Gladiator
The Gladiator is an Ascendancy class for Duelists.
Overview
The Gladiator works well with dual wielding or one-handed weapon (including wands[1]) and shield combinations. The tree offers opportunities to build around applying bleed and improving the player's blocking.
Passive skills
Minor skills
This class has the following minor passive skills:
Notable skills
The class has the following notable passive skills:
Cannot be Stunned by Hits you Block
Your Counterattacks deal Double Damage [1]
Painforged is a notable Ascendancy passive skill for the Gladiator that grants additional chance to block. It also causes blocked hits to not apply any stun and doubles the damage of counterattacks.
This also includes damage added to counterattacks by items like LycosidaeLycosidae
Rawhide Tower ShieldChance to Block: (29-31)%
Armour: (173-226)
Movement Speed: -3%Requires Level 11, 33 Str+(10-20) to maximum Life+(120-160) to Armour
+(30-40) to maximum Life
Your hits can't be Evaded
+(3-5)% Chance to Block
Adds 250 to 300 Cold Damage to CounterattacksA true predator does not chase; It waits..
List of counterattacks
Skill | Modifiers | Prerequisite | Preceding Passive |
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Gem | ||||
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RiposteRiposteTrigger, Attack, Melee, Strike, Physical Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | |
ReckoningReckoningTrigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 0.40 sec Can Store 1 Use(s) Attack Damage: (115-175)% of base Effectiveness of Added Damage: (115-175)%Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | |
VengeanceVengeanceTrigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 1.20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)%Requires Level 24Chance to perform a swift counter-attack against all enemies around you when you are hit. Weapon range increases the area of this attack. Requires a Melee Weapon.(8-56) to (12-85) Added Attack Physical Damage 30% chance to Trigger this Skill when Hit Additional Effects From 1-20% Quality: (1-20)% chance to Trigger this Skill when HitPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A |
Ruthless mode
Painforged in Ruthless mode does not interact with counterattacks and does not grant attack block chance. Instead, it grants maximum attack block chance that was removed from Reigning Veteran.
Version history
Version | Changes |
---|---|
3.22.0 |
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3.16.0 |
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3.13.0 |
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3.2.0 |
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2.2.0 |
|
One Handed Speed, Block Chance
-25% to maximum Chance to Block Spell Damage
+2% Chance to Block Spell Damage for each 1% Overcapped Chance to Block Attack Damage [1]
Versatile Combatant is a keystone passive skill which grants additional spell block chance based on your overcapped attack block chance, but decreases the maximum block chance for both attacks and spells.
Location
Versatile Combatant is located at the bottom of the skill tree beneath the Duelist starting area
Class | Distance from start |
---|---|
Templar | 23 |
Marauder | 16 |
Witch | 26 |
Scion | 16 |
Duelist | 11 |
Shadow | 18 |
Ranger | 12 |
Videos
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.4.0 |
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2.2.0 |
|
Painforged One Handed Speed, Block Chance
Hits ignore Enemy Monster Physical Damage Reduction if you've Blocked in the past 20 seconds [1]
Violent Retaliation is a notable Ascendancy passive skill for the Gladiator that makes your attack damage lucky and allows your hits to ignore the enemy's physical damage reduction if you've blocked a hit in the past 20 seconds.
Ruthless mode
Violent Retaliation in Ruthless mode does not let your hits ignore enemy physical damage reduction, and requires dual-wielding to benefit from the lucky mechanic.
Version history
Version | Changes |
---|---|
3.22.0 |
|
3.16.0 |
|
3.2.0 |
|
2.3.0 |
|
2.2.0 |
|
Painforged One Handed Speed, Block Chance
25% chance to gain an Endurance Charge on Kill with Off Hand
10% more Physical Damage while at maximum Frenzy Charges
10% reduced Physical Damage taken while at maximum Endurance Charges [1]
Outmatch and Outlast is a notable Ascendancy passive skill for the Gladiator that gives the player a chance to gain a frenzy charge or endurance charge on kill, depending on the hand used. It also grants more physical damage at maximum frenzy charges and physical damage reduction at maximum endurance charges.
Attacks with two handed weapons, including bows, count as main hand. By default, attacks while unarmed count as main hand.[2] With Hollow Palm Technique allocated, unencumbered attacks alternate between main hand and off-hand.[3]
Ruthless mode
Outmatch and Outlast in Ruthless mode does not grant any chance to gain a Frenzy or Endurance Charge.
Version history
Version | Changes |
---|---|
3.22.0 |
|
2.3.0 |
|
2.2.0 |
|
References
- ↑ Cite error: Invalid
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tag; no text was provided for refs namedGladiator
- ↑ Mark_GGG (Mar 24, 2020). "Bug? 'Off hand' mods don't count with Hollow Palm Technique". Path of Exile Subreddit. Retrieved Oct 29, 2022.
