Thief's Trinket
Drop restricted
Drop level: 1
Thief's Trinket can be obtained from the final reward rooms of either Smuggler's DenBlueprint: Smuggler's DenArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. Grand Heist or UnderbellyBlueprint: UnderbellyArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. Grand Heist.Vendor Offer
1x Scroll FragmentMetadata
Item class: Trinket
Metadata ID: Metadata/Items/Trinkets/Trinket1
Thief's Trinket is a trinket. They can only be found in the Curio Display of a Grand Heist in a Blueprint: Smuggler's DenBlueprint: Smuggler's DenArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist. or Blueprint: UnderbellyBlueprint: UnderbellyArea Level: (?-83)
Wings Revealed: (1-4)/(2-4)
Escape Routes Revealed: (2-8)/(4-8)
Reward Rooms Revealed: #/<random>
Requires <random Rogue skill> (Level (1-5))Use Intelligence to Reveal additional Wings and Rooms by talking to certain NPCs in the Rogue Harbour. Give this Blueprint to Adiyah to embark on the Grand Heist..
In order to equip it, players need to run a Smuggler's Den Grand Heist or Underbelly Grand Heist, and click on The Catch sculpture next to the Curio Displays. Thief's Trinkets given as Curio Display rewards will always be corrupted rare, and will always have at least 3 modifiers. They have a maximum of 4 affixes; 2 prefixes, and 2 suffixes. Thief's Trinkets can be modified by the use of Tainted currencies, allowing for limited crafting.
Only the player who triggers the item drop by killing the monster or opening a chest will have their Trinket effects applied to the drop. Other party members' trinkets will be ignored.
Strategy
Global Modifiers
The vast majority of possible modifiers apply exclusively to Heist, with the exception of two prefix modifiers:
- Monsters have X% chance to Duplicate dropped Rogue's Marker
- Smuggler's Cache's have X% chance to Duplicate contained Rogue's Markers
A Thief's Trinket with either one or both of these modifiers will provide the most benefit when running content outside of The Rogue Harbour. As monsters found inside contracts and blueprints cannot drop Rogue's MarkersRogue's MarkerStack Size: 50000Creates a portal to the Rogue Harbour from a Town or Hideout
Used as Currency for services in the Rogue HarbourRight click on this item while in a Town or Hideout to use it., nor can Smuggler's Caches spawn, these modifiers will provide no benefit while running Heist content.
Heist Specific Modifiers
Most prefix modifiers allow for the upgrading of basic currency items into scarcer and more desirable orbs while in Heists, as well as a few wildcard modifiers that apply more generic benefits. Modifiers that upgrade currency into the most scarce orbs will tend to provide the most direct value, such as X% chance in Heists for Regal OrbsRegal OrbStack Size: 20Upgrades a magic item to a rare itemRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added. to drop as Divine OrbsDivine OrbStack Size: 20Randomises the values of the random modifiers on an itemRight click this item then left click a magic, rare or unique item to apply it. instead.
Most suffix modifiers grant a chance to add additional types of rewards to all chests opened while in Heist, with a few wildcard modifiers that apply more generic benefits. These additional rewards are able to spawn from any opened chests in Heist, including reward chests found in rooms, as well as small chests found in hallways. These rewards are also able to be doubled from sources such as Vinderi, the Dismantler or modifiers found on a Rogue's brooch.
