25% increased Movement Speed
    (10-15)% chance to Ignite
    (25-40)% increased Damage with Hits and Ailments against Ignited Enemies
    Become one with the unstoppable flame.
  • Mokou's EmbraceMokou's Embrace
    Ruby Ring
    Requires Level 16+(20-30)% to Fire Resistance+(25-40)% to Cold Resistance
    (25-40)% increased Attack Speed while Ignited
    (25-40)% increased Cast Speed while Ignited
    +25% chance to be Ignited
    All Damage Taken from Hits can Ignite you
    Fire makes the perfect blossom in the endless night.
  • Ngamahu's SignNgamahu's Sign
    Ruby Ring
    Requires Level 28+(20-30)% to Fire Resistance+(15-25) to Strength
    Adds (20-25) to (30-35) Fire Damage to Spells and Attacks
    15% increased Ignite Duration on Enemies
    10% chance to Ignite
    Recover (20-30) Life when you Ignite an Enemy
    A gift from Ngamahu,
    a sign to the Karui to spread like fire.
    Given to Akoya, but inherited by Kaom with the swing of his axe.
  • Oro's SacrificeOro's Sacrifice
    Infernal Sword
    Two Hand Sword
    Elemental Damage: (425-475) to (550-600)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.49-1.55)
    Weapon Range: 1.3 metres
    Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage
    Adds (425-475) to (550-600) Fire Damage
    (10-15)% increased Attack Speed
    20% chance to Ignite
    10% increased Physical Damage taken
    10% increased Fire Damage taken
    Culling Strike against Burning Enemies
    Gain a Frenzy Charge if an Attack Ignites an Enemy
    Give yourself to the flames and your name
    will burn in the minds of men forever.
  • Rashkaldor's PatienceRashkaldor's Patience
    Jade Amulet
    Requires Level 48+(20-30) to Dexterity+(40-80) to maximum Life
    +(20-40) to maximum Mana
    20% reduced Duration of Elemental Ailments on Enemies
    Items and Gems have 10% increased Attribute Requirements
    Always Freeze, Shock and Ignite
    Fate's smile, man's ruin.
  • Izaro's TurmoilIzaro's Turmoil
    Crimson Jewel
    (18-25)% increased Fire Damage
    (18-25)% increased Cold Damage
    2% chance to Ignite
    2% chance to Freeze
    The once-glorious emperor spent his final days
    imprisoned in his greatest creation;
    a tool to filter out the unworthy
    that pushed a monster to power.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Effect vs. enemies

