Solaris and Lunaris: Difference between revisions
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==Video== | ==Video== | ||
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==Gallery== | |||
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File:SolarisLunaris Conceptart.jpg|Solaris and Lunaris Statuary Concept Art | |||
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==Related items== | ==Related items== | ||
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{{Navbox Bestiary}} | {{Navbox Bestiary}} | ||
[[Category:Bosses]] | [[Category:Bosses]] | ||
[[Category:Act 8 unique monsters]] | [[Category:Act 8 unique monsters]] |
Revision as of 05:20, 3 May 2018
Lunaris, Eternal Moon | |||
Level(s) | 60 | ||
Location(s) | The Harbour Bridge | ||
Quest(s) | Lunar Eclipse | ||
Health | 332 819 | ||
Damage | 1183 | ||
ApS | 1.75 | ||
Modifier(s) | Extra Cold Damage Unwavering 60% Less Curse Effectiveness |
Solaris, Eternal Sun | |||
Level(s) | 60 | ||
Location(s) | The Harbour Bridge | ||
Quest(s) | Solar Eclipse | ||
Health | 332 819 | ||
Damage | 1264 | ||
ApS | 1.50 | ||
Modifier(s) | Unwavering 60% Less Curse Effectiveness |
Solaris and Lunaris are major gods of the pantheon and the final bosses of Act 8. They can be found in the Sky Shrine in the center of The Harbour Bridge once the Moon Orb and Sun Orb have been retrieved from Solaris and Lunaris temple. Both must be defeated to complete act 8 and gain their pantheon powers.
Strategy
While one of the sisters is in the arena the other will step out and create arena hazards.
Achievement
Name | Description |
---|---|
Eternal Eclipse |
Kill both Lunaris and Solaris in the same encounter. |
Video
Gallery
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Solaris and Lunaris Statuary Concept Art
Related items
- Eclipse SolarisEclipse Solaris
Engraved WandWand
Physical Damage: 21-38
Elemental Damage: (30-45) to (60-80)
Critical Strike Chance: 7.00%
Attacks per Second: (1.59-1.65)Requires Level 40, 131 Int(22-26)% increased Spell DamageAdds (30-45) to (60-80) Fire Damage
(6-10)% increased Attack Speed
+(27-33)% to Global Critical Strike Multiplier
20% increased Light Radius
Nearby Enemies are Blinded
(120-140)% increased Critical Strike Chance against Blinded EnemiesEvery decade, Lunaris devours Solaris
Each time, Solaris emerges from Lunaris, born anew. - Solaris LoricaSolaris Lorica
Copper PlateArmour: (281-397)
Movement Speed: -5%Requires Level 17, 53 Str+(10-20) to Strength
(60-80)% increased Armour
25% reduced Chaos Damage taken over time
25% increased Light Radius
Chaos Damage taken does not bypass Energy Shield
-(40-30) Chaos Damage takenGive me neither havens nor solace;
They are for the weak and frightened.
Instead, light the path to greatness,
So that I may begin my bright pursuit. - Invictus SolarisInvictus Solaris
Archon Kite ShieldChance to Block: 22%
Armour: (468-626)
Energy Shield: (96-129)
Movement Speed: -3%Requires Level 68, 85 Str, 85 Int+12% to all Elemental Resistances+2 to Level of Socketed Gems
Triggers Level 20 Fire Aegis when Equipped
(200-250)% increased Armour and Energy Shield
+(60-80) to maximum Life
Cannot be IgnitedEternal soldiers fight for glory or death. Solaris vanguard know only glory. - Shade of SolarisShade of Solaris
Sage WandWand
Physical Damage: 23-42
Critical Strike Chance: 8.00%
Attacks per Second: 1.20Requires Level 30, 119 Int(17-21)% increased Spell DamageGain (10-20)% of Elemental Damage as Extra Chaos Damage
Critical Strikes deal no Damage
200% increased Spell Damage if you've dealt a Critical Strike in the past 8 secondsWithout light, there can be no shadow. - Light of LunarisLight of Lunaris
Jingling Spirit ShieldChance to Block: (29-33)%
Energy Shield: (143-203)
Movement Speed: -3%Requires Level 28, 71 Int(10-15)% increased Spell DamageAdds (35-39) to (54-60) Cold Damage to Spells
(60-80)% increased Critical Strike Chance for Spells
(475-600)% increased Energy Shield
+(6-10)% Chance to Block
+1% to Critical Strike Multiplier per 1% Chance to Block Attack Damage
+25% to Critical Strike Multiplier if you've dealt a Non-Critical Strike RecentlyWithout night, there can be no day. - Vix LunarisVix Lunaris
Cardinal Round ShieldChance to Block: 26%
Armour: (627-840)
Evasion: (627-840)
Movement Speed: -3%Requires Level 66, 85 Str, 85 Dex+2 to Level of Socketed Gems
Triggers Level 20 Cold Aegis when Equipped
(200-250)% increased Armour and Evasion
+(60-80) to maximum Life
Cannot be FrozenSilent, silent night,
Quench the holy light.