|gem_description = Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.
|active_skill_name = Ground Slam
|item_class_id_restriction = One Hand Mace, Sceptre, Staff, Two Hand Mace, One Hand Axe, Two Hand Axe, Unarmed, Warstaff
|skill_id = GroundSlam
|cast_time = 1.0
|required_level = 1
|quality_type1_weight = 1
|quality_type1_stat_text = Deals up to +(1-20)% more Damage with Hits to closer targets
''Raising a staff or two handed mace high above their head, the player slams it earthward with a crackling thud. The force of this blow sunders soil and rock, forking outward to stun and damage enemies that stand ahead. At greater levels of skill, the fissures from Ground Slam travel a long distance, causing tremendous harm to anything caught in their path.''
'''Ground Slam''' is a [[melee]] [[attack]] creating a wave that travels forwards and damages enemies with an increased chance to [[stun]].
Damages and stuns all enemies in a 90 degree arc in front of the player. As the skill levels up, damage increases. Requires a mace, two-handed mace, or staff.
==Skill functions and interactions==
__TOC__
* '''[[Accuracy]]''': Accuracy is a factor despite the nature of the skill. Ground Slam can miss.
==Skill Functions and Interactions==
[[Accuracy]]: Accuracy is a factor despite the nature of the skill. Ground Slam can miss.
[[Dual Wielding]]: Ground slam with Dual Wielding will not function unless a mace is in the main hand. Only the main hand weapon is used to attack.
* '''[[Dual Wielding]]''': Using Ground Slam while dual wielding will alternate between weapons.
Increased Stun Threshold Reduction: This essentially means that enemies struck by ground slam have a greater chance to be stunned than with other attacks.
* '''Reduced Enemy Stun Threshold''': This essentially means that enemies struck by Ground Slam have a greater chance to be [[stun]]ned than with other attacks.
Each percentage of [[Quality|quality]] adds +1% Increased [[Stun|stun]] duration.
{{Skill enchantment modifier list}}
{{Alternate skill effect list}}
==Version history==
{{Version history table header}}
{{Version history table row|3.23.0|
* Quality now causes the skill to deal up +0-20% more Damage with Hits to closer targets, instead of providing 0-10% increased Area of Effect and 0-20% increased Stun Duration on enemies.
}}
{{Version history table row|3.20.1|
* Updated various descriptions of conditional modifiers, such as the {{c|mod|increased Damage against Ignited Enemies}} modifier on {{il|Gang's Momentum}}, to clarify the kinds of damage they can apply to.
* Updated {{c|mod|Deals up to (40-49)% more Damage to closer targets}} to {{c|mod|Deals up to (40-49)% more Damage with Hits to closer targets}}. <sup>Note: this is just a visual change.</sup><ref>https://www.reddit.com/r/pathofexile/comments/zfjwci/comment/izccrpo/</ref>
}}
{{Version history table row|3.17.0|
* Ground Slam now has +10 to radius at gem level 20 (previously +6).
* Quality on the Divergent Ground Slam Skill gem no longer provides 0-60% increased Area of Effect. It now provides 0-40% increased Angle (previously 0-40% reduced).
}}
{{Version history table row|3.15.0|
* Now deals 188% of Base Damage, and has 188% Effectiveness of Added Damage at gem level 20 (previously 150%).
}}
{{Version history table row|3.11.0|
* The visual effects have been improved.
* No longer has added Attack Physical Damage.
* Now deals base damage and has an added damage effectiveness of 115% at gem level 1 (from 95%), up to 150% at gem level 20 (from 125%).
* No longer tagged as a Physical gem.
}}
{{Version history table row|3.7.0|
* Now deals base damage equal to, and has an added damage effectiveness of, 95% at gem level 1 (from 100%), up to 125% at gem level 20 (unchanged).
* Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
* Now has an attack speed multiplier of 90%.
* Now gains 1% increased Stun Duration on enemies and 0.5% increased area of effect per 1% gem quality (from 1.5% increased Stun Duration on enemies per 1% gem quality).
}}
{{Version history table row|3.6.0|
* Can now affect up to 40 targets per attack (from 20).
}}
{{Version history table row|3.5.0|
* Ground Slam is no longer main-hand only.
}}
{{Version history table row|3.3.0|
* Previously dealt damage in a cone in front of the attacker, based on weapon damage.
* Now deals damage in a cone in front of the attacker, based on weapon damage, but also deals up to 40% more damage to closer targets at gem level 1, up to 49% at gem level 20.
* Now has a significantly wider area of effect.
* Now has an added damage effectiveness and base damage of 100% at gem level 1 (up from 90%), up to 123% at gem level 20 (up from 120%).