  • Brutus' Lead SprinklerBrutus' Lead Sprinkler
    Ritual Sceptre
    Sceptre
    Physical Damage: (34.8-40.8) to (91.2-97.2)
    Critical Strike Chance: (7.80-8.40)%
    Attacks per Second: (1.38-1.44)
    Weapon Range: 1.1 metres
    Requires Level 28, 51 Str, 51 Int16% increased Elemental Damage20% increased Physical Damage
    Adds (8-13) to (26-31) Physical Damage
    30% increased Fire Damage
    (15-20)% increased Attack Speed
    (30-40)% increased Critical Strike Chance
    Adds 4 to 7 Fire Damage to Attacks with this Weapon per 10 Strength
    "A sprinkle of liquid encouragement is often required
    to garnish the perfect confession."
    - Brutus, Warden of Axiom
    adds fire damage against Ignited enemies.
  • Gang's MomentumGang's Momentum
    Legion Boots
    Armour: (270-336)
    Energy Shield: (54-70)
    Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield
    +(50-60)% to Fire Resistance
    25% increased Movement Speed
    (10-15)% chance to Ignite
    (25-40)% increased Damage with Hits and Ailments against Ignited Enemies
    Become one with the unstoppable flame.
    grants increased damage against Ignited enemies.
  • The Goddess ScornedThe Goddess Scorned
    Elegant Sword
    One Handed Sword
    Physical Damage: (70-80) to (115.5-132)
    Critical Strike Chance: (9.50-10.50)%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots
    (250-300)% increased Physical Damage
    (90-110)% increased Critical Strike Chance
    +(20-30)% to Global Critical Strike Multiplier
    +(40-50)% to Fire Resistance
    Cannot be Ignited
    100% of Physical Damage Converted to Fire Damage
    Ignites you inflict deal Damage 50% faster
    You can only deal Damage with this Weapon or Ignite
    Her purpose seems done; the oath is fulfilled.
    Rust dulls her smirk with the last demon killed.
    The embers grow dim and yet hope burns her lips:
    "An old flame renewed can define our eclipse!"
    increasing the burning speed of Ignite you inflict on enemies.
  • The Goddess UnleashedThe Goddess Unleashed
    Eternal Sword
    One Handed Sword
    Physical Damage: (44-47) to (101-134)
    Critical Strike Chance: (7.20-8.30)%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    Requires Level 51, 104 Str, 122 Dex+475 to Accuracy RatingUses both hand slots
    Item has 6 Sockets and is fully linked (Hidden)
    Adds (3-6) to (33-66) Physical Damage
    (44-66)% increased Critical Strike Chance
    33% increased Ignite Duration on Enemies
    Gain (66-99)% of Sword Physical Damage as Extra Fire Damage
    Gain Her Blessing for 3 seconds when you Ignite an Enemy
    33% chance to Blind nearby Enemies when gaining Her Blessing
    100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
    20% increased Attack and Movement Speed with Her Blessing
    Uses goddess player audio (Hidden)
    Level Requirement reduced by 15 (Hidden)
    As a maiden I was bound; as a crone was I scorned
    Promised power rarely found, delivered fury fairly thorned.
    Not enough?...Fine. Now I am become both and another
    To take your hand and cradle your talents, not smother
    The consummate flames. So hush, dear, say not a word.
    Bequeathed, betrayed...beloved. At last, I am the third.
    grants increased Ignite duration on enemies.
  • Oro's SacrificeOro's Sacrifice
    Infernal Sword
    Two Hand Sword
    Elemental Damage: (425-475) to (550-600)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.49-1.55)
    Weapon Range: 1.3 metres
    Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack SkillsNo Physical Damage
    Adds (425-475) to (550-600) Fire Damage
    (10-15)% increased Attack Speed
    20% chance to Ignite
    10% increased Physical Damage taken
    10% increased Fire Damage taken
    Culling Strike against Burning Enemies
    Gain a Frenzy Charge if an Attack Ignites an Enemy
    Give yourself to the flames and your name
    will burn in the minds of men forever.
    grants the player a Frenzy Charge if an attack Ignites an enemy.
  • The TamingThe Taming
    Prismatic Ring
    Requires Level 30+(8-10)% to all Elemental Resistances20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
    +(20-30)% to all Elemental Resistances
    30% increased Elemental Damage
    10% chance to Freeze, Shock and Ignite
    30% increased Elemental Damage with Attack Skills
    "Moon after moon did Berek make fools
    Of the great and Untamed Three
    Until malice for a Brother
    Slew the hatred of the Other
    And Berek did hunt
    Alone and free."
    - Berek and the Untamed
    grants increased Damage per Freeze, Shock and Ignite on Enemies.
  • Ngamahu's SignNgamahu's Sign
    Ruby Ring
    Requires Level 28+(20-30)% to Fire Resistance+(15-25) to Strength
    Adds (20-25) to (30-35) Fire Damage to Spells and Attacks
    15% increased Ignite Duration on Enemies
    10% chance to Ignite
    Recover (20-30) Life when you Ignite an Enemy
    A gift from Ngamahu,
    a sign to the Karui to spread like fire.
    Given to Akoya, but inherited by Kaom with the swing of his axe.
    increases Ignite duration on enemies and the player recovers life on attacks against an Ignited enemy.
  • Abberath's HornAbberath's Horn
    Goat's Horn
    Wand
    Physical Damage: 9-16
    Critical Strike Chance: 7.00%
    Attacks per Second: 1.20
    Requires Level 6, 29 IntAdds (1-2) to (3-4) Fire Damage to Spells and Attacks(20-30)% increased Fire Damage
    Adds (4-6) to (8-12) Fire Damage to Spells
    (40-60)% increased Global Critical Strike Chance
    Gain 10 Life per Ignited Enemy Killed
    25% reduced Ignite Duration on Enemies
    The Goat King drank the smoke and ate the flames
    as his ruin spread across the land.
    reduces Ignite duration on enemies and the player recovers life on killing an ignited enemy.
  • Berek's RespiteBerek's Respite
    Two-Stone Ring
    Requires Level 20+(12-16)% to Fire and Lightning ResistancesAdds (20-25) to (30-50) Fire Damage to Spells and Attacks
    (25-30)% increased Lightning Damage
    +(30-40) to maximum Mana
    When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
    When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
    "With Flame licking at his heels
    Berek berated the clouds
    Until vengeful Storm spewed forth his rains
    And Berek held on tight
    As Fire screamed and steamed
    And fled."
    - Berek and the Untamed
    Ignites a nearby enemy on killing an Ignited enemy.
  • PyrePyre
    Sapphire Ring
    Requires Level 11+(20-30)% to Cold Resistance+(25-35)% to Fire Resistance
    (60-80)% increased Burning Damage
    40% of Cold Damage Converted to Fire Damage
    10% increased Light Radius
    Ignited Enemies Killed by your Hits are destroyed
    Let winter come. It will only make my fire burn brighter.
    causes ignited enemies that you kill to be destroyed.
  • Pitch DarknessPitch Darkness
    Viridian Jewel
    (10-15)% increased Fire Damage
    +10% to Fire Damage over Time Multiplier
    With a fire burning brash in his golden eye,
    Marceus fired his arrow into the pitch-dark sky,
    And seared the hope of surprise,
    From Kaom's skulking horde.
    Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants Burning Arrow a chance to spread burning ground when it ignites an enemy.

