Blocking: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
>Udderfly1283
>Udderfly1283
(No difference)

Revision as of 10:22, 13 September 2017

"Block" redirects here. For the passive skill, see Block (passive skill).

Blocking is a means of preventing damage from enemy attacks by fending with a shield, staff or dual wielded weapons after Evasion and Dodge has failed. The base chance to block when using a shield (22 to 33%) or a staff (12 to 18%) is determined by the base item type. When dual wielding, the base chance to block is Template:SMW character query% no matter which weapons are used. Usually only attacks can be blocked, but there are passives and unique items that apply a percentage of block chance to spells. The chance to block attacks and spells are both capped at Template:SMW character query%.

Mechanics

Blocking an attack prevents all damage and harmful effects including status ailments. Reflected damage can be blocked[1]; however, blocking reflected damage will not trigger on-block effects.

Block has the following stats: {{#ask:

-Has subobject::Character
|maximum_block_%
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}} The maximum block chance cap applies to both attacks and spells. However, The AnvilThe Anvil
Amber Amulet
Requires Level 45+(20-30) to Strength(10-15)% Chance to Block Attack Damage
10% reduced Attack Speed
10% reduced Cast Speed
+(400-500) to Armour
(34-48) Life gained when you Block
(18-24) Mana gained when you Block
+3% to maximum Chance to Block Attack Damage
Reflects 240 to 300 Physical Damage to Attackers on Block
Forge your Perseverance on the Anvil of Faith.
can raise the block cap, while Ahn's HeritageAhn's Heritage
Colossal Tower Shield
Chance to Block: 29%
Armour: (783-1202)
Movement Speed: -3%
Requires Level 67, 159 Str+(10-20) to maximum Life(50-100)% increased Armour
+(60-80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges
"It's not Karui, Azmeri or even Vaal in origin,
but one thing is certain. It is very, very old."
- Icius Perandus, Antiquities Collection, Item 46
can lower it.

Usually only attacks can be blocked, but there are passives and unique items that apply a percentage of block chance to spells. For example, the unique amulet Stone of LazhwarStone of Lazhwar
Lapis Amulet
Requires Level 5+(20-30) to Intelligence(12-15)% Chance to Block Spell Damage
(15-20)% increased Cast Speed
+(40-70) to maximum Mana
You are slow, foolish and ignorant.
I am not.
grants 50% of Block Chance applied to Spells. A character with 40% block chance would have 40% (attack) block chance and 20% spell block chance with the unique equipped.

Additional chance to block can be gained by taking certain passive skills, using Tempest Shield, equipping a shield with the modifier Local Additional Block Chance %, or equipping unique items such as The Bringer of RainThe Bringer of Rain
Nightmare Bascinet
Armour: (486-748)
Evasion: (699-1072)
Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 30 Melee Physical Damage
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are supported by Level 30 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(200-300) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore
"What lies beneath your feet?!"
"Sacred ground, watered with tears of blood!"
.

Block duration

"Block Recovery" redirects here. For the passive skill, see Block Recovery (passive skill).

When an attack is blocked, the game also calculates if the attack would have caused a stun were it not blocked. If it would have caused a stun, the blocking animation is played, stunning you briefly. If it would not have caused a stun, then you get a "free" block with no animation. Faster Block and Stun Recovery and Increased Block Recovery modifiers reduce the length of the blocking animation.

The following formula is the complete calculation for the duration of the blocking animation (in milliseconds). If you cannot be stunned, the block animation will never play.

Status ailments have no affect on your block chance, but being frozen will prevent the block animation from playing if it otherwise would, and chilled will make it take longer to play (since those two work by decreasing the speed at which your character plays animations).

On hit effects from skills like Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Hammer". Please choose only one of the following ids:
CityStalkerGlacialHammer - 10% chance to Freeze enemies, 50% of Physical Damage Converted to Cold Damage (page)
GlacialHammerRoyale - 10% chance to Freeze enemies, 60% of Physical Damage Converted to Cold Damage, Every third successive strike Freezes enemies as though dealing (100-190)% more Damage, +(0.2-0.3) metres to Melee Strike Range, 35% increased Duration of Cold Ailments, (10-19)% increased Effect of Cold Ailments, Adds (3-20) to (4-30) Cold Damage against Chilled Enemies (page)
and Viper Strike will still apply because block doesn't prevent a successful hit. However, skill effects based on damage like Module Error: Too many skills found with q_where = skill.active_skill_name="Puncture". Please choose only one of the following ids:
MonsterPuncture - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
MonsterPunctureAtAnimationSpeedUnique - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
are essentially blocked.[2]

Block Chance against Projectiles

Any modifier that has X% additional Block Chance against Projectiles will apply only to projectile attacks and cannot be made to also apply to spells.

