Vaal Oversoul: Difference between revisions
>Dashanael (Removed Vaal Oversoul's level of cruel and merciless difficutly.) |
(polish) |
||
(43 intermediate revisions by 10 users not shown) | |||
Line 9: | Line 9: | ||
| quest = [[Shadow of the Vaal]] | | quest = [[Shadow of the Vaal]] | ||
| resistance = Resists [[Elemental Damage]] <br> Resists [[Chaos Damage]] | | resistance = Resists [[Elemental Damage]] <br> Resists [[Chaos Damage]] | ||
| weakness = | | weakness = | ||
| damage = | | damage = | ||
| skill = Lightning Beam <br> | | skill = Lightning Beam <br> Cold Snap<br> Slam <br> Quake <br> Summons monsters <br> Hide | ||
| aura = | | aura = | ||
}}'''Vaal Oversoul''' is the final boss of [[Act 2]], located on the top floor of the [[Ancient Pyramid]]. | }}'''Vaal Oversoul''' is the final boss of [[Act 2]], located on the top floor of the [[Ancient Pyramid]]. | ||
One must use {{il|The Apex}} | One must use {{il|The Apex}} (obtained from {{ql|Deal with the Bandits}} quest) on the '''Dark Altar''' in the boss room in order to summon the boss. | ||
Defeating it opens the way to [[Act 3]]'s [[City of Sarn]]. | Defeating it opens the way to [[Act 3]]'s [[City of Sarn]]. | ||
==Abilities== | ==Abilities== | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Skill | |||
! Effect | |||
! | |||
! | |||
|- | |- | ||
|Lightning Beam | |||
| Lightning Beam | |||
| Fires a lightning beam with a 100% chance to cause [[Shock]] on hit. One cycle contains 3 shots. | | Fires a lightning beam with a 100% chance to cause [[Shock]] on hit. One cycle contains 3 shots. | ||
|- | |- | ||
|Cold Snap | |||
| | |Shoots ice shards that spread ice on the floor, causing players walking on it to become [[chill]]ed and take cold [[damage over time]]. | ||
|Shoots ice shards that spread | |||
|- | |- | ||
|Slam | |Slam | ||
|A powerful slam to the ground, dealing massive damage in an area (50% [[Physical damage|Physical]], 50% [[Fire damage|Fire]]) with increased [[ | |A powerful slam to the ground, dealing massive damage in an area (50% [[Physical damage|Physical]], 50% [[Fire damage|Fire]]) with increased [[Critical Strike#Critical Strike Chance|critical chance]]. | ||
| | |- | ||
| | |Quake | ||
| | |Causes rocks to fall from the ceiling in a random pattern, dealing high [[physical damage]] in a small area. | ||
|- | |- | ||
|Summoning | |Summoning | ||
| | |The Oversoul fires blue projectiles towards the ground and summons up to eight minions, then disappears. | ||
|- | |- | ||
|Hide | |||
|Disappears into the ground for several seconds and then emerges in a different location. Triggered after the cycle of summoning monsters. | |||
|} | |||
| | ==Strategy== | ||
| | [[File:Vaal_Oversoul_laser.png|250px|thumb|right|Vaal Oversoul casting its lightning beam.]] | ||
| | The best counter to its powerful attacks is good mobility. Always pay attention to its movements and see which arm it is using. A good way to avoid sudden spike damage (beam & slam) is to back off and start moving before the animations of its current attack has finished. This way you are in a safe position to counter its next choice of ability. | ||
The longer, thinner fork arm shoots lightning beams and ice shards (variant of [[Cold Snap]]). Dodging the beams is important, as they cause [[Shock]] on hit, causing you to take up to 50% increased damage. Having maximum [[Resistance|Lightning Resistance]] at this point is a good safety net, even though the shots are very easy to dodge with simple circling maneuvers. You should try to stay away from the Cold Snap ground effect as it slows down both your movespeed and attack/cast speed, weakening your position considerably. | |||
