Chaos damage: Difference between revisions

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==Skills==
==Skills==
*Dexterity: {{sl|Blood Rage}}, {{sl|Poison Arrow}}, {{sl|Viper Strike}}
*Dexterity: {{sl|Blood Rage}}, {{sl|Poison Arrow}}, {{sl|Viper Strike}}
==Unique items==
There are several [[Unique Items|unique items]] that increase your Chaos Damage.
* {{il|Blackheart}}
* {{il|Rebuke of the Vaal}}
* {{il|Infernal Mantle}}
* {{il|The Covenant}}
* {{il|Death's Oath}}
* {{il|Ming's Heart}}
* {{il|Mortem Morsu}}
* {{il|Voltaxic Rift}}
* {{il|Maraketh Bow}}
* {{il|Lightbane Raiment}}
There are also uniques that give you chaos resistance.


[[Category:Game mechanics]]
[[Category:Game mechanics]]

Revision as of 09:56, 31 October 2013

Chaos Damage is one of the 5 Damage Types. It is the rarest damage type and the hardest to get Resistance against. Chaos damage ignores energy shield, reducing life directly. One can become immune to Chaos Damage with the Chaos Inoculation Keystone Passive.

One source of chaos damage is the Poison status ailment.

Passives

There are no passives which increase chaos damage directly. Passives related to chaos damage include: Template:Passive table header

Adder's Touch
Notable Passive Skill
Critical Strikes with Daggers Poison the Enemy
+25% to Damage over Time Multiplier for Poison from Critical Strikes [1]

Adder's Touch is a notable passive skill that grants additional damage over time multiplier for poisons from critical strikes. It also grants poison on hit with critical strikes with daggers.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilBlack OilOpalescent OilAdder's Touch
Critical Strikes with Daggers Poison the Enemy
+25% to Damage over Time Multiplier for Poison from Critical Strikes

Version history

Version Changes
3.21.0
  • The small Passive Skill in the Adder's Touch cluster that provides Dagger Critical Strike Multiplier and Poison Duration now provides 5% increased Poison Duration (previously 10%).
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants +25% to Damage over Time Multiplier for Poison from Critical Strikes (up from 15%) and Critical Strikes with Daggers Poison the Enemy (up from 40%).
    • No longer grants +30% to Critical Strike Multiplier with Daggers or 20% increased Damage with Poison.
Unknown
  • Now grants 20% increased Damage with Poison (down from 40%).
3.0.0
  • Now grants +30% to Critical Strike Multiplier with Daggers (down from 60%), Critical Strikes with Daggers have a 40% chance to Poison the Enemy (up from ?%) and 40% increased Damage with Poison.
2.2.0
  • Now grants +60% to Critical Strike Multiplier with Daggers (up from 40%).
2.1.0
  • Adder's Touch now only grants a chance to poison, rather than poisoning with every hit.
1.3.0
  • Now grants +40% to Critical Strike Multiplier with Daggers (down from 66%).
Unknown
  • Introduced to the game.
Chaos Inoculation
Keystone
Maximum Life becomes 1, Immune to Chaos Damage [1]
Give up everything in pursuit of greatness - even life itself.

Chaos Inoculation (often referred to as CI) is a keystone passive skill that grants immunity to chaos damage, but sets maximum life to 1.

Although the character must survive entirely on energy shield instead of life, immunity to chaos damage can be a significant advantage.

Interactions

The chance and duration of both being stunned and receiving an elemental status ailments is based on your maximum life before CI takes effect[1]. Maximum Life modifiers such as increased maximum Life, reduced maximum Life, etc. apply to the life before CI is applied. Since this base life value is then overwritten by CI, the only advantage life modifiers provide to a CI character is the reduction on stun and status ailment thresholds.

Low life conditions will never take effect while CI is enabled. Effects such as Pain Attunement and On Low Life mods on gear will not activate. For these effects, you must have 50% or less of your current maximum life. Chaos Inoculation sets your maximum life to 1. The exception to this is if you have Coward's LegacyCoward's Legacy
Chain Belt
Requires Level 52+(9-20) to maximum Energy Shield+(15-20) to all Attributes
(5-10)% increased Movement Speed
50% increased Effect of Curses on you
You count as on Low Life while you are Cursed with Vulnerability
You are Cursed with Vulnerability
Death is your most important duty.
Face it, or curse your bloodline for all eternity.
equipped.

