Blocking: Difference between revisions
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Revision as of 10:22, 13 September 2017
Blocking is a means of preventing damage from enemy attacks by fending with a shield, staff or dual wielded weapons after Evasion and Dodge has failed. The base chance to block when using a shield (22 to 33%) or a staff (12 to 18%) is determined by the base item type. When dual wielding, the base chance to block is Template:SMW character query% no matter which weapons are used. Usually only attacks can be blocked, but there are passives and unique items that apply a percentage of block chance to spells. The chance to block attacks and spells are both capped at Template:SMW character query%.
Mechanics
Blocking an attack prevents all damage and harmful effects including status ailments. Reflected damage can be blocked[1]; however, blocking reflected damage will not trigger on-block effects.
Block has the following stats: {{#ask:
-Has subobject::Character |maximum_block_% |?Has stat text= |format=ul |sort=Has stat text |mainlabel=-
}}
The maximum block chance cap applies to both attacks and spells. However, The AnvilThe Anvil
Amber AmuletRequires Level 45+(20-30) to Strength(10-15)% Chance to Block Attack Damage
10% reduced Attack Speed
10% reduced Cast Speed
+(400-500) to Armour
(34-48) Life gained when you Block
(18-24) Mana gained when you Block
+3% to maximum Chance to Block Attack Damage
Reflects 240 to 300 Physical Damage to Attackers on BlockForge your Perseverance on the Anvil of Faith. can raise the block cap, while Ahn's HeritageAhn's Heritage
Colossal Tower ShieldChance to Block: 29%
Armour: (783-1202)
Movement Speed: -3%Requires Level 67, 159 Str+(10-20) to maximum Life(50-100)% increased Armour
+(60-80) to maximum Life
-1 to Maximum Endurance Charges
-10% to maximum Chance to Block Attack Damage
+6% Chance to Block
+2% to all maximum Resistances while you have no Endurance Charges
You have Onslaught while at maximum Endurance Charges"It's not Karui, Azmeri or even Vaal in origin,
but one thing is certain. It is very, very old."
- Icius Perandus, Antiquities Collection, Item 46 can lower it.
Usually only attacks can be blocked, but there are passives and unique items that apply a percentage of block chance to spells. For example, the unique amulet Stone of LazhwarStone of Lazhwar
Lapis AmuletRequires Level 5+(20-30) to Intelligence(12-15)% Chance to Block Spell Damage
(15-20)% increased Cast Speed
+(40-70) to maximum ManaYou are slow, foolish and ignorant.
I am not. grants 50% of Block Chance applied to Spells. A character with 40% block chance would have 40% (attack) block chance and 20% spell block chance with the unique equipped.
Additional chance to block can be gained by taking certain passive skills, using Tempest Shield, equipping a shield with the modifier Local Additional Block Chance %, or equipping unique items such as The Bringer of RainThe Bringer of Rain
Nightmare BascinetArmour: (486-748)
Evasion: (699-1072)Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 30 Melee Physical Damage
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are supported by Level 30 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(200-300) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore"What lies beneath your feet?!"
"Sacred ground, watered with tears of blood!".
Block duration
When an attack is blocked, the game also calculates if the attack would have caused a stun were it not blocked. If it would have caused a stun, the blocking animation is played, stunning you briefly. If it would not have caused a stun, then you get a "free" block with no animation. Faster Block and Stun Recovery and Increased Block Recovery modifiers reduce the length of the blocking animation.
The following formula is the complete calculation for the duration of the blocking animation (in milliseconds). If you cannot be stunned, the block animation will never play.
Status ailments have no affect on your block chance, but being frozen will prevent the block animation from playing if it otherwise would, and chilled will make it take longer to play (since those two work by decreasing the speed at which your character plays animations).
