Warden

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For other uses, see Warden (disambiguation).

This article describes new Path of Exile content released in version 3.25.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information.

Warden
A sacred duty. An ancestral promise. Deliver the fury of the wilds and tear evil asunder.

The Warden is an Ascendancy class for Rangers, that has replaced the Raider ascendancy.

Overview

The Warden utilizes elements from the Warden of the Maji Wildwood ascendancy class and utilizes tinctures and Barkskin to their advantage, as well as elemental ailments. Three of their skills modifies elemental ailment applications to make them more compatible with applying them multiple times. Avatar of the Wilds causes each of their elemental ailment application to build up power towards unleashing Unbound Avatar to temporarily gain a massive boost to elemental damage and ailment chance. The Warden's tincture skills improves its uptime or allow them to be used in new and exclusive ways, including allowing them to be used with ranged weapons or use two tinctures at the same time. Mother's Teachings grants them access to the Barkskin skill, reserving mana to grant them a buff that grants stacks of Bark that reduces incoming physical damage, and evasion chance when they're removed. Lesson of the Seasons further improves Barkskin to also provide protection against spells.

Passive skills

File:Ascendancy skill tree Warden.png
Warden skill tree

Minor skills

This class has the following minor passive skills:

NameStats
Evasion, Chance to Freeze
15% increased Evasion Rating
10% chance to Freeze [1]
Evasion, Chance to Ignite
15% increased Evasion Rating
10% chance to Ignite [1]
Evasion, Chance to Shock
15% increased Evasion Rating
10% chance to Shock [1]
Evasion, Elemental Ailment Duration
15% increased Evasion Rating
10% increased Duration of Elemental Ailments on Enemies [1] [2] [3]
Evasion, Spell Suppression
15% increased Evasion Rating
+5% chance to Suppress Spell Damage [1] [2]
Evasion, Tincture Effect
15% increased Evasion Rating
Tinctures applied to you have 10% increased Effect [1] [2] [3] [4]

Notable skills

The class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
Oath of Summer Hits that would Ignite instead Scorch
You can inflict an additional Scorch on each Enemy
Evasion, Chance to Ignite
Oath of Winter Enemies you Freeze remain Frozen for at least 2 seconds
Hits that fail to Freeze due to insufficient Freeze Duration inflict Hoarfrost
Evasion, Chance to Freeze
Oath of Spring Maximum Effect of Shock is 2% increased Damage taken
You can apply up to 50 Shocks to each Enemy
Evasion, Chance to Shock
Avatar of the Wilds Grants Level 20 Unbound Avatar Skill
Your Hits always inflict Freeze, Shock and Ignite while Unbound
Gain 1 Unbound Fury when you inflict an Elemental Ailment with a Hit on an Enemy, no more than once every 0.2 seconds for each type of Ailment
Cannot gain Unbound Fury while Unbound
80% more Elemental Damage while Unbound
Oath of Summer
Oath of Winter
Oath of Spring
Evasion, Elemental Ailment Duration
Enduring Suffusion Tincture Effects Linger on you for 0.5 seconds per Mana Burn on you when the Tincture was deactivated, up to a maximum of 6 seconds
Tinctures applied to you have 30% less Mana Burn rate
Evasion, Tincture Effect
Seasoned Hunter Tincture Effects also apply to Ranged Weapons Evasion, Tincture Effect
Experienced Herbalist You can have an additional Tincture active Enduring Suffusion
Seasoned Hunter
Evasion, Tincture Effect
Mother's Teachings Grants Level 20 Barkskin Skill Evasion, Spell Suppression
Lesson of the Seasons Lose 1 Bark when Hit by Enemy Spell Damage
Prevent +2% of Suppressed Spell Damage per Bark below maximum
-15 Fire, Cold and Lightning Damage taken from Spell Hits per Bark
Mother's Teachings Evasion, Spell Suppression

Version history

Raider skill tree

In version 3.25.0, the Warden Ascendancy class replaced the Raider. The Raider was a Ranger Ascendancy class built around frenzy charges, Onslaught, and Phasing, having access to notables which grant them the buff or charge generation, which can then be further improved by taking the notables behind them to gain significant bonuses while having them active.

Version Changes
3.25.0
  • The Warden has replaced the Raider.