Reducing Block chance

Block chance can be reduced with modifiers such as #% reduced Enemy Block Chance and the gem Module Error: No skills found with q_where = skill.active_skill_name="Block Chance Reduction".

Skills that can't be blocked

Some skills cannot be blocked. They can be a nasty surprise for players who rely on blocking attacks or spells. The following damage sources cannot be blocked:

  • Damage Over Time, for example: Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
    MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
    WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Desecrate". Please choose only one of the following ids:
    ArchnemesisDesecrate - 65% increased Cast Speed, Spawns 4 corpses, Spawns corpses up to Level 100, Maximum of 25 corpses allowed (page)
    TormentInstantDesecrate - 65% increased Cast Speed, Spawns 6 corpses, Spawns corpses up to Level 100, Maximum of 10 corpses allowed (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
    BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
    MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page)
    or Module Error: Too many skills found with q_where = skill.active_skill_name="Caustic Arrow". Please choose only one of the following ids:
    ExileCausticArrow - Deals (0.9-241.3) Base Chaos Damage per second, Base duration is 4.00 seconds, Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect, Projectiles Return to you, Gain 25% of your Physical Damage as Extra Chaos Damage (page)
    MonsterCausticArrow - Deals (1.5-219.3) Base Chaos Damage per second, Base duration is (1.20-3.00) seconds, Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect, Gain 34% of your Physical Damage as Extra Chaos Damage (page)
    .
  • Secondary damage, for example: Module Error: Too many skills found with q_where = skill.active_skill_name="Explosive Arrow". Please choose only one of the following ids:
    BanditExplosiveArrow - Base duration is 1.00 seconds, Explosion deals (7-764) to (10-1146) Base Fire Damage per Fuse Charge, +0.2 metres to Explosion Radius per Explosive Arrow on Target (page)
    ExplosiveArrow - Base duration is 1.00 seconds, Explosion deals 50% less Base Damage, Explosion will have (47-522) to (71-783) added Fire Damage, +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres, Explosion deals 6% more Damage with Hits per Explosive Arrow on Target, Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target, Maximum 20 Explosive Arrows stuck in an Enemy (page)
    explosion (the attacks can be blocked, but explosions can come from terrain obstacles or minions).

Miscellaneous

The Brine King Major Pantheon power provides the unique modifier You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds. The Soul of the Brine King can be upgraded with the soul of The Eroding One in Cavern Map to grant an additional 30% increased Stun and Block Recovery.

Modifiers on Items

Block Chance

All shields

Modifier Block Chance Item Level Affix Type
of Intercepting +1% to +3% Chance to Block 10 Suffix
of Intercepting (Haku's) +2% to +3% Chance to Block 30 Suffix
of Walling +4% to +6% Chance to Block 58 Suffix
Wailing Essence of Loathing +1% to +2% Chance to Block Suffix
Screaming Essence of Loathing +3% to +4% Chance to Block Suffix
Shrieking Essence of Loathing +5% to +6% Chance to Block Suffix
Deafening Essence of Loathing +7% to +8% Chance to Block Suffix

Intelligence Shields

Stun and Block Recovery

Essence-exclusive mods

Active skill gems

Related base stats

The following skill gems have stats related to block:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
RiposteRiposteTrigger, Attack, Melee, Strike, Physical
Level: (1-20)
Cooldown Time: 0.80 sec
Can Store 1 Use(s)
Attack Damage: (160-230)% of base
Effectiveness of Added Damage: (160-230)%
Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage
Trigger this Skill when you Block

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4N/AyesN/A
Shattering Steel of AmmunitionShattering Steel of AmmunitionAttack, Projectile, AoE, Physical, Duration
Level: (1-20)
Cost: (7-9) Mana
Attack Speed: 85% of base
Attack Damage: (100-159)% of base
Effectiveness of Added Damage: (100-159)%
Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Base duration is 6.00 seconds
(5-123) to (7-185) Added Attack Physical Damage
Fires 3 Projectiles
Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6
Each Steel Ward grants +8% Chance to Block Projectile Attack Damage
40% chance to Impale Enemies on Hit
If you have no Steel Shards, only Fires 1 Projectile
Projectiles deal up to (50-110)% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther
Consumes up to 2 Steel Shards