On hit effects from skills like Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Hammer". Please choose only one of the following ids:
CityStalkerGlacialHammer - 10% chance to Freeze enemies, 50% of Physical Damage Converted to Cold Damage (page)
GlacialHammerRoyale - 10% chance to Freeze enemies, 60% of Physical Damage Converted to Cold Damage, Every third successive strike Freezes enemies as though dealing (100-190)% more Damage, +(0.2-0.3) metres to Melee Strike Range, 35% increased Duration of Cold Ailments, (10-19)% increased Effect of Cold Ailments, Adds (3-20) to (4-30) Cold Damage against Chilled Enemies (page) and Viper Strike will still apply because block doesn't prevent a successful hit. However, skill effects based on damage like Module Error: Too many skills found with q_where = skill.active_skill_name="Puncture". Please choose only one of the following ids:
MonsterPuncture - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
MonsterPunctureAtAnimationSpeedUnique - +(112-197)% more Damage with Bleeding, Causes Bleeding (page) are essentially blocked.[2]
Block Chance against Projectiles
Any modifier that has X% additional Block Chance against Projectiles will apply only to projectile attacks and cannot be made to also apply to spells.
Reducing Block chance
Block chance can be reduced with modifiers such as #% reduced Enemy Block Chance and the gem Module Error: No skills found with q_where = skill.active_skill_name="Block Chance Reduction".
Skills that can't be blocked
Some skills cannot be blocked. They can be a nasty surprise for players who rely on blocking attacks or spells. The following damage sources cannot be blocked:
- Damage Over Time, for example: Module Error: Too many skills found with q_where = skill.active_skill_name="Righteous Fire". Please choose only one of the following ids:
MonsterRighteousFireDemonBoss - Deals (1.9-647.8) Base Fire Damage per second, Base radius is 1.8 metres (page)
WickerManRighteousFireBlight - Deals 1.3 Base Fire Damage per second, Base radius is 1.8 metres (page), Module Error: Too many skills found with q_where = skill.active_skill_name="Desecrate". Please choose only one of the following ids:
ArchnemesisDesecrate - 65% increased Cast Speed, Spawns 4 corpses, Spawns corpses up to Level 100, Maximum of 25 corpses allowed (page)
TormentInstantDesecrate - 65% increased Cast Speed, Spawns 6 corpses, Spawns corpses up to Level 100, Maximum of 10 corpses allowed (page), Module Error: Too many skills found with q_where = skill.active_skill_name="Fire Trap". Please choose only one of the following ids:
BarrelExplosionAtlas - Deals (0-100)% more Damage, Deals (776-1752) to (1164-2628) Fire Damage, 100% more Cast Speed (page)
MonsterGroundFireSelfDaemon - Deals (2-105.4) Base Fire Damage per second, Base duration is 5.00 seconds (page) or Module Error: Too many skills found with q_where = skill.active_skill_name="Caustic Arrow". Please choose only one of the following ids:
ExileCausticArrow - Deals (0.9-241.3) Base Chaos Damage per second, Base duration is 4.00 seconds, Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect, Projectiles Return to you, Gain 25% of your Physical Damage as Extra Chaos Damage (page)
MonsterCausticArrow - Deals (1.5-219.3) Base Chaos Damage per second, Base duration is (1.20-3.00) seconds, Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect, Gain 34% of your Physical Damage as Extra Chaos Damage (page). - Secondary damage, for example: Module Error: Too many skills found with q_where = skill.active_skill_name="Explosive Arrow". Please choose only one of the following ids:
BanditExplosiveArrow - Base duration is 1.00 seconds, Explosion deals (7-764) to (10-1146) Base Fire Damage per Fuse Charge, +0.2 metres to Explosion Radius per Explosive Arrow on Target (page)
ExplosiveArrow - Base duration is 1.00 seconds, Explosion deals 50% less Base Damage, Explosion will have (47-522) to (71-783) added Fire Damage, +0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres, Explosion deals 6% more Damage with Hits per Explosive Arrow on Target, Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target, Maximum 20 Explosive Arrows stuck in an Enemy (page) explosion (the attacks can be blocked, but explosions can come from terrain obstacles or minions).
Miscellaneous
The Brine King Major Pantheon power provides the unique modifier You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds. The Soul of the Brine King can be upgraded with the soul of The Eroding One in Cavern Map to grant an additional 30% increased Stun and Block Recovery.
