Trickster: Difference between revisions
>OmegaK2 |
>OmegaK2 |
(No difference)
|
Revision as of 16:03, 14 July 2018
The Trickster is an Ascendancy class for Shadows.
Overview
The Trickster is a versatile hybrid class that mixes high speed, maneuverability, and slippery defenses. It is well-suited for Shadows that deal damage over time, including from poison. They also gain added layers of defense to their evasion and energy shield from Shade Form and Escape Artist, rewarding playstyles that focuses on taking hits periodically. They also gain Power and Frenzy charge generation and bonuses from Swift Killer and big mana discounts from Weave the Arcane.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Attack and Cast Speed, Damage Over Time | 4% increased Attack and Cast Speed 10% increased Damage over Time [1] |
Evasion and Energy Shield, Attack and Cast Speed | 14% increased Evasion Rating 5% increased maximum Energy Shield 4% increased Attack and Cast Speed [1] |
Evasion and Energy Shield, Damage | 14% increased Evasion Rating 5% increased maximum Energy Shield 10% increased Damage [1] |
Evasion and Energy Shield, Energy Shield Leech | 14% increased Evasion Rating 5% increased maximum Energy Shield 40% increased total Recovery per second from Energy Shield Leech [1] |
Evasion and Energy Shield, Energy Shield Recharge | 14% increased Evasion Rating 5% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate [1] |
Evasion and Energy Shield, Frenzy Charge Duration | 14% increased Evasion Rating 5% increased maximum Energy Shield 15% increased Frenzy Charge Duration [1] |
Evasion and Energy Shield, Movement Speed | 14% increased Evasion Rating 5% increased maximum Energy Shield 4% increased Movement Speed [1] [2] |
Notable skills
The class has the following notable passive skills:
This article describes historical game content.
Weave the Arcane is a notable Ascendancy passive skill for the Trickster. It increases maximum mana, removes mana cost from skills with the Movement tag, grants increased attack speed and cast speed if you have used a Movement skill recently, grants a chance to recover a percentage of maximum mana on active skill use.
Mechanics
Channelled skills: The modifier 20% chance to Recover 10% of Maximum Mana when you use a Skill only applies when one activates a channelled skill for the first time. It does not continue to grant mana recovery as one spends additional mana on channelled skills that are already activated.
Mines: When a Movement skill is supported by a gem which turns it into a mine (such as Blastchain Mine Support), the mana cost of the skill is converted to Mana Reserved before hand. This means that skills Like Lightning Warp will still reserve mana based on the original cost of the skill. "Movement Skills cost no Mana" has no impact on skills which are converted to Mines.
Repeated skills: When a skill is repeated, such as when supported by Multistrike SupportMultistrike SupportAttack, Melee, Support
Icon: 3
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Cannot support Vaal skills, channelling skills or triggered skills.Supported Skills Repeat 2 additional times
Supported Skills have (35-44)% more Melee Attack Speed
Supported Skills deal (30-20)% less Attack Damage
First Repeat of Supported Skills deals 22% more Damage
Second Repeat of Supported Skills deals 44% more Damage
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Melee DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. or Spell Echo SupportSpell Echo SupportSpell, Support
Icon: k
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports spell skills, making them repeat when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, blink skills, or skills with a reservation.Supported Skills deal 10% less Damage
Supported Skills Repeat an additional time
Supported Skills have (40-54)% more Cast Speed
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Spell DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., the modifier 20% chance to Recover 10% of Maximum Mana when you use a Skill only applies once since the skill is only used once.
Blood magic: Any life spent by skills supported by Blood Magic does not count towards the total mana spent.
Eldritch Battery: When the keystone passive Eldritch Battery is allocated, any energy shield spent does not count towards the total mana spent.
Version history
Skill | Modifiers | Prerequisite | Preceding Passive |
---|
Version | Changes |
---|---|
3.19.0 |
|
3.13.0 |
|
3.2.0 |
|
2.5.0 |
|
2.3.0 |
|
2.2.0 |
|
Attack and Cast Speed, Maximum Mana
200% increased Charge Duration [1]
Swift Killer is a notable Ascendancy passive skill for the Trickster that grants two maximum frenzy charges and greatly increased charge duration.
Ruthless mode
200% increased Charge Duration
Swift Killer in Ruthless mode is unchanged.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.6.0 |
|
3.2.0 |
|
3.0.0 |
|
2.3.0 |
|
2.2.0 |
|
Attack and Cast Speed, Frenzy Charge Duration
This article describes historical game content.
Patient Reaper was a notable Ascendancy passive skill for the Trickster that grants increased life, mana, and energy shield recovery on kill. It also grants an increase to life, mana and energy shield recovery if the character has killed an enemy affected by one of his damage over time effects recently (within the past four seconds).