Modifiers
Prefix
Name | Stats | Spawn Weighting | |
---|---|---|---|
Lucky | 1 | Monsters have (5-6)% chance to Duplicate dropped Rogue's Marker | default 100 |
Lucky | 50 | Monsters have (7-8)% chance to Duplicate dropped Rogue's Marker | default 75 |
Lucky | 70 | Monsters have (9-10)% chance to Duplicate dropped Rogue's Marker | default 50 |
Lucky | 1 | Smuggler's Caches have (5-6)% chance to Duplicate contained Rogue's Markers | default 100 |
Lucky | 50 | Smuggler's Caches have (7-8)% chance to Duplicate contained Rogue's Markers | default 75 |
Lucky | 70 | Smuggler's Caches have (9-10)% chance to Duplicate contained Rogue's Markers | default 50 |
Lucky | 1 | (13-16)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead | default 100 |
Lucky | 50 | (17-20)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead | default 75 |
Lucky | 70 | (21-25)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead | default 50 |
Lucky | 1 | (6-8)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead | default 100 |
Lucky | 50 | (9-12)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead | default 75 |
Lucky | 70 | (13-15)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead | default 50 |
Lucky | 78 | 1% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead | default 20 |
Lucky | 1 | (7-8)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead | default 100 |
Lucky | 50 | (9-10)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead | default 75 |
Lucky | 70 | (11-13)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead | default 50 |
Lucky | 1 | 5% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead | default 100 |
Lucky | 50 | 6% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead | default 75 |
Lucky | 70 | (7-8)% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead | default 50 |
Lucky | 81 | 1% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead | default 15 |
Lucky | 83 | 1% chance in Heists for Chaos Orbs to drop as Divine Orbs instead | default 1 |
Lucky | 83 | 1% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead | default 1 |
Lucky | 1 | (16-20)% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead | default 100 |
Lucky | 50 | (21-25)% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead | default 75 |
Lucky | 70 | (26-30)% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead | default 50 |
Lucky | 1 | (25-33)% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead | default 100 |
Lucky | 50 | (34-40)% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead | default 75 |
Lucky | 70 | (41-50)% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead | default 50 |
Lucky | 1 | (16-20)% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead | default 100 |
Lucky | 50 | (21-25)% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead | default 75 |
Lucky | 70 | (26-30)% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead | default 50 |
Lucky | 60 | 2% chance in Heists for Regal Orbs to drop as Divine Orbs instead | default 10 |
Lucky | 75 | 3% chance in Heists for Regal Orbs to drop as Divine Orbs instead | default 5 |
Lucky | 80 | 4% chance in Heists for Regal Orbs to drop as Divine Orbs instead | default 2 |
Lucky | 60 | 2% chance in Heists for Regal Orbs to drop as Exalted Orbs instead | default 10 |
Lucky | 75 | 3% chance in Heists for Regal Orbs to drop as Exalted Orbs instead | default 5 |
Lucky | 80 | 4% chance in Heists for Regal Orbs to drop as Exalted Orbs instead | default 2 |
Lucky | 77 | 1% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead | default 10 |
Lucky | 82 | 1% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead | default 5 |
Lucky | 1 | (12-15)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead | default 100 |
Lucky | 50 | (16-20)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead | default 75 |
Lucky | 70 | (21-25)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead | default 50 |
Lucky | 1 | 3% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead | default 100 |
Lucky | 50 | (4-5)% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead | default 75 |
Lucky | 70 | (6-7)% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead | default 50 |
Lucky | 1 | 2% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead | default 100 |
Lucky | 50 | 3% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead | default 75 |
Lucky | 70 | 4% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead | default 50 |
Lucky | 1 | 1% chance in Heists for Basic Currency drops to be Duplicated | default 50 |
Lucky | 50 | 2% chance in Heists for Basic Currency drops to be Duplicated | default 25 |
Lucky | 70 | 3% chance in Heists for Basic Currency drops to be Duplicated | default 10 |
Lucky | 1 | (4-5)% increased Quantity of Items dropped in Heists | default 200 |
Lucky | 50 | (6-7)% increased Quantity of Items dropped in Heists | default 150 |
Lucky | 70 | (8-10)% increased Quantity of Items dropped in Heists | default 100 |