Additional Effects From 1-20% Quality:
(2-40)% increased Impale Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12yesyesN/A
Bone OfferingBone OfferingMinion, Spell, Duration
Level: (1-20)
Cost: (16-33) Mana
Cast Time: 1.00 sec
Requires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Base duration is 5.00 seconds
Additional 1.00 seconds Base Duration per extra corpse Consumed
Grants Minions +(25-35)% Chance to Block Attack Damage
Grants Minions +(25-34)% Chance to Block Spell Damage
Grants Minions 4% of Life Regenerated per Second if they have Blocked recently

Additional Effects From 1-20% Quality:
(0.5-10)% increased Effect of Offering
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
12N/AN/Ayes
Tempest ShieldTempest ShieldSpell, Lightning, Chaining
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 220%
Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage
Chains +1 Times
Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield
Buff grants Immunity to Shock

Additional Effects From 1-20% Quality:
(2-40)% chance to Shock enemies
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
16yesN/Ayes
Protective LinkProtective LinkSpell, Duration, Link
Level: (1-20)
Cost: (15-32) Mana per second
Cast Time: 0.50 sec
Requires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, they copy your block chance and recover life when they block. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) seconds
Linked target Recovers (31-297) Life when they Block
Linked target's Chance to Block Attack Damage is equal to yours
Linked target's Maximum Chance to Block Attack Damage is equal to yours
Link breaks if target leaves range or line of sight for 4 seconds
Maximum 1 Link from any source per target
You die if Linked target dies

Additional Effects From 1-20% Quality:
Base duration is (0.075-1.5) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
34yesN/Ayes
ReckoningReckoningTrigger, Attack, AoE, Physical, Melee
Level: (1-20)
Cooldown Time: 0.40 sec
Can Store 1 Use(s)
Attack Damage: (115-175)% of base
Effectiveness of Added Damage: (115-175)%
Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.(2-56) to (3-85) Added Attack Physical Damage
Trigger this Skill when you Block

Additional Effects From 1-20% Quality:
(2-40)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
4yesN/AN/A

Related quality stats

The following skill gems have stats from quality related to block:

There are no skill gems that have stats from quality related to block.

Support skill gems

Related base stats

The following support gems have stats related to block:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration
Icon: B
Level: (1-20)
Requires Level 18Supports any skill that hits enemies.Overpowered applies -5% chance to Block Attack and Spell Damage
Supported Skills inflict Overpowered for 4 seconds when Blocked
Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills

Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% reduced Enemy Block Chance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
18N/Ayesyes

Related quality stats

The following support gems have stats from quality related to block:

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration
Icon: B
Level: (1-20)
Requires Level 18Supports any skill that hits enemies.Overpowered applies -5% chance to Block Attack and Spell Damage
Supported Skills inflict Overpowered for 4 seconds when Blocked
Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills

Additional Effects From 1-20% Quality:
Supported Skills have (0.25-5)% reduced Enemy Block Chance
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
18N/Ayesyes

Related Unique Items

A number of unique items give bonuses to block, either by directly granting additional block chance, or indirectly by enhancing it in various ways. Note: Only unique items with explicit block-related mods are listed here. Of course, all shields and staffs have implicit chance to block and they also apply on uniques, but they are not shown here.

Additional Block Chance

#invoke: Item table

Additional Block Chance while Dual Wielding

#invoke: Item table

Additional Spell Block Chance

#invoke: Item table

% of Block Chance applied to Spells

#invoke: Item table

Maximum Block Chance

#invoke: Item table

ES/Life/Mana gained on Block

#invoke: Item table

ES/Life/Mana recovered on Block

#invoke: Item table

Block during flask effect

#invoke: Item table

Minion Block

#invoke: Item table

Miscellaneous

Passive skills

There are passive skills that grant blocking bonuses.

Chance to block with shields

These passive skills grant additional chance to block with a shield equipped.

Template:Passive table

Chance to block with staves

These passive skills grant additional chance to block with a staff equipped.

Template:Passive table

Chance to block while dual wielding

These passive skills grant additional chance to block while dual wielding.

Template:Passive table

Chance to block spells with shields

These passive skills grant additional chance to block spells with a shield equipped.

Template:Passive table

Chance to block for minions

These passive skills grant additional chance to block for minions.

Template:Passive table

Block recovery

These passive skills grant increased block recovery.

Template:Passive table

Ascendancy skills

The following Ascendancy class skills are related to blocking:

Template:Ascendancy passive table

Version history

Version Changes
1.3.0
  • Block chance has been reduced, replaced, or removed throughout the tree. Spell block in the Witch area has also been reduced slightly.

References

  1. Mark_GGG (December 3, 2012). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.
  2. Mark_GGG (November 5, 2012). "Viper Strike overriding block chance/dodge/evasion". Path of Exile Forum. Retrieved October 21, 2013.