Modifiers on Items
Block Chance
All shields
Modifier | Block Chance | Item Level | Affix Type |
---|---|---|---|
of Intercepting | +1% to +3% Chance to Block | 10 | Suffix |
of Intercepting (Haku's) | +2% to +3% Chance to Block | 30 | Suffix |
of Walling | +4% to +6% Chance to Block | 58 | Suffix |
Wailing Essence of Loathing | +1% to +2% Chance to Block | Suffix | |
Screaming Essence of Loathing | +3% to +4% Chance to Block | Suffix | |
Shrieking Essence of Loathing | +5% to +6% Chance to Block | Suffix | |
Deafening Essence of Loathing | +7% to +8% Chance to Block | Suffix |
Intelligence Shields
Stun and Block Recovery
Essence-exclusive mods
Active skill gems
Related base stats
The following skill gems have stats related to block:
Gem | ||||
---|---|---|---|---|
RiposteRiposteTrigger, Attack, Melee, Strike, Physical Level: (1-20) Cooldown Time: 0.80 sec Can Store 1 Use(s) Attack Damage: (160-230)% of base Effectiveness of Added Damage: (160-230)%Requires Level 4Perform a deadly counter-attack when you block. Uses both weapons while you're dual wielding.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A | |
Shattering Steel of AmmunitionShattering Steel of AmmunitionAttack, Projectile, AoE, Physical, Duration Level: (1-20) Cost: (7-9) Mana Attack Speed: 85% of base Attack Damage: (100-159)% of base Effectiveness of Added Damage: (100-159)%Requires Level 12Swing an Axe or Sword, consuming Steel Shards to gain a Steel Ward that protects you for a duration, and fire projectiles which shatter on impact or soon after being launched, dealing area damage in front of where they shatter. Steel Shards are gained with the Call of Steel Skill.Base duration is 6.00 seconds (5-123) to (7-185) Added Attack Physical Damage Fires 3 Projectiles Gain a Steel Ward if you have at least 2 Steel Shards, up to a maximum of 6 Each Steel Ward grants +8% Chance to Block Projectile Attack Damage 40% chance to Impale Enemies on Hit If you have no Steel Shards, only Fires 1 Projectile Projectiles deal up to (50-110)% more Damage with Hits per Steel Shard consumed at the start of their movement, lowering this bonus as they travel farther Consumes up to 2 Steel Shards Additional Effects From 1-20% Quality: (2-40)% increased Impale EffectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | ||
Bone OfferingBone OfferingMinion, Spell, Duration Level: (1-20) Cost: (16-33) Mana Cast Time: 1.00 secRequires Level 12Consumes a corpse, granting all of your minions the power to block both attacks and spells. The skill consumes other nearby corpses, increasing the duration for each corpse consumed.Base duration is 5.00 seconds Additional 1.00 seconds Base Duration per extra corpse Consumed Grants Minions +(25-35)% Chance to Block Attack Damage Grants Minions +(25-34)% Chance to Block Spell Damage Grants Minions 4% of Life Regenerated per Second if they have Blocked recently Additional Effects From 1-20% Quality: (0.5-10)% increased Effect of OfferingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 12 | N/A | N/A | |
Tempest ShieldTempest ShieldSpell, Lightning, Chaining Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 6.00% Effectiveness of Added Damage: 220%Requires Level 16Enchants your shield with the power of storms, which lashes out to deal arcing lightning damage to attackers when you block them.Deals (38-896) to (115-2688) Lightning Damage Chains +1 Times Buff grants +(18-25)% Chance to Block Spell Damage while holding a Shield Buff grants Immunity to Shock Additional Effects From 1-20% Quality: (2-40)% chance to Shock enemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 16 | N/A | ||
Protective LinkProtective LinkSpell, Duration, Link Level: (1-20) Cost: (15-32) Mana per second Cast Time: 0.50 secRequires Level 34Targets an allied player to apply a buff which links you to them for a duration. While linked, they copy your block chance and recover life when they block. If the target dies while linked, you will also die. This skill cannot be triggered, or used by Totems, Traps, or Mines.Base duration is (8.00-9.90) seconds Linked target Recovers (31-297) Life when they Block Linked target's Chance to Block Attack Damage is equal to yours Linked target's Maximum Chance to Block Attack Damage is equal to yours Link breaks if target leaves range or line of sight for 4 seconds Maximum 1 Link from any source per target You die if Linked target dies Additional Effects From 1-20% Quality: Base duration is (0.075-1.5) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 34 | N/A | ||
ReckoningReckoningTrigger, Attack, AoE, Physical, Melee Level: (1-20) Cooldown Time: 0.40 sec Can Store 1 Use(s) Attack Damage: (115-175)% of base Effectiveness of Added Damage: (115-175)%Requires Level 4Perform a swift counter-attack against enemies in a cone shape when you block with your shield.(2-56) to (3-85) Added Attack Physical Damage Trigger this Skill when you Block Additional Effects From 1-20% Quality: (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 4 | N/A | N/A |
Related quality stats
The following skill gems have stats from quality related to block:
There are no skill gems that have stats from quality related to block.