* Can be used with axes.
}}
{{Version history table row|2.6.0|
* Ground Slam gains 1 additional unit of radius every 3 levels.
* No longer gain increased area of effect radius.
}}
{{Version history table row|2.4.0|
* 15% more damage at gem level 20.
}}
{{Version history table row|2.1.0|
* Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
* Ground Slam now gains increased area of effect radius of 1% for each level after the first.
}}
{{Version history table row|2.0.3|
* Increased the base damage of Ground Slam at all levels. (80% base damage to 85% base damage at level 1, progressing at the same rate to level 20).
}}
{{Version history table row|0.11.6|
* The damage wave of Ground Slam is no longer connected to attack speed, so no matter how fast you attack, the damage wave will still move at the same speed. <br> This does not prevent you from repeat attacking.
* Ground Slam: increased from 70% to 80% weapon damage. Its reduced stun threshold has been reduced from 35% to 25%.
}}
{{Version history table row|0.9.13|
* Ground Slam now attacks at the speed of your weapon.
}}
{{Version history table row|0.9.12qq|
* Damage modifiers are now factored into Damage Effectiveness rather than being listed as separate stats.
}}
{{Version history table row|0.9.12m|
* Reduced the damage of Ground Slam by 20%.
* The damage penalty is now factored into the Damage Effectiveness of the skill, rather than as a negative stat.
}}
{{Version history table row|0.9.12f|
* Fixed a newly introduced bug where Ground Slam would always get [[Critical Strike|critical strikes]].
}}
{{Version history table row|0.9.4c|
* Fixed a crash that can occur with Ground Slam.
}}
{{Version history table row|0.9.4|
* Changed the quality stat to [[Stun Duration]] (rather than [[Reduced Stun Threshold]]).
}}
{{Version history table row|0.9.3c|
* Increased damage by raising its flat damage penalty from -15% to -12%.
}}
{{Version history table row|0.9.1|
* Fixed the behaviour of Ground Slam so that you don't miss things really close to you.
}}
{{Version history table row|0.7.1|
* [[Leap Slam]] and Ground Slam now check your [[Accuracy Rating]].
Ground SlamAttack, AoE, Slam, Melee Level: (1-20) Cost: 6 Mana Attack Speed: 90% of base Attack Damage: (115-188)% of base Effectiveness of Added Damage: (115-188)% AoE Radius: 35Slams the ground in front of you, creating a wave that travels forward and damages enemies with an increased chance to stun. The wave deals more damage to closer enemies. Requires an Axe, Mace, Sceptre, Staff or Unarmed.25% reduced Enemy Stun Threshold +(0-1) metre to radius Deals up to (40-49)% more Damage with Hits to closer targets
Additional Effects From 1-20% Quality: Deals up to +(1-20)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Accuracy: Accuracy is a factor despite the nature of the skill. Ground Slam can miss.
Dual Wielding: Using Ground Slam while dual wielding will alternate between weapons.
Reduced Enemy Stun Threshold: This essentially means that enemies struck by Ground Slam have a greater chance to be stunned than with other attacks.
Gem level progression
Level
Damage Effectiveness
Attack Damage
Close Target Damage
Radius
Exp.
Total Exp.
1
1
0
115%
115%
40%
N/A
0
0
2
2
0
119%
118.8%
40%
+0.1m
70
70
3
4
16
123%
122.7%
41%
+0.1m
308
378
4
7
22
127%
126.5%
41%
+0.2m
1554
1932
5
11
31
130%
130.4%
42%
+0.2m
6667
8599
6
16
41
134%
134.2%
42%
+0.3m
26047
34646
7
20
50
138%
138.1%
43%
+0.3m
49725
84371
8
24
58
142%
141.9%
43%
+0.4m
95714
180085
9
28
67
146%
145.7%
44%
+0.4m
169595
349680
10
32
75
150%
149.6%
44%
+0.5m
283759
633439
11
36
83
153%
153.4%
45%
+0.5m
453996
1087435
12
40
92
157%
157.3%
45%
+0.6m
703128
1790563
13
44
100
161%
161.1%
46%
+0.6m
1061223
2851786
14
48
109
165%
164.9%
46%
+0.7m
2065870
4917656
15
52
117
169%
168.8%
47%
+0.7m
2507110
7424766
16
56
125
173%
172.6%
47%
+0.8m
5798936
13223702
17
60
134
176%
176.5%
48%
+0.8m
15083919
28307621
18
64
142
180%
180.3%
48%
+0.9m
27792735
56100356
19
67
148
184%
184.2%
49%
+0.9m
43869739
99970095