The larger ball arm is used for the quake and slam abilities. The slam is slow and relatively easy to dodge. Having very high [[Armour]] and [[resistance|fire resistance]] can help you survive a hit. However, trying to tank it is generally a bad idea as the damage may be unsurvivable for weaker builds. The falling rocks are relatively hard to dodge if they happen to fall near you due to the short time frame you're given to react. A small, non-damaging rock will indicate the location where a bigger rock will fall shortly after.<ref name="one">{{cite web|author=Mark_GGG|date=August 7, 2013 12:40 AM|title=Vaal stones|url=http://www.pathofexile.com/forum/view-thread/491206/page/2#p4347637|publisher=Path of Exile Forum|accessdate=August 7, 2013}}</ref> The rocks are more likely to fall further away from Vaal Oversoul, but there's no place guaranteed to be safe.<ref name="one" /> | |||
The third arm is used to summon monsters. The ranged monsters it summons ([[Shadow Minion]]) deal high [[physical damage]] and [[chaos damage]]. The melee monsters ([[Vaal Fallen]]) are slow and can inflict [[Status ailment|elemental status effects]] on hit. A good time to quickly take care of them is when the boss hasn't yet reappeared. While taking care of the monsters, it's a good idea to be ready for when the boss reappears as it can sometimes almost immediately start its next ability. The summoning cycle can be repeated immediately if enough of the summoned monsters have died. | |||
[[Stun|Stunning]] the boss, while extremely hard to execute considering its life pool, can interrupt its current ability and initiate the next one. The boss can generally repeat most of the abilities multiple times back to back. | |||
When fighting the boss as melee, it is a good idea to play it very safe, as you are extremely vulnerable to its slam attack. The safest time to attack is when the Oversoul is summoning monsters, as that phase lasts a decent amount of time. It is also possible to attack when it is firing Cold Snap, but the duration of this animation is generally shorter. Try not to approach the boss when it teleports near a wall or corner. Not only is your view of the battlefield obstructed, but you also have fewer avenues of escape. | |||
| | When attempting to tank the slam attack (extremely inadvisable), your [[life]] pool will matter much less than your fire and physical resistance stats. Using as many [[Endurance Charge]]s as possible and high [[armor]] will propel you to very high physical reduction; having 75% [[resistance|fire resistance]] will protect from the elemental portion of the attack. This will generally prove ineffective, however, given that the sheer amount of [[physical damage]] dealt will still probably kill you due to [[armor]] effectiveness scaling. | ||
As a ranged build, it is important to instantly start moving when he chooses his next attack, because if he chooses the Lightning Beam, this can be a deadly strike as it has very fast cast time. Also when he disappears, you should start to move around after a short period of time before he reappears, because it is possible that he chooses to fire a beam right away. | |||
==Achievement== | ==Achievement== | ||
Line 84: | Line 68: | ||
! Name !! Description | ! Name !! Description | ||
|- | |- | ||
| A New Dawn <br> [[File:A New Dawn achievement icon.jpg]]||Vanquish the | | A New Dawn <br> [[File:A New Dawn achievement icon.jpg]]||Vanquish the Vaal Oversoul. | ||
|- | |- | ||
| Defence Against the Darkness <br> [[File:Defence Against the Darkness achievement icon.jpg]] || Land the killing blow on the | | Defence Against the Darkness <br> [[File:Defence Against the Darkness achievement icon.jpg]] || Land the killing blow on the Vaal Oversoul while you have the [[Fortify]] Buff active. | ||
|- | |- | ||
|} | |} | ||
Line 96: | Line 80: | ||
! Map !! Level !! Name !! Notes | ! Map !! Level !! Name !! Notes | ||
|- | |- | ||
| [[The Apex of Sacrifice]]||70|| | | [[The Apex of Sacrifice]]||70|| rowspan=2| [[Vessel of the Vaal]] || rowspan=2|Casts Ball Lightning and Icestorm | ||
|- | |||
| [[The Alluring Abyss]]||80 | |||
|- | |||
| {{il|Maze Map}} || variable tier || [[Shadow of the Vaal (unique monster)|Shadow of the Vaal]] || | |||
|- | |- | ||
| | | {{il|Hallowed Ground}} || variable tier || [[Jik'shah]] || | ||
|- | |- | ||
| {{il| | | {{il|Doryani's Machinarium}} || variable tier || [[The Apex Assembly]] || | ||
|} | |} | ||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|2.3.0| | ||