Full life conditions will always take effect because you are always at 100% of 1 life, making the condition of Damage on Full Life SupportDamage on Full Life SupportAttack, Support
Icon: f
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 18Supports attack skills, providing a bonus to all damage dealt by those skills while your life is full.Supported Attack Skills deal (20-34)% more Damage while on Full Life

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
easy to maintain.

Interaction with life reduction

Life reductions apply before CI which sets life to 1. For example from Ephemeral EdgeEphemeral Edge
Dusk Blade
One Handed Sword
Physical Damage: 19-54
Elemental Damage: 1-75
Critical Strike Chance: 5.00%
Attacks per Second: 1.30
Weapon Range: 1.1 metres
Requires Level 32, 57 Str, 57 Dex40% increased Global Accuracy Rating+10 to Intelligence
50% increased Global Critical Strike Chance
(40-50)% increased maximum Energy Shield
25% reduced maximum Life
Adds 1 to 75 Lightning Damage
Attacks with this Weapon have Added Maximum Lightning Damage equal to 20% of Player's Maximum Energy Shield
In the rift between future and past,
life passes quickly.
. Obtaining 100%+ reduced Maximum Life will not affect the 1 Life value.

Blood Magic

When linked with Lifetap SupportLifetap SupportSupport, Duration
Icon: T
Level: (1-20)
Cost & Reservation Multiplier: 300%
Requires Level 8Supports any non-blessing skill. Minions cannot gain the Lifetap buff.Supported Skills Cost Life instead of Mana
Gain Lifetap after Spending a total of (23-273) Life on Upfront
Costs and Effects of a Supported Skill
Supported Skills deal (10-19)% more Damage while you have Lifetap
Lifetap lasts 4 seconds

Additional Effects From 1-20% Quality:
Lifetap lasts +(0.1-2) seconds
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
or Arrogance SupportArrogance SupportAura, Support
Icon: B
Level: (1-20)
Cost & Reservation Multiplier: (220-201)%
Requires Level 31Supports any non-blessing skill with a reservation.Supported Skills have (10-19)% increased Aura effect
Supported Skills Reserve Life instead of Mana

Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% increased Aura effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
, or while taking the Blood Magic Keystone or other similar effects, affected skills (including auras) cannot be cast, unless the skill has 0 Cost and/or Reservation. The mod Skills Cost no Mana or Life while Focussed thus allows CI builds to cast skills with Life Costs (e.g. ReapReapSpell, Physical, AoE, Duration
Level: (1-20)
Cost: (25-46) Life
Cast Time: 0.80 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 210%
Requires Level 28A bloody scythe swipes across a selected area, applying a physical damage over time debuff and hitting enemies with physical damage. If any survive, you gain a blood charge which raises the damage and cost of the skill. Players can have 5 maximum blood charges.Deals (57-943) to (86-1414) Physical Damage
Deals (120.2-1463.3) Base Physical Damage per second
Base duration is 1.00 seconds
Modifiers to Spell Damage apply to this Skill's Damage Over Time effect
Gain a Blood Charge if this Skill Hits Enemies and none of them Die
Lose a Blood Charge when an Enemy Dies while affected by this Skill's Debuff
Costs 20% more Life per Blood Charge
Deals 15% more Damage per Blood Charge

Additional Effects From 1-20% Quality:
Deals +(0.25-5)% more Damage per Blood Charge
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, Corrupting FeverCorrupting FeverSpell, Duration, Physical
Level: (1-20)
Cost: (78-520) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Draws out your own blood to power a buff for a duration, letting this skill inflict the Corrupting Blood debuff on enemies you hit, dealing physical damage over time for a short secondary duration. The buff's duration will be refreshed if you spend enough life before it expires.Deals (7.8-335.4) Base Physical Damage per second
Base duration is 6.00 seconds
Base secondary duration is 1.00 seconds
Buff Duration is refreshed after you spend a total of (26-205) Life

Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect Duration
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
or Blood RageBlood RageSpell, Duration, Physical
Level: (1-20)
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.Base duration is (7.00-10.80) seconds
Grants (5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill

Additional Effects From 1-20% Quality:
Grants (0.25-5)% increased Attack Speed
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
).

