The Twilight Strand (Act 1): Difference between revisions
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Revision as of 22:09, 17 July 2015
{{Area}} should only be used on pages in the "Area:" namespace. See {{preload area article}}.
The Twilight Strand is the first area of Act 1 and is connected to Lioneye's Watch. On Cruel and Merciless difficulties, this area has a Waypoint near the Dying Exile.
Newly created characters begin washed up on the beach. Players start with 3× Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it., a Small Life FlaskSmall Life FlaskRecovers 70 Life over 3.00 Seconds
Consumes 7 of 21 Charges on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. in flask slots 1 and 2, and a Small Mana FlaskSmall Mana FlaskRecovers 50 Mana over 3.00 Seconds
Consumes 6 of 24 Charges on useRight click to drink. Can only hold charges while in belt. Refills as you kill monsters. in flask slot 5. A class-dependent weapon with three unlinked sockets (red, blue, and green) can be found on the ground nearby, and the Hungry Corpse that kills the Dying Exile drops a class-dependent skill gem when killed.
Class | Weapon | Skill Gem |
---|---|---|
Marauder | Driftwood ClubDriftwood ClubOne Handed Mace Physical Damage: 6-8 Critical Strike Chance: 5.00% Attacks per Second: 1.45 Weapon Range: 1.1 metres10% reduced Enemy Stun Threshold |
Module Error: Too many skills found with q_where = skill.active_skill_name="Heavy Strike". Please choose only one of the following ids: LegionKaruiHeavyStrike - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page) LegionKaruiHeavyStrike2H - Deals 50% more Damage, 30% reduced Enemy Stun Threshold (page) |
Duelist | Rusted SwordRusted SwordOne Handed Sword Physical Damage: 4-9 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metres40% increased Global Accuracy Rating |
Module Error: Too many skills found with q_where = skill.active_skill_name="Double Strike". Please choose only one of the following ids: AxisDoubleStrikeTrigger - N/A (page) MonsterDoubleStrike - N/A (page) |
Ranger | Crude BowCrude BowBow Physical Damage: 5-13 Critical Strike Chance: 5.00% Attacks per Second: 1.40 |
Burning Arrow |
Shadow | Glass ShankGlass ShankDagger Physical Damage: 6-10 Critical Strike Chance: 6.00% Attacks per Second: 1.50 Weapon Range: 1.0 metres30% increased Global Critical Strike Chance |
Viper Strike |
Witch | Driftwood WandDriftwood WandWand Physical Damage: 5-9 Critical Strike Chance: 7.00% Attacks per Second: 1.40(8-12)% increased Spell Damage |
Module Error: Too many skills found with q_where = skill.active_skill_name="Fireball". Please choose only one of the following ids: MonsterFireball - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page) MonsterFireballContactPos - Deals (10-1810) to (15-2808) Fire Damage, Base radius is 0.9 metres (page) |
Templar | Driftwood SceptreDriftwood SceptreSceptre Physical Damage: 8-11 Critical Strike Chance: 6.00% Attacks per Second: 1.20 Weapon Range: 1.1 metres10% increased Elemental Damage |
Module Error: Too many skills found with q_where = skill.active_skill_name="Glacial Hammer". Please choose only one of the following ids: CityStalkerGlacialHammer - 10% chance to Freeze enemies, 50% of Physical Damage Converted to Cold Damage (page) GlacialHammerRoyale - 10% chance to Freeze enemies, 60% of Physical Damage Converted to Cold Damage, Every third successive strike Freezes enemies as though dealing (100-190)% more Damage, +(0.2-0.3) metres to Melee Strike Range, 35% increased Duration of Cold Ailments, (10-19)% increased Effect of Cold Ailments, Adds (3-20) to (4-30) Cold Damage against Chilled Enemies (page) |
Scion | Rusted SwordRusted SwordOne Handed Sword Physical Damage: 4-9 Critical Strike Chance: 5.00% Attacks per Second: 1.55 Weapon Range: 1.1 metres40% increased Global Accuracy Rating |
Spectral Throw |
NPCs
Monsters
- Unstable Aberration (not on Normal difficulty)
Native monsters in this area resist cold damage or lightning damage and inflict physical damage. On Cruel difficulty or higher, the boss fight can include chaos damage over time.
Quests
Corrupted Areas
Corrupted areas can't spawn in this zone. Before Version 1.2.0, Concealed Cavity and Strange Sinkhole had a chance to spawn.
Achievements
Name | Description |
---|---|
Beginner's Luck | Have a unique item drop in the Twilight Strand in Normal difficulty. |
Version History
Version | Changes |
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2.0.0 |
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