* Fixed a bug where the Vaal Oversoul's skills didn't work properly if you were inside him. | * Fixed a bug where the Vaal Oversoul's skills didn't work properly if you were inside him. | ||
{{ | }} | ||
{{Version history table row|2.1.0| | |||
* Fixed a variety of bugs where the Vaal Oversoul could get into states where he would not target close enemies. | * Fixed a variety of bugs where the Vaal Oversoul could get into states where he would not target close enemies. | ||
{{ | }} | ||
{{Version history table row|2.0.2| | |||
* Vaal Oversoul can no longer be stunned while using his submerge and emerge skill. | * Vaal Oversoul can no longer be stunned while using his submerge and emerge skill. | ||
{{ | }} | ||
{{Version history table row|1.1.5| | |||
* Fixed a case where the Vaal Oversoul could get out of sync when doing a Vaal Smash. | * Fixed a case where the Vaal Oversoul could get out of sync when doing a Vaal Smash. | ||
{{ | }} | ||
{{Version history table row|1.1.0| | |||
* The Vaal Oversoul's Smash is now fully considered an attack. It can now be evaded or blocked, but cannot be spell blocked. | * The Vaal Oversoul's Smash is now fully considered an attack. It can now be evaded or blocked, but cannot be spell blocked. | ||
{{ | }} | ||
{{Version history table row|1.0.0| | |||
* Item drops from [[Merveil]], [[Brutus]], Vaal Oversoul, [[Piety]] and [[Dominus]] have been substantially increased in Cruel and Merciless difficulties. | * Item drops from [[Merveil]], [[Brutus]], Vaal Oversoul, [[Piety]] and [[Dominus]] have been substantially increased in Cruel and Merciless difficulties. | ||
{{ | }} | ||
{{Version history table row|0.11.4| | |||
* Improvements have been made to the lead-up music of the Vaal Oversoul fight. | * Improvements have been made to the lead-up music of the Vaal Oversoul fight. | ||
{{ | }} | ||
{{Version history table row|0.11.0e| | |||
* Fixed an instance crash related to the Vaal Oversoul. | * Fixed an instance crash related to the Vaal Oversoul. | ||
{{ | }} | ||
{{Version history table row|0.11.0d| | |||
* Fixed a bug where the Vaal Oversoul's life bar was visible when it was hidden. | * Fixed a bug where the Vaal Oversoul's life bar was visible when it was hidden. | ||
{{ | }} | ||
{{Version history table row|0.10.0| | |||
* Fixed a bug where the Vaal Oversoul could emerge inside walls. | * Fixed a bug where the Vaal Oversoul could emerge inside walls. | ||
{{ | }} | ||
{{Version history table row|0.9.13| | |||
* The Merveil, Brutus and Vaal Oversoul fights now lock the door behind you for the duration of the fight, so that players aren't able to retreat to the linked area. Portals are still allowed. | * The Merveil, Brutus and Vaal Oversoul fights now lock the door behind you for the duration of the fight, so that players aren't able to retreat to the linked area. Portals are still allowed. | ||
{{ | }} | ||
{{Version history table row|0.9.12v| | |||
* Fixed a bug where raising the Vaal Oversoul's corpse after he dies would prevent you leaving the area. | * Fixed a bug where raising the Vaal Oversoul's corpse after he dies would prevent you leaving the area. | ||
{{ | }} | ||
{{Version history table row|0.9.12n| | |||
* Players are now unable to exit the [[The Ancient Pyramid|Vaal Pyramid]] (after slaying the Oversoul) until it has completed its ascent into Sarn. | * Players are now unable to exit the [[The Ancient Pyramid|Vaal Pyramid]] (after slaying the Oversoul) until it has completed its ascent into Sarn. | ||
{{ | }} | ||
{{Version history table row|0.9.12k| | |||
* Reduced the damage that the Vaal Oversoul's laser attack does. | * Reduced the damage that the Vaal Oversoul's laser attack does. | ||
* Changed the Vaal Oversoul's slam attack to be half physical damage (it was entirely fire damage before). Reduced its overall damage by around 10%. | * Changed the Vaal Oversoul's slam attack to be half physical damage (it was entirely fire damage before). Reduced its overall damage by around 10%. | ||
{{ | }} | ||
{{Version history table row|0.9.12h| | |||
* Fixed a problem where the Vaal Oversoul would use the wrong arms for its attacks. | * Fixed a problem where the Vaal Oversoul would use the wrong arms for its attacks. | ||