Support skill gems
Related base stats
The following support gems have stats related to block:
Gem | ||||
---|---|---|---|---|
Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration Icon: B Level: (1-20)Requires Level 18Supports any skill that hits enemies.Overpowered applies -5% chance to Block Attack and Spell Damage Supported Skills inflict Overpowered for 4 seconds when Blocked Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills Additional Effects From 1-20% Quality: Supported Skills have (0.25-5)% reduced Enemy Block ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 18 | N/A |
Related quality stats
The following support gems have stats from quality related to block:
Gem | ||||
---|---|---|---|---|
Block Chance Reduction SupportBlock Chance Reduction SupportSupport, Duration Icon: B Level: (1-20)Requires Level 18Supports any skill that hits enemies.Overpowered applies -5% chance to Block Attack and Spell Damage Supported Skills inflict Overpowered for 4 seconds when Blocked Enemies have -(10-20)% chance to Block Attack or Spell Damage from Supported Skills Additional Effects From 1-20% Quality: Supported Skills have (0.25-5)% reduced Enemy Block ChanceThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 18 | N/A |
Related Unique Items
A number of unique items give bonuses to block, either by directly granting additional block chance, or indirectly by enhancing it in various ways. Note: Only unique items with explicit block-related mods are listed here. Of course, all shields and staffs have implicit chance to block and they also apply on uniques, but they are not shown here.
Additional Block Chance
Additional Block Chance while Dual Wielding
Additional Spell Block Chance
% of Block Chance applied to Spells
Maximum Block Chance
ES/Life/Mana gained on Block
ES/Life/Mana recovered on Block
Block during flask effect
Minion Block
Miscellaneous
- The AnticipationThe Anticipation
Ezomyte Tower ShieldChance to Block: 30%
Armour: (824-948)
Movement Speed: -3%Requires Level 64, 159 Str+(30-40) to maximum Life100% increased Armour
+(50-70) to maximum Life
+6% Chance to Block
+(1500-3000) Armour if you've Blocked Recently
Permanently Intimidate Enemies on BlockWe are within her reach,
and when the time is right,
she will reach into us.
This item can be transformed with a Blessing of Uul-Netol - The Blood ThornThe Blood Thorn
Gnarled BranchStaff
Physical Damage: 18-38
Critical Strike Chance: 6.00%
Attacks per Second: (1.37-1.43)
Weapon Range: 1.3 metres+18% Chance to Block Attack Damage while wielding a Staff+12% Chance to Block Attack Damage while wielding a Staff
100% increased Physical Damage
(5-10)% increased Attack Speed
Reflects (22-44) Physical Damage to Attackers on Block
Curse Enemies with Vulnerability on Block
Level Requirement reduced by 100 (Hidden)Touch not the thorn, for only blood and pain await. - The Blue NightmareThe Blue Nightmare
Cobalt JewelLimited to: 1Gain (6-10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 50% of its valueWe swell and flood
and drown the undeserving beneath our might.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - The Brass DomeThe Brass Dome
Gladiator PlateArmour: (3321-4240)
Movement Speed: -5%Requires Level 65, 177 Str(350-400)% increased Armour
+(1-5)% to all maximum Elemental Resistances
Strength provides no bonus to Maximum Life
Take no Extra Damage from Critical StrikesThe turtle's shell one day becomes its tomb. - The Bringer of RainThe Bringer of Rain
Nightmare BascinetArmour: (486-748)
Evasion: (699-1072)Requires Level 67, 62 Str, 85 DexSocketed Gems are Supported by Level 30 Melee Physical Damage
Socketed Gems are Supported by Level 30 Faster Attacks
Socketed Gems are supported by Level 30 Blind
6% Chance to Block Attack Damage
Adds 20 to 30 Physical Damage to Attacks
(200-300)% increased Armour and Evasion
+(200-300) to maximum Life
20% chance to gain an Endurance Charge when you Block
Can't use Chest armour
Extra gore"What lies beneath your feet?!"