Lucky | 1 | (10-12)% increased Rarity of Items dropped in Heists | default 200 |
Lucky | 50 | (13-16)% increased Rarity of Items dropped in Heists | default 150 |
Lucky | 70 | (17-20)% increased Rarity of Items dropped in Heists | default 100 |
Lucky | 1 | 1% chance in Heists for Items to drop fully linked | default 100 |
Lucky | 50 | 2% chance in Heists for Items to drop fully linked | default 75 |
Lucky | 70 | 3% chance in Heists for Items to drop fully linked | default 50 |
Lucky | 1 | 2% chance in Heists for Items to drop Corrupted | default 100 |
Lucky | 50 | 3% chance in Heists for Items to drop Corrupted | default 75 |
Lucky | 70 | 4% chance in Heists for Items to drop Corrupted | default 50 |
Lucky | 1 | (6-8)% chance in Heists for Items to drop Identified | default 100 |
Lucky | 50 | (9-11)% chance in Heists for Items to drop Identified | default 75 |
Lucky | 70 | (12-15)% chance in Heists for Items to drop Identified | default 50 |
Lucky | 75 | 1% chance in Heists for Items to drop with Elder Influence | default 20 |
Lucky | 1 | 3% chance in Heists for Items to drop with an additional Socket | default 100 |
Lucky | 50 | 4% chance in Heists for Items to drop with an additional Socket | default 75 |
Lucky | 70 | 5% chance in Heists for Items to drop with an additional Socket | default 50 |
Lucky | 75 | 1% chance in Heists for Items to drop with Shaper Influence | default 20 |
Suffix
Name | Stats | Spawn Weighting | |
---|---|---|---|
of Superstition | 40 | 2% chance to receive additional Abyss items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | 3% chance to receive additional Abyss items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | 4% chance to receive additional Abyss items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 1 | (4-5)% chance to receive additional Armour items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | (6-7)% chance to receive additional Armour items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | (8-10)% chance to receive additional Armour items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 40 | 1% chance to receive additional Blight items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | 2% chance to receive additional Blight items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | 3% chance to receive additional Blight items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 40 | 2% chance to receive additional Breach items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | 3% chance to receive additional Breach items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | 4% chance to receive additional Breach items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 60 | 1% chance to receive additional Delirium items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 80 | 2% chance to receive additional Delirium items when opening a Reward Chest in a Heist | default 25 |
of Superstition | 40 | 1% chance to receive additional Delve items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | 2% chance to receive additional Delve items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | 3% chance to receive additional Delve items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 1 | 4% chance to receive additional Divination Card items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | (5-6)% chance to receive additional Divination Card items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | (7-8)% chance to receive additional Divination Card items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 1 | 3% chance to receive additional Essences when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | 4% chance to receive additional Essences when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | (5-6)% chance to receive additional Essences when opening a Reward Chest in a Heist | default 50 |
of Superstition | 1 | 2% chance to receive additional Gem items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | 3% chance to receive additional Gem items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | 4% chance to receive additional Gem items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 40 | 1% chance to receive additional Harbinger items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | 2% chance to receive additional Harbinger items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | 3% chance to receive additional Harbinger items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 1 | 4% chance to receive additional Jewellery when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | (5-6)% chance to receive additional Jewellery when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | (7-8)% chance to receive additional Jewellery when opening a Reward Chest in a Heist | default 50 |