{{ | }} | ||
{{Version history table row|0.9.12g| | |||
* Added some new music for the Vaal Oversoul boss fight. | * Added some new music for the Vaal Oversoul boss fight. | ||
{{ | }} | ||
{{Version history table row|0.9.12| | |||
* There's now a quest to kill the Vaal Oversoul. | * There's now a quest to kill the Vaal Oversoul. | ||
}} | |||
{{Version history table end}} | |||
== | ==Boss video== | ||
{{#ev:youtube|beOTS1dY2xw|400}} | |||
==References== | ==References== |
Latest revision as of 15:18, 10 April 2024
Vaal Oversoul | |||
![]() | |||
Location(s) | The Ancient Pyramid | ||
Quest(s) | Shadow of the Vaal | ||
Resistance(s) | Resists Elemental Damage Resists Chaos Damage | ||
Skill(s) | Lightning Beam Cold Snap Slam Quake Summons monsters Hide |
Vaal Oversoul is the final boss of Act 2, located on the top floor of the Ancient Pyramid.
One must use The ApexThe ApexThough its power has been shared, there
is still more the Apex might unlock. (obtained from
Deal with the Bandits quest) on the Dark Altar in the boss room in order to summon the boss.
Defeating it opens the way to Act 3's City of Sarn.
Abilities
Skill | Effect |
---|---|
Lightning Beam | Fires a lightning beam with a 100% chance to cause Shock on hit. One cycle contains 3 shots. |
Cold Snap | Shoots ice shards that spread ice on the floor, causing players walking on it to become chilled and take cold damage over time. |
Slam | A powerful slam to the ground, dealing massive damage in an area (50% Physical, 50% Fire) with increased critical chance. |
Quake | Causes rocks to fall from the ceiling in a random pattern, dealing high physical damage in a small area. |
Summoning | The Oversoul fires blue projectiles towards the ground and summons up to eight minions, then disappears. |
Hide | Disappears into the ground for several seconds and then emerges in a different location. Triggered after the cycle of summoning monsters. |
Strategy
![](/images/thumb/a/a5/Vaal_Oversoul_laser.png/250px-Vaal_Oversoul_laser.png)
The best counter to its powerful attacks is good mobility. Always pay attention to its movements and see which arm it is using. A good way to avoid sudden spike damage (beam & slam) is to back off and start moving before the animations of its current attack has finished. This way you are in a safe position to counter its next choice of ability.
The longer, thinner fork arm shoots lightning beams and ice shards (variant of Cold Snap). Dodging the beams is important, as they cause Shock on hit, causing you to take up to 50% increased damage. Having maximum Lightning Resistance at this point is a good safety net, even though the shots are very easy to dodge with simple circling maneuvers. You should try to stay away from the Cold Snap ground effect as it slows down both your movespeed and attack/cast speed, weakening your position considerably.
The larger ball arm is used for the quake and slam abilities. The slam is slow and relatively easy to dodge. Having very high Armour and fire resistance can help you survive a hit. However, trying to tank it is generally a bad idea as the damage may be unsurvivable for weaker builds. The falling rocks are relatively hard to dodge if they happen to fall near you due to the short time frame you're given to react. A small, non-damaging rock will indicate the location where a bigger rock will fall shortly after.[1] The rocks are more likely to fall further away from Vaal Oversoul, but there's no place guaranteed to be safe.[1]
The third arm is used to summon monsters. The ranged monsters it summons (Shadow Minion) deal high physical damage and chaos damage. The melee monsters (Vaal Fallen) are slow and can inflict elemental status effects on hit. A good time to quickly take care of them is when the boss hasn't yet reappeared. While taking care of the monsters, it's a good idea to be ready for when the boss reappears as it can sometimes almost immediately start its next ability. The summoning cycle can be repeated immediately if enough of the summoned monsters have died.