"Sacred ground, watered with tears of blood!" - Broken FaithBroken Faith
Archon Kite ShieldChance to Block: 12%
Armour: (156-179)
Energy Shield: (32-37)
Movement Speed: -3%Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances0.4% of Chaos Damage Leeched as Life
-10% Chance to Block
100% increased Global Armour while you have no Energy Shield
You have Unholy Might while you have no Energy Shield
Create Profane Ground instead of Consecrated GroundBe not blinded by the light. - Chalice of HorrorsChalice of Horrors
War BucklerChance to Block: 26%
Evasion: (219-291)
Energy Shield: (50-70)
Movement Speed: -3%Requires Level 29, 74 Dex9% increased Movement Speed+3 to Level of Socketed Curse Gems
(30-50)% increased Evasion Rating
+(50-70) to maximum Energy Shield
+20% Chance to Block Attack Damage from Cursed Enemies
100% Chance to Cause Monster to Flee on Block
Inflict Decay on Enemies you Curse with Hex Skills, dealing 700 Chaos Damage per Second for 8 SecondsAn eye for an eye. A curse for a curse. - Cybil's PawCybil's Paw
Thresher ClawClaw
Physical Damage: 20-53
Critical Strike Chance: 6.50%
Attacks per Second: 1.30
Weapon Range: 1.1 metresRequires Level 37, 53 Dex, 77 IntGrants 25 Life per Enemy Hit(15-20)% increased Cast Speed
+(30-40) to maximum Mana
Gain (15-20) Life per Enemy Hit with Spells
8% increased Spell Damage per 5% Chance to Block Attack DamageTread lightly, lest their vigil find you.
Speak softly, lest their reason fend you.
Cut gently, lest their spirit haunt you. - Daresso's CourageDaresso's Courage
Baroque Round ShieldChance to Block: 25%
Armour: (366-490)
Evasion: (366-490)
Movement Speed: -3%Requires Level 54, 70 Str, 70 Dex120% increased Block Recovery+30% Chance to Block Spell Damage while on Low Life
(200-250)% increased Armour and Evasion
+(20-30)% to all Elemental Resistances
+100% Chance to Block Attack Damage if you have Blocked Spell Damage Recently
+100% chance to Block Spell Damage if you have Blocked Attack Damage RecentlyBy tourney's end, Daresso bled and shivered.
Yet even accursed treachery failed to steal the champion's victory. - The Deep One's HideThe Deep One's Hide
Studded Round ShieldChance to Block: 27%
Armour: (87-133)
Evasion: (87-133)
Movement Speed: -3%Requires Level 20, 29 Str, 29 Dex60% increased Block RecoveryAdds 4 to 8 Physical Damage to Attacks
Adds 12 to 15 Cold Damage to Attacks
(90-130)% increased Armour and Evasion
+(30-50)% to Fire Resistance
Curse Enemies with Vulnerability on BlockThe thicker the shell,
the greater the beast that hunts it. - DuskdawnDuskdawn
Maelström StaffWarstaff
Physical Damage: 71-147
Critical Strike Chance: 6.80%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 64, 113 Str, 113 Int+25% Chance to Block Attack Damage while wielding a Staff+10% Chance to Block Attack Damage while wielding a Staff
(60-80)% increased Critical Strike Chance for Spells
Gain (10-20)% of Elemental Damage as Extra Chaos Damage
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+60% to Critical Strike Multiplier if you've dealt a Non-Critical Strike Recently
(120-150)% increased Spell Damage if you've dealt a Critical Strike Recently"The world is not simply black and white,
it is not divided into good and evil.
But black and white, good and evil, do exist,
and we must know how to recognize them."