Chaos resistance reduction/penetration

Since CI grants a flat-out immunity to chaos damage, effects that reduce or penetrate chaos resistance (i.e. Occultist's Void Beacon) have no effect against CI.[2]

Being Poisoned

Being Immune to Chaos Damage means that Chaos Damage cannot inflict poison (to the entity immune to chaos damage), although physical damage can still inflict poison.

CI builds

It is generally best to wait until you have high energy shield before taking CI because it's much easier to survive on life at lower levels. Don't be afraid to take life passive skills for survivability while leveling up, since you can remove them later.

Characters with CI are usually more susceptible to stun and status ailments because of their low base life. Rather than taking otherwise useless life nodes as described above, Stun can be mitigated by obtaining Stun Immunity (e.g Vile Bastion), stacking Chance to Avoid Stuns, or through niche items such as SkyforthSkyforth
Sorcerer Boots
Energy Shield: (51-59)Requires Level 67, 123 Int+(60-120) to maximum Mana
30% increased Movement Speed
25% chance to gain a Power Charge on Critical Strike
12% increased Reservation Efficiency of Skills
You have no Life Regeneration
Stun Threshold is based on 500% of your Mana instead of Life
The quick die young, the brilliant go mad,
and the powerful stand alone in a wasteland of their own creation.
or ValyriumValyrium
Moonstone Ring
Requires Level 38+(15-25) to maximum Energy Shield+(30-40) to maximum Energy Shield
+(30-40)% to Fire Resistance
-40% to Cold Resistance
Stun Threshold is based on Energy Shield instead of Life
They will rise and fall in fire and blood.
. Status ailments can be mitigated or avoided in a variety of different ways, including Pantheon Powers, Purity of ElementsPurity of ElementsAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that grants elemental resistances and elemental ailment immunity to you and your allies.+(0-1.9) metres to radius
You and nearby allies gain +(20-34)% to all Elemental Resistances
You and nearby allies are Immune to all Elemental Ailments

Additional Effects From 1-20% Quality:
You and nearby allies gain +(0.25-5)% to all Elemental Resistances
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
, Chance to Avoid Ailments, Reduced Effect/Duration of Ailments on You, or niche items such as AuxiumAuxium
Crystal Belt
Requires Level 79+(60-80) to maximum Energy Shield+(60-70) to maximum Energy Shield
+(45-55) to maximum Mana
Chill Effect and Freeze Duration on you are based on 100% of Energy Shield
(20-25)% increased Elemental Damage with Attack Skills per Power Charge
0.2% of Attack Damage Leeched as Mana per Power Charge
As long as the soul is unfettered, so is the body.
.

Chaos Inoculation works well with some other keystone passives, such as:

  • Ghost Reaver converts sources of life leech into energy shield leech, at the cost of disabling ES recharge.
  • Zealot's Oath applies life regeneration to energy shield. The amount recovered is based on the same % of your max ES, rather than your max life. Flat regeneration recovers the same amount. Note that "regeneration" does not include life flasks, as they are just "Recovery".
  • Divine Shield can provide a large amount of regeneration to builds that also stack large amounts of Armour and Physical Damage Reduction.
  • Ghost Dance can instantly recover ES on builds that have a decent amount of Evasion, at the cost of capping your energy shield by your evasion rating.
  • Wicked Ward can be used by builds relying on recharge, sacrificing some recharge rate for uninterruptible recharge.

Location

Chaos Inoculation is located on the northeast edge of the skill tree.