Effect on player

  • Berek's PassBerek's Pass
    Two-Stone Ring
    Requires Level 20+(12-16)% to Fire and Cold Resistances(25-30)% increased Fire Damage
    Adds (20-25) to (30-50) Cold Damage to Spells and Attacks
    +(30-40) to maximum Energy Shield
    30% increased Damage while Ignited
    +5000 to Armour while Frozen
    "From Frost's ice-bound pass
    Berek taunted and jeered
    Until furious Flame scaled the mountain
    Berek escaped through the thaw
    And Frost's tortured moans."
    - Berek and the Untamed
    grants increased damage while ignited.
  • WinterweaveWinterweave
    Coral Ring
    Requires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
    Adds (12-15) to (25-30) Cold Damage to Attacks
    +(20-40) to maximum Life
    +(25-30)% to Cold Resistance
    10% increased Movement Speed while Ignited
    The Effect of Chill on you is reversed
    Fury fuels defiance.
    increases Ignite duration on the player.
  • Death's DoorDeath's Door
    Crusader Boots
    Armour: (363-417)
    Energy Shield: (75-84)
    Requires Level 64, 62 Str, 62 Int+(20-40) to Strength
    200% increased Armour and Energy Shield
    +(10-15)% to all Elemental Resistances
    25% increased Movement Speed
    +1 to Maximum Endurance Charges
    50% increased Elemental Ailment Duration on you
    Bleeding cannot be inflicted on you
    To extend your life as long as possible
    is to extend all the maladies that come with it.
    increases Elemental Status Ailment Duration on you, which includes ignite duration.
  • HotheadedHotheaded
    Viridian Jewel
    Limited to: 1(10-20)% increased Movement Speed while Ignited
    (10-20)% increased Attack Speed while Ignited
    (10-20)% increased Cast Speed while Ignited
    It's hard to stay still when you're engulfed in flames.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    grants increased movement speed while ignited.
  • Immortal FleshImmortal Flesh
    Leather Belt
    Requires Level 50+(25-40) to maximum Life+(75-100) to maximum Life
    Regenerate (200-350) Life per second
    Regenerate (8-10) Mana per second
    -(25-15)% to all Elemental Resistances
    -(50-40) Physical Damage taken from Attack Hits
    40% increased Armour while not Ignited, Frozen or Shocked
    "She begged the Earth to spare her Son;
    Out of love the Earth agreed.
    To the other Elements she did not speak
    And out of spite They plotted."
    - Berek and the Untamed
    grants increase armour while not Ignited, Frozen, or Shocked.
  • Mokou's EmbraceMokou's Embrace
    Ruby Ring
    Requires Level 16+(20-30)% to Fire Resistance+(25-40)% to Cold Resistance
    (25-40)% increased Attack Speed while Ignited
    (25-40)% increased Cast Speed while Ignited
    +25% chance to be Ignited
    All Damage Taken from Hits can Ignite you
    Fire makes the perfect blossom in the endless night.
    increases the chance to become ignited and grants increased attack and cast speed while ignited.