of Superstition | 40 | 1% chance to receive additional Legion items when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | 2% chance to receive additional Legion items when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | 3% chance to receive additional Legion items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 60 | 1% chance to receive additional Ultimatum items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 80 | 2% chance to receive additional Ultimatum items when opening a Reward Chest in a Heist | default 25 |
of Superstition | 1 | 4% chance to receive additional Talismans when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | (5-6)% chance to receive additional Talismans when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | (7-8)% chance to receive additional Talismans when opening a Reward Chest in a Heist | default 50 |
of Superstition | 1 | 1% chance to receive additional Unique items when opening a Reward Chest in a Heist | default 50 |
of Superstition | 50 | 2% chance to receive additional Unique items when opening a Reward Chest in a Heist | default 25 |
of Superstition | 1 | (4-5)% chance to receive additional Weapons when opening a Reward Chest in a Heist | default 100 |
of Superstition | 50 | (6-7)% chance to receive additional Weapons when opening a Reward Chest in a Heist | default 75 |
of Superstition | 70 | (8-10)% chance to receive additional Weapons when opening a Reward Chest in a Heist | default 50 |
of Superstition | 1 | Heist Chests have a 2% chance to Duplicate contained Basic Currency | default 50 |
of Superstition | 50 | Heist Chests have a 3% chance to Duplicate contained Basic Currency | default 25 |
of Superstition | 70 | Heist Chests have a 4% chance to Duplicate contained Basic Currency | default 10 |
Standard modifiers
- 1% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead
Modifier Req. lvl. Stats Tags Lucky 83 1% chance in Heists for Chaos Orbs to drop as Exalted Orbs instead
- 1% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead
Modifier Req. lvl. Stats Tags Lucky 82 1% chance in Heists for Orbs of Scouring to drop as Orbs of Annulment instead
- 1% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead
Modifier Req. lvl. Stats Tags Lucky 78 1% chance in Heists for Orbs of Alteration to drop as Regal Orbs instead
- #% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead
Modifier Req. lvl. Stats Tags Lucky 1 (16-20)% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead Lucky 50 (21-25)% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead Lucky 70 (26-30)% chance in Heists for Chromatic Orbs to drop as Orbs of Fusing instead
- 1% chance in Heists for Items to drop with Shaper Influence
Modifier Req. lvl. Stats Tags Lucky 75 1% chance in Heists for Items to drop with Shaper Influence
- 1% chance in Heists for Items to drop with Elder Influence
Modifier Req. lvl. Stats Tags Lucky 75 1% chance in Heists for Items to drop with Elder Influence
- 1% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead
Modifier Req. lvl. Stats Tags Lucky 81 1% chance in Heists for Orbs of Augmentation to drop as Regal Orbs instead
- #% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead
Modifier Req. lvl. Stats Tags Lucky 1 (12-15)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead Lucky 50 (16-20)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead Lucky 70 (21-25)% chance in Heists for Orbs of Scouring to drop as Orbs of Regret instead
- #% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead
Modifier Req. lvl. Stats Tags Lucky 1 (6-8)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Lucky 50 (9-12)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead Lucky 70 (13-15)% chance in Heists for Orbs of Alteration to drop as Chaos Orbs instead
- 1% chance in Heists for Chaos Orbs to drop as Divine Orbs instead
Modifier Req. lvl. Stats Tags Lucky 83 1% chance in Heists for Chaos Orbs to drop as Divine Orbs instead
- #% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead
Modifier Req. lvl. Stats Tags Lucky 1 5% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Lucky 50 6% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead Lucky 70 (7-8)% chance in Heists for Orbs of Augmentation to drop as Chaos Orbs instead
- Smuggler's Caches have #% chance to Duplicate contained Rogue's Markers
Modifier Req. lvl. Stats Tags Lucky 1 Smuggler's Caches have (5-6)% chance to Duplicate contained Rogue's Markers Lucky 50 Smuggler's Caches have (7-8)% chance to Duplicate contained Rogue's Markers Lucky 70 Smuggler's Caches have (9-10)% chance to Duplicate contained Rogue's Markers
- 1% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead
Modifier Req. lvl. Stats Tags Lucky 77 1% chance in Heists for Orbs of Regret to drop as Orbs of Annulment instead
- #% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead
Modifier Req. lvl. Stats Tags Lucky 1 2% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Lucky 50 3% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead Lucky 70 4% chance in Heists for Orbs of Transmutation to drop as Chaos Orbs instead