Class Distance from start
Witch 9
Shadow 11
Scion 14
Templar 16
Ranger 19
Marauder 23
Duelist 25

Related unique items

ItemBase ItemRequired levelStats
Midnight BargainMidnight Bargain
Engraved Wand
Wand
Physical Damage: 21-38
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos Inoculation
A chilling hush, a scraping sound
Of things no more entombed in ground.
A shambling horde is on its way
To crush the very light of day.
Engraved Wand40(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (20-30)% increased Movement Speed
Minions deal (50-70)% increased Damage
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
+1 to maximum number of Spectres
Reserves 30% of Life
Cannot be used with Chaos Inoculation
Replica Midnight BargainReplica Midnight Bargain
Engraved Wand
Wand
Physical Damage: 21-38
Critical Strike Chance: 7.00%
Attacks per Second: 1.50
Requires Level 40, 131 Int(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (40-50)% increased Movement Speed
Minions deal (50-70)% increased Damage
+6 to maximum number of Raging Spirits
+3 to maximum number of Summoned Phantasms
Reserves 30% of Life
Cannot be used with Chaos Inoculation
"Simply incredible. I caught an escaping test subject myself with swarms of burning skulls. Delightful!"
- Researcher Olesya
Engraved Wand40(22-26)% increased Spell Damage+(10-20) to Intelligence
Minions have (40-50)% increased Movement Speed
Minions deal (50-70)% increased Damage
+6 to maximum number of Raging Spirits
+3 to maximum number of Summoned Phantasms
Reserves 30% of Life
Cannot be used with Chaos Inoculation

Version history

Version Changes
3.14.1
  • The in-game Character Screen now displays "Immune to Chaos Damage" if you have the Chaos Inoculation keystone passive skill allocated.
3.14.0
  • Now does not change the displayed chaos resistance to 100%.[3]
3.0.0
  • Vaal Pact now only applies to leeched life.
  • The passive skills behind Chaos Inoculation have been removed.
2.3.2
  • Fixed an issue where players' life totals could get out of sync when they died from degeneration damage with Chaos Inoculation allocated.
0.10.0
  • Chaos Inoculation now grants no additional energy shield bonus. Its complete immunity to chaos damage, synergy with Blood Rage and other skill combos are deemed sufficient upside to counteract the life penalty.
0.9.10e
  • The Chaos Inoculation keystone passive skill now grants +50% Energy Shield rather than +80%.
0.9.7d
  • Fixed the interaction between Chaos Inoculation and Blood Magic so that there's no crazy bugged death state any more. If you try to reserve life or mana when you have both of these keystones, you will now die properly.
0.9.6
  • Changed the Chaos Inoculation keystone so that your "real" life value is still used for checks related to stun and elemental status ailments. This will mean that you don't receive giant stuns/chills due to being reduced to 1 life.
0.9.5h
  • Chaos Inoculation now grants a multiplicative increase to Energy Shield.
0.9.5
  • Chaos Inoculation now grants +80% energy shield rather than +20%
0.9.4
  • Added 12 Keystone Passives.
  • Chaos Inoculation: 20% increased maximum energy shield. Provides immunity to chaos damage. Maximum life becomes 1.

References

  1. https://fr.pathofexile.com/forum/view-thread/18201/page/1
  2. Dan_GGG (February 11, 2016). "Chaos Penetration vs CI?". Official Path of Exile Forums. Retrieved February 11, 2016.
  3. Mark_GGG (April 17, 2021). "re: CI (Chaos Inoculation) not granting 100% chaos immunity as it's supposed to with this patch". Official Path of Exile Forums. Retrieved April 20, 2021.
Clear Mind
Cobalt Jewel
Limited to: 1(20-30)% increased Mana Regeneration Rate
(40-60)% increased Spell Damage while no Mana is Reserved
When your thoughts flow like a river, why build a dam?Place into an allocated jewel socket on the Passive Skill Tree. Right click to remove from the Socket.
Acquisition
Drop disabled
Vendor Offer
6x Alchemy Shard
1x Alteration Shard
Metadata
Item class: Jewel

Clear Mind is a unique Cobalt JewelCobalt JewelPlace into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..

Mechanics

Blood Magic: When the Blood Magic keystone is allocated, the spell damage bonus from Clear Mind is always applied because having no mana implies that no mana is reserved.

Life reservation: If an aura is supported with Arrogance SupportArrogance SupportAura, Support
Icon: B
Level: (1-20)
Cost & Reservation Multiplier: (220-201)%
Requires Level 31Supports any non-blessing skill with a reservation.Supported Skills have (10-19)% increased Aura effect
Supported Skills Reserve Life instead of Mana

Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% increased Aura effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
to reserve life, then it is not reserving mana and the spell damage bonus from Clear Mind applies as expected.