20
70
155
188%
188%
49%
+1m
242081556
342051651
21
72
159
192%
191.8%
50%
+1m
N/A
N/A
22
74
N/A
196%
195.7%
50%
+1.1m
N/A
N/A
23
76
N/A
200%
199.5%
51%
+1.1m
N/A
N/A
24
78
N/A
203%
203.4%
51%
+1.2m
N/A
N/A
25
80
N/A
207%
207.2%
52%
+1.2m
N/A
N/A
26
82
N/A
211%
211.1%
52%
+1.3m
N/A
N/A
27
84
N/A
215%
214.9%
53%
+1.3m
N/A
N/A
28
86
N/A
219%
218.7%
53%
+1.4m
N/A
N/A
29
88
N/A
223%
222.6%
54%
+1.4m
N/A
N/A
30
90
N/A
226%
226.4%
54%
+1.5m
N/A
N/A
31
91
N/A
228%
228.3%
54%
+1.5m
N/A
N/A
32
92
N/A
230%
230.3%
55%
+1.5m
N/A
N/A
33
93
N/A
232%
232.2%
55%
+1.6m
N/A
N/A
34
94
N/A
234%
234.1%
55%
+1.6m
N/A
N/A
35
95
N/A
236%
236%
55%
+1.6m
N/A
N/A
36
96
N/A
238%
237.9%
55%
+1.7m
N/A
N/A
37
97
N/A
240%
239.9%
55%
+1.7m
N/A
N/A
38
98
N/A
242%
241.8%
56%
+1.7m
N/A
N/A
39
99
N/A
244%
243.7%
56%
+1.8m
N/A
N/A
40
100
N/A
246%
245.6%
56%
+1.8m
N/A
N/A
Item acquisition
Ground Slam can drop anywhere.
Recipes
Ground Slam can be created from the following recipes:
Amount
Part
Description
Meta
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that the jewels may be drop disabled and can only be found in permanent leagues as legacy items.
Item
Limit
Radius
Stats
Drop Enabled
Rapid ExpansionRapid Expansion Crimson JewelLimited to: 2 Radius: Medium(8-12)% increased Global Physical Damage With at least 40 Strength in Radius, Ground Slam has a 35% chance to grant an Endurance Charge when you Stun an Enemy With at least 40 Strength in Radius, Ground Slam has a 50% increased angleChitus began to aggressively expand his empire into neighbouring nations at great human cost. But for absolute power, there is no price that a Perandus won't pay.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Quality now causes the skill to deal up +0-20% more Damage with Hits to closer targets, instead of providing 0-10% increased Area of Effect and 0-20% increased Stun Duration on enemies.
Updated various descriptions of conditional modifiers, such as the increased Damage against Ignited Enemies modifier on Gang's MomentumGang's Momentum Legion BootsArmour: (270-336) Energy Shield: (54-70)Requires Level 58, 54 Str, 54 Int(160-180)% increased Armour and Energy Shield +(50-60)% to Fire Resistance 25% increased Movement Speed (10-15)% chance to Ignite (25-40)% increased Damage with Hits and Ailments against Ignited EnemiesBecome one with the unstoppable flame., to clarify the kinds of damage they can apply to.
Updated Deals up to (40-49)% more Damage to closer targets to Deals up to (40-49)% more Damage with Hits to closer targets. Note: this is just a visual change.[1]
Ground Slam now has +10 to radius at gem level 20 (previously +6).
Quality on the Divergent Ground Slam Skill gem no longer provides 0-60% increased Area of Effect. It now provides 0-40% increased Angle (previously 0-40% reduced).
Now deals base damage equal to, and has an added damage effectiveness of, 95% at gem level 1 (from 100%), up to 125% at gem level 20 (unchanged).
Now adds 2 to 3 physical damage to attacks at gem level 1, up to 75 to 113 at gem level 20.
Now has an attack speed multiplier of 90%.
Now gains 1% increased Stun Duration on enemies and 0.5% increased area of effect per 1% gem quality (from 1.5% increased Stun Duration on enemies per 1% gem quality).
Previously dealt damage in a cone in front of the attacker, based on weapon damage.
Now deals damage in a cone in front of the attacker, based on weapon damage, but also deals up to 40% more damage to closer targets at gem level 1, up to 49% at gem level 20.
Now has a significantly wider area of effect.
Now has an added damage effectiveness and base damage of 100% at gem level 1 (up from 90%), up to 123% at gem level 20 (up from 120%).
The damage wave of Ground Slam is no longer connected to attack speed, so no matter how fast you attack, the damage wave will still move at the same speed. This does not prevent you from repeat attacking.
Ground Slam: increased from 70% to 80% weapon damage. Its reduced stun threshold has been reduced from 35% to 25%.