- #% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead
Modifier Req. lvl. Stats Tags Lucky 1 3% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead Lucky 50 (4-5)% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead Lucky 70 (6-7)% chance in Heists for Orbs of Transmutation to drop as Orbs of Alchemy instead
- #% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead
Modifier Req. lvl. Stats Tags Lucky 1 (25-33)% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead Lucky 50 (34-40)% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead Lucky 70 (41-50)% chance in Heists for Chromatic Orbs to drop as Jeweller's Orbs instead
- #% chance in Heists for Regal Orbs to drop as Exalted Orbs instead
Modifier Req. lvl. Stats Tags Lucky 60 2% chance in Heists for Regal Orbs to drop as Exalted Orbs instead Lucky 75 3% chance in Heists for Regal Orbs to drop as Exalted Orbs instead Lucky 80 4% chance in Heists for Regal Orbs to drop as Exalted Orbs instead
- #% chance in Heists for Regal Orbs to drop as Divine Orbs instead
Modifier Req. lvl. Stats Tags Lucky 60 2% chance in Heists for Regal Orbs to drop as Divine Orbs instead Lucky 75 3% chance in Heists for Regal Orbs to drop as Divine Orbs instead Lucky 80 4% chance in Heists for Regal Orbs to drop as Divine Orbs instead
- #% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead
Modifier Req. lvl. Stats Tags Lucky 1 (16-20)% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead Lucky 50 (21-25)% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead Lucky 70 (26-30)% chance in Heists for Jeweller's Orbs to drop as Orbs of Fusing instead
- #% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead
Modifier Req. lvl. Stats Tags Lucky 1 (7-8)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead Lucky 50 (9-10)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead Lucky 70 (11-13)% chance in Heists for Orbs of Augmentation to drop as Orbs of Alchemy instead
- #% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead
Modifier Req. lvl. Stats Tags Lucky 1 (13-16)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead Lucky 50 (17-20)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead Lucky 70 (21-25)% chance in Heists for Orbs of Alteration to drop as Orbs of Alchemy instead
- #% chance to receive additional Blight items when opening a Reward Chest in a Heist
Modifier Req. lvl. Stats Tags of Superstition 40 1% chance to receive additional Blight items when opening a Reward Chest in a Heist of Superstition 50 2% chance to receive additional Blight items when opening a Reward Chest in a Heist of Superstition 70 3% chance to receive additional Blight items when opening a Reward Chest in a Heist
- #% chance to receive additional Breach items when opening a Reward Chest in a Heist
Modifier Req. lvl. Stats Tags of Superstition 40 2% chance to receive additional Breach items when opening a Reward Chest in a Heist of Superstition 50 3% chance to receive additional Breach items when opening a Reward Chest in a Heist of Superstition 70 4% chance to receive additional Breach items when opening a Reward Chest in a Heist
- Heist Chests have a #% chance to Duplicate contained Basic Currency
Modifier Req. lvl. Stats Tags of Superstition 1 Heist Chests have a 2% chance to Duplicate contained Basic Currency of Superstition 50 Heist Chests have a 3% chance to Duplicate contained Basic Currency of Superstition 70 Heist Chests have a 4% chance to Duplicate contained Basic Currency
- #% chance to receive additional Unique items when opening a Reward Chest in a Heist
Modifier Req. lvl. Stats Tags of Superstition 1 1% chance to receive additional Unique items when opening a Reward Chest in a Heist of Superstition 50 2% chance to receive additional Unique items when opening a Reward Chest in a Heist
- #% chance to receive additional Ultimatum items when opening a Reward Chest in a Heist
Modifier Req. lvl. Stats Tags of Superstition 60 1% chance to receive additional Ultimatum items when opening a Reward Chest in a Heist of Superstition 80 2% chance to receive additional Ultimatum items when opening a Reward Chest in a Heist
- #% chance to receive additional Legion items when opening a Reward Chest in a Heist
Modifier Req. lvl. Stats Tags of Superstition 40 1% chance to receive additional Legion items when opening a Reward Chest in a Heist of Superstition 50 2% chance to receive additional Legion items when opening a Reward Chest in a Heist of Superstition 70 3% chance to receive additional Legion items when opening a Reward Chest in a Heist
- #% chance to receive additional Delirium items when opening a Reward Chest in a Heist
Modifier Req. lvl. Stats Tags of Superstition 60 1% chance to receive additional Delirium items when opening a Reward Chest in a Heist of Superstition 80 2% chance to receive additional Delirium items when opening a Reward Chest in a Heist