Another way to use an aura and not reserve mana is to use the unique ring Essence WormEssence Worm
Unset Ring
Requires Level 38Has 1 Socket+2 to Level of Socketed Aura Gems
Socketed Gems have no Reservation
Your Blessing Skills are Disabled
80% reduced Reservation Efficiency of Skills
"This thing is not a pet. It is a parasite that feeds on the very will of its host.
Like any part of nightmare, it has found a way to make its price... acceptable."
- Malachai the Soulless
, which causes the socketed skill gem to not reserve mana.

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Version history

Clear Mind was removed from the drop pool in version 3.20.0. Its inventory icon was reused for WitchbaneWitchbane
Cobalt Jewel
+(5-15) to Intelligence
When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
Curses for remaining Hex Duration
In darkest night, 'neath waxen moon
A witch snatches a boy from his room.
He wards off her hexes
The witch he perplexes
And so becomes part of her stew.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
.

Version Changes
3.20.0
  • The availability of existing Unique Jewels has been reviewed, and many (including Replica versions) can no longer be obtained.
2.0.0
  • Introduced to the game.

ru:Светлая голова

Purity of Flesh
Notable Passive Skill
10% increased maximum Life
+8% to Chaos Resistance
8% increased maximum Energy Shield [1]

Purity of Flesh is a notable passive skill that grants increased maximum life and increased maximum energy shield. It also grants additional chaos resistance.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilBlack OilSilver OilPurity of Flesh
10% increased maximum Life
+8% to Chaos Resistance
8% increased maximum Energy Shield

Version history

Version Changes
3.16.0
  • Now grants 8% increased maximum Energy Shield. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]


3.11.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][1]
    • Now grants 10% increased maximum Life (up from 8%).
    • No longer grants +10 to Strength.


3.8.0


1.2.0
  • Purity of Flesh also grants strength.
  • Percentage-based life increases have been reduced slightly and redistributed more evenly through the tree.


1.0.0
  • Divine Toughness renamed to Purity of Flesh.
  • Small chaos resistance nodes have been removed or integrated into nearby passives.
  • Most percentage based life passives have been increased by 2%.


0.11.0
  • Life percentage passives and most Energy Shield percentage passives have been reduced in line with the changes to monster damage.
Unknown
  • Introduced to the game.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved June 18, 2020.

Life and Chaos Resistance |}

Skills

  • Dexterity: Blood Rage, Module Error: No skills found with q_where = skill.active_skill_name="Poison Arrow", Viper Strike

Unique items

There are several unique items that increase your Chaos Damage.