- ↑ Natalia_GGG (Apr 1, 2020). "3.10.1c Patch Notes". Official Path of Exiles Website. Retrieved Oct 29, 2022.
their Maximum Life as Physical Damage
20% more Physical Damage over Time [1]
Gratuitous Violence is a notable Ascendancy passive skill for the Gladiator that makes bleeding enemies killed by the player explode, dealing a percentage of their life as damage, and grants physical damage over time.
Mechanics
The explosion modifier does not directly work with Ancestral WarchiefAncestral WarchiefAttack, Totem, AoE, Slam, Melee
Level: (1-20)
Cost: 10 Mana
Attack Speed: 90% of base
Attack Damage: (110-166)% of base
Effectiveness of Added Damage: (110-166)%Requires Level 28Summons an Ancestor Totem which attacks enemies with a powerful slam while you're near it. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
Summons a Totem which uses this Skill
(8-18)% more Melee Damage while Totem is Active
50% increased Totem Placement speed
+1 metre to Melee Strike Range
Additional Effects From 1-20% Quality:
(1.5-30)% increased Activation rangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or Ancestral ProtectorAncestral ProtectorAttack, Totem, Melee, Strike
Level: (1-20)
Cost: 8 Mana
Attack Damage: (90-180)% of base
Effectiveness of Added Damage: (90-180)%Requires Level 4Summons an Ancestor Totem which attacks enemies with melee strikes while you're near it. Being near it grants you more attack speed. Requires a Melee Weapon or Unarmed.Totem lasts 12 seconds
Summons a Totem which uses this Skill
(10-20)% more Attack Speed while Totem is Active
50% increased Totem Placement speed
+(1.6-1.8) metres to Melee Strike Range
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. While these totems can cause bleeding, if they land the killing blow, enemies won't explode. But if the bleeding itself kills the enemies, they will. This is especially relevant if you are using Ancestral Bond and can't deal damage yourself.
Enemies that die from the explosion do not count as they have been killed by an active skill a player used, and therefore modifiers that support that skill do not affect killed enemies; modifiers that affect the character are still applied. This is mostly noticeable with mods to item rarity and quantity.[1]
Ruthless mode
Gratuitous Violence in Ruthless mode does not grant more Physical Damage over Time.
Version history
Version | Changes |
---|---|
3.22.0 |
|
3.14.0 |
|
3.13.0 |
|
3.2.0 |
|
2.2.0 |
|
References
- ↑ Mark_GGG (November 1, 2016). "Mechanical Questions Thread". Official Path of Exile Forums. Retrieved November 4, 2016.
One Handed Speed, Physical Damage
Attacks Maim on Hit against Bleeding Enemies
Enemies Maimed by you take 10% increased Physical Damage
Attacks have 50% chance to cause Bleeding [1]
Blood in the Eyes is a notable Ascendancy passive skill for the Gladiator. It grants chance to apply Bleeding with attacks, causes your attacks to Maim, causes your hits to have a chance to Blind bleeding enemies, and causes enemies you've maimed to take increased physical damage.
Note that the conditional Blind SupportBlind SupportSupport
Icon: x
Level: (1-20)
Cost & Reservation Multiplier: 110%Requires Level 8Supports any skill that hits enemies.Supported Skills have 10% chance to Blind enemies on hit
Supported Skills have (0-38)% increased Blinding duration
Additional Effects From 1-20% Quality:
(0.5-10)% increased Blind EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. stat also applies to non-attack hits.
The debuff to maimed enemies stacks additively with the debuffs of Flesh and StoneFlesh and StoneSpell, Aura, AoE, Stance
Level: (1-20)
Reservation: 25% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Casts an aura that affects you and nearby enemies differently depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Nearby Enemies are Blinded while in Sand Stance
You take (11-15)% less Damage from Attacks from Enemies that aren't nearby while in Sand Stance
Nearby Enemies are Maimed while in Blood Stance
(0-50)% increased Cooldown Recovery Rate
Enemies Maimed by this Skill take (8-11)% increased Physical Damage
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Maim SupportMaim SupportAttack, Physical, Support
Icon: m
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 8Supports attack skills, or other skills that can maim enemies.Supported Skills deal (10-19)% more Physical Damage
Supported Attacks have 30% chance to Maim on Hit
Enemies Maimed by Supported Skills take 10% increased Physical Damage
Additional Effects From 1-20% Quality:
Supported Skills have (1-20)% increased Effect of MaimThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., or both linked together.[1]
Ruthless mode
Attack Hits against Bleeding Enemies have 50% chance to Blind
Attack Hits against Blinded Enemies have 50% chance to MaimBlood in the Eyes in Ruthless mode has the following changes:
- Blind now requires an attack hit (instead of any hit), and has a 50% chance to apply (from 25%).
- Maim now requires enemies to be blinded (instead of bleeding), and has a 50% chance to apply (from 100%).
- Maim no longer applies additional damage taken.
Version history
Version | Changes |
---|---|
3.22.0 |
|
3.13.0 |
|
3.2.0 |
|
2.3.0 |
|
2.2.0 |
|
Gratuitous Violence One Handed Speed, Physical Damage
References
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tag with name "Gladiator" defined in <references>
is not used in prior text.