- #% chance to receive additional Essences when opening a Reward Chest in a Heist
Modifier Req. lvl. Stats Tags of Superstition 1 3% chance to receive additional Essences when opening a Reward Chest in a Heist of Superstition 50 4% chance to receive additional Essences when opening a Reward Chest in a Heist of Superstition 70 (5-6)% chance to receive additional Essences when opening a Reward Chest in a Heist
- #% chance to receive additional Gem items when opening a Reward Chest in a Heist
Modifier Req. lvl. Stats Tags of Superstition 1 2% chance to receive additional Gem items when opening a Reward Chest in a Heist of Superstition 50 3% chance to receive additional Gem items when opening a Reward Chest in a Heist of Superstition 70 4% chance to receive additional Gem items when opening a Reward Chest in a Heist
- #% chance to receive additional Abyss items when opening a Reward Chest in a Heist
Modifier Req. lvl. Stats Tags of Superstition 40 2% chance to receive additional Abyss items when opening a Reward Chest in a Heist of Superstition 50 3% chance to receive additional Abyss items when opening a Reward Chest in a Heist of Superstition 70 4% chance to receive additional Abyss items when opening a Reward Chest in a Heist
- #% chance to receive additional Weapons when opening a Reward Chest in a Heist
Modifier Req. lvl. Stats Tags of Superstition 1 (4-5)% chance to receive additional Weapons when opening a Reward Chest in a Heist of Superstition 50 (6-7)% chance to receive additional Weapons when opening a Reward Chest in a Heist of Superstition 70 (8-10)% chance to receive additional Weapons when opening a Reward Chest in a Heist
- #% chance to receive additional Divination Card items when opening a Reward Chest in a Heist
Modifier Req. lvl. Stats Tags of Superstition 1 4% chance to receive additional Divination Card items when opening a Reward Chest in a Heist of Superstition 50 (5-6)% chance to receive additional Divination Card items when opening a Reward Chest in a Heist of Superstition 70 (7-8)% chance to receive additional Divination Card items when opening a Reward Chest in a Heist
- #% chance to receive additional Armour items when opening a Reward Chest in a Heist
Modifier Req. lvl. Stats Tags of Superstition 1 (4-5)% chance to receive additional Armour items when opening a Reward Chest in a Heist of Superstition 50 (6-7)% chance to receive additional Armour items when opening a Reward Chest in a Heist of Superstition 70 (8-10)% chance to receive additional Armour items when opening a Reward Chest in a Heist
- #% chance to receive additional Harbinger items when opening a Reward Chest in a Heist
Modifier Req. lvl. Stats Tags of Superstition 40 1% chance to receive additional Harbinger items when opening a Reward Chest in a Heist of Superstition 50 2% chance to receive additional Harbinger items when opening a Reward Chest in a Heist of Superstition 70 3% chance to receive additional Harbinger items when opening a Reward Chest in a Heist
- #% chance to receive additional Talismans when opening a Reward Chest in a Heist
Modifier Req. lvl. Stats Tags of Superstition 1 4% chance to receive additional Talismans when opening a Reward Chest in a Heist of Superstition 50 (5-6)% chance to receive additional Talismans when opening a Reward Chest in a Heist of Superstition 70 (7-8)% chance to receive additional Talismans when opening a Reward Chest in a Heist
- #% chance to receive additional Jewellery when opening a Reward Chest in a Heist
Modifier Req. lvl. Stats Tags of Superstition 1 4% chance to receive additional Jewellery when opening a Reward Chest in a Heist of Superstition 50 (5-6)% chance to receive additional Jewellery when opening a Reward Chest in a Heist of Superstition 70 (7-8)% chance to receive additional Jewellery when opening a Reward Chest in a Heist
- #% chance to receive additional Delve items when opening a Reward Chest in a Heist
Modifier Req. lvl. Stats Tags of Superstition 40 1% chance to receive additional Delve items when opening a Reward Chest in a Heist of Superstition 50 2% chance to receive additional Delve items when opening a Reward Chest in a Heist of Superstition 70 3% chance to receive additional Delve items when opening a Reward Chest in a Heist
Item acquisition
Thief's Trinket has restrictions on where or how it can drop.
Thief's Trinket can be obtained from Curio Displays in the final reward rooms of any Grand Heist.
Vendor recipe
The 5 to 1 vendor recipe yields a random rare corrupted Thief's Trinket. The vendor offer is shown as a hidden item in the Sell screen, so that it is not possible to see which modifiers the resulting Thief's Trinket will have before committing to the sale.
Version history
Version | Changes |
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3.19.0 |
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3.15.3 |
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3.12.0 |
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