- Archbishop Geofri - Fortified LegionFortified Legion
Cobalt JewelLimited to: 1Minions have (5-15)% increased maximum Life
Minions Recover 2% of their Life when they BlockWhen you throw iron weapons against an iron wall
you only make the wall grow thicker.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - Light of LunarisLight of Lunaris
Jingling Spirit ShieldChance to Block: (29-33)%
Energy Shield: (143-203)
Movement Speed: -3%Requires Level 28, 71 Int(10-15)% increased Spell DamageAdds (35-39) to (54-60) Cold Damage to Spells
(60-80)% increased Critical Strike Chance for Spells
(475-600)% increased Energy Shield
+(6-10)% Chance to Block
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike RecentlyWithout night, there can be no day. - Lightbane RaimentLightbane Raiment
Ornate RingmailArmour: (569-715)
Energy Shield: (118-148)
Movement Speed: -5%Requires Level 47, 69 Str, 69 Int(120-140)% increased Armour and Energy Shield
30% of Physical Damage Converted to Chaos Damage
Reflects 30 Chaos Damage to Melee Attackers
25% reduced Light Radius
100% chance to create Desecrated Ground when you Block
Desecrated Ground deals 250 Chaos Damage per second (Hidden)
Desecrated Ground has a radius of 16 (Hidden). . . and the Light faded and hope waned
Zahndethus cast aside his faith
and embraced the darkness. - The Red NightmareThe Red Nightmare
Crimson JewelLimited to: 1Gain (6-10)% of Fire Damage as Extra Chaos Damage
Passives granting Fire Resistance or all Elemental Resistances in Radius
also grant Chance to Block Attack Damage at 50% of its valueWe coagulate; a crimson shell
that suffocates the unworthy.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. - Saffell's FrameSaffell's Frame
Branded Kite ShieldChance to Block: 24%
Armour: (186-208)
Energy Shield: (38-43)
Movement Speed: -3%Requires Level 59, 76 Str, 76 Int+4% to all Elemental Resistances(20-30)% Chance to Block Spell Damage
(20-30)% increased Spell Damage
+(20-30)% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attack DamageA swift mind solves problems before they occur. - ScaevaScaeva
GladiusOne Handed Sword
Physical Damage: (129-146) to (203-232)
Critical Strike Chance: (5.75-6.25)%
Attacks per Second: 1.30
Weapon Range: 1.1 metresRequires Level 60, 113 Str, 113 Dex40% increased Global Accuracy RatingAdds (75-92) to (125-154) Physical Damage
(15-25)% increased Critical Strike Chance
0.3% of Physical Attack Damage Leeched as Life per Red Socket
+10% to Global Critical Strike Multiplier per Green Socket
0.3% of Physical Attack Damage Leeched as Mana per Blue Socket
8% increased Global Defences per White Socket
(60-80)% increased Global Critical Strike Chance when in Main Hand
+8% Chance to Block Attack Damage when in Off HandEven from the back rows,
the whistling steel was mesmerising.
They watched the dance in the arena dust, silent as the dead.
A spell only broken by the spilling of blood. - Sentari's AnswerSentari's Answer
Brass Spirit ShieldChance to Block: 30%
Energy Shield: (35-40)
Movement Speed: -3%Requires Level 33, 83 Int10% Chance to Block Spell Damage
+(20-30) to Intelligence
(4-8)% increased Quantity of Items found
+5% Chance to Block
Curse Enemies with Punishment when you Block their Melee Damage, ignoring Curse Limit
Curse Enemies with Temporal Chains when you Block their Projectile Attack Damage, ignoring Curse Limit
Curse Enemies with Elemental Weakness when you Block their Spell Damage, ignoring Curse LimitOpen your eyes and you will see the cracks in your enemy's walls.