Mechanics
Damage over time effects such as poison or ignite are applied after the initial hit is applied, since they depend on the size of the hit. Therefore, hits that kill the enemy instantly will not trigger Patient Reaper.[1]
The increase in energy shield recharge rate will show on the character sheet, however passive regeneration (and, by extension, energy shield regeneration via Zealot's Oath) will not. The interaction has been confirmed by GGG[2] and through independent testing.[3][4]
Instant recovery sources such as Life Gain on Hit, and Seething Life flasks do not have a duration, and therefore are not affected by Patient Reaper.[5]
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.16.0 |
|
3.13.0 |
|
3.2.0 |
|
3.0.0 |
|
2.2.0 |
|
References
- ↑ https://www.pathofexile.com/forum/view-thread/1819036/page/1#p14104293
- ↑ https://www.pathofexile.com/forum/view-thread/1676002/page/171#p13842615
- ↑ https://www.pathofexile.com/forum/post-reply/1594419/quote/13633884
- ↑ https://www.reddit.com/r/pathofexile/comments/4bgfwi/patient_reaper_trickster_doesnt_affect_manalife/d18ynwa/
- ↑ https://www.pathofexile.com/forum/view-thread/1593978/page/1#p12905686
Attack and Cast Speed, Evasion and Energy Shield
13% chance to gain 50% of Non-Chaos Damage with Hits as Extra Chaos Damage
7% chance to gain 100% of Non-Chaos Damage with Hits as Extra Chaos Damage [1]
Harness the Void is a hidden notable Ascendancy passive skill for the Shadow. It is not found on any current Ascendancy Tree and can only be allocated by socketing matching variants of Forbidden FleshForbidden Flesh
Cobalt JewelLimited to: 1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FlameCorruptedThe bodies of those wholly subsumed by the Tangle
continue to merge and mutate and cry out for release...Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. and Forbidden FlameForbidden Flame
Crimson JewelLimited to: 1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FleshCorruptedThe minds of those studied utterly by the Cleansing Fire
continue to think and dream and beg for silence...Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket..
Mechanics
Harness the Void grants three modifiers, each of which grant a chance to gain extra chaos damage. All three modifiers are rolled separately, and more than one of them can apply to the same hit.
It is possible to calculate the average value by adding these modifiers together: (0.27 * 0.25) + (0.13 * 0.5) + (0.07 * 1.0). This results in an average value of Gain 20.25% of Non-Chaos Damage with Hits as Extra Chaos Damage
Despite the with Hits wording, the extra chaos damage granted by this passive is not functionally different from the typical Gain #% of Non-Chaos Damage as extra Chaos Damage. It is limited to hits either way, and both versions scale poison normally.[1]
Related unique items
Item | Base Item | Stats | |
---|---|---|---|
Forbidden FlameForbidden Flame Crimson JewelLimited to: 1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FleshCorruptedThe minds of those studied utterly by the Cleansing Fire continue to think and dream and beg for silence...Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Crimson Jewel | 1 | Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FleshCorrupted |
Forbidden FleshForbidden Flesh Cobalt JewelLimited to: 1Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FlameCorruptedThe bodies of those wholly subsumed by the Tangle continue to merge and mutate and cry out for release...Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Cobalt Jewel | 1 | Requires Class <Random Character Class>Allocates <Random Ascendancy Notable> if you have the matching modifier on Forbidden FlameCorrupted |
Forbidden Flame/Flesh that grant this Ascendancy notable are only from the Uber variants of the boss fight.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.13.0 |
|
3.10.0d |
|
3.2.0 |
|
References
Attack and Cast Speed, Damage Over Time
This article describes historical game content.
Prolonged Pain has been removed from the skill tree on version 3.19.0
20% more Damage over Time
20% increased Skill Effect Duration
Prolonged Pain was a notable Ascendancy passive skill for the Trickster that grants increased skill effect duration, more damage to damage over time effects, and damage reduction against damage over time.
Version history
Version | Changes |
---|---|
3.19.0 |
|
3.13.0 |
|
3.2.0 |
|
Patient Reaper
or
Harness the Void
Attack and Cast Speed, Damage Over Time
Attack and Cast Speed, Damage Over Time
Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3
When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating [1]
Ghost Dance is a keystone on the passive tree. It generates a Ghost Shroud every two seconds, up to a maximum of three Ghost Shrouds. When hit, a Ghost Shroud is removed and recovers energy shield equal to a percentage of your evasion rating.
Mechanics
The character must be hit in order for a Ghost Shroud to recover energy shield. Defensive mechanics that prevent hits such as evasion and dodge will also prevent the loss of Ghost Shrouds.
Self-hits will cause a Ghost Shroud to be lost normally. Reflected hits and blocked hits will not. Taking damage from blocked hits (e.g. through Glancing Blows) does not change this.
Location
Ghost Dance is located on the top-right side of the tree, on the upper outer parts of the Shadow's starting area.
Version history
Ghost Dance is a former Ascendancy notable passive skill of the Trickster.
Version | Changes |
---|---|
3.16.0 |
|
3.13.0 |
|
3.8.0 |
|
3.7.0 |
|
3.6.5 |
|
3.6.0 |
|
3.2.0 |
|
2.2.0 |
|
Attack and Cast Speed, Evasion and Energy Shield
+1 to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour [1]
Escape Artist is a notable Ascendancy passive skill for the Trickster grants evasion rating per energy shield on your equipped helmet and energy shield per evasion rating on your equipped body armour.
The bonus evasion/ES granted by Escape Artist is not part of the item's defense values. Therefore, it does not factor into modifiers which scale off an item's defense values such as item quality and X% increased Energy Shield from Body Armour. On the other hand, modifiers which directly affect the item's defense values, such as Oath of the Maji, will increase the amount of evasion/ES gained from Escape Artist.
Ruthless mode
+1 to maximum Energy Shield per 6 Evasion Rating on Equipped Body Armour
Escape Artist in Ruthless mode is unchanged.
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.13.0 |
|
3.7.0 |
|
3.6.0 |
|
3.2.0 |
|
Ghost Dance Attack and Cast Speed, Evasion and Energy Shield
Version history
Version | Changes |
---|---|
3.2.0 |
|