  • BlackheartBlackheart
    Iron Ring
    Adds 1 to 4 Physical Damage to AttacksAdds (10-15) to (20-25) Chaos Damage to Attacks
    Regenerate (10-15) Life per second
    10% chance to Cause Monsters to Flee
    Fear is highly infectious.
  • Rebuke of the VaalRebuke of the Vaal
    Vaal Blade
    One Handed Sword
    Physical Damage: (95-144) to (187-226)
    Elemental Damage: (49-98) to (101-140), (49-98) to (101-140), 1 to (210-250)
    Chaos Damage: (49-98) to (101-140)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.43-1.56)
    Weapon Range: 1.1 metres
    Requires Level 64, 113 Str, 113 Dex+460 to Accuracy RatingAdds (49-98) to (101-140) Physical Damage
    Adds (49-98) to (101-140) Fire Damage
    Adds (49-98) to (101-140) Cold Damage
    Adds 1 to (210-250) Lightning Damage
    Adds (49-98) to (101-140) Chaos Damage
    (10-20)% increased Attack Speed
    Though the Vaal revered peace, it would have
    been suicide for any culture to rouse them to war.
    - Icius Perandus, Scholar to the Empire.
  • Infernal MantleInfernal Mantle
    Widowsilk Robe
    Energy Shield: (345-470)
    Movement Speed: -3%
    Requires Level 65, 187 Int+3 to Level of Socketed Fire Gems
    100% increased Global Critical Strike Chance
    (120-160)% increased Energy Shield
    15% of Fire Damage Converted to Chaos Damage
    100% increased Spell Damage taken when on Low Mana
    Despair hums, softly, deadly, in the bones of my enemies.
    Eyes will burn, and souls wither, as they bask in my radiance.
  • The CovenantThe Covenant
    Spidersilk Robe
    Energy Shield: (313-409)
    Movement Speed: -3%
    Requires Level 49, 134 IntSocketed Gems are Supported by Level 29 Added Chaos Damage
    +(20-30) to Intelligence
    (210-250)% increased Energy Shield
    10% increased maximum Life
    Skills gain a Base Life Cost equal to 100% of Base Mana Cost
    My Soul is your Strength
    My Price is your Blood
  • Death's OathDeath's Oath
    Astral Plate
    Armour: (1990-2502)
    Movement Speed: -5%
    Requires Level 62, 180 Str+(8-12)% to all Elemental ResistancesTrigger Level 20 Death Aura when Equipped
    +(40-50) to all Attributes
    (10-15)% increased Attack Speed
    (180-220)% increased Armour
    +(60-70) to maximum Life
    1% of Attack Damage Leeched as Life
    You take 450 Chaos Damage per second for 3 seconds on Kill
    Gore Footprints
    Tears of blood, aching heart,
    My dear Isildria must depart.
  • Ming's HeartMing's Heart
    Amethyst Ring
    Requires Level 69+(17-23)% to Chaos Resistance25% reduced maximum Energy Shield
    25% reduced maximum Life
    +(40-50)% to Chaos Resistance
    Gain (40-60)% of Physical Damage as Extra Chaos Damage
    Ming slew Tranquillity
    Took Chaos for his wife
    And on Her immortal finger
    He placed his Heart
  • Mortem MorsuMortem Morsu
    Fright Claw
    Claw
    Physical Damage: (21-24) to (80.5-92)
    Critical Strike Chance: 7.88%
    Attacks per Second: 1.80
    Weapon Range: 1.1 metres
    Requires Level 34, 61 Dex, 61 IntGrants 20 Life per Enemy Hit(75-100)% increased Physical Damage
    20% increased Attack Speed
    25% increased Critical Strike Chance
    +40% to Global Critical Strike Multiplier
    (10-20)% of Physical Damage Converted to Chaos Damage
    25% reduced Enemy Stun Threshold with this Weapon
    60% chance to Poison on Hit
    Fear blisters the heart and thins the blood.
    Fear squeezes lungs and sets the guts to fester.
    Fear is the wound left untended.
  • Voltaxic RiftVoltaxic Rift
    Spine Bow
    Bow
    Physical Damage: 38-115
    Elemental Damage: 1 to (600-750)
    Critical Strike Chance: 6.50%
    Attacks per Second: (1.54-1.61)
    Requires Level 64, 212 DexAdds 1 to (600-750) Lightning Damage
    (10-15)% increased Attack Speed
    100% of Lightning Damage Converted to Chaos Damage
    Your Chaos Damage can Shock
    Hits with this Weapon Shock Enemies as though dealing 300% more Damage
    +40% to Maximum Effect of Shock
    The eldritch storm descended upon us, and bruised lightning
    rained down. Metal withered and flesh melted before its
    arcane power. There was no escape, no shelter. Only despair.
  • Maraketh BowMaraketh BowBow
    Physical Damage: 61-92
    Critical Strike Chance: 5.50%
    Attacks per Second: 1.40
    Requires Level 71, 222 Dex10% increased Movement Speed
  • Lightbane RaimentLightbane Raiment
    Ornate Ringmail
    Armour: (569-715)
    Energy Shield: (118-148)
    Movement Speed: -5%
    Requires Level 47, 69 Str, 69 Int(120-140)% increased Armour and Energy Shield
    30% of Physical Damage Converted to Chaos Damage
    Reflects 30 Chaos Damage to Melee Attackers
    25% reduced Light Radius
    100% chance to create Desecrated Ground when you Block
    Desecrated Ground deals 250 Chaos Damage per second (Hidden)
    Desecrated Ground has a radius of 16 (Hidden)
    . . . and the Light faded and hope waned
    Zahndethus cast aside his faith
    and embraced the darkness.

There are also uniques that give you chaos resistance.