Ignite Avoidance/Immunity

These items grant a chance to avoid being Ignited:

  • Conqueror's LongevityConqueror's Longevity
    Viridian Jewel
    Limited to: 1+3% chance to Suppress Spell Damage
    10% chance to Avoid Elemental Ailments
    10% increased Life Recovery from Flasks
    Victory is as simple as being the last one standing.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
  • Tear of PurityTear of Purity
    Lapis Amulet
    Requires Level 5+(20-30) to IntelligenceGrants Level 10 Purity of Elements Skill
    +(10-20) to all Attributes
    +(20-40) to maximum Life
    +(5-10)% to all Elemental Resistances
    A shimmering symbol of Purity, clear as water,
    but I know better than most how quickly
    Purity can succumb to Corruption.
    How quickly water turns to blood.
    - Victario, the People's Poet

These items grant Ignite immunity:

  • AshrendAshrend
    Buckskin Tunic
    Evasion: (316-442)
    Movement Speed: -3%
    Requires Level 17, 53 Dex(80-100)% increased Evasion Rating
    +(40-50)% to Fire Resistance
    Cannot be Ignited
    (75-150)% increased Physical Damage with Ranged Weapons
    -(60-30) Physical Damage taken from Attack Hits
    The blasted oak stands forever.
  • Rise of the PhoenixRise of the Phoenix
    Mosaic Kite Shield
    Chance to Block: 24%
    Armour: (499-676)
    Energy Shield: (102-136)
    Movement Speed: -3%
    Requires Level 65, 85 Str, 85 Int+8% to all Elemental Resistances(240-300)% increased Armour and Energy Shield
    Regenerate (100-200) Life per second
    +5% to maximum Fire Resistance
    +(20-25)% to Fire Resistance
    +25% to Fire Resistance while on Low Life
    10% increased Movement Speed when on Low Life
    100% chance to Avoid being Ignited while on Low Life
    My bearer shall be guarded by flame,
    for I am the phoenix, forever radiant in glory.
  • The Goddess ScornedThe Goddess Scorned
    Elegant Sword
    One Handed Sword
    Physical Damage: (70-80) to (115.5-132)
    Critical Strike Chance: (9.50-10.50)%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    Requires Level 28, 46 Str, 55 Dex+190 to Accuracy RatingUses both hand slots
    (250-300)% increased Physical Damage
    (90-110)% increased Critical Strike Chance
    +(20-30)% to Global Critical Strike Multiplier
    +(40-50)% to Fire Resistance
    Cannot be Ignited
    100% of Physical Damage Converted to Fire Damage
    Ignites you inflict deal Damage 50% faster
    You can only deal Damage with this Weapon or Ignite
    Her purpose seems done; the oath is fulfilled.
    Rust dulls her smirk with the last demon killed.
    The embers grow dim and yet hope burns her lips:
    "An old flame renewed can define our eclipse!"
  • The Goddess UnleashedThe Goddess Unleashed
    Eternal Sword
    One Handed Sword
    Physical Damage: (44-47) to (101-134)
    Critical Strike Chance: (7.20-8.30)%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    Requires Level 51, 104 Str, 122 Dex+475 to Accuracy RatingUses both hand slots
    Item has 6 Sockets and is fully linked (Hidden)
    Adds (3-6) to (33-66) Physical Damage
    (44-66)% increased Critical Strike Chance
    33% increased Ignite Duration on Enemies
    Gain (66-99)% of Sword Physical Damage as Extra Fire Damage
    Gain Her Blessing for 3 seconds when you Ignite an Enemy
    33% chance to Blind nearby Enemies when gaining Her Blessing
    100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
    20% increased Attack and Movement Speed with Her Blessing
    Uses goddess player audio (Hidden)
    Level Requirement reduced by 15 (Hidden)
    As a maiden I was bound; as a crone was I scorned
    Promised power rarely found, delivered fury fairly thorned.
    Not enough?...Fine. Now I am become both and another
    To take your hand and cradle your talents, not smother
    The consummate flames. So hush, dear, say not a word.
    Bequeathed, betrayed...beloved. At last, I am the third.
    (with Her Blessing)
  • Shackles of the WretchedShackles of the Wretched
    Chain Gloves
    Armour: (14-20)
    Energy Shield: (4-6)
    Requires Level 7Hexes applied by Socketed Curse Skills are Reflected back to you
    (40-60)% increased Stun and Block Recovery
    You cannot be Chilled for 3 seconds after being Chilled
    You cannot be Frozen for 3 seconds after being Frozen
    You cannot be Ignited for 3 seconds after being Ignited
    You cannot be Shocked for 3 seconds after being Shocked
    You grant (4-6) Frenzy Charges to allies on Death
    Captivity breeds creativity.
    grants the player Ignite immunity for 3 seconds after becoming Ignited.