Open your mind and you will see the cracks in your enemy's plans. - The SurrenderThe Surrender
Ezomyte Tower ShieldChance to Block: 30%
Armour: (1091-1445)
Movement Speed: -3%Requires Level 64, 159 Str+(30-40) to maximum LifeGrants Level 30 Reckoning Skill
(165-205)% increased Armour
+(65-80) to maximum Life
Recover (250-500) Life when you Block
+6% Chance to BlockOur hearts cry out
but are silenced by our flesh
and so we give up our flesh. - Thirst for HorrorsThirst for Horrors
War BucklerChance to Block: 31%
Evasion: (219-291)
Energy Shield: (50-70)
Movement Speed: -3%Requires Level 29, 74 Dex9% increased Movement Speed+3 to Level of Socketed Curse Gems
(30-50)% increased Evasion Rating
+(50-70) to maximum Energy Shield
+(40-50) to maximum Life
+5% Chance to Block
100% Chance to Cause Monster to Flee on Block
1% of Damage Leeched as Life against Cursed Enemies
Curse Skills have 100% increased Skill Effect DurationWhat goes out must come in. - Thousand Teeth TemuThousand Teeth Temu
Vaal BucklerChance to Block: 37%
Evasion: (660-833)
Movement Speed: -3%Requires Level 63, 159 Dex3% increased Movement Speed(100-120)% increased Evasion Rating
+(70-90) to maximum Life
0.4% of Physical Attack Damage Leeched as Life
+10% Chance to Block
Reflects 1000 to 10000 Physical Damage to Attackers on BlockCrimson burn'd the star of sadness,
All was woe that seem'd but gladness. - Titucius' SpanTitucius' Span
Reinforced Tower ShieldChance to Block: 23%
Armour: (379-468)
Movement Speed: -3%Requires Level 30, 76 Str+(10-20) to maximum Life(60-80)% increased Armour
+(30-50) to maximum Life
-(80-50) Physical Damage taken from Projectile Attacks
200% increased Armour against Projectiles
+25% chance to Block Projectile Attack DamageA mighty bulwark, curved and strong
A dauntless wall, against the throng
All lance and arrow, knocked aside
For rout of foe, for turn of tide. - Veil of the NightVeil of the Night
Great HelmetArmour: (61-76)
Energy Shield: (14-17)Requires Level 22, 27 Str, 27 Int(20-22)% increased Stun and Block Recovery
40% reduced Light Radius
Reflects 1 to (180-220) Lightning Damage to Attackers on Block
(18-22)% increased Global Defences
Elemental Resistances are ZeroThe seeds of greatness are planted in darkness,
Watered by suffering,
Tended by desperation,
And bloom steel flowers of victory. - Xirgil's CrankXirgil's Crank
Coiled StaffWarstaff
Physical Damage: 27-57
Critical Strike Chance: 6.20%
Attacks per Second: 1.30
Weapon Range: 1.3 metresRequires Level 28, 43 Str, 43 Int+20% Chance to Block Attack Damage while wielding a Staff+15% Chance to Block Attack Damage while wielding a Staff
(60-80)% increased Spell Damage
+(70-100) to maximum Energy Shield
+1 to Level of all Spell Skill Gems
Reflects 1 to 150 Lightning Damage to Melee Attackers
20% chance for Energy Shield Recharge to start when you Block"Since one with knowledge of machines
might be able to bring the labyrinth to a standstill,
Izaro had us place many boobytrapped decoys.
But I know which switch brings the monster down."
- Xirgil, Trapbuilder's final words. - Zahndethus' CassockZahndethus' Cassock
Sage's RobeEnergy Shield: (177-225)
Movement Speed: -3%Requires Level 37, 104 IntAdds 1 to 40 Lightning Damage to Attacks
(125-150)% increased Energy Shield
+(40-50)% to Chaos Resistance
25% increased Light Radius
100% chance to create Consecrated Ground when you Block
Consecrated Ground regenerates 6% Life per second (Hidden)
Consecrated Ground has a radius of 18 (Hidden)When dead men rise and darkness falls
Only faith can be your walls
Walls of Light, not of brick
Twice as strong and twice as thick
Passive skills
There are passive skills that grant blocking bonuses.
Chance to block with shields
These passive skills grant additional chance to block with a shield equipped.
Chance to block with staves
These passive skills grant additional chance to block with a staff equipped.
Chance to block while dual wielding
These passive skills grant additional chance to block while dual wielding.
Chance to block spells with shields
These passive skills grant additional chance to block spells with a shield equipped.
Chance to block for minions
These passive skills grant additional chance to block for minions.
Block recovery
These passive skills grant increased block recovery.
Ascendancy skills
The following Ascendancy class skills are related to blocking:
Template:Ascendancy passive table
Version history
Version | Changes |
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1.3.0 |
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References
- ↑ Mark_GGG (December 3, 2012). "Mechanics Thread". Path of Exile Forum. Retrieved October 21, 2013.
- ↑ Mark_GGG (November 5, 2012). "Viper Strike overriding block chance/dodge/evasion". Path of Exile Forum. Retrieved October 21, 2013.