Stunning the boss, while extremely hard to execute considering its life pool, can interrupt its current ability and initiate the next one. The boss can generally repeat most of the abilities multiple times back to back.
When fighting the boss as melee, it is a good idea to play it very safe, as you are extremely vulnerable to its slam attack. The safest time to attack is when the Oversoul is summoning monsters, as that phase lasts a decent amount of time. It is also possible to attack when it is firing Cold Snap, but the duration of this animation is generally shorter. Try not to approach the boss when it teleports near a wall or corner. Not only is your view of the battlefield obstructed, but you also have fewer avenues of escape.
When attempting to tank the slam attack (extremely inadvisable), your life pool will matter much less than your fire and physical resistance stats. Using as many Endurance Charges as possible and high armor will propel you to very high physical reduction; having 75% fire resistance will protect from the elemental portion of the attack. This will generally prove ineffective, however, given that the sheer amount of physical damage dealt will still probably kill you due to armor effectiveness scaling.
As a ranged build, it is important to instantly start moving when he chooses his next attack, because if he chooses the Lightning Beam, this can be a deadly strike as it has very fast cast time. Also when he disappears, you should start to move around after a short period of time before he reappears, because it is possible that he chooses to fire a beam right away.
Achievement
There are two achievements related to the Vaal Oversoul:
Name | Description |
---|---|
A New Dawn ![]() |
Vanquish the Vaal Oversoul. |
Defence Against the Darkness ![]() |
Land the killing blow on the Vaal Oversoul while you have the Fortify Buff active. |
Map variants
Stronger versions of Vaal Oversoul serve as map bosses:
Map | Level | Name | Notes |
---|---|---|---|
The Apex of Sacrifice | 70 | Vessel of the Vaal | Casts Ball Lightning and Icestorm |
The Alluring Abyss | 80 | ||
![]() Map Tier: 14 Guild Character: lThey live trapped forever in darkness and confusion. We are no different.Travel to this Map by using it in a personal Map Device. Maps can only be used once. ![]() |
variable tier | Shadow of the Vaal | |
![]() Cemetery MapMap Level: 71 Map Tier: 4 Guild Character: Ð Item Quantity: +100% Item Rarity: +100%Unique Boss drops 3 additional Maps Unique Boss gives 2000% increased Experience 0.5 Flask Charges recovered every 3 seconds +(-2-2) to Monster Level of AreaSome dead have long envied the living. When given the chance, they take from us what they can. So we offer our suffrage. In return, they give only suffering.Travel to this Map by using it in a personal Map Device. Maps can only be used once. ![]() |
variable tier | Jik'shah | |
![]() Maze MapMap Level: 81 Map Tier: 14 Guild Character: ‹ Item Quantity: +(40-60)% Item Rarity: +(40-60)%(20-50)% increased Experience gain Found Items have 10% chance to drop Corrupted in Area Unique Boss is augmented by Player choicesWe are ever the makers of our own undoing.Travel to this Map by using it in a personal Map Device. Maps can only be used once. ![]() |
variable tier | The Apex Assembly |
Version history
Version | Changes |
---|---|
2.3.0 |
|
2.1.0 |
|
2.0.2 |
|
1.1.5 |
|
1.1.0 |
|
1.0.0 | |
0.11.4 |
|
0.11.0e |
|
0.11.0d |
|
0.10.0 |
|
0.9.13 |
|
0.9.12v |
|
0.9.12n |
|
0.9.12k |
|
0.9.12h |
|
0.9.12g |
|
0.9.12 |
|
Boss video
References
- ↑ 1.0 1.1 Mark_GGG (August 7, 2013 12:40 AM). "Vaal stones". Path of Exile Forum. Retrieved August 7, 2013.