Miscellaneous

  • EmberwakeEmberwake
    Ruby Ring
    Requires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
    (5-10)% increased Cast Speed
    10% chance to Ignite
    40% less Burning Damage
    You can inflict an additional Ignite on an Enemy
    Leave the world in flames behind you.
    lessens ignite damage but allows Ignite effects to stack.
  • The Goddess UnleashedThe Goddess Unleashed
    Eternal Sword
    One Handed Sword
    Physical Damage: (44-47) to (101-134)
    Critical Strike Chance: (7.20-8.30)%
    Attacks per Second: 1.50
    Weapon Range: 1.1 metres
    Requires Level 51, 104 Str, 122 Dex+475 to Accuracy RatingUses both hand slots
    Item has 6 Sockets and is fully linked (Hidden)
    Adds (3-6) to (33-66) Physical Damage
    (44-66)% increased Critical Strike Chance
    33% increased Ignite Duration on Enemies
    Gain (66-99)% of Sword Physical Damage as Extra Fire Damage
    Gain Her Blessing for 3 seconds when you Ignite an Enemy
    33% chance to Blind nearby Enemies when gaining Her Blessing
    100% chance to Avoid being Ignited, Chilled or Frozen with Her Blessing
    20% increased Attack and Movement Speed with Her Blessing
    Uses goddess player audio (Hidden)
    Level Requirement reduced by 15 (Hidden)
    As a maiden I was bound; as a crone was I scorned
    Promised power rarely found, delivered fury fairly thorned.
    Not enough?...Fine. Now I am become both and another
    To take your hand and cradle your talents, not smother
    The consummate flames. So hush, dear, say not a word.
    Bequeathed, betrayed...beloved. At last, I am the third.
    applies Her Blessing to the player for 3 seconds when igniting an enemy.
  • HrimburnHrimburn
    Goathide Gloves
    Evasion: (72-92)Requires Level 24, 17 Dex+(20-30) to Strength
    Adds (5-7) to (13-15) Cold Damage to Spells and Attacks
    +(40-50) to Evasion Rating
    +(20-30)% to Cold Resistance
    100% of Physical Damage Converted to Cold Damage
    Reflects 100 Cold Damage to Melee Attackers
    Your Cold Damage can Ignite
    Giant's blood you cannot tame,
    as wild as an unwatched flame.
    causes Cold damage to be able to Ignite as well.
  • The Three DragonsThe Three Dragons
    Golden Mask
    Evasion: (96-103)
    Energy Shield: (20-22)
    Requires Level 35, 40 Dex, 40 Int+(26-30)% to all Elemental Resistances
    Your Fire Damage can Shock but not Ignite
    Your Cold Damage can Ignite but not Freeze or Chill
    Your Lightning Damage can Freeze but not Shock
    "The ice seared his naked feet
    As the lightning stilled his heart,
    But it was the flames upon his lover's face
    That roused him to vengeance."
    - From 'The Three Dragons' by Victario of Sarn
    causes the user to apply Ignite based on their Cold damage instead than Fire damage.

Related passive skills

These passive skills are related to Ignite.

Chance to Ignite

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Ignite duration

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Chance to avoid being Ignited

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Ignite Immunity

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Miscellaneous

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Version history

Version Changes
1.0.2
  • Now deals only 20% of the original hit per second for 4 seconds.

References

  1. Malice (November 13, 2011). "Mechanics thread". Official Path of Exile Forums. Retrieved July 5, 2013.
  2. Mark_GGG (August 4, 2014). "Minion damage + ignite double scale?". Official Path of Exile Forums. Retrieved September 29, 2014.